[OLD] Open Setup Ideas and Discussion

This forum is for discussion of individual Open Setups, including theoretical balance.
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Post Post #1700 (ISO) » Tue Aug 24, 2010 7:24 am

Post by Andrius »

animorpherv1 wrote:@Andrius:

What if he was able to give people a ligtning rod?
Why the hell would he do that? Its essentially the same thing as killing the people.
If the people receiving the lightning rod saps all kills, then they die. Its the same thing as killing someone. >_>
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Post Post #1701 (ISO) » Tue Aug 24, 2010 7:25 am

Post by animorpherv1 »

Andrius wrote:
animorpherv1 wrote:@Andrius:

What if he was able to give people a ligtning rod?
Why the hell would he do that? Its essentially the same thing as killing the people.
If the people receiving the lightning rod saps all kills, then they die. Its the same thing as killing someone. >_>
It gives him a chance to win, first of all. And, since he's 3rd party, he'd wnat to kill them.
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Post Post #1702 (ISO) » Tue Aug 24, 2010 7:41 am

Post by Andrius »

animorpherv1 wrote:
Andrius wrote:
animorpherv1 wrote:@Andrius:

What if he was able to give people a ligtning rod?
Why the hell would he do that? Its essentially the same thing as killing the people.
If the people receiving the lightning rod saps all kills, then they die. Its the same thing as killing someone. >_>
It gives him a chance to win, first of all. And, since he's 3rd party, he'd wnat to kill them.
But the kid never specified what role he was. Is he a SK or a Survivor? He already has a SK in the setup, so.
The last thing and SK needs is another SK.
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Post Post #1703 (ISO) » Tue Aug 24, 2010 7:52 am

Post by animorpherv1 »

Andrius wrote:
animorpherv1 wrote:
Andrius wrote:
animorpherv1 wrote:@Andrius:

What if he was able to give people a ligtning rod?
Why the hell would he do that? Its essentially the same thing as killing the people.
If the people receiving the lightning rod saps all kills, then they die. Its the same thing as killing someone. >_>
It gives him a chance to win, first of all. And, since he's 3rd party, he'd wnat to kill them.
But the kid never specified what role he was. Is he a SK or a Survivor? He already has a SK in the setup, so.
The last thing and SK needs is another SK.

But he's not gonig to use it on himself to draw all the kills (including the SK kills, which is the only kill he isn't Immune to). He's going to die the first night he uses it, I guarantee.
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Post Post #1704 (ISO) » Tue Aug 24, 2010 8:04 am

Post by Andrius »

No d'oh. Whoever he uses it on is guaranteed dead.

Lightning Rod is a bad role in most situations, but it does have its uses, and one of them isn't give-a-lightning-rod-to-another-player.
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Post Post #1705 (ISO) » Tue Aug 24, 2010 8:18 am

Post by animorpherv1 »

Andrius wrote:No d'oh. Whoever he uses it on is guaranteed dead.

Lightning Rod is a bad role in most situations, but it does have its uses, and one of them isn't give-a-lightning-rod-to-another-player.
However, Lightning rod riber can ge good as mafia. If mafia has an info role like watcher.
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Post Post #1706 (ISO) » Tue Aug 24, 2010 8:32 am

Post by Andrius »

animorpherv1 wrote:
Andrius wrote:No d'oh. Whoever he uses it on is guaranteed dead.

Lightning Rod is a bad role in most situations, but it does have its uses, and one of them isn't give-a-lightning-rod-to-another-player.
However, Lightning rod riber can ge good as mafia. If mafia has an info role like watcher.
True. But giving out lightning rods is incredibly broken for mafia watcher.
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Post Post #1707 (ISO) » Sat Aug 28, 2010 1:59 am

Post by mallowgeno »

Weird Wroles Open:

-Daystart
-15 players

Town
1 Super Saint (If lynched, kills the player who hammers him)
1 Guardian Angel (Has one-time ability to permanently protect a player from night-kills until the Guardian Angel dies)
1 Reporter (Chooses a player each night. The next day the mod will post in-thread if that player left their house and all players that visited that player during the night.)
1 Lie Detector (Chooses one sentence from the thread each night. I will tell the lie detector if that player was lying or not to the best of my ability.)
1 FBI Agent (Each night PMs me a player. I will tell them if that player is the serial killer. Once he finds the serial killer he turns into a one-shot vig)
6 Vanilla Townies


Mafia
1 Sociopath (If the lie detector picks one of the sociopath's sentence's it will come back to the lie detector as him telling the truth.)
1 Yakuza (1x ability to sacrifice themselves to turn another player into a mafia goon. If they pick a player protected by the guardian angel then this action will fail and nothing will happen. If the guardian angel protects the Yakuza, the Yakuza will still die.)
1 Ninja (Reporter Immune)


Third-Party
1 Roleblocking Serial Killer (Each night the Serial Killer picks two players. One will randomly be killed, the other will be roleblocked. Wins when last one standing)


Wondering if I should change the RBSK to a JOAT.
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Post Post #1708 (ISO) » Sat Aug 28, 2010 5:07 am

Post by mykonian »

okay. First the lie detector. Not a brilliant role, as it creates mod involvement. You really don't want that.

