Square Enix III: (Game over)


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Kise
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Square Enix III: (Game over)

Post Post #0 (ISO) » Tue Jul 06, 2010 9:17 am

Post by Kise »

Square Enix Mafia:

Arc III:

Stigmatic Opera



Image


Mod:
Kise
Back-up Mod:
Percy
Co-Designers:
RedCoyote, DrippingGoofball, Percy

Game Status:


Night 6


Deadline:


September 14, 2010
11:00 AM EST
(Tuesday)


Events:


Day 1: The beginning!
Day 1: Zazier replaces BlazeRb
Day 1: Glork replaces Vamparific
Day 1: vezokpiraka replaces gandalf5166
Day 1: dramonic is voted out
Night 1: Nautilius + Devotress killed
Day 2: JPSalazar is executed
Night 2: Nero Cain is killed
Day 3: inHimshallibe is voted out
Night 3: Fate + Chronopie killed
Day 4: quadz08 is voted out
Night 4: PranaDevil killed
Day 5: vezokpiraka is voted out
Night 5: xRECKONERx + Midnight's Sorrow(ver.1) killed
Day 6: bv310 is voted out


Alive: 4


2. KDub
13. Midnight's Sorrow
Zazier
BlazezRb

17. Glork
Vamparific

18. bill1148


Dead: 14


1. dramonic - Aerith Gainsborough (Vanilla Townie) - voted out D1
16. Nautilius - Sanae Hanekoma (Vanilla Townie) - spontaneously combusted N1
3. Devotress - Irvine Kinneas (Vanilla Townie) - strangled N1

8. JPSalazar - Jenova (Geostigma Leader) - voted out D2 via execution

10. Nero Cain - Ganz Rothschild (Vanilla Townie) - smashed N2

12. inHimshallibe - Balbagan (Mitochondrial Executioner) - voted out D3

9. Fate - Umaro (Mason Juggernaut) - spontaneously combusted N3
4.Chronopie - Rush Sykes (Mason Leader) - strangled N3

15. quadz08 - Walter Feng (Geostigma Rolecop) - voted out D4

11. PranaDevil - Aya Brea (Mason Cop) - spontaneously combusted & slashed repeatedly N4

14. vezokpiraka
gandalf5166
- Heat (Mitochondrial Universal Roleblocker) - voted out D5

5. xRECKONERx - Albel Nox (Vanilla Townie) - spontaneously combusted N5
7. Midnight's Sorrow - Edge Maverick (Vanilla Townie) - slashed repeatedly N5
6. bv310 - Mythe (Vanilla Townie) - voted out D6



Replacements List:


No one

Sample VT Role PM wrote:Image
Character:
Geold

Alignment:
Protagonists
[Town]

Win Condition:
You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Role:
Vanilla Townie

Abilities:
1) No special abilities.

2) At night, you may privately communicate in the following neighborhood:
*LINK*
Last edited by Kise on Thu Sep 30, 2010 6:18 pm, edited 27 times in total.
They have escaped into the mansion where they thought it was safe.

Yet…
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Post Post #1 (ISO) » Tue Jul 06, 2010 9:33 am

Post by Kise »

RULES:


1.
VOTING:
For votes to count, they need to be bolded and in similar format to this -->
Vote: Player Name
. If you want to cancel your vote, it must also be bolded -->
Unvote
. You MUST unvote before voting for someone else.

2.
DAY PHASE:
Talk, vote, FOS, HOS, MFOS, etc. There will be a universal deadline of 2 weeks for every day phase. If no one reaches the needed votes for a lynch by the time of deadline, there will be no lynch at all that day.

3.
NIGHT PHASE:
Thread shall be locked tight until the next day begins. This phase will last a maximum of 96 hours. Those of you with night actions can send them to my PM box as early as you want. You can also make a list of players to use an action on, in order, just in case your top choice(s) don't make it to nightfall.

3.5
NIGHT TALKING:
Everyone has the ability to speak with a random group of neighbors. You will retain these same neighbors until the end of the game, even if they are eliminated. Maybe in future games I will allow the rotation of neighborhoods. :idea:

4.
PARTICIPATION:
Please inform me of any online access issues that may effect your appearance in the game. If you lurk and miss most or all of a day phase, you will be punished (rule #10). I may feel that your attention is needed in the thread and will prod you, even if you already posted that same day. Dead players are allowed to make one fluff/bah posts. I will replace after more than one failure to appear, such as not reacting to prods. If you are not involved in this game, please do not post in any related threads to the game.

