Super UPick - Abandoned by mods


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Post Post #350 (ISO) » Wed Nov 11, 2009 6:59 pm

Post by Iecerint »

Cobalt, please materialize.
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Post Post #351 (ISO) » Thu Nov 12, 2009 11:40 pm

Post by ortolan »

I didn't intend my vigvote on Iecerint to be serious, it was meant to be illustrative of what I meant.

Mr Squirrel's making my scum-gut go rather crazy, sorry if I'm wrong as I haven't played with you before

Vigvote: Mr Squirrel


also process of elimination is a great friend of mine
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Post Post #352 (ISO) » Thu Nov 12, 2009 11:41 pm

Post by ortolan »

also where are Drench and Cobalt?
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Post Post #353 (ISO) » Fri Nov 13, 2009 7:00 am

Post by Iecerint »

Is Cobalt active elsewhere on the site? The posting style disparity's pretty intense.
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Post Post #354 (ISO) » Fri Nov 13, 2009 7:15 am

Post by chamber »

Iecerint wrote:Is Cobalt active elsewhere on the site? The posting style disparity's pretty intense.
Pretty sure he flaked from the entire site.
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Post Post #355 (ISO) » Fri Nov 13, 2009 1:12 pm

Post by Drench »

lemme catch up
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Post Post #356 (ISO) » Fri Nov 13, 2009 1:12 pm

Post by populartajo »

I think Cobalt has been replaced in some games already...
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Post Post #357 (ISO) » Fri Nov 13, 2009 6:59 pm

Post by DeathNote »

Spyrex has something to say...
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Post Post #358 (ISO) » Fri Nov 13, 2009 7:01 pm

Post by SpyreX »

Yea, I do.

DN, in our neighbor thread, just said he was mafia AND heavily insinuated he was unlynchable.

I'm not sure what awesome gambit he's pulling but Cobalt needs to come back and pull the trigger.
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Post Post #359 (ISO) » Fri Nov 13, 2009 7:04 pm

Post by chamber »

SpyreX wrote:Yea, I do.

DN, in our neighbor thread, just said he was mafia AND heavily insinuated he was unlynchable.

I'm not sure what awesome gambit he's pulling but Cobalt needs to come back and pull the trigger.
Killing ANYONE not on my list is extremely anti-town. DN was just fucking with you.
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Post Post #360 (ISO) » Fri Nov 13, 2009 7:05 pm

Post by populartajo »

Spyrex I want an analysis of the game in your next post. TIA.
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Post Post #361 (ISO) » Fri Nov 13, 2009 7:05 pm

Post by DeathNote »

Careful SpyreX... sometimes it is better to let stupid be stupid.
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Post Post #362 (ISO) » Fri Nov 13, 2009 7:11 pm

Post by SpyreX »

I like how I have someone go "HAY I AM SCUM" and... nothing.

Notice that he's not denying it.

However, I'll give you an analysis.
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Post Post #363 (ISO) » Fri Nov 13, 2009 7:17 pm

Post by chamber »

SpyreX wrote:I like how I have someone go "HAY I AM SCUM" and... nothing.

Notice that he's not denying it.

However, I'll give you an analysis.
Listen, hes not scum. If you want to do some analysis go ahead, it might make reading you easier, but the scum in this game are in my short list.
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Post Post #364 (ISO) » Fri Nov 13, 2009 7:21 pm

Post by SpyreX »

I'm in the process of rereading but considering the fact your short list is 4 names and I'm one of them and not scum and no rationale has been given consider me unimpressed with said list thus far.
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Post Post #365 (ISO) » Fri Nov 13, 2009 7:23 pm

Post by DeathNote »

Ok... enough joking around. I indeed claimed Traitor, however, this is not my role. I was simply trying to lure some sort of reaction out of SpyreX. I was given two different neighbors, Pyro and SpyreX. Pyro flipped town so I figured there was a good chance Spy scum. This does not clear Spy in my book as he is a smart guy and probably knows that the odds of a traitor neighbor with Scum is nearly impossible unless the traitor does not know his scum buddies or is teamed with a different scum team.

Also, I never spoke with Pyro even though we were allowed too. It was simply me playing games again.

