Mod Spot (NIGHT ACTIONS FOUND HERE):
http://www.quicktopic.com/44/H/k6uXd7icPrpB
Eve Mafia:
*pending permission from the group*
Jenova Mafia:
*pending permission from the group*
Masons:
*pending permission from the group*
Neighborhood 1:
http://www.quicktopic.com/44/H/44DevwurKRLG
Neighborhood 2:
http://www.quicktopic.com/44/H/RmiDYFGA2ch
Neighborhood 3:
http://www.quicktopic.com/44/H/CNNG9Aw98NUJ
Dead player QT:
http://www.quicktopic.com/44/H/XtV6L9V9eBf
****
The 3 recruiters were sent the following PMs, with the bolded lines being their selections:
****
http://parasiteeve.wikia.com/wiki/Mitoc ... second_Eve
****
You know yourself to be
, a collection of manipulative bodies. Sensing
two
others around you within the airship's engine room, you decide to infect them in order to use them as your puppets in slaughtering everyone else aboard the vessel. But first, you must
select the powers
to give to your new minions... Which
two
power types do you wish to enlist?
-Investigative Role
-Protective Role
-Preventive Role
-Killing Role
-Voting Role
****
http://finalfantasy.wikia.com/wiki/Jenova
****
You are the feared
; an alien lifeform bent on destroying entire planets. Traces of your cells have gone airborne among the airship, and unfortunately for
two
others, coming in contact with your cells has caused them to become infected. After the Geostigma virus shuts down their immune system, you feel in control of their every action. To help accomplish your monomaniacal goal of deteriorating the world, you will need to
select the powers
to give to those you have infected... Which
two
power types do you wish to enlist?
-Investigative Role
-Protective Role
-Preventive Role
-Killing Role
-Voting Role
****
http://lastremnant.wikia.com/wiki/Rush_Sykes
****
You are
, a reliable recruiter when it comes to forming a party... better yet, an army. However, since you cannot be certain about the intentions of most of the others, you have decided to form a trio with
two
other trustworthy heroes. Before you ask these two to join you, you must
select their powers
ahead of time to prepare yourselves for the pending battle... Which
two
power types do you wish to enlist?
-Investigative Role
-Protective Role
-Preventive Role
-Killing Role
-Voting Role
****
18. bill1148 = Mitochondria Eve
14. gandalf5166 = Heat
12. inHimshallibe = Balbagan
8. JPSalazar = Jenova
15. quadz08 = Walter Feng
2. KDub = Sigmund
4.Chronopie = Rush Sykes
11. PranaDevil = Aya Brea
9. Fate = Umaro
13. BlazezRb = Kou Leifoh
1. dramonic = Aerith Gainsborough
16. Nautilius = Sanae Hanekoma
6. bv310 = Mythe
10. Nero Cain = Ganz Rothschild
5. xRECKONERx = Albel Nox
7. Midnight's Sorrow = Edge Maverick
3. Devotress = Irvine Kinneas
17. Vamparific = Kiefer
Character:
Eve
Alignment:
Mitochondrial Mafia
[Anti-Town]
Win Condition:
You win if at least one member of your group is alive and all other players are dead (or if nothing can prevent the same).
Role:
Leader
Abilities:
1) You are confirmed as a member of the
Mitochondrial Mafia
with gandalf5166 and inHimshallibe. At all times, you may communicate with your group privately. You are encouraged to communicate in this quicktopic:
*pending permission from the group*
2) As the leader of your group, you have the executive power to dictate how your teammates use their abilities, with or without their consent. You may do this for as long as you live.
3) Each night, you may perform a kill on behalf of your faction. Your kill flavor is "
spontaneously combusted
."
4) At night, you may privately communicate in the following neighborhood:
http://www.quicktopic.com/44/H/44DevwurKRLG
Available Fakeclaims:
1)
Terra
2)
Riku
3) You know that there are no (original) characters from the
Kingdom Hearts
series:
http://kingdomhearts.wikia.com/wiki/Cat ... characters
Character:
Heat
Alignment:
Mitochondrial Mafia
[Anti-Town]
Win Condition:
You win if at least one member of your group is alive and all other players are dead (or if nothing can prevent the same).