5.
ROLES/CLAIMS:
All forms of claiming are allowed, but you are
not allowed to quote your role PM nor post any links
. Pictures? Sure, post them. Paraphrasing is acceptable. If you have a question about your role, I prefer you PM me about it so I don't reveal much to influence the others' gameplay. I will allow you to ask me a question in thread, but I may feel the need to answer via PM rather than publicly. If I PM you any such information,
do not
directly quote or paraphrase my message. It was PM'd for a reason.

6.
EDITING:
Do not edit your post for any reason. If you feel the need to add or make a correction, just make a second post.

6.5
MOD EDITING:
I prefer votecounts on each page. Since I may not be online at the time every new page is being made, I will insert votecounts at the top of each page (every 25 posts) to help display the votes at specific times. My color will be
mediumvioletred
, and I will use the ooc tag.[/color]

7.
STORYLINE:
This series of mafia games depicts a non-canon story using the progress of players' factions as well as various figures from products of Square Enix Holdings Company, Ltd.

7.5
FLAVOR:
The references I use (characters, locations, items)
may or may not
have relevance or relation to the roles you all have received. In the interest of a flavorful story, I will use any reference I see fitting at the time but it does not (always) indicate anything about the players. I will be writing with characters not even used for roles in this current game, as well as characters you (the players) mention. Characters
may appear in future games
as legit roles, but, in the meantime, I will create scenes for mere enjoyment rather than depending on the relation to your individual roles.

8.
RELEVANCE:
Stay on the topic of the game. No bickering or personal attacks. Joking around is cool, but let's keep it civil. E-beef can ruin a game in an instant, so help keep the spirit up. You
are allowed
to speak about other games as long as either 1) The game is over, or 2) The game is ongoing but the Mod has given you permission to speak about that particular game.

9.
OUTSIDE DISCUSSION:
Unless your role permits it, please do not strategize or speak of information pertinent to this game anywhere else but this thread. This means no AIM, no YAHOO, no MSN, no SKYPE, no PMs, no E-MAILS, no PHONE CALLS, no TEXTS, no SMOKE SIGNALS, no SIGN LANGUAGE, no TELEPATHY. If you talk about the game elsewhere, you will be modkilled.

10.
OFFENSES:
Violators, beware. I can tolerate honest mistakes. Howeve; 1st time petty offenders get a warning; 2nd time petty offenders will be made voteless, and can continue playing. 3rd time petty offenders will be penalized in some fashion, and I don't mean Gucci or Prada. Serious offenders, violators, terrorists and rapists alike will be modkilled. Being modkilled means this game is an auto-loss for you, even if your faction won. Better yet, it's a double loss.
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Post Post #2 (ISO) » Tue Jul 06, 2010 9:38 am

Post by Kise »

As mentioned in the signup thread, minor details regarding the setup will eventually be revealed in my write-ups. Nothing too big, but I at least want you all to be aware of what's going on so you know what kind of game you're playing, so to speak. And, again, no bastard antics this go round. Maybe part IV...

I'm waiting for something to happen before sending out role PMs. In the meantime, what's cracking?
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Post Post #3 (ISO) » Tue Jul 06, 2010 9:46 am

Post by quadz08 »

Fluffffffffffffffffffffff.
Current Avatar: Kronk. Duh.
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Post Post #4 (ISO) » Tue Jul 06, 2010 10:48 am

Post by xRECKONERx »

WHO IS IN THE CAPS LOCK ALLIANCE?

RHETORICAL F**KING QUESTION.
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Post Post #5 (ISO) » Tue Jul 06, 2010 11:00 am

Post by bv310 »

Image

So I herd u liek fluff?
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Post Post #6 (ISO) » Tue Jul 06, 2010 11:17 am

Post by Midnight's Sorrow »

The fluff Master is here 8-)
W/L/O
T: 8/6/1
S: 1/4/0
O: 0/2/0
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Post Post #7 (ISO) » Tue Jul 06, 2010 11:20 am

Post by Chronopie »

bv310 wrote:Image

So I herd u liek fluff?
Win.

