[OLD] Open Setup Ideas and Discussion

This forum is for discussion of individual Open Setups, including theoretical balance.
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Post Post #1225 (ISO) » Fri Feb 12, 2010 4:15 pm

Post by animorpherv1 »

I agree with all 5.
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Post Post #1226 (ISO) » Sat Feb 13, 2010 6:12 am

Post by Max »

Immune Mafia


IMMUNITIES:
1 NK immune mafia
1 RB immune mafia
1 Cop immune mafia

1 SK immune to RB plus cop or nk

4 NK immune town
4 RB immune town
4 Cop immune town

Roles:
MAFIA
1 RB
1 Rolecop (Not NK immune)
1 Goon

1 SK

TOWN
9 Vanilla
1 Cop (Not kill immune)
1 RB
1 Vig

Immunities are distributed separately to roles except in SK's case where there is only one possibility. In the case of the PRs they can only have one of 2 immunities each, this is to prevent potential imbalances and the cop being immune to mafia's kills.

Immunities not revealed upon death. If all players remaining have NK immunity the game reverts to nightless
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Post Post #1227 (ISO) » Sat Feb 13, 2010 6:32 am

Post by xRECKONERx »

@shaft.ed: you'd probably need a tracker/watcher in that setup, otherwise the chance of the cop getting an innocent result on the SK/GF pretty much makes him pointless imo.
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Post Post #1228 (ISO) » Sat Feb 13, 2010 7:52 am

Post by Netopalis »

Max: Too many players for an open?
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Post Post #1229 (ISO) » Sat Feb 13, 2010 8:10 am

Post by Max »

There's no limit. If it's large it goes into New York, mini into Little Italy.

Most Recent Large Open

EDIT: also it's only 16 players so it isn't the biggest open organised.
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Post Post #1230 (ISO) » Sat Feb 13, 2010 8:17 am

Post by StrangerCoug »

I personally think Immune Mafia is a bit confusing, but that's my first impression.
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Post Post #1231 (ISO) » Sat Feb 13, 2010 8:29 am

Post by Max »

It might be more suited for a theme than a normal.
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Post Post #1232 (ISO) » Wed Feb 17, 2010 9:54 am

Post by Herodotus »

There Is No "TEAM" In "I"
but there is an "I" in "VIGILANTE"
Mafia


2-3
Mafia Goons

5-7
Vanilla Townies

2-3
Hunters


Each hunter has a NK, and is on their own team (i.e. the hunters are not teamed together, so they don't know who each other are.) If a hunter shoots a mafia member, that hunter wins and is removed from the game. If a hunter shoots a townie, that hunter loses and is removed from the game. If they never shoot anyone, they lose at endgame. All NK's happen simultaneously, so a hunter who is killed by the mafia or another hunter could use their ability on that night. Day start.

Optional: If multiple hunters target the same person on the same night, the mod randomly chooses one who shoots first, and the other holds their shot.
Optional, to discourage hunters from claiming: When a hunter is lynched, day continues.
Optional, to discourage hunters from claiming: the mafia have a roleblock in addition to their kill, but can't use it on the same person on consecutive nights.

It's not necessarily right for the Open Queue, but how about as a marathon/quick game?
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Post Post #1233 (ISO) » Wed Feb 17, 2010 1:55 pm

Post by Albert B. Rampage »

^^^

sounds fun
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Post Post #1234 (ISO) » Wed Feb 17, 2010 2:05 pm

Post by shaft.ed »

what if a hunter shoots a hunter?
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Post Post #1235 (ISO) » Wed Feb 17, 2010 4:25 pm

Post by PranaDevil »

Herodotus wrote:All NK's happen simultaneously, so a hunter who is killed by the mafia or another hunter could use their ability on that night.
That's what happens shaft.ed :p
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Post Post #1236 (ISO) » Wed Feb 17, 2010 4:58 pm

Post by shaft.ed »

PranaDevil wrote:
Herodotus wrote:All NK's happen simultaneously, so a hunter who is killed by the mafia or another hunter could use their ability on that night.
That's what happens shaft.ed :p
i mean towards their wincon. Only town and mafia are listed.
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Post Post #1237 (ISO) » Wed Feb 17, 2010 6:14 pm

Post by Herodotus »

A hunter who has shot a hunter should probably lose, as if they'd hit a townie. Otherwise, all the hunters could break the game for each other by claiming (unless there was something to dissuade that.)

