Square Enix III: (Game over)


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Post Post #1125 (ISO) » Wed Sep 08, 2010 7:12 am

Post by Glork »

So Midnight, who do you think the scums are? I don't think I really have a straight answer from you right now. You said Bill/KDub earlier and voted Bill, but you really pulled back and went after me with that whole Fate quote. I'd like to know where you stand right now.



Vote Count:

bv310: 3
(KDub, Glork, bill1148)
bill1148: 2
(bv310, Midnight's Sorrow)

Not Voting:

*****

Lynch:

3 votes.

Deadline:

August 18th - 10:00 AM EST
Last edited by Kise on Wed Sep 08, 2010 1:50 pm, edited 1 time in total.
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Post Post #1126 (ISO) » Wed Sep 08, 2010 7:19 am

Post by Midnight's Sorrow »

That quote from fate came off as odd in a re-read trying to determine who the last scums were. I'm still of the mind that is kdub/bill. Bill being the Geo and Kdub being the Mito
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T: 8/6/1
S: 1/4/0
O: 0/2/0
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Post Post #1127 (ISO) » Wed Sep 08, 2010 11:27 am

Post by bill1148 »

Yeah, Glork pretty much covered all of the basics of what needs to be done in the case that bv turns up town. IF bv flips town (which I'm still skeptical on, despite his claim), then I'd really really really really really really like Midnight to shoot Kdub because he'd be the other scum (hence the crosskills resulting in our Town win), although Glork will disagree with me.
Midnight's Sorrow wrote:That quote from fate came off as odd in a re-read trying to determine who the last scums were. I'm still of the mind that is kdub/bill.
Bill being the Geo and Kdub being the Mito
Why do you believe me to be
specifically
Geo and why do you believe Kdub to be
specifically
Mito?
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Post Post #1128 (ISO) » Wed Sep 08, 2010 11:42 am

Post by bill1148 »

Man, this Town play is one of the worst I've seen in a long time. dram, Fate, Chrono, Midnight v.1, (possibly) bv, and to a smaller extent Prana, all played like garbage. That's like half the frickin' town. Ridiculous.
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Post Post #1129 (ISO) » Wed Sep 08, 2010 12:19 pm

Post by Midnight's Sorrow »

Because there is no possible way that there is a Geo between Glork and Kdub. The MS vr1 kill was undoubtedly the Geo thinking me the Mito scum, what with my resistance to the vezok lynch and all. Plus if you were in our QT you would realize that there's Mito scum within as there was talk of Reck and Glork death in it.

And there is no way that there is two scum withing the same neighborhood at this point<though this is undoubtedly a mute point
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T: 8/6/1
S: 1/4/0
O: 0/2/0
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Post Post #1130 (ISO) » Wed Sep 08, 2010 12:37 pm

Post by bill1148 »

Midnight's Sorrow wrote: And there is no way that there is two scum withing the same neighborhood at this point<though this is undoubtedly a mute point
WHY do you keep saying that? That makes no FOOKING sense. The neighborhoods were RANDOMIZED. Under such logic, it is impossible for anyone remaining in the game to be scum, since every neighborhood has had a scum in it.
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Post Post #1131 (ISO) » Wed Sep 08, 2010 12:42 pm

Post by Midnight's Sorrow »

What do you mean, "WHY do I keep saying that?" This is the fist time I've brought that up yo >.>
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S: 1/4/0
O: 0/2/0
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Post Post #1132 (ISO) » Wed Sep 08, 2010 12:48 pm

Post by bill1148 »

Post 1063
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Post Post #1133 (ISO) » Wed Sep 08, 2010 12:52 pm

Post by Midnight's Sorrow »

Hmm...I guess I did. Once :roll:
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O: 0/2/0
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Post Post #1134 (ISO) » Wed Sep 08, 2010 1:37 pm

Post by Midnight's Sorrow »

Still think it's Kdub/Bill as the scums if Bv doesn't flip scum.
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Post Post #1135 (ISO) » Wed Sep 08, 2010 4:05 pm

Post by Midnight's Sorrow »

ITT Kise lets us hang .....:/
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O: 0/2/0
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Post Post #1136 (ISO) » Wed Sep 08, 2010 4:45 pm

Post by Kise »

bv got lynched. Yeah, yeah. Mods lurk too ya know.
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Post Post #1137 (ISO) » Fri Sep 10, 2010 4:06 pm

Post by Kise »

Final D6 Vote Count:

bv310: 3
(KDub, Glork, bill1148)

bill1148: 2
(bv310, Midnight's Sorrow)




"It's coming!"