--

In related news, this is a fluff post.
Show
He's
baaa-aaack


~Chrono


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Because turrets are just there to give poppy a free stun ~Rayfrost
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Post Post #8 (ISO) » Tue Jul 06, 2010 12:43 pm

Post by gandalf5166 »

No bastard antics? *tear*
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Post Post #9 (ISO) » Tue Jul 06, 2010 1:15 pm

Post by xRECKONERx »

ANTIFINITY BETTER NOT SHOW UP
HE. BETTER. NOT.
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Post Post #10 (ISO) » Tue Jul 06, 2010 1:22 pm

Post by dramonic »

Oh? :P
I'm a hoot
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Post Post #11 (ISO) » Tue Jul 06, 2010 2:02 pm

Post by xRECKONERx »

Hi dram.
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Post Post #12 (ISO) » Tue Jul 06, 2010 2:11 pm

Post by Chronopie »

Thing is, Fate is pregame-/replace for antifinity's slot...

So it depends whether he (Anti) confirms his pre-/in...
Show
He's
baaa-aaack


~Chrono


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Because turrets are just there to give poppy a free stun ~Rayfrost
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Post Post #13 (ISO) » Tue Jul 06, 2010 2:20 pm

Post by Chronopie »

I want to know what that 'neighbourhood' thing in the sample VT is...
Show
He's
baaa-aaack


~Chrono


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Skype: Chronopie

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Apathy = Vanilla [/self-meta]


Because turrets are just there to give poppy a free stun ~Rayfrost
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Post Post #14 (ISO) » Tue Jul 06, 2010 2:28 pm

Post by Midnight's Sorrow »

Probably something like the Inn?
W/L/O
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S: 1/4/0
O: 0/2/0
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Post Post #15 (ISO) » Tue Jul 06, 2010 2:33 pm

Post by bv310 »

Kise wrote:
RULES:

3.5
NIGHT TALKING:
Everyone has the ability to speak with a random group of neighbors. You will retain these same neighbors until the end of the game, even if they are eliminated. Maybe in future games I will allow the rotation of neighborhoods. :idea:
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Post Post #16 (ISO) » Tue Jul 06, 2010 2:39 pm

Post by Chronopie »

>_< teach me to check the rules moar carefully.
Show
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~Chrono


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Because turrets are just there to give poppy a free stun ~Rayfrost
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Post Post #17 (ISO) » Tue Jul 06, 2010 2:40 pm

Post by Midnight's Sorrow »

Oh.
Sheet.

The drama that can unfold with that :?

I'm getting goosebumps already...and not the good kind .-.
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Post Post #18 (ISO) » Tue Jul 06, 2010 2:42 pm

Post by bv310 »

It's gonna be fun on a bun. :D
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Post Post #19 (ISO) » Tue Jul 06, 2010 3:15 pm

Post by xRECKONERx »

especially if bv310 is locked in the neighborhood with the CAPS LAWK ALLIANCE
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Post Post #20 (ISO) » Tue Jul 06, 2010 3:18 pm

Post by Nautilius »

OH HAI DER.
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Post Post #21 (ISO) » Tue Jul 06, 2010 3:56 pm

Post by bv310 »

xRECKONERx wrote:especially if bv310 is locked in the neighborhood with the CAPS LAWK ALLIANCE
Reck, if I end up Neighbours with you again, I'm going to be very disappointed. At least this time it won't be by choice.
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Post Post #22 (ISO) » Tue Jul 06, 2010 3:56 pm

Post by bv310 »

Elli, how many alts do you have?
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Post Post #23 (ISO) » Wed Jul 07, 2010 5:09 am

Post by Fate »

Ellie's in this game?

Where?

DIE ANFINITY DIE DIE
Fate is absurdly beautiful. 運命に弄ばれる
"Fate you keep alternating between narratives of doing it for fun and doing it for the sake of winning"
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Post Post #24 (ISO) » Wed Jul 07, 2010 5:39 am

Post by bv310 »

Isn't Nautilius half Elli?
Locked