[OLD] Open Setup Ideas and Discussion

This forum is for discussion of individual Open Setups, including theoretical balance.
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Post Post #1725 (ISO) » Sun Aug 29, 2010 4:27 am

Post by mykonian »

Switch is kind of a bad role here (as the switch and the SK don't share allingment, the switch will try to stop the sk. Killing is stronger then RB, so only the RB power will be allowed)


mallowgeno wrote:Ok let's try this:

Weird Wroles Open:

-Daystart
-15 players

Town
1 Super Saint (If lynched, kills the player who hammers him)
1 Guardian Angel (Has one-time ability to permanently protect a player from night-kills until the Guardian Angel dies)
1 Reporter (Chooses a player each night. The next day the mod will post in-thread if that player left their house and all players that visited that player during the night.)
1 FBI Agent (Each night PMs me a player. I will tell them if that player is the serial killer. Once he finds the serial killer he turns into a
one-shot vig
cop)
5 Vanilla Townies
1 Death miller (are you actually reading this?)
1 actor (can only vote as hammer (this could confirm him early, or could be what scum tries to fake. Really don't know if this is a good idea))


Mafia
1 watcher
1 terrorist (1x the ability to blow himself up with another townie: he doesn't know the scumteam, cannot talk with them.)
2 goons


Third-Party
1 Roleblocking Serial Killer (Each night the Serial Killer picks one player to be killed and another to be roleblocked. Wins when last one alive.)


How's this? Also how do I get to be able to use this when I mod an open game?
and sadly, if you are modding an open game, people decide what setup you are running. If you run a mini normal, you can make the setup, decide if it is open, semi-open or closed.

However, 15 players means it is a large game, plus that the roles are quite odd. You would have to run it in the large themed queue. You'll have to run 2 games succesfully before they let you mod there.
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Post Post #1726 (ISO) » Sun Aug 29, 2010 5:45 am

Post by Mr. Flay »

yabbaguy wrote:More White Flag seconding please.
What happened with the first one?
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Post Post #1727 (ISO) » Sun Aug 29, 2010 6:43 am

Post by Beefster »

Shepherd Mafia
  • 2 Werewolves
    1 Werewolf in sheep's clothing (Appears as a sheep to the shepherd, tries to act like a sheep)
    3 Town Sheep (They can't be the first to have a vote on another player)
    1 Shepherd (Like a cop, but returns sheep or not sheep)
    2 Watchers
    4 Vanilla Townies
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Post Post #1728 (ISO) » Sun Aug 29, 2010 6:57 am

Post by Mr. Flay »

Isn't it broken by forcing everyone to vote someone without votes? Then you've got three confirmed Townies and a
Sane
Partial Role Cop, 2 Watchers, and a Useless Godfather.
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Post Post #1729 (ISO) » Sun Aug 29, 2010 6:59 am

Post by mykonian »

and please, no multiple watchers, or a watcher and another information role in one game.

Watchers are worse then docs.
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Post Post #1730 (ISO) » Sun Aug 29, 2010 7:03 am

Post by jimfinn »

jimfinn wrote:Let's try this one, pretty basic but still fun. Each mafia team collectively has 1-shot NK immunity from the other mafia, but not from the Vig. All PRs are allowed to target anyone but the player they targeted on the previous night (Doc may self-protect). All actions are compulsory. A RoleBlock on any mafia member blocks the whole faction's kill. Cops are given results simply as Town or Anti-town (or no result).

Mafia A
1 Godfather (investigation attemps auto-Roleblocked)
1 RB
1 Cop
1 Goon

Mafia B
1 Godfather (investigation attempts auto-Roleblocked)
1 RB
1 Cop
1 Goon

Town
2 Cop (one sane or insane, one naive or paranoid)
1 Doc
1 Vig
1 RB
2 Masons
1 Neighbor creator - can PM the mod during the day who he wants his neighbor to be that night, other player is told at twilight and they are neighbors for one night only.
8 VT

Note: If the town RB blocks the Mafia RB, the faction loses both its kill and its block for the night.
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Post Post #1731 (ISO) » Sun Aug 29, 2010 7:32 am

Post by yabbaguy »

I thought nobody actually nominated W. Flag here for the Open Queue. Have I lost my mind?
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Post Post #1732 (ISO) » Sun Aug 29, 2010 7:48 am

Post by mallowgeno »

mykonian wrote:Switch is kind of a bad role here (as the switch and the SK don't share allingment, the switch will try to stop the sk. Killing is stronger then RB, so only the RB power will be allowed)


mallowgeno wrote:Ok let's try this:

Weird Wroles Open:

-Daystart
-15 players

Town
1 Super Saint (If lynched, kills the player who hammers him)
1 Guardian Angel (Has one-time ability to permanently protect a player from night-kills until the Guardian Angel dies)
1 Reporter (Chooses a player each night. The next day the mod will post in-thread if that player left their house and all players that visited that player during the night.)
1 FBI Agent (Each night PMs me a player. I will tell them if that player is the serial killer. Once he finds the serial killer he turns into a
one-shot vig
cop)
5 Vanilla Townies
1 Death miller (are you actually reading this?)
1 actor (can only vote as hammer (this could confirm him early, or could be what scum tries to fake. Really don't know if this is a good idea))


Mafia
1 watcher
1 terrorist (1x the ability to blow himself up with another townie: he doesn't know the scumteam, cannot talk with them.)
2 goons


Third-Party
1 Roleblocking Serial Killer (Each night the Serial Killer picks one player to be killed and another to be roleblocked. Wins when last one alive.)


How's this? Also how do I get to be able to use this when I mod an open game?
and sadly, if you are modding an open game, people decide what setup you are running. If you run a mini normal, you can make the setup, decide if it is open, semi-open or closed.

However, 15 players means it is a large game, plus that the roles are quite odd. You would have to run it in the large themed queue. You'll have to run 2 games succesfully before they let you mod there.
A. I never put a death miller in there
B. I give up
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Post Post #1733 (ISO) » Sun Aug 29, 2010 7:50 am

Post by drmyshottyizsik »

#freeShotty
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Post Post #1734 (ISO) » Sun Aug 29, 2010 7:50 am

Post by drmyshottyizsik »

^^sorry
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Post Post #1735 (ISO) » Sun Aug 29, 2010 8:22 am

Post by mykonian »

mallowgeno wrote:A. I never put a death miller in there
B. I give up
That's because I edited your setup ;)
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Post Post #1736 (ISO) » Mon Aug 30, 2010 12:02 am

Post by mallowgeno »

I lied :P

Weird Wroles Open:

-Daystart
-15 players

Town
1 Super Saint (If lynched, kills the player who hammers him)
1 Guardian Angel (Has one-time ability to permanently protect a player from night-kills until the Guardian Angel dies)
1 Reporter (Chooses a player each night. The next day the mod will post in-thread if that player left their house and all players that visited that player during the night.)
1 FBI Agent (Each night PMs me a player. I will tell them if that player is the traitor. Once he finds the traitor he turns into a one-shot vig)
1 Switch (Has the choice to swap who the RBSK RBs and kills)
6 Vanilla Townies


Mafia
1 Janitor (Has one-shot ability to Jan a player. Only the mafia will know what role that player is. Everyone else will just be informed that that player is now missing.)
1 Traitor (Mafia don't know him, he doesn't know mafia. Wins when mafia equal town)
1 Ninja (Reporter Immune)


Third-Party
1 Roleblocking Serial Killer (Each night the Serial Killer picks two players. One will randomly be killed, the other will be roleblocked. Wins when last one standing)



Also, SWITCH DOESN'T BLOCK THE SK'S KILL, it just swaps who he kills and rbs. FBI is looking for traitor now
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Post Post #1737 (ISO) » Mon Aug 30, 2010 7:57 am

Post by Twomz »

Ballot Mafia (2.0)

4 scum
12 town

Power roles assigned as mod sees fit (normal roles allowed, cop/doc/gf/rber/ect). Players are allowed to vote for one other player and may not move this vote. A lynch is achieved by popular vote after all votes are in, or if nothing can prevent a lynch (majority is reached).
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Post Post #1738 (ISO) » Mon Aug 30, 2010 11:09 am

Post by mykonian »

love the idea, but this way you are mostly creating a themed game, and not so much an open:

what roles would you use?
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Post Post #1739 (ISO) » Tue Aug 31, 2010 11:08 am

Post by smashbro_of_the_SSS »

Politics:

1 Politician (can buy 1 person's vote each night)
2 Governors (can prevent a person's lynch, gets to save each person once)
1 FBI Agent (investigates someone each night, is told if they are a public official (politician or governor)
5 Law Abiding Citizens ('nilla townie)
1 Mafia Politician
1 Mafia Governor
2 Rabble-rousers (Mafia Goons)

Good Idea? Bad Idea?
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Post Post #1740 (ISO) » Tue Aug 31, 2010 4:15 pm

Post by mallowgeno »

Err what's the point of the FBI agent? He will only discover if they are a PR or not?
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Post Post #1741 (ISO) » Tue Aug 31, 2010 4:59 pm

Post by smashbro_of_the_SSS »

mallowgeno wrote:Err what's the point of the FBI agent? He will only discover if they are a PR or not?
Pretty much. I mean, if it comes down to near endgame, he could help the town by knowing who can prevent scum from winning, even if there is a majority of scum. Best way for me to say it is if there is a choice between lynching a townie or a power role, the FBI agent could help. Then again, I don't mind throwing the role out either.
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Post Post #1742 (ISO) » Wed Sep 01, 2010 2:55 am