Next, the Yakuza. Because the Yakuza is confirmed scum after his death, his death might be beneficial to town to find his buddies. The best tactic would probably be to use his power n1, pick out a townie with a good reputation. This is quite boring for the Yakuza.

Next, randomness in the SK role. MS doesn't really love randomness, so this won't make you loved (though it isn't necesarily a bad role).

For balance, we have a 3 mafia-1 SK-10 town (if yakuza uses his power quite early in the game). That is probably quite normal, though it gives town only 1 real mislynch.
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Post Post #1709 (ISO) » Sat Aug 28, 2010 7:03 am

Post by mallowgeno »

mykonian wrote:okay. First the lie detector. Not a brilliant role, as it creates mod involvement. You really don't want that.

Next, the Yakuza. Because the Yakuza is confirmed scum after his death, his death might be beneficial to town to find his buddies. The best tactic would probably be to use his power n1, pick out a townie with a good reputation. This is quite boring for the Yakuza.

Next, randomness in the SK role. MS doesn't really love randomness, so this won't make you loved (though it isn't necesarily a bad role).

For balance, we have a 3 mafia-1 SK-10 town (if yakuza uses his power quite early in the game). That is probably quite normal, though it gives town only 1 real mislynch.
What do I replace the lie detector with? Do I get rid of the Sociopath and leave it to just two mafia? Should I scrap a mafia altogether?

I've played many games with a yak so I know it will be fine.

As for the SK, I'm not here to be loved. I don't see any problem with using him but I understand what you're saying. If the SK picks a player they want killed and they don't get killed at least they'll have been RBed.
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Post Post #1710 (ISO) » Sat Aug 28, 2010 7:17 am

Post by mykonian »

I've played epicmafia too, and have played as the yak there once or twice. It isn't much trouble when the games only take 10 min. , but it is hardly a fun role in a forum game.

And you are here to be loved as mod. You are there to make your players have a fun game. If they haven't, you failed. It isn't such a problem for the sk, but in mylo/lylo the difference between a towny killed or a mafioso killed can be quite big. If that part of the game is pure luck, the scum and town's influence on the game becomes less (or the extreme situation: luck deciding who wins the game): that is the part the majority of the players doesn't like.
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Post Post #1711 (ISO) » Sat Aug 28, 2010 7:23 am

Post by mykonian »

I have a small mini theme I'd like someone to look at. Shouldn't be too hard balance-wise.
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Post Post #1712 (ISO) » Sat Aug 28, 2010 8:40 am

Post by mallowgeno »

mykonian wrote:
And you are here to be loved as mod. You are there to make your players have a fun game. If they haven't, you failed.
Fine. But I don't want to get rid of the yakuza. It adds much discussion and wi-fom.
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Post Post #1713 (ISO) » Sat Aug 28, 2010 9:04 am

Post by jimfinn »

Let's try this one, pretty basic but still fun. Each mafia team collectively has 1-shot NK immunity from the other mafia, but not from the Vig. All PRs are allowed to target anyone but the player they targeted on the previous night (Doc may self-protect). All actions are compulsory. A RoleBlock on any mafia member blocks the whole faction's kill. Cops are given results simply as Town or Anti-town (or no result).

Mafia A
1 Godfather (investigation attemps auto-Roleblocked)
1 RB
1 Cop

Mafia B
1 Godfather (investigation attempts auto-Roleblocked)
1 RB
1 Cop

Town
2 Cop (one sane or insane, one naive or paranoid)
1 Doc
1 Vig
1 RB
2 Masons
1 Neighbor creator - can PM the mod during the day who he wants his neighbor to be that night, other player is told at twilight and they are neighbors for one night only.
8-10 VT (? on the number)

Note: If the town RB blocks the Mafia RB, the faction loses both its kill and its block for the night.
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Post Post #1714 (ISO) » Sat Aug 28, 2010 9:07 am

Post by Twomz »

That's... extremely protown. 6 mafia in two factions in a 24 player game? Make it 4/4/16 at least...
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Post Post #1715 (ISO) » Sat Aug 28, 2010 9:10 am

Post by jimfinn »

with the anti-crosskill in place, doesn't that help with the balance?
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Post Post #1716 (ISO) » Sat Aug 28, 2010 12:05 pm

Post by Twomz »

6 scum in a single mafia in a 24 player game would be semi-balanced, two smaller mafia need to have more than 6 total scum (or about 4 each).
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Post Post #1717 (ISO) » Sat Aug 28, 2010 1:30 pm

Post by yabbaguy »

Can we just throw White Flag Mafia up here officially? The first game's run didn't do the potential for scum connection highlighting any justice, but I'd love to see it have another run... or ten.

