Anyone? Please?animorpherv1 wrote:Anyone up forThrillville Mafia?
It would be a Mini Theme (obviously, since it's video game related). I'd like to introduce the placing of stalls, rides, coasters, race tracks and games to benefit the town, but I'm not sure how I'd do that. If I used 2+ parks, each park (split up into 3 areas) would have 3 seperate "energy tanks", 1 for each area. Placing an object would use some the the tank, but give town an affect.
EX. Park A has:100012 400 Power, and the possibility to place any amount of these, as long as they don't go over1000I checked the game, and the actual thing has 12 400 Power for each park area.
You can place 1 of 2 Rides (1 gives more power and the other gives more time to lynch) (250 Power each)
You can place a stall (which will give 1 member of the game a vig kill) (100 Power)
You can place a game (which will give everyone a flavour cop invesitgation) (150 Power)
You can place a racetrack (which will give a cop an extra investigation, if there is a cop) (500 Power)
You can place a Coaster (which will give you an extra lynch) (750 Power)
And you can place any of the following as long as you don't go over 1000 Power. If you do, then the whole park goes dark, and Day Ends.
Theme Test Market
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Coalition Mafia
3 Mafia Groups of N
6N Town
Each day the town can lynch one player and two mafia groups can form a coalition government to kill a player. (The mafia leaders know each other by pseudonyms so when they work together they won't reveal identities)
Each night the government will kill a townie.
Example:
The Three Mafia Groups each have 3 Members
The leaders discuss amongst selves to determine who will form a coalition
Two Groups form a Coalition
They kill a poor innocent townie/someone in the other mafia group.
Example 2:
Two of the Mafia Groups have 1 Member, the third still has three
The Third Mafia Group has a majority so can kill off anybody they wish.
Night 0 will be a free kill, with all parties making one kill.
Balance?- animorpherv1
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I don't really like the idea in general. I'd make it so all mafia members submitt 1 (or 2) members, depening on size of mafia, so they can submitt a kill."Animorpherv1's posts are so powerful that prolonged exposure may cause vertigo, nausea, acute tinnitus, and in rare cases, death." - vonflare
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I was working on the "well that's not fair for the third mafia group, they are gonna get mowed down" concept.Max wrote:I don't see what your really saying the purpose is that the mafia groups though have to eliminate each other have to work together initially to have a night kill."Animorpherv1's posts are so powerful that prolonged exposure may cause vertigo, nausea, acute tinnitus, and in rare cases, death." - vonflare
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Animo.
You're over-complicating it.
Is it ever going to be balanced when you can buy 2 cop investigations a day?
First just think about it seriously would
3 Mafia
3 Sane Cops (Remember 1 Cop + 2 Bonus Cops)
6 Townies
Just think about it that way. Or don't run it yet. A better idea for a first theme is a simple deviation.
If your going to do what you outline don't make the town so incredibly powered.- animorpherv1
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The game will start off with 12 Players, a GF, 2 goons and the rest VTs. As the game moves on, eventually the players will build a ride, and a player will get a role (each role will be guaranteed to be there only one time, and only specific rides will do this, and only some rides wil lgive roles, the rest will be normal), by random selection.Max wrote:Animo.
You're over-complicating it.
Is it ever going to be balanced when you can buy 2 cop investigations a day?
First just think about it seriously would
3 Mafia
3 Sane Cops (Remember 1 Cop + 2 Bonus Cops)
6 Townies
Just think about it that way. Or don't run it yet. A better idea for a first theme is a simple deviation.
If your going to do what you outline don't make the town so incredibly powered.
I was also contemplating doing a guests stat thing, and if they pay no attention to it, the guests leave and mafia wins."Animorpherv1's posts are so powerful that prolonged exposure may cause vertigo, nausea, acute tinnitus, and in rare cases, death." - vonflare
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Well, any ideas on how I can make the game less complex? I wanted to make it Thrillville, and contain something Thrillville-esque.ElectricBadger wrote:
Overly complex imo. Your days will involve more discussion of what to do with the power then scumhunting.animorpherv1 wrote:Anyone? Please?
Also, as set out the mafia just need to spam new additions to skip days."Animorpherv1's posts are so powerful that prolonged exposure may cause vertigo, nausea, acute tinnitus, and in rare cases, death." - vonflare
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Ani, just think about your game, write down the following just to give you a vague idea about what to do when making this clear and understandable:
1. Have a Clear Idea
Right, I'm going to cite Perfectionist Mafia for this, the idea was simple, if you make a mistake you can't use your ability.
It wasn't clouded by anything else, I'm not sure what at all your game is trying to do. Pick, are you trying to make it so that powers can be evolved by town wish or do you want powers to be acquired by the same thing?
Doing both will make the game either too complicated to enjoy or too confusing for anyone to understand.
