smashbro_of_the_SSS wrote:Politics:
1 Politician (can buy 1 person's vote each night)
2 Governors (can prevent a person's lynch, gets to save each person once)
1 FBI Agent (investigates someone each night, is told if they are a public official (politician or governor)
5 Law Abiding Citizens ('nilla townie)
1 Mafia Politician
1 Mafia Governor
2 Rabble-rousers (Mafia Goons)
Good Idea? Bad Idea?
First thought: bad idea. You have 4 mafia, 9 town. With 1 mafia governer, town will lose at least one lynch. Town governers are almost always an anti town role. They serve here mostly to make sure mafia has easy fakeclaims. With 4 mafia, and 9 town, town has only 2 mislynches. With scum (per definition) buying a town vote, and with a scum governer, town probably has only 1 mislynch:
9-4
lynch is stopped + NK gives 8-4
mislynch + NK brings you to 6-4 with one townie's vote bought. If the towny politician didn't buy a scum-vote, town has already lost at this point.
The setup has the inherent problem that the politician and the governer role are much more effective in scum hands. I don't know if this:
1 scum politician
1 scum governer
2 town governers
1 town politician
4 vanilla townie's
is better. 10p setup to adjust for the mafia governer, and to make sure you end up in a lylo (in stead of mylo where the politician becomes decisive). Town would have 2 mislynches.
Surrender, imagine and of course wear something nice.