3 Mafia

9 Town


Mafia loses if their faction is reduced to one. EV is ~60% scum win percentage, but that's statistical. It's a safe bet that the Town advantage after one scum is lynched is bound to level that number off.
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Post Post #1718 (ISO) » Sat Aug 28, 2010 3:52 pm

Post by mallowgeno »

mykonian wrote:I've played epicmafia too, and have played as the yak there once or twice. It isn't much trouble when the games only take 10 min. , but it is hardly a fun role in a forum game.

And you are here to be loved as mod. You are there to make your players have a fun game. If they haven't, you failed. It isn't such a problem for the sk, but in mylo/lylo the difference between a towny killed or a mafioso killed can be quite big. If that part of the game is pure luck, the scum and town's influence on the game becomes less (or the extreme situation: luck deciding who wins the game): that is the part the majority of the players doesn't like.
How'd you know I was talkin about EM? :P
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Post Post #1719 (ISO) » Sat Aug 28, 2010 4:26 pm

Post by jimfinn »

Let's try this one, pretty basic but still fun. Each mafia team collectively has 1-shot NK immunity from the other mafia, but not from the Vig. All PRs are allowed to target anyone but the player they targeted on the previous night (Doc may self-protect). All actions are compulsory. A RoleBlock on any mafia member blocks the whole faction's kill. Cops are given results simply as Town or Anti-town (or no result).

Mafia A
1 Godfather (investigation attemps auto-Roleblocked)
1 RB
1 Cop
1 Goon

Mafia B
1 Godfather (investigation attempts auto-Roleblocked)
1 RB
1 Cop
1 Goon

Town
2 Cop (one sane or insane, one naive or paranoid)
1 Doc
1 Vig
1 RB
2 Masons
1 Neighbor creator - can PM the mod during the day who he wants his neighbor to be that night, other player is told at twilight and they are neighbors for one night only.
8 VT (? on the number)

Note: If the town RB blocks the Mafia RB, the faction loses both its kill and its block for the night.

EDITED FROM BEFORE
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Post Post #1720 (ISO) » Sat Aug 28, 2010 5:38 pm

Post by Herodotus »

mykonian wrote:Next, randomness in the SK role. MS doesn't really love randomness, so this won't make you loved (though it isn't necesarily a bad role).
The randomness can be eliminated. Have the SK send in their "preference" for their RB effect and their kill effect, and have some townie (in theory it should be a publicly specified one of the PR's, so that being the selector doesn't exacerbate the Named Townie effect that the game already has) decide whether to "reverse" the selection or not.

That replaces randomness with a minor WIFOM game.

I kinda like the FBI role, except that I think it should work against the mafia instead of the SK, because your mafia is stronger than your SK by far.
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Post Post #1721 (ISO) » Sun Aug 29, 2010 1:23 am

Post by mallowgeno »

Ok let's try this:

Weird Wroles Open:

-Daystart
-15 players

Town
1 Super Saint (If lynched, kills the player who hammers him)
1 Guardian Angel (Has one-time ability to permanently protect a player from night-kills until the Guardian Angel dies)
1 Reporter (Chooses a player each night. The next day the mod will post in-thread if that player left their house and all players that visited that player during the night.)
1 Lie Detector (Chooses one sentence from the thread each night. I will tell the lie detector if that player was lying or not to the best of my ability.)
1 FBI Agent (Each night PMs me a player. I will tell them if that player is the serial killer. Once he finds the serial killer he turns into a one-shot vig)
1 Switch (Each night can choose to reverse the actions of the RBSK)
5 Vanilla Townies


Mafia
1 Sociopath (If the lie detector picks one of the sociopath's sentence's it will come back to the lie detector as him telling the truth.)
1 Yakuza (1x ability to sacrifice themselves to turn another player into a mafia goon. If they pick a player protected by the guardian angel then this action will fail and nothing will happen. If the guardian angel protects the Yakuza, the Yakuza will still die.)
1 Traitor (Doesn't know who the mafia are and they do not know who the traitor is. Wins with the mafia.)


Third-Party
1 Roleblocking Serial Killer (Each night the Serial Killer picks one player to be killed and another to be roleblocked. Wins when last one alive.)


How's this? Also how do I get to be able to use this when I mod an open game?
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Post Post #1722 (ISO) » Sun Aug 29, 2010 1:26 am

Post by mallowgeno »

Now, the PRs outnumber the VTs...

Maybe I should ditch the supersaint?
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Post Post #1723 (ISO) » Sun Aug 29, 2010 4:03 am

Post by yabbaguy »

Image

The alignment-changing with Yakuza and pointless WIFOM with the Switcher should go. And the Lie Detector is a pointless investigative role.

Also, just by having more PRs than scum, massclaiming skews the game very, very much in Town's favor.
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Post Post #1724 (ISO) » Sun Aug 29, 2010 4:04 am

Post by yabbaguy »

More White Flag seconding please.
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