[OLD] Open Setup Ideas and Discussion

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Post Post #1900 (ISO) » Sun Oct 03, 2010 6:55 am

Post by Powerrox93 »

Antihero wrote: Exactly (but since this is an open set-up, the goons know one of them must be the survivor)
Ok, thanks for the explanation!
And I'll say it again, the set-up looks great
Hoping to make a comeback to mafia soon...

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Post Post #1901 (ISO) » Sun Oct 03, 2010 1:04 pm

Post by mallowgeno »

Your setup is a little ify. One thing is if the town mislynches a townie, then the mafia and vig both shoot a townie, it's lylo already. Now the mafia will be bussing of course day 2 if it's lylo.

Other than that, I like it!
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Post Post #1902 (ISO) » Sun Oct 03, 2010 2:42 pm

Post by Herodotus »

Antihero wrote:[*]Mafia have to kill every night.
This is going to create some conflict. Not all of the mafia have the same motivations, but you need them to agree on a kill. Why is their kill mandatory?

Suppose there are two mafia members left, and one is the survivor. Each will insist that the other perform the kill because of the tracker or PGO, and they will probably prefer different targets. Because there are two of them, they can't vote to decide. Would you threaten them with an automatic loss if they don't agree?

EDIT: Also, if the mafia survivor is about to be lynched, they should have some in-game incentive not to reveal who their remaining partners are. An alternate win condition, maybe. And I don't mean just claiming their role and naming buddies, which is against the site rules and probably the game rules. The survivor simply has no incentive not to drop a strong hint if they're already being bussed, like "my scumlist is [buddy1], [buddy2], [buddy3]." Doing this may even intimidate their partners out of bussing them, so there is a potential incentive for them to do that if they are discovered.
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Post Post #1903 (ISO) » Sun Oct 03, 2010 3:01 pm

Post by drmyshottyizsik »

Blind but Loved Mafia

town2 groups of Blind Lovers(in their pm they are given a name that they must use in the QT(not their own))
1 Pathetic Blind Child(Can Vote)
1 Blind cop(Can't chose who he investigates)
4VT's

SKBlind SK- kills a random person if he chooses, but kills himself if he kills the child

mafia2 goons
1 RB
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Post Post #1904 (ISO) » Sun Oct 03, 2010 3:09 pm

Post by Andrius »

Shotty, the lovers would just name-claim in their QTs and solve the problem.
Also, blind cop is somewhat lame. Get a real cop.
Next, all the lovers have to do is claim, and you've got instant masons, as the scum/SK are not lovers.

BROKEN.
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Post Post #1905 (ISO) » Sun Oct 03, 2010 3:20 pm

Post by Antihero »

Herodotus wrote:
Antihero wrote:[*]Mafia have to kill every night.
This is going to create some conflict. Not all of the mafia have the same motivations, but you need them to agree on a kill. Why is their kill mandatory?

Suppose there are two mafia members left, and one is the survivor. Each will insist that the other perform the kill because of the tracker or PGO, and they will probably prefer different targets. Because there are two of them, they can't vote to decide. Would you threaten them with an automatic loss if they don't agree?

EDIT: Also, if the mafia survivor is about to be lynched, they should have some in-game incentive not to reveal* who their remaining partners are. An alternate win condition, maybe.

* And I don't mean just claiming their role and naming buddies. The survivor simply has no incentive not to drop a strong hint if they're already being bussed, like "my scumlist is [buddy1], [buddy2], [buddy3]." Doing this may even intimidate their partners out of bussing them, so there is a potential incentive for them to do that.
Ouch, good point.
hmmm....
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Post Post #1906 (ISO) » Sun Oct 03, 2010 3:29 pm

Post by drmyshottyizsik »

Andrius wrote:Shotty, the lovers would just name-claim in their QTs and solve the problem.
Also, blind cop is somewhat lame. Get a real cop.
Next, all the lovers have to do is claim, and you've got instant masons, as the scum/SK are not lovers.

BROKEN.
true, but they could be restricted and not allowed to name claim, but then again who would enforce it
#freeShotty
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Post Post #1907 (ISO) » Sun Oct 03, 2010 6:51 pm

Post by Andrius »

drmyshottyizsik wrote:
Andrius wrote:Shotty, the lovers would just name-claim in their QTs and solve the problem.
Also, blind cop is somewhat lame. Get a real cop.
Next, all the lovers have to do is claim, and you've got instant masons, as the scum/SK are not lovers.

BROKEN.
true, but they could be restricted and not allowed to name claim, but then again who would enforce it
The Mod would, and he'd have to be BRUTAL. Take Donkey Kong Mafia for example. The mod banned name-claiming, and he had to modkill 2 townies because they name-claimed. That really hurt the town, IMO.

