[OLD] Open Setup Ideas and Discussion
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TheButtonmen Buns of Steel
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Elmo Mafia Scum
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When both Mafia are alive, the goon should perform the kill, and the roleblocker should roleblocked. So when tracker gets a result on the roleblocker, they have to consider whether the player is a doc, rather than receiving a plain guilty.
Effectively they get a guilty if they target the goon (unless the kill is blocked) and a 50%-guilty-with-info if they target the doc/RB. But they have to think carefully before mentioning it; they also have to consider whether the target makes more sense as a doc target or RB. The two will coincide a fair amount.Succinctness is pro-town.
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ElectricBadger Mafia Scum
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Two bits: first, tracking shows that town is at a significant disadvantage already (IIRC they win about 20% less than scum in newbie games). Nerfing town further seems counterproductive.Mr. Flay wrote:
I want to see this in operation once or twice before suggesting it to VRK as a replacement for F11. I don't think it is susceptible to the old "Investigative Role claims, Doctor protects while Investigator hunts" problem, because the RB can just stop an outedCopTracker while the Goon hunts the Doc.
Second, I don't think the rare case that combining the effects of claimed power roles works out is necessarily a bad thing. There IS a time to mass claim, and removing that eliminates a teaching tool. Pushing it too far will just give a skewed 'never claim' mentality.
Personally I'm still in favor of adding 2 VT to all the newbie setups. More room for scum to hide during a mass claim but gives a much-needed hand up to town.- mykonian
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mykonian Frisian Shoulder-Demon
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The difference lies mostly in the fact that he can't say for sure someoneVel-Rahn Koon wrote:Won't the Tracker auto-nail the Mafia doing the killing, since the Tracker would be told that "Player X went to Player Y's house last night". The next day Player Y turns up dead. Player X is scum.
Am I missing something about the Tracker role? It seems with only 1 killing group in an F11 setup you're giving the tracker too much power, because he automatically knows that the person doing the killing must be scum, and not necessarily a pro-Town killing role like a Vig or similar.isn'tscum. The tracker becomes just as powerful as the cop as soon as one scum is lynched.Surrender, imagine and of course wear something nice.- farside22
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farside22 Mafia Mum
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So no investigation role would be good? I mean Vel is right this is almost like follow the cop that is already going on except follow the tracker.Vel-Rahn Koon wrote:Won't the Tracker auto-nail the Mafia doing the killing, since the Tracker would be told that "Player X went to Player Y's house last night". The next day Player Y turns up dead. Player X is scum.
Am I missing something about the Tracker role? It seems with only 1 killing group in an F11 setup you're giving the tracker too much power, because he automatically knows that the person doing the killing must be scum, and not necessarily a pro-Town killing role like a Vig or similar.
Of course the tracker has a 1 out of 8 chance of being correct on who to follow. If he follows the doc and nothing happens to the player that the doc targeted he will realize player not dead and another player dead there is the doc right there.
(shrug)Sarcasm is just a way of saying how stupid you think someone is but in a more polite way.- imaginality
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imaginality Restricted Townie
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- Herodotus
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Herodotus Black Ops
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Then should they announce that result? If it was the doc, they're outed. If it was the RB, they'll claim doc, the doc will counterclaim.farside22 wrote:If he follows the doc and nothing happens to the player that the doc targeted he will realize player not dead and another player dead there is the docright there.or the roleblockerJust because a majority of a group of people decide it's okay doesn't mean it's not murder. - Cobblerfone- Mr. Flay
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Mr. Flay Metatron
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Guaranteed sane Cop results are unambiguous, and require no thought to process. Tracker at least has some questions to deal with after he gets his result (assuming the Doc and Roleblocker aren't both dead, lulz). That would build more skill, I'd think.