There is a strain of fright in this man's voice. He yells up the mountain trail to those other 'shipwrecked' survivors. Those at the forefront scramble into the airship that has come to their fortunate rescue.

"Hurry! Hurry!"

The creature that they've been evading for this entire episode seemingly has them cornered, once and for all. Sazh makes sure his son gets aboard the airship, staying back himself with his two most-favored firearms aiming down the mountain side.

Other warriors prepare for the monster, no longer wanting to run after the rest of their group is safely on the aircraft. They all have a worried expression on their faces; from their hanging jaws to those terror-filled eyes.

Bodies begin to fling from around the other side of an unseen path. Now smeared across the trail is the blood of these recently slaughtered people. Preparing themselves for this encounter are, recognizeably, Sazh, Mythe, Riku, Kiefer, Kou Leifoh and Sigmund.

"Today's a bad day to learn swordfighting," remarks Kou, possessing a longsword he picked up along the way.

Everyone can sense that the monstrosity was inching closer to appearing from around the bend, likely stalling this long to intentionally toy with them. Kou's nerves get the best of him; panicking somewhat, he discards the weapon and stances himself in a bareknuckle style.

He comments:

"Screw it.. I'll go with what I know.."

And then, it appears... HE appears... the false danger, yet still posing a threat, is a silver-haired katana-wielder suited in a black coat with metal shoulder pads. His long, flowing hair accents his dark, trademark visage.

Sazh exclaims:

"This isn't it! That's not the creature!"

Mythe questions him:

"Are you sure he's not the one that's been following us?"

"Yeah, I'm sure. That beast from earlier was most definitely a female, and it was far from human."

After Sazh's reply, Kiefer cuts in:

"How do we know this guy is human as well?"

"Good question," says Sigmund.

The airship's pilot has finally managed to lift the vessel up and into the air. Sazh looks back, praying that he will be able to reunite with his son, Dajh. Riku places a hand on Sazh's back, giving a small sign of comfort. The men all look towards the silver-haired swordsman, ready to engage him.

Kou and Mythe dash first, hoping their fists would meet their foe's face. The party makes a surprise attack now, with the two brawlers providing a distraction for Sigmund and Kiefer, who both jump over the previous two with vertical-slashes coming down. Their target, however, is nowhere to be seen at the moment.

Sazh is shocked:

"What.. where the hell-"

The mysterious man's katana emerges from the other end of Riku's body. The man lifts Riku up with raw strength, tossing him into the previous four fighters to then focus his killing-intent onto Sazh.

A section of Sazh's afro is shaved as a result of the attacker swiping at him, planning to decapitate the gunman who luckily crouched in time. The man's knee hits Sazh on the chin, nearly followed up by a downward-stab that Kou interupts - he tackles the swordsman and pins him against a large stone.

The killer is quick to flip forward, consequently throwing Leifoh to the side; nearly off the mountain's ledge. Springing up, the menace breaks through the other swordbearer's - Kiefer and Sigmund - incoming charge, knocking them back with a horizontal slash that meets their blades. Continually lashing through the air, the killer makes his way towards Mythe, cutting off the gauntlets worn by the blonde male.

Sazh fires off more than a few shots in defense of Mythe, but each bullet is sidestepped and deflected back at him. A few of the deflected shots hit Sazh's left thigh, immobilizing him for the time being. With his back still turned to Mythe, the mysterious man thrusts his weapon into the blonde fighter's sternum, penetrating through his heart. Instantaneously, Mythe's life fades away from his body.

Now taking his time, the malicious man uses magic of some kind to conjure up a series of blazing meteorites that materialize from within the spacial plane. The combination of meteors striking down on the other heroes is enough to put them all on the brink of death. Flames from the meteorites wither off of the men's bodies, sizzling their flesh.

The unknown man scoffs at the weakened group, speaking to his downed opponents:

"I refuse to believe mother lost to any of these men.."

"Good guess!," shouts the caped hero, Vincent, finally able to challenge the silver-haired man. Vincent lounges upward at the opponent from the lower-region of Mt. Gagazet, transforming into his Devil form and proving to be a formidable match for the killer.

