I don't think it's as harsh on town as you make out. When a princess gets wagoned they are going to claim princess. When a scum gets wagoned they are going to claim either princess or VT. That's all part of the WIFOM- if someone claims princess you're taking a big risk by lynching them, but if the town is scumhunting well they should be able to see past that and lynch based on actual scummy behaviour.ElectricBadger wrote:So basically a nerfed cop and potential double-kills for the mafia. It's a REALLY brutal scenario for town. Two mislynched BP's = 6 dead townies = probable scum win. Assuming one scum fake claims, town has a 2/3*1/2=33% chance of ending in such a situation, without even addressing the other scum.ortolan wrote:Follow The Cop
9 players
2x mafia goons
1x cop
2x beloved princess millers
4x vanilla townies
cop head start
edit: beloved princesses only give the scum an extra kill, the cop only gets one investigation. They only trigger doublekill if they are lynched, not nightkilled.
I think removing the BP's and having them just millers would be a much better balance.
Also remember that if the cop gets an innocent result then that player is a confirmed innocent VT. When they get a guilty they can decide based on the person's behaviour whether they are more likely to be scum or princess.
That would be funny but it would probably further disadvantage the town and lead to no-kill WIFOM situations (if there's no kill the town will wonder if the scum nokilled or if they targeted a princess, and they will speculate as to who the kill was directed at) which aren't very enjoyable to play through in my opinion.Elmo wrote:Should probably be run at least once for sheer comedy value.ortolan wrote:Follow The Cop
Bonus points if you make the princess millers bulletproof.