Coron - Imperial Ambassador
You are the ambassador to the alien races. The Imperial conclave has decreed that you are to protected at all costs, and to this end have put two covert operatives on this journey. These are HezLucky and Wallsy, and you may talk with them during the night cycle on board ship. Should you die, the good side will lose, although Wallsy is your bodyguard who will protect you with his life if it is necessary.
Hezlucky - Imperial Covert Operative
You are a covert operative, assigned by the Imperial Conclave to protect the ambassador at all costs. Your partner is Wallsy, and you may communicate with him during the night cycle, along with the ambassador himself, Coron. In addition, you have been given instructions to hunt down anyone who may harm the ambassador, and may kill one person on board ship each night, although you don't have to.
Wallsy - Imperial Covert Operative
You are a covert operative, assigned by the Imperial Conclave to protect the ambassador at all costs. Your partner is HezLucky, and you may communicate with him during the night cycle, along with the ambassador himself, Coron. In addition, you have been given orders to protect the ambassador with your life. Should someone try to kill the ambassador at night, you will be killed instead to protect him.
mepmuff - Human Captain
You are the captain of the Nova Fortis. Although the ambassador's passage on board was kept discrete, you are aware of his purpose. You also know that in two days time, the Nova Fortis will travel through a radiation belt, and that anyone who does not vote, or votes no lynch at the end of day two will not be within the radiation shielded region on the ship, and will be killed that night by the radiation.
n_lich - Human Ship's Physician
You are the ship's physician. You are bound by honour and oaths to minimise bloodshed on board, and to that end can visit one person each night to attempt to protect them, or heal them if they are wounded.
Tam - Human Latent Psychic
You are a regular passenger on board ship. However, you have latent psychic powers that surface when you are feeling particularly violent. When you vote someone at the end of a day, during the night, you will be given a vision of the person you voted, which may indicate their allegiances.
olio - Human Engineer
You are an engineer on board the Nova Fortis. While boarding was underway, you were looking at the passenger list. To your surprise it listed an Imperial ambassador as staying in cabin 5, the room occupied by Wallsy.
ogre - Human Witch Doctor
You are a regular passenger on board the Nova Fortis. You also practice a little witch doctoring, learnt on a rather backward planet you visited a few years back. You know a few practical magicks, that may protect the target. However, the result are a little unpredictable, ranging from protecting the target from all harm, to only working if performed well in advance, to doing very little. You may use your magicks on one person each night.
Mod note: Roll 1D10 twice: 1-4: protect, 5-6: reveal self as innocent, 7: investigates target, 8: protects tomorrow night, 9-0: nothing
Aelyn - Alien Shotteriser
Nightfall - Alien Choperiser
Norinel - Alien Sliceriser
You are a <Shotteriser/Choperiser/Sliceriser>, a hideous alien, bent on stopping the alliance between the Imperial conclave and the alien races. You are on board ship, along with <partner one> and <partner two> to stop the ambassador reaching his destination. To this end, you may kill one player at night over the entire journey, as may the other aliens. These kills may all be on the same night, or spread out, as you decide as a group. You are also lead to believe another alien is on board who you may communicate at night with, once they have let themselves be known to you. You may also communicate at night with the other aliens from the start.
Lubabah - Alien Sensoriser
You are a Sensoreriser, a hideous alien, bent on stopping the alliance between the Imperial conclave and the alien races. You are on board ship, along with three other aliens. However, you are unsure of who they are. You do however have a rather fancy set of senses, and so each night may pick a passenger to sniff, to see if they have the smell of alien, the odour of human, or the stink of upper class Imperial. You may communicate at night with your fellow aliens, once you discover who they are. You may also kill one person at night over the course of the entire journey, either before or after you have found your fellow aliens.
Night choices to follow.