Super UPick - Abandoned by mods


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Post Post #575 (ISO) » Sat Nov 28, 2009 9:01 am

Post by DeathNote »

vote: Boxman
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Post Post #576 (ISO) » Sat Nov 28, 2009 9:46 am

Post by Primate »

Is there a reason we are voting him instead of daykilling him?
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Post Post #577 (ISO) » Sat Nov 28, 2009 10:18 am

Post by Iecerint »

He claimed 100% unkillable, 1-shot unlynchable. Dayvigs are wasted on him. I'm inclined not to waste my dayvig.

No hard feelings if someone else wants to give it a shot, though. SX seems a little confused about BM's daykillability at the top of page 23, which may have been a slip.
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Post Post #578 (ISO) » Sat Nov 28, 2009 10:57 am

Post by Primate »

He was scum. They can lie about their claim, fyi, and the role he was revealed lynched as didn't mention unkillability, whilst it's pro-town equivalent did. And if we're going to end the day with a lynch anyway, might as well try a kill before that, seeing as how otherwise it won't be used at all, hmm?
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Post Post #579 (ISO) » Sat Nov 28, 2009 11:08 am

Post by chamber »

Primate wrote:He was scum. They can lie about their claim, fyi, and the role he was revealed lynched as didn't mention unkillability, whilst it's pro-town equivalent did. And if we're going to end the day with a lynch anyway, might as well try a kill before that, seeing as how otherwise it won't be used at all, hmm?
Is there any reason to not lynch him though? I dont see why we shouldn't point the kills at others we may want dead.
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Post Post #580 (ISO) » Sat Nov 28, 2009 11:12 am

Post by Iecerint »

I'd forgotten about Pyro and MS. That may still-more-strongly imply that SX's bit was a slip. On the other hand, it's worth noting that they didn't strictly claim the same thing; the pro-town equivalents you're alluding to were quite dayvigable. So the flip discrepancy doesn't necessarily imply BM's not unvigable.

If SSK wants to shoot BM to check or whatever, that's fine, but I'm not using my dayvig on it. I think we should vig suspicious non-BMs and lynch BM.
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Post Post #581 (ISO) » Sat Nov 28, 2009 11:16 am

Post by Primate »

The only reason I would say not to lynch him is that we blatantly have this amount of daykillers for a reason, and an unlynchable scum wouldn't be a completely unreasonable supposition. Other than that it doesn't really matter. I just find it makes more sense that he claimed the unkillable bit to avoid the daykill Icerint claimed to have and forcing himself to be lynched, which he knew he was immune to, than out of any paticular desire to enlighten the town as to his scum abilities.
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Post Post #582 (ISO) » Sat Nov 28, 2009 11:29 am

Post by chamber »

Primate wrote:The only reason I would say not to lynch him is that we blatantly have this amount of daykillers for a reason, and an unlynchable scum wouldn't be a completely unreasonable supposition. Other than that it doesn't really matter. I just find it makes more sense that he claimed the unkillable bit to avoid the daykill Icerint claimed to have and forcing himself to be lynched, which he knew he was immune to, than out of any paticular desire to enlighten the town as to his scum abilities.
Ok you've convinced me, we can afford 1 wasted vig shot I think. Anyway, now that the cult recruiter is gone should I reveal the mechanics behind my list?
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Post Post #583 (ISO) » Sat Nov 28, 2009 1:35 pm

Post by Bogre »

Let's get to killing angels, people.

And yes, Chamber, lets hear it.
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Post Post #584 (ISO) » Sat Nov 28, 2009 1:42 pm

Post by chamber »

Bogre wrote: And yes, Chamber, lets hear it.
waiting on the opinion of a couple more people before I do so.
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Post Post #585 (ISO) » Sat Nov 28, 2009 2:02 pm

Post by Iecerint »

Unless the mechanic was simply "gut," I see no reason to share it. The fact that it has been successful up til now speaks for itself. On the other hand, if revealing the mechanic makes the probability that Drench is scum much lower, it might be worth sharing in. In the absence of compelling evidence to the contrary, I intend to shoot him today. There's reasonable circumstantial evidence that everyone else (except BM) was town D2.

Primate, based on your rule, if an individual saves up an ability, are they obligated to use the ability x2 at its next usage, or may they use it x1 if desired? If they use it x1, does the extra ability roll over to the next day? I ask because I'm trying to determine whether the presence of exactly 1 NK during N1+N2 can help us to infer whether BM is NK-immune. (Granted, BM may yet be daykillable and NKimmune, but at that level there's a possible discrepancy between Pyro and MS's rolenames and that of BM.)
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Post Post #586 (ISO) » Sat Nov 28, 2009 2:08 pm

Post by chamber »

The mechanic wasnt 'gut'. With that said, given the nature of the mechanic, there is a good chance its been compromised at this point and the scum may very well already know it.
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Post Post #587 (ISO) » Sat Nov 28, 2009 2:13 pm

Post by Iecerint »

