It is still a team game - the town is united by a common cause - but as an analog to a real situation,Mr Stoofer wrote:I don't like the above suggestion: Mafia is a team game and a requirement that you have to urvive destroys that.
This variation is quite different to regular Mafia - it's not exactly the same game. Many principles survive the translation, but some don't. That's not necessarily a bad thing.
It probably will be a very stripped-back setup for the first run, but if possible I want the concept to be extendable, rather than just a one-off gimmick. So... maybe. Perhaps I'll run the first game with "big wins" (your team wins, you survive) and "little wins" (your team wins but you're dead) and see how that goes.Mr Stoofer wrote:Surely the simpler solution is to have just townies and mafia - that way they can never be confirmed town. Plus it is always preferable to have a simpler set-up with novel mechanics.