There is the question of what result he'd see if only the Mafia RB was alive and sent in both the kill and roleblock. That's kind of a downside to 5W...Retired as of October 2014.- Herodotus
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Herodotus Black Ops
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I thought it might be broken by a day 1 massclaim and random lynches, but it isn't. That gives the town about a .35 probability. If a VT is lynched and a VT is NKed night 1, the same strategy from day 2 gives the town about a .30 probability.TheButtonmen wrote:Not quite mountainous:
2 Masons.
8 VTs.
2 Goons.Just because a majority of a group of people decide it's okay doesn't mean it's not murder. - Cobblerfone- TheButtonmen
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TheButtonmen Buns of Steel
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I've heard that 2:10 Mountie is pretty much a sure scum win, so I'm wondering how much the town needs. And a mason pair seems like a good starting point that doesn't involve night roles.Routine day with a dirt cheap brush
Then a week goes by and it goes untouched
Then two, then three, then a month
Then the rest of your life, you beat yourself up- Herodotus
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Herodotus Black Ops
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My impression was that someone had calculated that it was balanced with town having a win probability between .25 and .50 given random lynches, but that by coincidence town had never won.
Edit: from mith's spreadsheet in The Numbers Thread, town has a .3521 probability of winning 2:10 mountainous with random lynches.Just because a majority of a group of people decide it's okay doesn't mean it's not murder. - Cobblerfone- TheButtonmen
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TheButtonmen Buns of Steel
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- Vel-Rahn Koon
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Vel-Rahn Koon Virginia's Trump
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Would a Watcher work any better than a Tracker in Flay's proposed setup, especially in light of Flay's point in 1307: what do you do if the RBer is the only one left and sends in both the NK and the Block and the Tracker follows him without being blocked? That's pretty much game over.The Newbie Queue ALWAYS needs ICs and Mods!
Are you willing to help out? Check the Queue title to see what roles we need filled!- mith
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mith Godfather
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I went through the vanilla-variants spreadsheet the other day and pulled out a bunch of near 50-50 setups over a range of game sizes, mostly to see what it looked like. But I thought I might as well post it here.
Terms should be obvious except for White Flag (which I think can be found in this thread somewhere, but I include the definition below so you don't have to go looking for it). Treestump is functionally equivalent to only giving the scum a nightkill if a scum member is lynched.
White Flag - Win conditions are changed to "Town wins if there is only one Mafia remaining" and "Mafia win if they make up one third of the Town".
5 Players - Vengeful; 2:3 Lovers
6 Players - 2:4 Lovers Nightless
7 Players - 2:5 Lovers; 2:5 Nightless
8 Players - 2:6 Nightless
9 Players - 2:7 Treestump; 2:7 White Flag
10 Players - 4:6 PairedLovers Nightless
11 Players - 3:8 Nightless; 2:9 White Flag
12 Players - 3:9 Nightless; 2:10 Double Day
13 Players - 6:7 PolyLovers; 2:11 Vanilla
14 Players - 6:8 PairedLovers Nightless; 4:10 PairedLovers; 3:11 Treestump
15 Players - 4:11 PairedLovers; 3:12 Treestump; 2:13 Vanilla
16 Players - 4:12 Nightless
(Worst balance EV-wise is 2:11 Vanilla, at ~39%. Everything else is in the 40-60 range, and most are very close to 50-50.)- mith
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mith Godfather
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- Debonair Danny DiPietro
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Debonair Danny DiPietro Jack of All Trades
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This is just Friends and Enemies 2/2 and is already part of the open game list (though I think it has lately been replaced by Friends and Enemies 3/3 instead).Herodotus wrote:
I thought it might be broken by a day 1 massclaim and random lynches, but it isn't. That gives the town about a .35 probability. If a VT is lynched and a VT is NKed night 1, the same strategy from day 2 gives the town about a .30 probability.TheButtonmen wrote:Not quite mountainous:
2 Masons.
8 VTs.
2 Goons.- Herodotus
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Herodotus Black Ops
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Ah, I thought friends & enemies was exclusively 3/3, though I did recognize the similarity.