Wearily, Sazh and Riku watch as the two demonic foes clash off of the mountain side. They crawl over to the ledge, interested in the outcome of these two men's power struggle. Kiefer, Sigmund and Kou are still counting sheep...




bv310 -
Mythe
(Vanilla Townie)
- Voted Out Day 6

Image



Attention: all "vanilla townies" with night actions, please send them in.
I don't want this game to end. :|
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Post Post #1138 (ISO) » Tue Sep 14, 2010 6:32 am

Post by Kise »

So far no changes to night actions. The night will end once I get off work tonight and write the scene (midnight)
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Post Post #1139 (ISO) » Wed Sep 15, 2010 5:26 am

Post by Glork »

Way to unlock the thread and not bring us to day. -_-
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Post Post #1140 (ISO) » Wed Sep 15, 2010 7:02 am

Post by Kise »

I'd rather have time to add flavor to things. I just woke up, but I need to leave the house in 30 minutes. Hard work = long sleep, looks like it.

I could always add the flavor later, but nobody ever reads those things later.
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Post Post #1141 (ISO) » Wed Sep 15, 2010 7:03 am

Post by Kise »

TBAdded when I have enough time




KDub-
Sigmund
(Geostigma Guard)
- crosskilled night 6

Image

bill1148 -
Eve
(Mitochondria Leader)
- crosskilled night 6

Image
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Post Post #1142 (ISO) » Wed Sep 15, 2010 7:08 am

Post by vezokpiraka »

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOo

Why did you do that Kdub?
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Post Post #1143 (ISO) » Wed Sep 15, 2010 7:08 am

Post by Kise »

TBA... what's this?




Glork-
Kiefer
(Vanilla Townie)
- survives endgame

Image

Midnight's Sorrow(2) -
Kou Leifoh
(Vanilla Townie)
- survives endgame

Image



bv310, Chronopie, Devotress, dramonic, Fate, Glork, Midnight's Sorrow, Nautilius, Nero Cain, PranaDevil, and xRECKONERx WIN THE GAME
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Post Post #1144 (ISO) » Wed Sep 15, 2010 7:13 am

Post by Kise »

Mod Spot (NIGHT ACTIONS FOUND HERE):
http://www.quicktopic.com/44/H/k6uXd7icPrpB

Eve Mafia:
*pending permission from the group*

Jenova Mafia:
*pending permission from the group*

Masons:
*pending permission from the group*

Neighborhood 1:
http://www.quicktopic.com/44/H/44DevwurKRLG

Neighborhood 2:
http://www.quicktopic.com/44/H/RmiDYFGA2ch

Neighborhood 3:
http://www.quicktopic.com/44/H/CNNG9Aw98NUJ

Dead player QT:
http://www.quicktopic.com/44/H/XtV6L9V9eBf

****
The 3 recruiters were sent the following PMs, with the bolded lines being their selections:

****

http://parasiteeve.wikia.com/wiki/Mitoc ... second_Eve

****

You know yourself to be
Mitochondria Eve
, a collection of manipulative bodies. Sensing
two
others around you within the airship's engine room, you decide to infect them in order to use them as your puppets in slaughtering everyone else aboard the vessel. But first, you must
select the powers
to give to your new minions... Which
two
power types do you wish to enlist?

-Investigative Role
-Protective Role
-Preventive Role

-Killing Role

-Voting Role


****

http://finalfantasy.wikia.com/wiki/Jenova

****

You are the feared
Jenova
; an alien lifeform bent on destroying entire planets. Traces of your cells have gone airborne among the airship, and unfortunately for
two
others, coming in contact with your cells has caused them to become infected. After the Geostigma virus shuts down their immune system, you feel in control of their every action. To help accomplish your monomaniacal goal of deteriorating the world, you will need to
select the powers
to give to those you have infected... Which
two
power types do you wish to enlist?

-Investigative Role

-Protective Role

-Preventive Role
-Killing Role
-Voting Role


****

http://lastremnant.wikia.com/wiki/Rush_Sykes

****

You are
Rush Sykes
, a reliable recruiter when it comes to forming a party... better yet, an army. However, since you cannot be certain about the intentions of most of the others, you have decided to form a trio with
two
other trustworthy heroes. Before you ask these two to join you, you must
select their powers
ahead of time to prepare yourselves for the pending battle... Which
two
power types do you wish to enlist?

