Theme Test Market

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Post Post #2150 (ISO) » Sat May 30, 2009 7:10 am

Post by Empking »

Lord Gurgi wrote:Would anyone be interested in Erfworld Mafia?
Yes.
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Post Post #2151 (ISO) » Sun May 31, 2009 5:57 am

Post by Mr. Flay »

Tarballs wrote:
Lazy Neighborhood Mafia


Imagine a round-shaped area with 12 people on the perimeter. Just like a clock, with numbers 1-12 presenting the people. So everyone's got two "neighbors".
This sounds like an interesting idea, if possibly very swingy. Would positions be scripted or random, or do you not want to say in public?
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Post Post #2152 (ISO) » Sun May 31, 2009 6:27 am

Post by Tarballs »

I'm still trying to figure it out myself, to be honest :D Randomizing really does make it swingy with the setup I have in mind, so I'll probably have to make the positions scripted.
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Post Post #2153 (ISO) » Mon Jun 01, 2009 3:49 am

Post by CFK »

This may have been done before but what about "Workplace mafia". You could have the "tea lady" as a mafia poisoner, "over-enquisitive employee" could look in peoples desks to reveal their roles (cop), "the filing cabinet" could be bulletproof, etc.

Another theme that could potentially be quite interesting is Team Fortress 2 Mafia.
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Post Post #2154 (ISO) » Mon Jun 01, 2009 10:41 am

Post by Seraphim »

CFK wrote:This may have been done before but what about "Workplace mafia". You could have the "tea lady" as a mafia poisoner, "over-enquisitive employee" could look in peoples desks to reveal their roles (cop), "the filing cabinet" could be bulletproof, etc.

Another theme that could potentially be quite interesting is Team Fortress 2 Mafia.
I've been kinda working on a TF2 mafia. I don't have any really good ideas to give the game justice, though.
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Post Post #2155 (ISO) » Mon Jun 01, 2009 11:05 am

Post by CFK »

You could go for a 12 player set up with 9 (one of each class obviously) players on the RED team (pro town) and 3 players on the BLU team (who are scum)

Alternitavely, you could go for a 9 player setup with two of the classes being scum and the rest being town.

Power-role wise you could have medic for doc, sniper for vig, scout for tracker etc. or you could have more complex roles.
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Post Post #2156 (ISO) » Tue Jun 02, 2009 5:30 am

Post by CFK »

hp [leaves] wrote:Duel Mafia with a Yu-Gi-Oh theme. How many of you would play?
Sounds fun to me, I would be up for this.


EDIT: Oops, should've just edited my previous post. Forgot you could do that in MD.
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Post Post #2157 (ISO) » Sat Jun 13, 2009 11:14 pm

Post by edmund.angles »

Something which could be interesting with the neighbours is Gossip Mafia:
You can only talk with your two neighbours, main tread only for Mod interactions, you have to find the bad part of the neighbourhood.

Boring for the Mod.
discussion restriction->hurts town
Mafia are clustered, more information->helps town
Lurkers should be lynched.
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Post Post #2158 (ISO) » Sat Jun 13, 2009 11:22 pm

Post by PhilyEc »

Tarballs picture has scared Phily from this topic.
kortskorts (14:18:48): haylen wants more porno-related questions
SimplyAwesome64 (14:19:11): :O no it dont!
jdodge1019 (14:20:06): then why do you keep using the blowjob emoticon
SimplyAwesome64 (14:20:19): >.>
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Post Post #2159 (ISO) » Sat Jun 13, 2009 11:35 pm

Post by molestargazer »

CFK wrote:Another theme that could potentially be quite interesting is Team Fortress 2 Mafia.
I think a TF2 mafia has been done, but I'd play it even if it was.

If I were to run it, it'd be a case of everyone in the game is RED looking for the BLU spy within their ranks.
The TF2 classes could potentially make for an interesting setup.
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Post Post #2160 (ISO) » Sat Jun 20, 2009 12:57 pm

Post by xRECKONERx »

/in for Tarballs
green shirt thursdays
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Post Post #2161 (ISO) » Sun Jun 21, 2009 5:39 am

Post by Tarballs »

PhilyEc wrote:Tarballs picture has scared Phily from this topic.
Sorry 'bout that.
xRECKONERx wrote:/in for Tarballs
Use this thread instead.
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Post Post #2162 (ISO) » Tue Jun 23, 2009 10:48 am

Post by q21 »

/ in for Mykonian's neighbour mafia
"I can't not give mad props to the murderbot 9000 that was q21." - Spyrex, after Scummies Invitational 2010.