Thebuttonmen, I think the introduction of the masons is a good idea, as long as it doesn't create a breaking strategy and doesn't push the town beyond a .5-.6 win probability with random lynches.Just because a majority of a group of people decide it's okay doesn't mean it's not murder. - Cobblerfone- animorpherv1
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animorpherv1 Honey Trap
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- ortolan
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ortolan Mafia Scum
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Follow The Cop
9 players
2x mafia goons
1x cop
2x beloved princess millers
4x vanilla townies
cop head start
edit: beloved princesses only give the scum an extra kill, the cop only gets one investigation. They only trigger doublekill if they are lynched, not nightkilled.Currently modding Mole Mafia: http://www.mafiascum.net/forum/viewtopic.php?f=23&t=20529
Feel free to PM me to be ready in case I need a replacement.- ortolan
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ortolan Mafia Scum
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- BridgesAndBaloons
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BridgesAndBaloons Shea it ain't so!
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Iortolan wrote:Follow The Cop
9 players
2x mafia goons
1x cop
2x beloved princess millers
4x vanilla townies
cop head start
edit: beloved princesses only give the scum an extra kill, the cop only gets one investigation. They only trigger doublekill if they are lynched, not nightkilled.thinkthe best strategy here is to lynch normally day 1, and if someone is driven to claim that claims princess or cop, lynch someone else (obv). Then, Day 2 have both princesses claim and cop claim her result. Thoughts?Signature:
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Mr. Flay Metatron
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Yeah, Watcher probably does work better, plus it increases the chances of Town not getting a result if they target the NK.Vel-Rahn Koon wrote:Would a Watcher work any better than a Tracker in Flay's proposed setup, especially in light of Flay's point in 1307: what do you do if the RBer is the only one left and sends in both the NK and the Block and the Tracker follows him without being blocked? That's pretty much game over.Retired as of October 2014.- ortolan
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ortolan Mafia Scum
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If you ended up with two VTs dead on first day/night, then 1 or 2 of the scum also claim beloved princess. If only one claims you end up with a 1/3 chance of hitting scum out of them, assuming the cop didn't inspect the scum who fake-claimed vanilla. Assuming they didn't then if you hit town (2/3 chance) then town loses instantly. If they did then you lynch a scumbag, cop dies and you end up in 5 player and the same choice between 2 beloved princesses and one scum, where if you choose wrong you lose. I can't see how this approach helps town in the slightest.BridgesAndBaloons wrote:
Iortolan wrote:Follow The Cop
9 players
2x mafia goons
1x cop
2x beloved princess millers
4x vanilla townies
cop head start
edit: beloved princesses only give the scum an extra kill, the cop only gets one investigation. They only trigger doublekill if they are lynched, not nightkilled.thinkthe best strategy here is to lynch normally day 1, and if someone is driven to claim that claims princess or cop, lynch someone else (obv). Then, Day 2 have both princesses claim and cop claim her result. Thoughts?Currently modding Mole Mafia: http://www.mafiascum.net/forum/viewtopic.php?f=23&t=20529
Feel free to PM me to be ready in case I need a replacement.- ElectricBadger
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ElectricBadger Mafia Scum
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So basically a nerfed cop and potential double-kills for the mafia. It's a REALLY brutal scenario for town. Two mislynched BP's = 6 dead townies = probable scum win. Assuming one scum fake claims, town has a 2/3*1/2=33% chance of ending in such a situation, without even addressing the other scum.ortolan wrote:Follow The Cop
9 players
2x mafia goons
1x cop
2x beloved princess millers
4x vanilla townies
cop head start
edit: beloved princesses only give the scum an extra kill, the cop only gets one investigation. They only trigger doublekill if they are lynched, not nightkilled.
I think removing the BP's and having them just millers would be a much better balance.Copyright © MafiaScum. All rights reserved.
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