Role:
Universal Roleblocker
Abilities:
1) You are confirmed as a member of the
Mitochondrial Mafia
with bill1148 and inHimshallibe. At all times, you may communicate with your group privately. You are encouraged to communicate in this quicktopic:
*pending permission from the group*
2) As the universal roleblocker, you have the ability to potentially end a night phase instantly. Using this action will roleblock every living player, including your teammates. You cannot perform this ability on consecutive nights.
3) Each night, you may perform a night kill on behalf of your faction. Your kill flavor is "kicked to death."
4) At night, you may privately communicate in the following neighborhood:
http://www.quicktopic.com/44/H/CNNG9Aw98NUJ
Character:
Balbagan
Alignment:
Mitochondrial Mafia
[Anti-Town]
Win Condition:
You win if at least one member of your group is alive and all other players are dead (or if nothing can prevent the same).
Role:
Executioner
Abilities:
1) You are confirmed as a member of the
Mitochondrial Mafia
with bill1148 and gandalf5166. At all times, you may communicate with your group privately. You are encouraged to communicate in this quicktopic:
*pending permission from the group*
2) As the executioner of your group, you have the ability to attack a player at night and reduce their lynch-threshold by half entering the next day. This effect is only temporary, lasting only for the succeeding day phase. You cannot perform this ability on consecutive nights.
3) Each night, you may perform a kill on behalf of your faction. Your kill flavor is "cut down."
4) At night, you may privately communicate in the following neighborhood:
http://www.quicktopic.com/44/H/44DevwurKRLG
Character:
Jenova
Alignment:
Geostigma Mafia
[Anti-Town]
Win Condition:
You win if at least one member of your group is alive and all other players are dead (or if nothing can prevent the same).
Role:
Leader
Abilities:
1) You are confirmed as a member of the
Geostigma Mafia
with quadz08 and KDub. At all times, you may communicate with your group privately. You are encouraged to communicate in this quicktopic:
*pending permission from the group*
2) As the leader of your group, you have the executive power to dictate how your teammates use their abilities, with or without their consent. You may do this for as long as you live.
3) Each night, you may perform a kill on behalf of your faction. Your kill flavor is "destroyed."
4) At night, you may privately communicate in the following neighborhood:
http://www.quicktopic.com/44/H/RmiDYFGA2ch
Available Fakeclaims:
1)
Ayla
2)
Serge
3) You know that there are no characters from the
Chrono
series:
http://chrono.wikia.com/wiki/List_of_Ch ... characters
http://chrono.wikia.com/wiki/List_of_Ch ... characters
Character:
Walter Feng
Alignment:
Geostigma Mafia
[Anti-Town]
Win Condition:
You win if at least one member of your group is alive and all other players are dead (or if nothing can prevent the same).
Role:
Rolecop
Abilities:
1) You are confirmed as a member of the
Geostigma Mafia
with JPSalazar and KDub. At all times, you may communicate with your group privately. You are encouraged to communicate in this quicktopic:
*pending permission from the group*
2) As the rolecop for your group, you may target another player at night to receive their visual identity as well as learn any individual ability they may possess - You will not discover their alignment, however. You cannot perform this ability on consecutive nights.
3) Each night, you may perform a kill on behalf of your faction. Your kill flavor is "strangled."
4) At night, you may privately communicate in the following neighborhood:
http://www.quicktopic.com/44/H/RmiDYFGA2ch
Character:
Sigmund
Alignment:
Geostigma Mafia
[Anti-Town]
Win Condition:
You win if at least one member of your group is alive and all other players are dead (or if nothing can prevent the same).
Role:
Guard
Abilities:
1) You are confirmed as a member of the
Geostigma Mafia
with JPSalazar and quadz08. At all times, you may communicate with your group privately. You are encouraged to communicate in this quicktopic:
*pending permission from the group*
2) As the guardian of your group, you may protect either one of your teammates from a potential night kill. You cannot perform this ability on consecutive nights.
3) Each night, you may perform a kill on behalf of your faction. Your kill flavor is "slashed repeatedly."
4) At night, you may privately communicate in the following neighborhood:
http://www.quicktopic.com/44/H/CNNG9Aw98NUJ
Character:
Rush Sykes
Alignment:
Protagonists
[Pro-Town]
Win Condition:
You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Role:
Mason Leader
Abilities:
1) You are a confirmed
Town Mason
with PranaDevil and Fate. At all times, you may communicate with your group privately. You are encouraged to communicate in this quicktopic:
*pending permission from the group*
2) As the mason leader, you have the executive power to dictate how your teammates use their abilities, with or without their consent. You may do this for as long as you live.