You know those times when you wish you could think of something really funny or interesting to say, but just can't?... Yep, this is one of those times.
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Post Post #2163 (ISO) » Sat Jun 27, 2009 5:52 am

Post by Brandor »

what about a "The Thing" themed mafia game were people are'nt killed there infected and you have to do blood test to figure it out. (Are you know just general horror theme)
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Post Post #2164 (ISO) » Sat Jun 27, 2009 10:11 am

Post by Battousai »

Would anyone be interested in playing a "Harper's Island" theme mini? The scum would be given a list of either player names or role names, and must kill/lynch these people to win. The length of the list will determine the amount of scum. The town win when all the scum are jailed (flavor wise, I'm not letting the townies lynch people and instead must send them to jail).
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Post Post #2165 (ISO) » Wed Jul 01, 2009 10:25 am

Post by BridgesAndBaloons »

CFK wrote:You could go for a 12 player set up with 9 (one of each class obviously) players on the RED team (pro town) and 3 players on the BLU team (who are scum)
that kind of screws scum in massclaim.

I'm thinking TF2 should be a small town game. Possibly duplicates of roles to make it larger?
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Post Post #2166 (ISO) » Wed Jul 01, 2009 5:34 pm

Post by Sajin »

Would anyone be interested in playing a mafia game based on The Apprentice Adept series by Piers Anthony? (Split Infinity, Red Adept, Juxtoposition etc etc)

It would feature Frame shifts from Phaze (where only magic functions) to Proton (Where only Science functions) as well as a mode (method of usage) to each power. It features the Adepts, magic users that are all extremely different in flavor, citizens with access to all kinds of gadgets, unicorns, werewolves, androids, self willed machines and more (well...maybe not all in the mini, but those are possibilities)

I am currently balancing a setup to get reviewed by someone as a mini. Has anyone heard of these books?
"Against logic there is no armor like ignorance."
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Post Post #2167 (ISO) » Sun Jul 05, 2009 7:26 am

Post by The Fonz »

Would anyone be up for


"Barenaked Ladies Present
One Week Mafia
"

Days have six-day deadlines, with the night taking up however much of the week is left. (So if game goes to dl, one-day nights).

Players are randomly assigned a voting day. By the end of that day, they must vote or be modkilled. Votes only count if placed on the correct day. Once the day is over, they are immutable.

Day ends when one player has a majority. If no majority, there will be a plurality lynch at deadline,
providing there is no tie.
If there is a tie, there will be nl.

So for example, on day one, two players would be voting each day.
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Post Post #2168 (ISO) » Mon Jul 20, 2009 3:58 pm

Post by CJMiller »

Half-Life 2 (+E1 and E2) Mafia.

Throw out ideas... NOW.
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Post Post #2169 (ISO) » Tue Jul 21, 2009 1:03 pm

Post by Haylen »

PhilyEc wrote:Tarballs picture has scared Phily from this topic.
Tarballs avatar made Haylen giggle.

Haylen advises CJMiller that that is not the appropriate way to ask for help for ideas. It makes you sound arrogant, rude and a douche.
Seriously. Read your role PM before playing.
I am sorry if you have to prod me, I have absolutely no concept of time.

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Post Post #2170 (ISO) » Tue Jul 21, 2009 8:49 pm

Post by Courk »

Time Travel Deep South Mafia
or
Two-Headed Time Travel Deep South Mafia

Any interest in these crazy ideas?
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Post Post #2171 (ISO) » Wed Jul 22, 2009 5:08 am

Post by CJMiller »

rephrasing...

Half-Life 2 (+Eps 1 and 2) Mafia.

All I have right how is that Combine == mafia.

Anyone else have interest?
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Post Post #2172 (ISO) » Wed Jul 29, 2009 4:04 am

Post by Quagmire »

The Fonz wrote:Would anyone be up for


"Barenaked Ladies Present
One Week Mafia
"
*turns head to side*

You're crazy.
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Post Post #2173 (ISO) » Wed Jul 29, 2009 4:14 am

Post by Quagmire »

Right now I'm designing a complex theme game: Major League Baseball mafia. There are 30 players, one for each MLB team.

The game is designed to mimic MLB management, as there will be payrolls assigned to each team and players that will appear periodically throughout the game that teams can purchase that will acquire abilities for each player -- sometimes, the players will be young and unproven, so you don't know what additional abilities you're going to get. Sometimes, they will be announced exactly what you're going to get.

Players should be fans of baseball and this game will combine the management of a baseball team with the game of mafia. Anyone interested? Anyone interested in co-modding or helping with developing the game?
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Post Post #2174 (ISO) » Wed Jul 29, 2009 5:13 am

Post by CJMiller »

I'm in.
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