Hey all!
I heard noise, which is kind of disconcerting. I think I'm probably a likely target to die early based on my performance last game...which would piss me the hell off since I've been looking forward to this game for awhile now.
MoI wrote:I’ve reviewed the player list. Of those players I am familiar with the player I feel is most likely going to be a potential problem long-term for the Investigators (regardless of alignment) is Furcolow. This is based on direct personal experience and the end of Stars Aligned II.
I kind of disagree with this...but maybe that's because I didn't have trouble reading him last game. Also, despite his noise last time, he was on the right track at points and had he followed through on his stalk of SOG, town would have won the game. He was largely talked out of it by the rest of the town, which isn't really his fault. Plus I'm never pro-policy lynch.
hito wrote:What is your Stars Aligned experience? That is, have you played in both 1 and 2, just one of them, or is this your first?
First of all, good to see you playing again! I played in the second game and loved it. It's quite complex, but once you get to playing it's not so bad.
hito wrote:I would appreciate if someone who has played in at least one previous Stars Aligned game would weigh in on the merits of noise-claiming versus not. We know that people who didn't hear noise today won't die tonight, but it also gives the cultists information and I'm not entirely convinced it's in our favor to claim noise. If a player heard noise and WASN'T targeted by cultists, cultists know they were either warded or stalked (or warded someone else.) The benefit to town seems smaller than this, and so I'm leaning towards saying we shouldn't claim noise.
The cult does gain some information from noise claiming, but so does the town (ie protection targets etc.) Last game we claimed from the start and I don't really feel it was a huge detriment to the town. Later in the game, I think the information helped to pick out potential murderers easier, which the town last game learned the hard way is critically important. I'm pro noise claiming personally because the more info the better I feel.
LostButterfly wrote:Anyone have another choice?
I'm kind of curious, so do you think eliminating cult or potential murderers is more critical on Day 1? Why?
LostButterfly wrote:2) It might be interesting to see how the numbers match up (if a suspiciously high or suspiciously low number of people claim to have heard noise, for example).
This is an odd thing to say. what's a suspiciously high or low number of players?
LB wrote:I haven't played either of the SAs, but I don't get your argument. How does it help the cultists to know that someone was warded or stalked on N0?
He's saying then the cult would be better equipped to aim their NKs the following night.
Furcolow wrote:I warded El Goosuki
MoI pushing policy lynch D1 when it should be RVS is suspicious, but he's just mad I got him lynched in ReaperCharlie's mini theme 1000.
I did not hear noise last night.
Sigh, I may need to retract my previous statement. WHY WOULD YOU CLAIM THIS WITHOUT BEING ASKED TO!
Additionally, why should I believe you are town this game Fur when you wanted to go murderer so badly in the last one?
LostButterfly wrote:Also, has Furcolow just been confirmed town?
Protip for this game: never confirm someone town unless you cripple their night actions. He may be town now (I'm inclined to believe so), but anyone can flip murderer at any time.
Bowser's vote is opportunistic and silly.
Vote: Bowser