Even Night Sk - Odd NK Immune
Odd Night Sk - Even NK Immune
Town
Even Doc
Odd Doc
Even Cop
Odd Cop
Even Vig
Odd Vig
Even RBer
Odd RBer
Even Night Mafia gets a group kill independent of abilities on even nights, same with odd nights for Odd Night Mafia. Mafia Doctors can protect themselves if both of their teammates are killed.
"It's not a logical inconsistency. B can't be correct because then C would be, but it doesn't go the other way - there's nothing wrong with C being correct. Aside from Twomz saying otherwise." --Mith
I think it's too swingy. There are too many power roles and nowhere for Scum to hide... well, if they distribute themselves successfully precisely 2 of each roleclaim would occur. But then the game would turn more into a puzzle as you know precisely one of (two players) are anti-town...
I think add a few vanillas and you have a more balanced game.
The Mafia get 0-1 Cops, 0-1 Docs, 1-2 Roleblockers, 0-1 Masons, randomly generated 50/50 between those two options, then as many goons as they need to fill up the 4. If the mafia get the cop, then they don't get the doc, and vice-versa.
(A sample random distro)
Mafia:
1 Cop 2-Shot
2 Roleblockers 2-Shot
1 Mason
Town, thus, is left with:
4 VT
2 Vig 2-Shot
1 Cop 2-Shot
2 Doc 2-Shot
1 Mason
Plus the 2 SKs.
This appears to be a balanced 10-4-2 split with some swingyness, but also room for mafia not to get screwed by mass claim. Masons don't know the alignment of the other person. Another possibility might be to include SKs in the Mason drawing? That would be a lolsy mason pair, Mafia + SK.
My GTKAS
"okay who the fuck didnt kill me." - nintendoaddict1
Even Night Sk - Odd NK Immune
Odd Night Sk - Even NK Immune
Town
Even Doc
Odd Doc
Even Cop
Odd Cop
Even Vig
Odd Vig
Even RBer
Odd RBer
Even Night Mafia gets a group kill independent of abilities on even nights, same with odd nights for Odd Night Mafia. Mafia Doctors can protect themselves if both of their teammates are killed.
I think it might be more balanced if you make them double days. (Ie two lynches a night)
That's a good idea. I avoided VTs because, to be honest I don't like them. I understand that they're important to most setups... but if 1/2 of the game is scum doesn't the town need an edge of some sort? Having no VTs should balance out 2 Sks and 2 three person mafias.
"It's not a logical inconsistency. B can't be correct because then C would be, but it doesn't go the other way - there's nothing wrong with C being correct. Aside from Twomz saying otherwise." --Mith
If I actually went through and tested outliers (best and worst cases for each faction) I'd probably have a better idea of if there should be a double day or not, but I'd assume not because only 1/2 of the players would be able to do anything at night anyway.
On the janitor, yeah alignment would still show, dunno if I'd want to show even/oddness though. Reveal alignment automatically and role on janitor death... how about the SKs remove Even/Odd info? So mafia/vig kill still gives alignment and even/odd, but doesn't give role until janitor goon for that phase is dead, and SK just gives alignment and gives role after janitor is dead. Make sense?
"It's not a logical inconsistency. B can't be correct because then C would be, but it doesn't go the other way - there's nothing wrong with C being correct. Aside from Twomz saying otherwise." --Mith
Because the mafias and Sks are going to be gunning for town during the night? I doubt it... the game will be fought with night actions as much as day actions by all sides. The SKs have to get the town to focus on the mafias, the mafias have to get the town to focus on the other mafia and the SKs and the town has to try to group up the scum so that they eliminate each other while picking off what they can during the day.
There will be three different kills possible every night, and five possible ways to block a kill each night. It could end up that the town is eliminated completely by the 3rd day... then it'll just be the scum factions fighting for who will win. Why is that bad?
"It's not a logical inconsistency. B can't be correct because then C would be, but it doesn't go the other way - there's nothing wrong with C being correct. Aside from Twomz saying otherwise." --Mith
Yes, I'm just saying that I don't see towns chances of winning being good by any measure. If you have a 25:25:25:25 (Maf A:Maf B:Town:Third Party) I will be the first to congratulate you, however I don't believe Town have a fair chance of winning. The fact is that town shouldn't be forced to lose if they lynch/vig correctly each night.
2:2:8 in vanilla is often considered acceptable, but the town can win if they lynch right every time. The chances of it happening may be slim but if the town can lose through no fault of their own it isn't that fair.
1 Vig
1 Doctor (can protect self, but cannot protect same person on consecutive nights)
2-cop Undercover Investigative Squad (see results of each other's investigations, but not told who each other are)
1 Juggler (Chooses two people to target each night - any action that involves choosing a target is blocked if you are chosen unless the other person chosen was your target. Cannot target either of the people from the previous night. Blocking any member of a mafia blocks that entire mafia's kill. Note: If one cop and his target are chosen, he still gets results, but results not shared)
1 Med Student (Acts like the Doc above, but cannot protect at all the night after a successful protect)
6 VT
Welcome to The Minigame Race! A fun challenge of your skills at many, many games. Challenge 1: 9 players remain
Ythan wrote:Are the games selected for the open queue determined in this thread?
Pretty sure that's how it works, yeah.
"It's not a logical inconsistency. B can't be correct because then C would be, but it doesn't go the other way - there's nothing wrong with C being correct. Aside from Twomz saying otherwise." --Mith