2. Go Through Your Role Listings
Is there any breaking strategy? (E.g. Cop and Doc, cop claim then follow the cop while mafia aim to kill doc).
Is there a pair of roles that could prove each other?
What order are the roles going to be handed out?
3. Look as a Moderator
Is it manageable?
Can you stick to the deadlines you want?
Is it fast enough (Nobody likes a game that lasts over a year), now this doesn't necessarily mean that it's over in a few days, but at least it won't be able to turn into chess manager.
4. Look as a Player
What would you do as scum? as town?
What is the ultimate strategy? For scum? For Town? (Note At this stage it'll reinforce the earlier potential breaking strategies)
Do you at any point see where this game is not won but pointless to continue?- animorpherv1
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I understand most of it, except what does handing out the roles have to do with making a fun game?Max wrote:Ani, just think about your game, write down the following just to give you a vague idea about what to do when making this clear and understandable:
1. Have a Clear Idea
Right, I'm going to cite Perfectionist Mafia for this, the idea was simple, if you make a mistake you can't use your ability.
It wasn't clouded by anything else, I'm not sure what at all your game is trying to do. Pick, are you trying to make it so that powers can be evolved by town wish or do you want powers to be acquired by the same thing?
Doing both will make the game either too complicated to enjoy or too confusing for anyone to understand.
2. Go Through Your Role Listings
Is there any breaking strategy? (E.g. Cop and Doc, cop claim then follow the cop while mafia aim to kill doc).
Is there a pair of roles that could prove each other?
What order are the roles going to be handed out?
3. Look as a Moderator
Is it manageable?
Can you stick to the deadlines you want?
Is it fast enough (Nobody likes a game that lasts over a year), now this doesn't necessarily mean that it's over in a few days, but at least it won't be able to turn into chess manager.
4. Look as a Player
What would you do as scum? as town?
What is the ultimate strategy? For scum? For Town? (Note At this stage it'll reinforce the earlier potential breaking strategies)
Do you at any point see where this game is not won but pointless to continue?"Animorpherv1's posts are so powerful that prolonged exposure may cause vertigo, nausea, acute tinnitus, and in rare cases, death." - vonflare
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I understand. I'll try to figure it out, and come back (eventually).Max wrote:
That order is the way I've always done it.Ok, that was posted wrong, but what does the order have to do with anything?
I probably always will. You are packing 3 games into one. Which is not good, do them one at a time, and relax and do them at a slower pace."Animorpherv1's posts are so powerful that prolonged exposure may cause vertigo, nausea, acute tinnitus, and in rare cases, death." - vonflare
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The main issue IMO is that the talk of what to build will seriously distract from the game itself. I suggest limiting it by making it a night action.animorpherv1 wrote:Well, any ideas on how I can make the game less complex? I wanted to make it Thrillville, and contain something Thrillville-esque.
How about this: start with only townies; each night, every townie can send in a vote of what to 'build', of a limited selection, and this determines a role that is assigned to a random townie (so townies become PRs as the game progresses). Some attractions may have obvious results, others may be surprising.- animorpherv1
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Thank you! This is just what I was looking for!ElectricBadger wrote:
The main issue IMO is that the talk of what to build will seriously distract from the game itself. I suggest limiting it by making it a night action.animorpherv1 wrote:Well, any ideas on how I can make the game less complex? I wanted to make it Thrillville, and contain something Thrillville-esque.
How about this: start with only townies; each night, every townie can send in a vote of what to 'build', of a limited selection, and this determines a role that is assigned to a random townie (so townies become PRs as the game progresses). Some attractions may have obvious results, others may be surprising."Animorpherv1's posts are so powerful that prolonged exposure may cause vertigo, nausea, acute tinnitus, and in rare cases, death." - vonflare
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I agree that it is somewhat underpowered. Though this is really just the flavour not vanilla just town.How does Coalition resist the RPS problem (as soon as one Mafia is somewhat depleted, it will be exterminated)? I don't really understand the mechanism, even with your explanation. What is Town made up of? N Townies vs. N scum, even in 3 factions, seems underpowered.
Coalition resists the problem of RPS because there are townies, unlike RPS when everyone was scum.
6N townies vs N vs N vs N
so with scum groups size 3:
18 vs 3 vs 3 vs 3
I admit that it isn't perfect but add cops in twofold style (only find one mafia), roleblocker and a mason pair your in the money.- ElectricBadger
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That'd be a good idea.ElectricBadger wrote:
Awesome, glad you like!animorpherv1 wrote:Thank you! This is just what I was looking for!
May want to give townies a chance to vote while they confirm, too. Otherwise it'll be N2 before any PR's can do anything."Animorpherv1's posts are so powerful that prolonged exposure may cause vertigo, nausea, acute tinnitus, and in rare cases, death." - vonflare
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