The hunter who is shot? Well, if they used their shot simultaneously, and they hit scum, they win. If they haven't used their shot, they will never be able to, so they will lose.

I suppose they could have NK-immunity instead.
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Post Post #1238 (ISO) » Thu Feb 18, 2010 4:54 am

Post by Albert B. Rampage »

BTW guys

Friends and Enemies

3 goons
3 masons
6 vanilla townies

should now be a night start.

Nominate Friends and Enemies Night
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Post Post #1239 (ISO) » Thu Feb 18, 2010 7:03 am

Post by Mr. Flay »

If the Hunter game actually runs, I'd definitely recommend that they lose if they shoot a Hunter. Their WC is to headshot a scum, not to miss town.
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Post Post #1240 (ISO) » Thu Feb 18, 2010 8:52 am

Post by PranaDevil »

I agree, it's a nice little concept, especially with the one shot thing, it becomes a game of wits for hunters too. They have to try and spot scum without informing the town, so that the scum can get through to night and be picked off by them (and hope nobody else has spotted them too).
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Post Post #1241 (ISO) » Thu Feb 18, 2010 10:36 am

Post by Adel »

Albert B. Rampage wrote: should now be a night start.
why?
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Post Post #1242 (ISO) » Thu Feb 18, 2010 10:37 am

Post by Adel »

Albert B. Rampage wrote: should now be a night start.
why?
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Post Post #1243 (ISO) » Thu Feb 18, 2010 12:23 pm

Post by farside22 »

Seeing lots of ideas but no nom's so far. I liked the one that VP talked about last page but I can see a new mod looking at me like what was I smoking when I tell them to mod that game.
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Post Post #1244 (ISO) » Thu Feb 18, 2010 1:09 pm

Post by Ellibereth »

Adel wrote:
Albert B. Rampage wrote: should now be a night start.
why?
To avoid Happily ever After.
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Post Post #1245 (ISO) » Thu Feb 18, 2010 1:55 pm

Post by shaft.ed »

Ellibereth wrote:
Adel wrote:
Albert B. Rampage wrote: should now be a night start.
why?
To avoid Happily ever After.
Happily ever after is easily avoided with a 50% No Lynch policy.
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Post Post #1246 (ISO) » Thu Feb 18, 2010 3:08 pm

Post by Albert B. Rampage »

Adel wrote:
Albert B. Rampage wrote: should now be a night start.
why?
Run the math
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Post Post #1247 (ISO) » Thu Feb 18, 2010 3:26 pm

Post by Adel »

Albert B. Rampage wrote:
Adel wrote:
Albert B. Rampage wrote: should now be a night start.
why?
Run the math
did. huge change in % chance of winning due to totally random n0 action = bad idea.

thank you for you invaluable input. please try again.
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Post Post #1248 (ISO) » Thu Feb 18, 2010 5:13 pm

Post by Albert B. Rampage »

I think it's a good idea.

Either that, or force scum to kill when the town no-lynch.
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Post Post #1249 (ISO) » Thu Feb 18, 2010 9:29 pm

Post by ortolan »

Herodotus wrote:
There Is No "TEAM" In "I"
but there is an "I" in "VIGILANTE"
Mafia


2-3
Mafia Goons

5-7
Vanilla Townies

2-3
Hunters


Each hunter has a NK, and is on their own team (i.e. the hunters are not teamed together, so they don't know who each other are.) If a hunter shoots a mafia member, that hunter wins and is removed from the game. If a hunter shoots a townie, that hunter loses and is removed from the game. If they never shoot anyone, they lose at endgame. All NK's happen simultaneously, so a hunter who is killed by the mafia or another hunter could use their ability on that night. Day start.

Optional: If multiple hunters target the same person on the same night, the mod randomly chooses one who shoots first, and the other holds their shot.
Optional, to discourage hunters from claiming: When a hunter is lynched, day continues.
Optional, to discourage hunters from claiming: the mafia have a roleblock in addition to their kill, but can't use it on the same person on consecutive nights.

It's not necessarily right for the Open Queue, but how about as a marathon/quick game?
I'd like to see this run, although I'd change
Optional: If multiple hunters target the same person on the same night, the mod randomly chooses one who shoots first, and the other holds their shot.
To "whoever submits the action first".
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