So yeah. Having 4 masons is bad in an open. New setup.
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Post Post #1908 (ISO) » Mon Oct 04, 2010 5:26 am

Post by drmyshottyizsik »

how about this
town7 blind neighbors(all town shares one QT, no name claiming, and a fake name is given to you)
1 cop

mafia3 goons(w/QT)
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Post Post #1909 (ISO) » Mon Oct 04, 2010 5:32 am

Post by bv310 »

It wouldn't work, since the town could just claim who they AREN'T or ask everyone in the QT to post a certain phrase or vote for the person directly below them on the list, or say a certain phrase in their opening post, or all vote for the mod, or post a certain number (like the difference between your position and spot 12). Yeah, broken.
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Post Post #1910 (ISO) » Mon Oct 04, 2010 5:36 am

Post by drmyshottyizsik »

that's why the mod would have to be strict
like fate
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Post Post #1911 (ISO) » Mon Oct 04, 2010 5:42 am

Post by Andrius »

drmyshottyizsik wrote:that's why the mod would have to be strict
like fate
NO. THAT WILL NOT WORK.
Sorry dude, but there is no way to control that game without MODKILLS FROM HEAVEN or MASS REPLACING.
You can't control a group like that.
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Post Post #1912 (ISO) » Mon Oct 04, 2010 6:26 am

Post by bv310 »

There's too many ways to break it. The game'll be called by modkills alone, which is not fun for any players. Even in an ideal situation, you have a near-vanilla game with a cop and (effectively) nightless, since everyone's got night talk anyway.

Either way, it won't work. It's either broken or boring.

EDIT: Here's a breaking strategy that you can't put a rule against without making the game unplayable. Everybody puts a number in their post in the QT, then puts the same number in their actual post. No rule is broken, since numbers are entirely allowed in both QTs and in-game talk, but you now have 7 confirmed townies, a cop, and 3 goons.
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Post Post #1913 (ISO) » Mon Oct 04, 2010 6:41 am

Post by Antihero »

bv310 wrote:It wouldn't work, since the town could just claim who they AREN'T or ask everyone in the QT to post a certain phrase or vote for the person directly below them on the list, or say a certain phrase in their opening post, or all vote for the mod, or post a certain number (like the difference between your position and spot 12). Yeah, broken.
Yeah, I see what you're saying, but shotty's idea is intriguing.

How about making some scum neighbors?

3 Town Blind Neighbors
4 Townies
1 Cop

2 Mafia Blind Neighbors
1 Mafia Roleblocker


EDIT: Hmmm... then there's not that much point to the neighborhood, is there?

How about giving the neighbors an ability, like a vig kill?

2 Town Blind Neighbors
6 Townies
1 Cop

1 Mafia Blind Neighbor
1 Mafia Goon
1 Mafia Godfather (shows up innocent to cop, not NK immune)

Blind Neighbors have a collective vig kill (not compulsive). If either of the town neighbors die, the ability is lost.
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Post Post #1914 (ISO) » Mon Oct 04, 2010 8:55 am

Post by mallowgeno »

Nightless Open Mafia:

Town

5 Vanilla Townies
2 Rivals (Must lynch the other, then win with town. Cannot win if the other is still alive.)


Mafia

1 Mafia Goon
2 Mafia Rivals


Special Mechanics:
-Town MUST LYNCH
-During the night the mafia may talk however no night-kill will occur.[/quote]

Thoughts?
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Post Post #1915 (ISO) » Mon Oct 04, 2010 10:01 am

Post by CSL »

Mafia Rivals are the same as Town Rivals, correct?

And what happens if both rivals are dead?
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Post Post #1916 (ISO) » Mon Oct 04, 2010 10:33 am

Post by Haylen »

So basically...they're town and mafia lynchers.

I don;t think that would play out too well...
Seriously. Read your role PM before playing.
I am sorry if you have to prod me, I have absolutely no concept of time.

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Post Post #1917 (ISO) » Mon Oct 04, 2010 10:59 am

Post by mallowgeno »

Rivals do not win by simply killing their rival. They need their rival dead in order to win with their usual condition.
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Post Post #1918 (ISO) » Mon Oct 04, 2010 11:06 am

Post by drmyshottyizsik »

ok so the town starts with 6 PR's and if the pr is lynched they can pass on their ability
town9 VT's(For now)
1 cop
1 Doc
1 Tracker
1 Watcher
1 Vig
1 Bullet proof townie

3rd Party2 Sk masons(only one kill)

mafia1 God father
1 RB
2 Goons
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Post Post #1919 (ISO) » Mon Oct 04, 2010 11:48 am

Post by bv310 »

SK Masons are just another scum team, with two GFs. Not fun for the other team, since they need to get both SKs lynched.

The massive amount of power roles is not a bad idea, but passing them on is not going to work at all. Having the roles permanently in the game means that the game will permanently be a draw, so long as the BP townie doesn't pass his power to scum. (BP/GF or BP/SK or SK/GF is a tie)

I'd run it as a Theme before you propose it as an Open, but it looks pretty poorly set up as it is.
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Post Post #1920 (ISO) » Mon Oct 04, 2010 11:49 am

Post by drmyshottyizsik »

if the person is NK'd the power goes away, and no the SK's are also bullet proof,
what if they were lovers?
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Post Post #1921 (ISO) » Mon Oct 04, 2010 12:12 pm

Post by bv310 »

Then they'd just be a considerably weaker scum team.
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Post Post #1922 (ISO) » Mon Oct 04, 2010 12:13 pm

Post by drmyshottyizsik »

^^but bullet proof
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Post Post #1923 (ISO) » Mon Oct 04, 2010 12:15 pm

Post by bv310 »

So they're a scum team with two Godfathers.
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Post Post #1924 (ISO) » Mon Oct 04, 2010 12:18 pm

Post by drmyshottyizsik »

no they come back as gui;ty on cop reports
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