-Investigative Role

-Protective Role
-Preventive Role
-Killing Role

-Voting Role


****

18. bill1148 = Mitochondria Eve
14. gandalf5166 = Heat
12. inHimshallibe = Balbagan


8. JPSalazar = Jenova
15. quadz08 = Walter Feng
2. KDub = Sigmund


4.Chronopie = Rush Sykes
11. PranaDevil = Aya Brea
9. Fate = Umaro

13. BlazezRb = Kou Leifoh
1. dramonic = Aerith Gainsborough
16. Nautilius = Sanae Hanekoma

6. bv310 = Mythe
10. Nero Cain = Ganz Rothschild
5. xRECKONERx = Albel Nox

7. Midnight's Sorrow = Edge Maverick
3. Devotress = Irvine Kinneas
17. Vamparific = Kiefer



Image
Character:
Eve


Alignment:
Mitochondrial Mafia
[Anti-Town]

Win Condition:
You win if at least one member of your group is alive and all other players are dead (or if nothing can prevent the same).

Role:
Leader

Abilities:
1) You are confirmed as a member of the
Mitochondrial Mafia
with gandalf5166 and inHimshallibe. At all times, you may communicate with your group privately. You are encouraged to communicate in this quicktopic:
*pending permission from the group*

2) As the leader of your group, you have the executive power to dictate how your teammates use their abilities, with or without their consent. You may do this for as long as you live.

3) Each night, you may perform a kill on behalf of your faction. Your kill flavor is "
spontaneously combusted
."

4) At night, you may privately communicate in the following neighborhood:
http://www.quicktopic.com/44/H/44DevwurKRLG

Available Fakeclaims:




1)

Image

Terra


2)

Image

Riku


3) You know that there are no (original) characters from the
Kingdom Hearts
series:
http://kingdomhearts.wikia.com/wiki/Cat ... characters

Image
Character:
Heat


Alignment:
Mitochondrial Mafia
[Anti-Town]

Win Condition:
You win if at least one member of your group is alive and all other players are dead (or if nothing can prevent the same).

Role:
Universal Roleblocker

Abilities:
1) You are confirmed as a member of the
Mitochondrial Mafia
with bill1148 and inHimshallibe. At all times, you may communicate with your group privately. You are encouraged to communicate in this quicktopic:
*pending permission from the group*

2) As the universal roleblocker, you have the ability to potentially end a night phase instantly. Using this action will roleblock every living player, including your teammates. You cannot perform this ability on consecutive nights.

3) Each night, you may perform a night kill on behalf of your faction. Your kill flavor is "kicked to death."

4) At night, you may privately communicate in the following neighborhood:
http://www.quicktopic.com/44/H/CNNG9Aw98NUJ

Image
Character:
Balbagan


Alignment:
Mitochondrial Mafia
[Anti-Town]

Win Condition:
You win if at least one member of your group is alive and all other players are dead (or if nothing can prevent the same).

Role:
Executioner

Abilities:
1) You are confirmed as a member of the
Mitochondrial Mafia
with bill1148 and gandalf5166. At all times, you may communicate with your group privately. You are encouraged to communicate in this quicktopic:
*pending permission from the group*

2) As the executioner of your group, you have the ability to attack a player at night and reduce their lynch-threshold by half entering the next day. This effect is only temporary, lasting only for the succeeding day phase. You cannot perform this ability on consecutive nights.

3) Each night, you may perform a kill on behalf of your faction. Your kill flavor is "cut down."

4) At night, you may privately communicate in the following neighborhood:
http://www.quicktopic.com/44/H/44DevwurKRLG



Image
Character:
Jenova


Alignment:
Geostigma Mafia
[Anti-Town]

Win Condition:
You win if at least one member of your group is alive and all other players are dead (or if nothing can prevent the same).

Role:
Leader

Abilities:
1) You are confirmed as a member of the
Geostigma Mafia
with quadz08 and KDub. At all times, you may communicate with your group privately. You are encouraged to communicate in this quicktopic:
*pending permission from the group*

2) As the leader of your group, you have the executive power to dictate how your teammates use their abilities, with or without their consent. You may do this for as long as you live.

3) Each night, you may perform a kill on behalf of your faction. Your kill flavor is "destroyed."

4) At night, you may privately communicate in the following neighborhood:
http://www.quicktopic.com/44/H/RmiDYFGA2ch

Available Fakeclaims:




1)

Image

Ayla


2)

Image

Serge


3) You know that there are no characters from the
Chrono
series:
http://chrono.wikia.com/wiki/List_of_Ch ... characters
http://chrono.wikia.com/wiki/List_of_Ch ... characters

Image
Character:
Walter Feng


Alignment:
Geostigma Mafia
[Anti-Town]

Win Condition:
You win if at least one member of your group is alive and all other players are dead (or if nothing can prevent the same).