3) At night, you may privately communicate in the following neighborhood:
http://www.quicktopic.com/44/H/RmiDYFGA2ch
Character:
Aya Brea
Alignment:
Protagonists
[Pro-Town]
Win Condition:
You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Role:
Mason Cop
Abilities:
1) You are a confirmed
Town Mason
with Chronopie and Fate. At all times, you may communicate with your group privately. You are encouraged to communicate in this quicktopic:
*pending permission from the group*
2) As the mason cop, you may target another player at night to determine whether they share your alignment. You cannot perform this ability on consecutive nights.
3) At night, you may privately communicate in the following neighborhood:
http://www.quicktopic.com/44/H/CNNG9Aw98NUJ
Character:
Umaro
Alignment:
Protagonists
[Pro-Town]
Win Condition:
You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Role:
Mason Juggernaut
Abilities:
1) You are a confirmed
Town Mason
with Chronopie and PranaDevil. At all times, you may communicate with your group privately. You are encouraged to communicate in this quicktopic:
*pending permission from the group*
2) As the mason juggernaut, you have the guaranteed power to kill another player and bypass any protections or preventions that otherwise would cause your action to be unsuccessful. You cannot perform this ability on consecutive nights.
3) At night, you may privately communicate in the following neighborhood:
http://www.quicktopic.com/44/H/RmiDYFGA2ch
Character:
Kou Leifoh
Alignment:
Protagonists
[Town]
Win Condition:
You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Role:
Vanilla Townie
Abilities:
1) No special abilities.
2) At night, you may privately communicate in the following neighborhood:
http://www.quicktopic.com/44/H/44DevwurKRLG
Character:
Aerith Gainsborough
Alignment:
Protagonists
[Town]
Win Condition:
You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Role:
Vanilla Townie
Abilities:
1) No special abilities.
2) At night, you may privately communicate in the following neighborhood:
http://www.quicktopic.com/44/H/RmiDYFGA2ch
Character:
Sanae Hanekoma
Alignment:
Protagonists
[Town]
Win Condition:
You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Role:
Vanilla Townie
Abilities:
1) No special abilities.
2) At night, you may privately communicate in the following neighborhood:
http://www.quicktopic.com/44/H/CNNG9Aw98NUJ
Character:
Mythe
Alignment:
Protagonists
[Town]
Win Condition:
You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Role:
Vanilla Townie
Abilities:
1) No special abilities.
2) At night, you may privately communicate in the following neighborhood:
http://www.quicktopic.com/44/H/44DevwurKRLG
Character:
Ganz Rothschild
Alignment:
Protagonists
[Town]
Win Condition:
You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Role:
Vanilla Townie
Abilities:
1) No special abilities.
2) At night, you may privately communicate in the following neighborhood:
http://www.quicktopic.com/44/H/44DevwurKRLG
Character:
Albel Nox
Alignment:
Protagonists
[Town]
Win Condition:
You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Role:
Vanilla Townie
Abilities:
1) No special abilities.
2) At night, you may privately communicate in the following neighborhood:
http://www.quicktopic.com/44/H/RmiDYFGA2ch
Character:
Edge Maverick
Alignment:
Protagonists
[Town]
Win Condition:
You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Role:
Vanilla Townie
Abilities:
1) No special abilities.
2) At night, you may privately communicate in the following neighborhood:
http://www.quicktopic.com/44/H/CNNG9Aw98NUJ
Character:
Irvine Kinneas
Alignment:
Protagonists
[Town]
Win Condition:
You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Role:
Vanilla Townie
Abilities:
1) No special abilities.
2) At night, you may privately communicate in the following neighborhood:
http://www.quicktopic.com/44/H/44DevwurKRLG
Character:
Kiefer
Alignment:
Protagonists
[Town]
Win Condition:
You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Role:
Vanilla Townie
Abilities:
1) No special abilities.
2) At night, you may privately communicate in the following neighborhood:
http://www.quicktopic.com/44/H/CNNG9Aw98NUJ
They have escaped into the mansion where they thought it was safe.
Yet…