[OLD] Open Setup Ideas and Discussion
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drmyshottyizsik Jack of All Trades
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Let me just say though, that Mafia Martyr can be a problem. Having a mafioso die for another mafioso will IMMEDIATELY give away shenanigans, and in an Open Setup, where there are no Bus Drivers/ Redirectors that any misdirected kill will be insta-seen as scum.
I'd say drop the Martyr.
And if you really want to see how a Mafia Bodyguard/Martyr screws the "saved" player over, go see what happened to me in Greek Mythology after Plum took a lynch for me. (Though I was able to pass Jack as a lynch-redirector.)"This is the true face of a man who plays paladin."- bv310
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I personally love Bodyguards.
It would have to be a closed setup. No way this could work as an Open, let alone get approved. Bodyguard works until a Doc is outed. Then he protects the Doc.
Sooo, my turn to mod an open is almost here, and i'd really love to mod a C9++. *SUBTLEHINTHINT*"This is the true face of a man who plays paladin."- bv310
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Nobody Special Survivor
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I can't speak for farside, but since there are two C9++ setups that just started, I doubt you'll get one, too. (But it could happen, I guess. If it does, I'mAndrius wrote:Sooo, my turn to mod an open is almost here, and i'd really love to mod a C9++. *SUBTLEHINTHINT*so/in.)- Andrius
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Yeah I know. I was just saying. lol Vengeful would be cool too. Lots of killing there as well.Nobody Special wrote:
I can't speak for farside, but since there are two C9++ setups that just started, I doubt you'll get one, too. (But it could happen, I guess. If it does, I'mAndrius wrote:Sooo, my turn to mod an open is almost here, and i'd really love to mod a C9++. *SUBTLEHINTHINT*so/in.)
But C9++ has become a favorite of mine. The posibilities are literally endless. And given that its completely balanced within itself, you can easily use it for Mini Normals/Mini Themes as a way of balance, and just model flavor around it.
C9++ is my favorite open setup ATM."This is the true face of a man who plays paladin."- Nobody Special
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QFT.Andrius wrote:C9++ is my favorite open setup ATM.
Along the lines of the Ninja Mafia setup, could C9++ be doubled and run as a Large?- Andrius
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WHEW. Welp. I don't see why not... :/Nobody Special wrote:
QFT.Andrius wrote:C9++ is my favorite open setup ATM.
Along the lines of the Ninja Mafia setup, could C9++ be doubled and run as a Large?
Ok. Going to go get stuff done. lol"This is the true face of a man who plays paladin."- yabbaguy
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yabbaguy (O)ptimized
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I want to start a massive C9++ discussion thread once NS' and Ythan's games conclude. I think there's certainly holes in the ruleset that can be plugged in addition to remarking on its balance, since it attempts to mathematically equate powerroles.yabbaguy ~ Winning without actually winning.
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I wrote it, yeah. I flagged places where the mod's interpretation of a rule can be subjective, for one.
I believe at least one person who called it Town-skewed, but iunno. I'm not entirely sure where I was going with that remark in retrospect, but I guess I was interested if anyone had any balance concerns or anything of the sort.yabbaguy ~ Winning without actually winning.
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Isn't that true of ANY 12p setup with a cop?Mr. Flay wrote:Sorry, I meant swingy in that if you play it several times, the way the roles interact/survive is going to vastly change the balance each time. Which is the case for C9/F11/any number of other setups too, just it's not necessarily obvious in this one. I would think that it's actually swingier from the Mafia's side - if they hit the Cop N1, they're in extremely good position.- iamausername
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2 Mafia GoonsThe Fonz wrote:
Isn't that true of ANY 12p setup with a cop?Mr. Flay wrote:Sorry, I meant swingy in that if you play it several times, the way the roles interact/survive is going to vastly change the balance each time. Which is the case for C9/F11/any number of other setups too, just it's not necessarily obvious in this one. I would think that it's actually swingier from the Mafia's side - if they hit the Cop N1, they're in extremely good position.
10 Sane Cops
Scum can hit a cop N1 pretty easily in that setup, but they still won't be in a good position.Elapsam semel occasionem non ipse potest Iuppiter reprehendere- Trojan Horse
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That's one fewer Inadv. Mountainous setups anyone can use come Marathon Day.yabbaguy ~ Winning without actually winning.
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No. Doubling the number of town and scum gives town longer to work out connections etc, and also doubling the already pretty large number of power roles... it would massively skew the game in favour of town.Nobody Special wrote: Along the lines of the Ninja Mafia setup, could C9++ be doubled and run as a Large?- Max
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Four-Fold Reverse Vengeful Nightless:
2:2:2:2:12.
20 Players
Works on Zorblag Reverse Vengeful system. When a mafia loses its first member they can make a kill. This can trigger another kill. Minimum of 8 Stages (counting venges as a stage)
I haven't run numbers on it. 8 Correct lynches required, with 4 kills in total. (3 Minimum). This game is guaranteed to have 16 Stages. Therefore I propose that only a third of players are required to lynch until 11 players remain.- Ythan
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I can see where you are coming from. However this is based on Zorblag's reverse vengeful. Which as highlighted by Mith is basically tree-stump. I'm adding in the fact the mafia get vengeful kills in a way which adds a layer to the game. And considering how far away the town is from lylo it isn't really true.Ythan wrote:A thought. Aren't games like that conceptually similar to that new perpetual lylo idea? The mafia gets to kill town if there's a dead scum, but otherwise cannot and must rely on lynches.- Nobody Special
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Damn.The Fonz wrote:
No. Doubling the number of town and scum gives town longer to work out connections etc, and also doubling the already pretty large number of power roles... it would massively skew the game in favour of town.Nobody Special wrote: Along the lines of the Ninja Mafia setup, could C9++ be doubled and run as a Large?
Back to the drawing board. - Nobody Special
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