Post by mykonian »

smashbro_of_the_SSS wrote:Politics:

1 Politician (can buy 1 person's vote each night)
2 Governors (can prevent a person's lynch, gets to save each person once)
1 FBI Agent (investigates someone each night, is told if they are a public official (politician or governor)
5 Law Abiding Citizens ('nilla townie)
1 Mafia Politician
1 Mafia Governor
2 Rabble-rousers (Mafia Goons)

Good Idea? Bad Idea?
First thought: bad idea. You have 4 mafia, 9 town. With 1 mafia governer, town will lose at least one lynch. Town governers are almost always an anti town role. They serve here mostly to make sure mafia has easy fakeclaims. With 4 mafia, and 9 town, town has only 2 mislynches. With scum (per definition) buying a town vote, and with a scum governer, town probably has only 1 mislynch:

9-4
lynch is stopped + NK gives 8-4
mislynch + NK brings you to 6-4 with one townie's vote bought. If the towny politician didn't buy a scum-vote, town has already lost at this point.

The setup has the inherent problem that the politician and the governer role are much more effective in scum hands. I don't know if this:

1 scum politician
1 scum governer
2 town governers
1 town politician
4 vanilla townie's

is better. 10p setup to adjust for the mafia governer, and to make sure you end up in a lylo (in stead of mylo where the politician becomes decisive). Town would have 2 mislynches.
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Post Post #1743 (ISO) » Wed Sep 01, 2010 2:57 am

Post by mykonian »

wow, wait. You definately don't want full governors. I assumed 1-shot governers.
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Post Post #1744 (ISO) » Wed Sep 01, 2010 2:40 pm

Post by mallowgeno »

Weird Wroles Open:

-Daystart
-15 players

Town
1 Super Saint (If lynched, kills the player who hammers him)
1 Guardian Angel (Has one-time ability to permanently protect a player from night-kills until the Guardian Angel dies)
1 Reporter (Chooses a player each night. The next day the mod will post in-thread if that player left their house and all players that visited that player during the night.)
1 FBI Agent (Each night PMs me a player. I will tell them if that player is the traitor. Once he finds the traitor he turns into a one-shot vig)
1 Switch (Has the choice to swap who the RBSK RBs and kills)
6 Vanilla Townies


Mafia
1 Janitor (Has one-shot ability to Jan a player. Only the mafia will know what role that player is. Everyone else will just be informed that that player is now missing.)
1 Traitor (Mafia don't know him, he doesn't know mafia. Wins when mafia equal town)
1 Ninja (Reporter Immune)


Third-Party
1 Roleblocking Serial Killer (Each night the Serial Killer picks two players. One will randomly be killed, the other will be roleblocked. Wins when last one standing)



Also, SWITCH DOESN'T BLOCK THE SK'S KILL, it just swaps who he kills and rbs. FBI is looking for traitor now

What else?
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Post Post #1745 (ISO) » Sat Sep 04, 2010 9:02 am

Post by DeathNote »

What is yall's opinions on 20 person game with three playing threads and no night phases. Mafia has day kills for each phase.
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Post Post #1746 (ISO) » Sat Sep 04, 2010 9:39 am

Post by Andrius »

DeathNote wrote:What is yall's opinions on 20 person game with three playing threads and no night phases. Mafia has day kills for each phase.
Hrm. Kinda' the wrong place for this, DeathNote (BTW you're still awesome), but you'd have to explain how the three threads would work. :S Do people jump from thread to thread or what?

Because I'd totally love to help out, but I'd love to play too, so.
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Post Post #1747 (ISO) » Sat Sep 04, 2010 9:50 am

Post by DeathNote »

Yeah it wont be an open game, I realize that, but I still wanted to see what people thought of having a game with multiple threads. I have seen it done before. Only certain people would be able to switch between the threads. Each thread would be considered a room that is locked unless said person has a key. All threads would still be under one game with one mafia faction and one town faction, they would just proceed at their own pace.
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Post Post #1748 (ISO) » Sat Sep 04, 2010 10:01 am

Post by animorpherv1 »

Hey Death Note, Theme Test thread...
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Post Post #1749 (ISO) » Sat Sep 04, 2010 12:29 pm

Post by mallowgeno »

New Idea:
Nightless Open Mafia:

Town

5 Vanilla Townies
2 Rivals (Must lynch the other, then win with town. Cannot win if the other is still alive.)


Mafia

1 Mafia Goon

Either:
-1 Mafia Goon
-1 Mafia Traitor (Cannot win if Mafia Godfather is still alive)

1 Mafia Godfather


Special Mechanics:
-Town MUST LYNCH
-During the night the mafia may talk however no night-kill will occur.
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