[OLD] Open Setup Ideas and Discussion

This forum is for discussion of individual Open Setups, including theoretical balance.
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Post Post #1825 (ISO) » Wed Sep 22, 2010 8:18 am

Post by gandalf5166 »

What's a drunk?
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Post Post #1826 (ISO) » Wed Sep 22, 2010 8:24 am

Post by mykonian »

mallowgeno wrote:Framed Drunk Open:
10 players

Mafia-1 Janitor
-1 Driver
-1 Framer


Town-1 Drunk
-1 Cop
-1 Watcher
-4 Vanilla Townies


Comments Plox
EPIC MAFIA.

But seriously, I don't know. I think it is rather powerrole invested, and town is too weak to face the really powerheavy (and numerous!) scum. 3-7 means that in 1 day, you've reached lylo.

(gandalf, a drunk is a RB, iirc)
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Post Post #1827 (ISO) » Wed Sep 22, 2010 8:34 am

Post by mallowgeno »

mykonian wrote:Framed Drunk Open:
10 players

Mafia-1 Janitor
-1 Driver
-1 Framer


Town-1 Drunk
-1 Cop
-1 Watcher
-4 Vanilla Townies


Comments Plox

EPIC MAFIA.

But seriously, I don't know. I think it is rather powerrole invested, and town is too weak to face the really powerheavy (and numerous!) scum. 3-7 means that in 1 day, you've reached lylo.

(gandalf, a drunk is a RB, iirc)
Yeah in case I didn't make it clear:
Drunk=Roleblocker
Janitor=The role of the victim will only be revealed to the janitor. 1 use only.

It could maybe start as a night start with 5 vanilla townies? That gives the town 2 mls or is that too much?
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Post Post #1828 (ISO) » Wed Sep 22, 2010 9:11 am

Post by drmyshottyizsik »

Ok guys be super critical about this one,


Mixed Mason Mafia

Mafia1 GF
1 Goon
1 Odd Night RoleBlocker
1 Even Night RoleBlocker


Town
mason group one:

2 People on Odd Nights they act as a single cop
mason group two:

2 People on even nights they act as a single cop
mason group three:

3 People On Odd Nights they function as a single Doctor(Can't protect anyone in their group) and on even nights they function as a single vig.(multi shot)
mason group four:

4 people On even Nights they function as a single Doctor and on Odd nights they function as a Tracker. Also this group has a Head Mason who always apears guilty on cop investigations
2 Vt's


Third partyThird Party Lovers- They function as a single serial killer and are both immune to NK's
#freeShotty
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Post Post #1829 (ISO) » Wed Sep 22, 2010 9:14 am

Post by gandalf5166 »

Lol. So many masons, it's practically an autowin.
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Post Post #1830 (ISO) » Wed Sep 22, 2010 10:08 am

Post by mykonian »

@flinter. Seems to be a decent setup. I don't see a lot going wrong with that. Town might be a bit on the weak side, though. It seems newby games with only a cop are mostly lost. Since the tracker can't get innocent reports, and can only get a guilty on one of the scum, it is less strong then "half" a cop.

Sorry mallow, but you would need a lot more. At least 3 more, and then I'm still wondering if it is really balanced.

Mallow, lets assume a normal mini. It usually has 12 players now, of which 3 are scum. We see that these setups are very often won by scum.

So, a balanced setup with 3 scum and 9 (2 more then your initial setup), would need some clear town power, and a rather weak scum. Your game has a strong scumteam (all have a power, and all are quite strong), and town is only compensated with 2 strong powerroles. So, with these roles you are looking at a 13 or a 15 player setup.

@shotty: You could have thought that one through better. Massclaim leaves at most 14 players which can still be scum (just see which mason group is claimed double). This means that at the start of the game, you have already 5 players confirmed. This combined with a shared cop and a vig means that on day 3 already people can have figured out who all the scum must be (since there are no other possibilities anymore)
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Post Post #1831 (ISO) » Thu Sep 23, 2010 1:16 am

Post by dramonic »

@Shotty's setup:

The mafia can't win this. Massclaim on day 1.

If scum all claim alone -> 7p confirmed town + 6p confirmed non-scum.
If scum claim as a block -> 5p confirmed + 6p confirmed non-scum.
If scum claims in 2 groups of 2 -> 9p confirmed, scum is doomed.
If scum claims 1 and 3 -> 4p confirmed + 6p confirmed non-scum.

Case 1, 2 and 3 are literally impossible for scum to win (and case 3 is impossible to win for lovers too)
Case 4 is impossible too, if town has half a brain.
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Post Post #1832 (ISO) » Fri Sep 24, 2010 2:34 am

Post by The Fonz »

Nobody Special wrote:I just can't wrap my brain around having a Pacifist GF in a closed setup. That seems rather bastardly.
The big problem is that it makes 'no lynch to investigate' the optimal play for town.
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Post Post #1833 (ISO) » Mon Sep 27, 2010 8:24 am

Post by Katsuki »

Setup idea:

11 players
2 Vig
2 BP goons
7 VTs

Allows for worst case 2 mislynches for town.