Role:
Rolecop

Abilities:
1) You are confirmed as a member of the
Geostigma Mafia
with JPSalazar and KDub. At all times, you may communicate with your group privately. You are encouraged to communicate in this quicktopic:
*pending permission from the group*

2) As the rolecop for your group, you may target another player at night to receive their visual identity as well as learn any individual ability they may possess - You will not discover their alignment, however. You cannot perform this ability on consecutive nights.

3) Each night, you may perform a kill on behalf of your faction. Your kill flavor is "strangled."

4) At night, you may privately communicate in the following neighborhood:
http://www.quicktopic.com/44/H/RmiDYFGA2ch

Image
Character:
Sigmund


Alignment:
Geostigma Mafia
[Anti-Town]

Win Condition:
You win if at least one member of your group is alive and all other players are dead (or if nothing can prevent the same).

Role:
Guard

Abilities:
1) You are confirmed as a member of the
Geostigma Mafia
with JPSalazar and quadz08. At all times, you may communicate with your group privately. You are encouraged to communicate in this quicktopic:
*pending permission from the group*

2) As the guardian of your group, you may protect either one of your teammates from a potential night kill. You cannot perform this ability on consecutive nights.

3) Each night, you may perform a kill on behalf of your faction. Your kill flavor is "slashed repeatedly."

4) At night, you may privately communicate in the following neighborhood:
http://www.quicktopic.com/44/H/CNNG9Aw98NUJ



Image
Character:
Rush Sykes


Alignment:
Protagonists
[Pro-Town]

Win Condition:
You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Role:
Mason Leader

Abilities:
1) You are a confirmed
Town Mason
with PranaDevil and Fate. At all times, you may communicate with your group privately. You are encouraged to communicate in this quicktopic:
*pending permission from the group*

2) As the mason leader, you have the executive power to dictate how your teammates use their abilities, with or without their consent. You may do this for as long as you live.

3) At night, you may privately communicate in the following neighborhood:
http://www.quicktopic.com/44/H/RmiDYFGA2ch

Image
Character:
Aya Brea


Alignment:
Protagonists
[Pro-Town]

Win Condition:
You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Role:
Mason Cop

Abilities:
1) You are a confirmed
Town Mason
with Chronopie and Fate. At all times, you may communicate with your group privately. You are encouraged to communicate in this quicktopic:
*pending permission from the group*

2) As the mason cop, you may target another player at night to determine whether they share your alignment. You cannot perform this ability on consecutive nights.

3) At night, you may privately communicate in the following neighborhood:
http://www.quicktopic.com/44/H/CNNG9Aw98NUJ

Image
Character:
Umaro


Alignment:
Protagonists
[Pro-Town]

Win Condition:
You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Role:
Mason Juggernaut

Abilities:
1) You are a confirmed
Town Mason
with Chronopie and PranaDevil. At all times, you may communicate with your group privately. You are encouraged to communicate in this quicktopic:
*pending permission from the group*

2) As the mason juggernaut, you have the guaranteed power to kill another player and bypass any protections or preventions that otherwise would cause your action to be unsuccessful. You cannot perform this ability on consecutive nights.

3) At night, you may privately communicate in the following neighborhood:
http://www.quicktopic.com/44/H/RmiDYFGA2ch

Image
Character:
Kou Leifoh

Alignment:
Protagonists
[Town]

Win Condition:
You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Role:
Vanilla Townie

Abilities:
1) No special abilities.

2) At night, you may privately communicate in the following neighborhood:
http://www.quicktopic.com/44/H/44DevwurKRLG

Image
Character:
Aerith Gainsborough

Alignment:
Protagonists
[Town]

Win Condition:
You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Role:
Vanilla Townie

Abilities:
1) No special abilities.

2) At night, you may privately communicate in the following neighborhood:
http://www.quicktopic.com/44/H/RmiDYFGA2ch

Image
Character:
Sanae Hanekoma

Alignment:
Protagonists
[Town]

Win Condition:
You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Role:
Vanilla Townie

Abilities:
1) No special abilities.

2) At night, you may privately communicate in the following neighborhood:
http://www.quicktopic.com/44/H/CNNG9Aw98NUJ

Image
Character:
Mythe

Alignment:
Protagonists
[Town]

Win Condition:
You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Role:
Vanilla Townie

Abilities:
1) No special abilities.

2) At night, you may privately communicate in the following neighborhood:
http://www.quicktopic.com/44/H/44DevwurKRLG

Image
Character:
Ganz Rothschild

Alignment:
Protagonists
[Town]

Win Condition:
You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Role:
Vanilla Townie

Abilities:
1) No special abilities.

