[OLD] Open Setup Ideas and Discussion
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mykonian Frisian Shoulder-Demon
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EPIC MAFIA.mallowgeno wrote:Framed Drunk Open:
10 players
Comments Plox
But seriously, I don't know. I think it is rather powerrole invested, and town is too weak to face the really powerheavy (and numerous!) scum. 3-7 means that in 1 day, you've reached lylo.
(gandalf, a drunk is a RB, iirc)Surrender, imagine and of course wear something nice.- mallowgeno
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Yeah in case I didn't make it clear:mykonian wrote:Framed Drunk Open:
10 players
Comments Plox
EPIC MAFIA.
But seriously, I don't know. I think it is rather powerrole invested, and town is too weak to face the really powerheavy (and numerous!) scum. 3-7 means that in 1 day, you've reached lylo.
(gandalf, a drunk is a RB, iirc)
Drunk=Roleblocker
Janitor=The role of the victim will only be revealed to the janitor. 1 use only.
It could maybe start as a night start with 5 vanilla townies? That gives the town 2 mls or is that too much?- drmyshottyizsik
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mykonian Frisian Shoulder-Demon
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@flinter. Seems to be a decent setup. I don't see a lot going wrong with that. Town might be a bit on the weak side, though. It seems newby games with only a cop are mostly lost. Since the tracker can't get innocent reports, and can only get a guilty on one of the scum, it is less strong then "half" a cop.
Sorry mallow, but you would need a lot more. At least 3 more, and then I'm still wondering if it is really balanced.
Mallow, lets assume a normal mini. It usually has 12 players now, of which 3 are scum. We see that these setups are very often won by scum.
So, a balanced setup with 3 scum and 9 (2 more then your initial setup), would need some clear town power, and a rather weak scum. Your game has a strong scumteam (all have a power, and all are quite strong), and town is only compensated with 2 strong powerroles. So, with these roles you are looking at a 13 or a 15 player setup.
@shotty: You could have thought that one through better. Massclaim leaves at most 14 players which can still be scum (just see which mason group is claimed double). This means that at the start of the game, you have already 5 players confirmed. This combined with a shared cop and a vig means that on day 3 already people can have figured out who all the scum must be (since there are no other possibilities anymore)Surrender, imagine and of course wear something nice.- dramonic
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@Shotty's setup:
The mafia can't win this. Massclaim on day 1.
If scum all claim alone -> 7p confirmed town + 6p confirmed non-scum.
If scum claim as a block -> 5p confirmed + 6p confirmed non-scum.
If scum claims in 2 groups of 2 -> 9p confirmed, scum is doomed.
If scum claims 1 and 3 -> 4p confirmed + 6p confirmed non-scum.
Case 1, 2 and 3 are literally impossible for scum to win (and case 3 is impossible to win for lovers too)
Case 4 is impossible too, if town has half a brain.I'm a hoot
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Katsuki Cupcake
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Setup idea:
11 players
2 Vig
2 BP goons
7 VTs
Allows for worst case 2 mislynches for town.
Thoughts?Fluffy fluffy~~~ |"READING KATSUKI IS LIKE SOME SORT OF POSTMODERN ARTFORM"- GreyICE
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9 Players
Simple No Protective Roles Game
1 Tracker
1 Cop
5 Vanilla Townies
1 Godfather (Inno on cop reports)
1 Mafia Ninja (Can't be tracked)
I ran something similar of this and it was slightly broken (JK instead of Tracker, Goon instead of Ninja), but I love the idea of no protective PRs, especially in an open setup where mafia knows they can kill freely.- mallowgeno
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five Cops ran into a bar...
1 Sane Cop
1 Insane Cop
1 Naive Cop
1 Paranoid Cop
1 Retired Cop (Shoots any player that visits him, cannot be night-killed)
4 Vanilla Townies
1 Stalker
1 Roleblocker
1 Traitor (Doesn't know who mafia are, mafia don't know who he is)
Cop sanities are not revealed upon death, the mod will simply state that they were a cop.
Roleblocker doesn't block Retired cop and dies if they try to role block him.- Katsuki
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No, not even one-shot. Though, I'd love to hear opinions as to which is better balance wise.gandalf5166 wrote:Assuming they're one shot bulletproof? Although it doesn't make much of a difference, because if a kill disappears, vig claims shot and target gets lynched.
I feel that there is more than enough of a buffer to allow for straight up BP.Fluffy fluffy~~~ |"READING KATSUKI IS LIKE SOME SORT OF POSTMODERN ARTFORM"- GreyICE
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If 2 goons and 1 BP GF?
I guess that would make it a bit more balanced huh.
And would mean 12-man I spose.Fluffy fluffy~~~ |"READING KATSUKI IS LIKE SOME SORT OF POSTMODERN ARTFORM"- GreyICE
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^Already see flaw
I don;t think adding a doc would help alleviate that either...
