[OLD] Open Setup Ideas and Discussion
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- Max
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Well open games have a fixed number of players. So pick a size of set-up then we can go further. Every player being a power is not normal. Rename the roles to their current form:
Sushi Man = Townie
Monk = Super Saint
and then it looks better but is just as bad. There is no explanation of why a mafiate would hoodwink someone as there is no benefit. Etc.- bv310
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If a super-saint is fooled, they become false.Max wrote:There is no explanation of why a mafiate would hoodwink someone as there is no benefit.ShowThe monster entered the blacksmith.
The monster became Otto the Blacksmith.
Otto the Blacksmith became the strongest man in the village.
But one day he said,
ÔÇ£Look at me. Look at me. Look at how large the monster inside me has become.ÔÇØ
Crunch Crunch! Munch Munch! Chomp Chomp! Gulp!
The hungry monster ate Otto from the inside out.- Mr. Flay
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Thisliterallycame to me in a dream last night, so I lay no claim to it being a balanced setup as yet.
Retired as of October 2014.- Ythan
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- Twomz
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So mafia would make up 1/3 of the total town? Also, the town doesn't get day kills, only one shot nks?"It's not a logical inconsistency. B can't be correct because then C would be, but it doesn't go the other way - there's nothing wrong with C being correct. Aside from Twomz saying otherwise." --Mith- Trojan Horse
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Time to revive the Too Much Mafia thread?Mr. Flay wrote:Thisliterallycame to me in a dream last night- Ythan
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Well, one-shot NKs plus the normal lynch.Twomz wrote:So mafia would make up 1/3 of the total town? Also, the town doesn't get day kills, only one shot nks?
::edit::Oh, and I think it's necessary that Mafia win 1-1 endgames. Otherwise Town can threaten to shoot everybody but one person as they get close, and force a draw.
Almost certainly.Trojan Horse wrote:
Time to revive the Too Much Mafia thread?Mr. Flay wrote:Thisliterallycame to me in a dream last nightRetired as of October 2014.- StrangerCoug
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By that logic, shouldn't the Mafia just win when they make up half the game?Mr. Flay wrote:::edit::Oh, and I think it's necessary that Mafia win 1-1 endgames. Otherwise Town can threaten to shoot everybody but one person as they get close, and force a draw.- Mr. Flay
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Logic? What is this logic of which you speak?? This is a game, and we're just looking for balance... actually, I think what I meant above was "1-1 endgame where both have used their shot", to restrict it further. 8:4 is the same as the Nightless ratio, but Town gets a lot more kills here than in Nightless.Retired as of October 2014.- Mr. Flay
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Mr. Flay wrote:Thisliterallycame to me in a dream last night, so I lay no claim to it being a balanced setup as yet.
Retired as of October 2014.- The Fonz
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The Fonz Jack of All Trades
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I had the same thought when I ruminated on this, actually. Leaves 10-2 with the vig, and a doc which can't do anything but is a confirmed innocent if not counterclaimed (and 1-1 for a role which can't do anything isn't worth it). Which is balanced. And since the cop can almost certainly do better than this by waiting, then it's probably not broken.Socrates wrote:If the cop claims, the doc enabler should counterclaim him (or possibly get the drop on him by claiming first), that way if the counter fails, then the doc is disabled and the scum are free to kill the cop. two power roles dealt with for the price of 1 scum in even the worst case scenario (and even better if the scum is believed) seems like an even trade.
I hope that game gets chosen, because I would love to play it.
As for wanting to give the vig an extra kill, well, I think this weights it too much towards town. (Plus, 13p doesn't actually do this- in 9-3, presuming the doc doesn't save, the vig can kill once without costing a lynch. In 13p, the vig can't kill at all without costing a lynch, but once he's done it, the second kill is free). I prefer it at 12. Although the 'pick your poison' element with the vig in 13p is intriguing.
Also suggest:
Good Cop, Mad Cop
Two cops
Three goons
seven townies
Cop sanity is calculated thus: 50% sane, 16.5% naive, 16.5% paranoid, 16.5% insane. (To randomise this easily, generate a random number from 1-12, 1-6 sane, 7-8 naive, etc).
So each cop has 50% chance of being straightforward, basically 2/3 chance to be useful, plus they're specific named roles (confirmed if not countered). However, there's no chance of protection, and each cop needs to take the time to work out their sanity.
Ed: Perhaps 40-20-20-20 is more balanced? Probability of at least one sane cop goes down from 75% to 64%.Last edited by The Fonz on Mon Jul 19, 2010 7:26 am, edited 1 time in total.- animorpherv1
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Beefster Mafia Scum
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Rival Detective Mafia- 1 Mafia Godfather
- 1 Mafia Goon
- 1 Mafia Roleblocker
- 2 Miller Cops
- 1 Doctor
- 6 Vanilla Townies
The cops do not know each other and have independent investigations. Since they are rivals, if they check the other's house, they will return guilty results.
Psych Mafia
Based on the TV show...- 2 NK-immune Serial Killers
- Shawn (Sane Cop with post restriction)
- Gus (Doctor)
- Lassiter (Crazy Cop)
- Jules (Sane deputy to Lassiter)
- Shawn's Dad (Retired/One-shot Cop)
- 1 Pineapple salesman (named VT)
- 4 Vanilla Townies
Shawn must post nonsense. Shawn and Gus know each other and Shawn can whisper one message to Gus during each day. Gus's job is to "translate" the gibberish.
Lassiter will get wrong results if he picks the same target as Shawn, but gets correct results if he picks a different target.
The SKs might try to act like Shawn or Gus.
Then again, this might be better for a bastard theme game...On hiatus indefinitely. This was a nice distraction when I was working through my faith transition out of Mormonism, but I need to move on to bigger and better things now.
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I have an idea for a game setup. Lemme know if you think this is balanced.
Deuce Mafia
2 Town Vanillas
2 Town Cops
2 Town Docs
2 Town Masons
2 Town Vigilantes
2 Mafia Roleblockers
2 Mafia Goons
@Psych Mafia: Seems like a fun setup.My GTKAS
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- Max
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That just makes it swingy.CLICK HERE FOR THE ALDUSKKEL APPRECIATION PAGE
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Might as well make it into an experimental 13 player setup without the doctor. ie. have 8 Townies instead of 7.Max wrote:
Remove the RB and the Doctor and I think the game is balanced (ie. 3 Mafia (1 Inv. Immune), 2 Miller Cops, 7 Town)* 1 Mafia Godfather
* 1 Mafia Goon
* 1 Mafia Roleblocker
* 2 Miller Cops
* 1 Doctor
* 6 Vanilla Townies
@Deuce Mafia: add in sanities for the cops and doctors, make one of the roleblockers town-aligned, and make the vigilantes one-shot or replace them with named vanilla townies.On hiatus indefinitely. This was a nice distraction when I was working through my faith transition out of Mormonism, but I need to move on to bigger and better things now.
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