Thoughts?
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Post Post #1834 (ISO) » Mon Sep 27, 2010 8:56 am

Post by gandalf5166 »

Assuming they're one shot bulletproof? Although it doesn't make much of a difference, because if a kill disappears, vig claims shot and target gets lynched.
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Post Post #1835 (ISO) » Mon Sep 27, 2010 9:10 am

Post by Slaxx »

9 Players
Simple No Protective Roles Game

1 Tracker
1 Cop
5 Vanilla Townies
1 Godfather (Inno on cop reports)
1 Mafia Ninja (Can't be tracked)

I ran something similar of this and it was slightly broken (JK instead of Tracker, Goon instead of Ninja), but I love the idea of no protective PRs, especially in an open setup where mafia knows they can kill freely.
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Post Post #1836 (ISO) » Mon Sep 27, 2010 2:23 pm

Post by mallowgeno »

five Cops ran into a bar...

1 Sane Cop
1 Insane Cop
1 Naive Cop
1 Paranoid Cop
1 Retired Cop (Shoots any player that visits him, cannot be night-killed)
4 Vanilla Townies

1 Stalker
1 Roleblocker
1 Traitor (Doesn't know who mafia are, mafia don't know who he is)

Cop sanities are not revealed upon death, the mod will simply state that they were a cop.

Roleblocker doesn't block Retired cop and dies if they try to role block him.
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Post Post #1837 (ISO) » Mon Sep 27, 2010 3:34 pm

Post by Katsuki »

gandalf5166 wrote:Assuming they're one shot bulletproof? Although it doesn't make much of a difference, because if a kill disappears, vig claims shot and target gets lynched.
No, not even one-shot. Though, I'd love to hear opinions as to which is better balance wise.

I feel that there is more than enough of a buffer to allow for straight up BP.
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Post Post #1838 (ISO) » Mon Sep 27, 2010 4:45 pm

Post by Mr. Flay »

Katsuki wrote:Setup idea:

11 players
2 Vig
2 BP goons
7 VTs

Allows for worst case 2 mislynches for town.

Thoughts?
If both Goons are BP, why would a vig
ever
shoot? As a hypocop? Too risky.
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Post Post #1839 (ISO) » Mon Sep 27, 2010 6:13 pm

Post by Katsuki »

If 2 goons and 1 BP GF?

I guess that would make it a bit more balanced huh.

And would mean 12-man I spose.
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Post Post #1840 (ISO) » Mon Sep 27, 2010 6:14 pm

Post by Katsuki »

^Already see flaw

I don;t think adding a doc would help alleviate that either...

Maybe add say 2 BP townies. :/ But then that'd just become a claim-at-start thing...
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Post Post #1841 (ISO) » Tue Sep 28, 2010 12:45 am

Post by mykonian »

mallowgeno wrote:five Cops ran into a bar...

1 Sane Cop
1 Insane Cop
1 Naive Cop
1 Paranoid Cop
1 Retired Cop (Shoots any player that visits him, cannot be night-killed)
4 Vanilla Townies

1 Stalker
1 Roleblocker
1 Traitor (Doesn't know who mafia are, mafia don't know who he is)

Cop sanities are not revealed upon death, the mod will simply state that they were a cop.

Roleblocker doesn't block Retired cop and dies if they try to role block him.
translation for MS: a retired cop is a PGO, a stalker is a Rolecop. It might actually be about balanced, but it has too many pr's to be normal.
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Post Post #1842 (ISO) » Tue Sep 28, 2010 4:06 am

Post by bv310 »

So it's a 9-3 with the potential for a Night 3 loss at the earliest? Sounds pretty balanced to me.
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Post Post #1843 (ISO) » Tue Sep 28, 2010 9:53 am

Post by mykonian »

bv310 wrote:So it's a 9-3 with the potential for a Night 3 loss at the earliest? Sounds pretty balanced to me.
?

town lynches scum day 1, scum kills the PGO night 1, day 2 the last lynch.

Or, town mislynches, scum kills, all cops investigate the PGO, game over. (N1)
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Post Post #1844 (ISO) » Tue Sep 28, 2010 10:00 am

Post by bv310 »

^Touche. I meant the D3 comment like this:

D1 Mislynch
N1 PGO gets a kill, Mafia gets a kill
D2 is now 6-3
Mislynch plus two kills N2 makes it 3-3 and game over.

Yeah, it made sense in my head before I typed it out.
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Post Post #1845 (ISO) » Tue Sep 28, 2010 10:27 am

Post by Herodotus »

Mr. Flay wrote:
Katsuki wrote:Setup idea:

11 players
2 Vig
2 BP goons
7 VTs

Allows for worst case 2 mislynches for town.