Maybe add say 2 BP townies. :/ But then that'd just become a claim-at-start thing...Fluffy fluffy~~~ |"READING KATSUKI IS LIKE SOME SORT OF POSTMODERN ARTFORM"- GreyICE
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mykonian Frisian Shoulder-Demon
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translation for MS: a retired cop is a PGO, a stalker is a Rolecop. It might actually be about balanced, but it has too many pr's to be normal.mallowgeno wrote:five Cops ran into a bar...
1 Sane Cop
1 Insane Cop
1 Naive Cop
1 Paranoid Cop
1 Retired Cop (Shoots any player that visits him, cannot be night-killed)
4 Vanilla Townies
1 Stalker
1 Roleblocker
1 Traitor (Doesn't know who mafia are, mafia don't know who he is)
Cop sanities are not revealed upon death, the mod will simply state that they were a cop.
Roleblocker doesn't block Retired cop and dies if they try to role block him.Surrender, imagine and of course wear something nice.- bv310
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mykonian Frisian Shoulder-Demon
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?bv310 wrote:So it's a 9-3 with the potential for a Night 3 loss at the earliest? Sounds pretty balanced to me.
town lynches scum day 1, scum kills the PGO night 1, day 2 the last lynch.
Or, town mislynches, scum kills, all cops investigate the PGO, game over. (N1)Surrender, imagine and of course wear something nice.- bv310
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Lynch efficiency. If a player is certain to be lynched if they're alive the next day, shoot them. If they're town, at least the town gets to try a different lynch. In a very vague sense, it's like treestump mafia. Whenever a townie stumps, a townie dies -- but the town gets some benefit since a different person can be lynched.Mr. Flay wrote:
If both Goons are BP, why would a vigKatsuki wrote:Setup idea:
11 players
2 Vig
2 BP goons
7 VTs
Allows for worst case 2 mislynches for town.
Thoughts?evershoot? As a hypocop? Too risky.Just because a majority of a group of people decide it's okay doesn't mean it's not murder. - Cobblerfone- Twomz
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Hammerloss
3 scum
8 townies
Nightless, the player who hammers a lynch loses his vote. Each side has to eliminate all members of the other side and scum win if there is no way for the town to lynch. (If there is no lynch, the player who had the most votes on them first that day loses their vote, hammers count for no lynches as well)"It's not a logical inconsistency. B can't be correct because then C would be, but it doesn't go the other way - there's nothing wrong with C being correct. Aside from Twomz saying otherwise." --Mith- drmyshottyizsik
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It was a nice and peaceful day in the town of Shottyville, when a man decided he wanted to get married. So he went to shotty strips Gentleman's Cub. But sudenly, the lights go black and a scream is heard. When the lights come back on, all the doors are locked and all to be seen it a dead Waiter hanging from the ceiling. After a few seconds, a note falls out of his pocket that reads.
"You will never leave
We will kill you all
The only way out is to get all three keys
-Signed
The Owner"
Welcome toTrapped in a Gentleman's Club Mafia
The town wins when all threats to the town are eliminated, or for flavor sake, all three parts of the key are acquired.
#freeShotty- Andrius
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Given that its become habit of me to critique shotty's setups:drmyshottyizsik wrote:It was a nice and peaceful day in the town of Shottyville, when a man decided he wanted to get married. So he went to shotty strips Gentleman's Cub. But sudenly, the lights go black and a scream is heard. When the lights come back on, all the doors are locked and all to be seen it a dead Waiter hanging from the ceiling. After a few seconds, a note falls out of his pocket that reads.
"You will never leave
We will kill you all
The only way out is to get all three keys
-Signed
The Owner"
Welcome toTrapped in a Gentleman's Club Mafia
The town wins when all threats to the town are eliminated, or for flavor sake, all three parts of the key are acquired.
1) The note is signed "The Owner". In a massclaim, the person who claims "The Owner" will be auto-scum.
2) You have- essentially- a Mafia Framer and a Self-Framer, while the Cop isn't even a full Cop. Randomocity sucks; make him Odd-Night or Even-Night Cop for no random elements.
3) You have 2 Roleblockers in the Mafia faction.
4) All the people who work in the club are scum. Massclaim can break it.
5) When does the Bartender win?
6) Are the best man and groom masons, or neighbors?"This is the true face of a man who plays paladin."- drmyshottyizsik
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drmyshottyizsik Jack of All Trades
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If this is run as an open set up then mass claim would kill it any way, so scum would just claim gentleman.
Odd night cop sounds good.
Didn't mean to do that. Get rid of bouncer and make him a vannilla mafia member
Yes that was the point and mass claim always kills scum if they claim scum
When he is all alone, or if one mafia one town and him remain he wins.
Nieghbors#freeShotty - drmyshottyizsik
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