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Post Post #366 (ISO) » Fri Nov 13, 2009 7:27 pm

Post by chamber »

SpyreX wrote:I'm in the process of rereading but considering the fact your short list is 4 names and I'm one of them and not scum and no rationale has been given consider me unimpressed with said list thus far.
My list is only good as of the start of the game, I imagine there is an alignment changing factor to undermine it later. In the short term its where we should be looking though.
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Post Post #367 (ISO) » Fri Nov 13, 2009 7:45 pm

Post by Iecerint »

You're claiming that it was mod-confirmed that one or more of those players was scum D1, or that all scum were on that list D1, or something similar?
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Post Post #368 (ISO) » Fri Nov 13, 2009 7:58 pm

Post by DeathNote »

Iecerint wrote:You're claiming that it was mod-confirmed that one or more of those players was scum D1, or that all scum were on that list D1, or something similar?
or perhaps the opposite?
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Post Post #369 (ISO) » Fri Nov 13, 2009 8:03 pm

Post by SpyreX »

So, we want an analysis of this game?

It's almost impossible to nail anything down because apparently we've got a pair of VI's dancing about.

But, I'll play along

TOWN*:

Icerint - Goes without saying. Starting the chain of events that led to the fact a cult is likely is major points. However, self-said townieness makes him a high chance recruit.

Cobalt - Assuming that this game is going to have any semblance of balance AND Cobalt comes back and shoots today I'm going with town. In fact, he's a low priority recruit simply due to the fact he'd get instantly caught (assuming a recruit loses powers, if not WOOSH)

Primate - Overall I find the "cult can have everyone win" AND the "If I actually wanted him modkilled" statements to be direct and honest town looking for a win.

NEUTRAL:
(Pretty much the rest of the game. Pyro being hated and saying he wasn't going to claim until L-1 and yadda yadda makes a whole lot of worthless)

However, of the neutrals in order of town leaning to scum leaning:

Drench - I liked the aggression. I don't like the fact it went away. Overall neutral due to not much happenin'.

Mr. Squirrel - More posts. Seriously. However the posts that DO exist seem to be hitting the key points and movin along.

Boxman - Until things got stuck on pyro, solid. Then he gets sucked into the morass like everyone else. I like (and agree) with the logical leap that Hated 1 - Hated 2 (Bogre). Again, as per most, more posts.

Bogre - The claim makes one think he's town. The play - nonexistant.

Ort - Really felt like trying to play both sides on the pyro lynch. Don't like it. However, bigger fish.

Tajo - So far he's the biggest shift from day one to day 2. Thats my ping for cult recruit (day 1 does NOT make think he'd be a recruiter)

SCUM:

DeathNote - First he tells me that he knew about Pyro and opted not to say anything.
THEN he tells me he is mafia
. Then, as of preview edit, he says this was all "lol reactions" and then throws down a vote for me (which was already there so woosh) after saying he got nothing from his elaborate gambit.

Chamber - The vote business at the start still gives me a bad taste. This mystic list would be bad enough but it being justification for pish-poshing DN away makes NO sense.

* I have NO idea how to deal with actually finding cult. Sooo yea.
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Post Post #370 (ISO) » Fri Nov 13, 2009 9:06 pm

Post by ortolan »

what are the odds?

actually maybe we should vig SpyreX and lynch Mr. Squirrel, or maybe vig SpyreX and lynch Mr. Squirrel
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Post Post #371 (ISO) » Fri Nov 13, 2009 9:08 pm

Post by ortolan »

seriously, wtf @ 369, the odds are like a million to one
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Post Post #372 (ISO) » Fri Nov 13, 2009 9:59 pm

Post by Iecerint »

The odds of what? Of everything he said being accurate...?

When can we expect Cobalt to be replaced?
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Post Post #373 (ISO) » Fri Nov 13, 2009 10:49 pm

Post by ortolan »

just ignore the "million to one" comment, it is effectively only a breadcrumb at this stage

we should really vig SpyreX though
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Post Post #374 (ISO) » Fri Nov 13, 2009 11:14 pm

Post by Empking »

1. Primate
2. Drench
3. Chamber
4. Cobalt
5. Deathnote
6. SpyreX - Deathnote
7. Populartajo
8. Mr Squirrel
10. Bogre
11. Boxman
12. Iecerint
13. Ortolan
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