The Sopranos: A Deadly Game (GAME OVER!)


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Porochaz
Porochaz
Oh, Prozac
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Porochaz
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Post Post #1825 (ISO) » Thu Apr 22, 2010 4:16 pm

Post by Porochaz »

Mos w=I dont want to come over overly harsh and credit where credits due it was a good setup and whilst a bit complicated for my tastes would have been a lot more fun if the players/mod were more active.
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Knight of Cydonia
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Post Post #1826 (ISO) » Fri Apr 23, 2010 8:25 am

Post by Knight of Cydonia »

Keeping that lowest player at -1 to lynch in LyLo essentially means an auto-win for the scum. Might consider excising that from further games, MoS.
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Mastermind of Sin
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Post Post #1827 (ISO) » Fri Apr 23, 2010 11:11 pm

Post by Mastermind of Sin »

Porochaz wrote:Mos w=I dont want to come over overly harsh and credit where credits due it was a good setup and whilst a bit complicated for my tastes would have been a lot more fun if the players/mod were more active.
Agreed. In retrospect I would have trimmed down some of the mechanics, as I previously mentioned.
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Mastermind of Sin
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Post Post #1828 (ISO) » Fri Jun 11, 2010 7:57 pm

Post by Mastermind of Sin »

Last Post.
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