I'd say to use your best judgment. If scum already know about it, it might not hurt to share it. But it's fine for us not to know if it's fine for us not to know.
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Post Post #588 (ISO) » Sat Nov 28, 2009 2:33 pm

Post by chamber »

Theres no explicit reason I can think of except for the fact that the town as a whole should have better reasoning ability when compared to a subset of it.
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Post Post #589 (ISO) » Sat Nov 28, 2009 2:45 pm

Post by Primate »

Iecerint wrote:Primate, based on your rule, if an individual saves up an ability, are they obligated to use the ability x2 at its next usage, or may they use it x1 if desired? If they use it x1, does the extra ability roll over to the next day? I ask because I'm trying to determine whether the presence of exactly 1 NK during N1+N2 can help us to infer whether BM is NK-immune. (Granted, BM may yet be daykillable and NKimmune, but at that level there's a possible discrepancy between Pyro and MS's rolenames and that of BM.)
They can use the ability whenever they wish. My wording was not dissimilar to 'may use it on a night later in the game'.
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Post Post #590 (ISO) » Sun Nov 29, 2009 2:07 am

Post by ortolan »

I don't understand why Boxman claimed something which invites his lynch and flip as scum. Despite this 571 is as good as an admission that he is in fact scum.
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Post Post #591 (ISO) » Sun Nov 29, 2009 2:08 am

Post by ortolan »

and yer, we should definitely vig him or someone else before lynching him.
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Post Post #592 (ISO) » Sun Nov 29, 2009 4:07 am

Post by MafiaSSK »

ortolan wrote:and yer, we should definitely vig him or someone else before lynching him.
Why are you repeating what has already been said without any other thoguhts to go with it?
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Post Post #593 (ISO) » Sun Nov 29, 2009 8:54 am

Post by Iecerint »

Drench hasn't posted since November 13th, and he hasn't posted anything with content since November 7th. I've requested replacement, but it's not to happen yet. Can he be replaced? Is his inactivity a function of his role? It would be nice to get a claim.
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Post Post #594 (ISO) » Sun Nov 29, 2009 6:03 pm

Post by MafiaSSK »

Iecerint wrote:Drench hasn't posted since November 13th, and he hasn't posted anything with content since November 7th. I've requested replacement, but it's not to happen yet. Can he be replaced? Is his inactivity a function of his role? It would be nice to get a claim.
Agreed with this. I would if he does not come back in a day or two kill Drench. There are a few reasons for this that I will express if asked.
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Post Post #595 (ISO) » Sun Nov 29, 2009 6:12 pm

Post by Iecerint »

I called him first. <_<

But I guess that's fine.
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Post Post #596 (ISO) » Mon Nov 30, 2009 7:06 am

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Bigger post tonight after work.
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Post Post #597 (ISO) » Mon Nov 30, 2009 1:21 pm

Post by Primate »

Drench isn't lurking. He's around the site, but he's ducked out of *modding* realistic mafia, so I'm not exactly stunned by the fact he isn't present in this game. To be fair to him, he probably has a good reason, but I get the impression it isn't game related.

I want boxman killed, drench replaced. Drench needs to claim before dying, at the least, and he would need to be replaced for that. Anyone who daykills inactive players for reasons the mod should be dealing with are not realistic people. Subverting the balance of the game by killing potentially confirmable pro-town roles for no reason other their absence is bullshit. Put pressure on the mod, kill Boxman.
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Post Post #598 (ISO) » Mon Nov 30, 2009 1:39 pm

Post by Iecerint »

I mentioned the situation with Drench weeks ago. Your assertion that my decision to shoot Drench is "subverting the balance" and "bullshit" is very myopic and fails to take into account that Drench's absence isn't a recent issue. It's also not true that there's no a priori reason to suspect Drench. 50% of chamber's list has been scum so far, and Drench was on chamber's list. It's worth noting that two of those players were lurking, though that's less important than Drench's meta with this sort of thing.

Your information about his activity on the site is noted, particularly the fact that he has stepped down from modding responsibilities. However, your information is not exactly encouraging. Why couldn't he pop in to say "I'll catch up" or "I'd like to be replaced?" (Other than that he's already done that a few times.) If anything, I'd say that his activity around the site is evidence that he *is* lurking rather than evidence that he isn't.

He hasn't posted anything substantial in over 3 weeks, and that's counting "substantial" posts generously. How long should we allow him to hang around or wait for him to be replaced?
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Post Post #599 (ISO) » Mon Nov 30, 2009 1:58 pm

Post by Primate »

I don't like in game solutions to what are essentially out of game problems. Giving someone attention for lurking is fair enough, giving someone attention for being non-present is another thing entirely. I believe Drench to be in a state where he isn't playing the game because he just he isn't here playing the game rather than out of any particular motve. My point of bringing up the mod thing is the fact the when you get to the point where is he dropping out of alignment unrelated in-game commitments, then you must assume that him dropping out of alignment-related in-game activities is but a stones throw away. Drench needs to be replaced. If the replacement lurks as well, you have a platform on this, until then, I think you don't.
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