2) At night, you may privately communicate in the following neighborhood:
http://www.quicktopic.com/44/H/44DevwurKRLG

Image
Character:
Albel Nox

Alignment:
Protagonists
[Town]

Win Condition:
You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Role:
Vanilla Townie

Abilities:
1) No special abilities.

2) At night, you may privately communicate in the following neighborhood:
http://www.quicktopic.com/44/H/RmiDYFGA2ch

Image
Character:
Edge Maverick

Alignment:
Protagonists
[Town]

Win Condition:
You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Role:
Vanilla Townie

Abilities:
1) No special abilities.

2) At night, you may privately communicate in the following neighborhood:
http://www.quicktopic.com/44/H/CNNG9Aw98NUJ

Image
Character:
Irvine Kinneas

Alignment:
Protagonists
[Town]

Win Condition:
You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Role:
Vanilla Townie

Abilities:
1) No special abilities.

2) At night, you may privately communicate in the following neighborhood:
http://www.quicktopic.com/44/H/44DevwurKRLG

Image
Character:
Kiefer

Alignment:
Protagonists
[Town]

Win Condition:
You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Role:
Vanilla Townie

Abilities:
1) No special abilities.

2) At night, you may privately communicate in the following neighborhood:
http://www.quicktopic.com/44/H/CNNG9Aw98NUJ
They have escaped into the mansion where they thought it was safe.

Yet…
User avatar
Kise
Kise
Jack of All Trades
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Kise
Jack of All Trades
Jack of All Trades
Posts: 8337
Joined: May 26, 2009

Post Post #1145 (ISO) » Wed Sep 15, 2010 7:14 am

Post by Kise »

*reserved for PbP review*

bill1148

bv310

Chronopie

Devotress

dramonic

Fate

Glork

inHimshallibe

JPSalazar

KDub

Midnight's Sorrow

Nautilius

Nero Cain

PranaDevil

quadz08

vezokpiraka

xRECKONERx
They have escaped into the mansion where they thought it was safe.

Yet…
User avatar
Chronopie
Chronopie
Mafia Scum
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Mafia Scum
Posts: 3443
Joined: February 8, 2010
Location: Auckland, NZ

Post Post #1146 (ISO) » Wed Sep 15, 2010 7:24 am

Post by Chronopie »

1) I fucked up real bad.
2) See above
3) See above
4) I was a leaky tap when the smallest bit of pressure was applied. I fail at mason. (Also: See above)

5) I should have said something about the recruitment mechanics. Vez would have been lynched earlier. ofc I hadn't realised that the entirety of PRs would be contained within masonry and scumgroups.
6) On the upside: The mason group lucked out with picking which night to use the cop, and which the jugger-vig (FYI: I edit the strongman page to include the jugger-vig info) ;)
Show
He's
baaa-aaack


~Chrono


League of Legends
Chronopie (30) || Greyscale Aeon (12)

Skype: Chronopie

Steam: Chronopie


Apathy = Vanilla [/self-meta]


Because turrets are just there to give poppy a free stun ~Rayfrost
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Chronopie
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Mafia Scum
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Posts: 3443
Joined: February 8, 2010
Location: Auckland, NZ

Post Post #1147 (ISO) » Wed Sep 15, 2010 7:25 am

Post by Chronopie »

Show
He's
baaa-aaack


~Chrono


League of Legends
Chronopie (30) || Greyscale Aeon (12)

Skype: Chronopie

Steam: Chronopie


Apathy = Vanilla [/self-meta]


Because turrets are just there to give poppy a free stun ~Rayfrost
User avatar
Chronopie
Chronopie
Mafia Scum
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Chronopie
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Mafia Scum
Posts: 3443
Joined: February 8, 2010
Location: Auckland, NZ

Post Post #1148 (ISO) » Wed Sep 15, 2010 7:27 am

Post by Chronopie »

Oh, right at the end we were laughing at Glork, who looked fair to lose the game single-handedly. Scum x-kill ftw.
Show
He's
baaa-aaack


~Chrono


League of Legends
Chronopie (30) || Greyscale Aeon (12)

Skype: Chronopie

Steam: Chronopie


Apathy = Vanilla [/self-meta]


Because turrets are just there to give poppy a free stun ~Rayfrost
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Posts: 4220
Joined: March 3, 2009

Post Post #1149 (ISO) » Wed Sep 15, 2010 7:52 am

Post by Kdub »

That sucks.
Star Wars: Knights of the Old Republic Mafia - 17-player large theme, currently needs (0) replacements
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