Thoughts?
If both Goons are BP, why would a vig
ever
shoot? As a hypocop? Too risky.
Lynch efficiency. If a player is certain to be lynched if they're alive the next day, shoot them. If they're town, at least the town gets to try a different lynch. In a very vague sense, it's like treestump mafia. Whenever a townie stumps, a townie dies -- but the town gets some benefit since a different person can be lynched.
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Post Post #1846 (ISO) » Tue Sep 28, 2010 10:46 am

Post by Twomz »

Hammerloss

3 scum
8 townies

Nightless, the player who hammers a lynch loses his vote. Each side has to eliminate all members of the other side and scum win if there is no way for the town to lynch. (If there is no lynch, the player who had the most votes on them first that day loses their vote, hammers count for no lynches as well)
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Post Post #1847 (ISO) » Tue Sep 28, 2010 11:49 am

Post by drmyshottyizsik »

It was a nice and peaceful day in the town of Shottyville, when a man decided he wanted to get married. So he went to shotty strips Gentleman's Cub. But sudenly, the lights go black and a scream is heard. When the lights come back on, all the doors are locked and all to be seen it a dead Waiter hanging from the ceiling. After a few seconds, a note falls out of his pocket that reads.
"You will never leave
We will kill you all
The only way out is to get all three keys
-Signed
The Owner"

Welcome to
Trapped in a Gentleman's Club Mafia


The town wins when all threats to the town are eliminated, or for flavor sake, all three parts of the key are acquired.

town6 Gentlemen(VT)
1 Groom to be(Haas a QT with Best man)
1 Best man to be(Qt with Groom)
1 drunk cop(50/50 chance of getting the result, he will get the truth but only have a 50% chance of getting it. If he doesn't get it he recieves a pm saying sorry)
1 DJ(can watch a person)
1 Creeper(Track someone at night, but if the person they track gets NK'd they too die)
1 Gambling addict(Each night they can pm the mod the name of a person who they think will get lynched the next day. If they are right, then that person lives, but if he is wrong then he will show up as a guilty on cop reports that night.)

3rd partyBar Tender(Each night he may either poison someone's drink(kill them), watch them, or track them. He can not use the same choice twice in a row)

Mafia1 Owner(God Father)
1 Bouncer(Role Blocker)
1 Hooker(Each night she may kiss some one, and if that person is kissed then their ability will fail, and will show up as guilty on cop reports)
#freeShotty
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Post Post #1848 (ISO) » Tue Sep 28, 2010 12:28 pm

Post by Andrius »

drmyshottyizsik wrote:It was a nice and peaceful day in the town of Shottyville, when a man decided he wanted to get married. So he went to shotty strips Gentleman's Cub. But sudenly, the lights go black and a scream is heard. When the lights come back on, all the doors are locked and all to be seen it a dead Waiter hanging from the ceiling. After a few seconds, a note falls out of his pocket that reads.
"You will never leave
We will kill you all
The only way out is to get all three keys
-Signed
The Owner"

Welcome to
Trapped in a Gentleman's Club Mafia


The town wins when all threats to the town are eliminated, or for flavor sake, all three parts of the key are acquired.

town6 Gentlemen(VT)
1 Groom to be(Haas a QT with Best man)
1 Best man to be(Qt with Groom)
1 drunk cop(50/50 chance of getting the result, he will get the truth but only have a 50% chance of getting it. If he doesn't get it he recieves a pm saying sorry)
1 DJ(can watch a person)
1 Creeper(Track someone at night, but if the person they track gets NK'd they too die)
1 Gambling addict(Each night they can pm the mod the name of a person who they think will get lynched the next day. If they are right, then that person lives, but if he is wrong then he will show up as a guilty on cop reports that night.)

3rd partyBar Tender(Each night he may either poison someone's drink(kill them), watch them, or track them. He can not use the same choice twice in a row)

Mafia1 Owner(God Father)
1 Bouncer(Role Blocker)
1 Hooker(Each night she may kiss some one, and if that person is kissed then their ability will fail, and will show up as guilty on cop reports)
Given that its become habit of me to critique shotty's setups:

1) The note is signed "The Owner". In a massclaim, the person who claims "The Owner" will be auto-scum.
2) You have- essentially- a Mafia Framer and a Self-Framer, while the Cop isn't even a full Cop. Randomocity sucks; make him Odd-Night or Even-Night Cop for no random elements.
3) You have 2 Roleblockers in the Mafia faction.
4) All the people who work in the club are scum. Massclaim can break it.

5) When does the Bartender win?
6) Are the best man and groom masons, or neighbors?
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Post Post #1849 (ISO) » Tue Sep 28, 2010 12:33 pm

Post by drmyshottyizsik »

If this is run as an open set up then mass claim would kill it any way, so scum would just claim gentleman.
Odd night cop sounds good.
Didn't mean to do that. Get rid of bouncer and make him a vannilla mafia member
Yes that was the point and mass claim always kills scum if they claim scum
When he is all alone, or if one mafia one town and him remain he wins.
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