Jeez. I fell asleep with 6 pages to read and now it's more like 10.
I think I'll cherry pick things as I read through and hopefully not end up with (yet) another wall post. Not that I've written one yet but ...
Wickedest #637 wrote:Is it just me, or has Benmage disagreed and or tried to prevent every plan that would confirm that he is town? The plan to have him kill Fate he was against. He's been trying to get Fate lynched instead.
It occured to me that perhaps Ben didn't stalk Fate, but someone else. The whole way he claimed that he stalked Fate struck me as weird, and after the signup thread I just assumed that he would and I suspect half of the town did. But what if he stalked someone else and did the claim thing partly to tweak Fate and partly to set him up. "What do you mean you didn't hear noise, you must have Ben stalked you you fake claiming scum!" Then when Fate claimed to hear noise we've just taken it as a given that Fate was Ben's target.
But Ben's flip flopping on killing Fte/not killing Fate and the whole lynch Fate thing makes me wonder if he really did stalk Fate.
Wickedest wrote:Benmage also tried to persuade Fate to not use commune on him
Actually, it makes a little more sense if Fate is trying to avoid the commune, since if he stalked someone else then he'll be killing them and claiming the he didn't kill because fate is still alive. If he was then communed the insanity from the murder would show and proove the lie.
tl/dr maybe Benmage stalked someone other than Fate.
AurorusVox #663 wrote:I find it highly unlikely that [Furcolow] stalked.
- Furc played in SA II, and in SA II, when warding, you hear a noise regardless of whether anyone visits you
- If Furc lied about Warding (i.e. if he stalked someone) then he would have claimed to have heard a noise, since as far as he would have known, he SHOULD have heard a noise
- Thus, I do not believe he is lying about Warding
So AV you're saying that Furc is too much a VI to properly research a fake ward claim so he really warded?
Vi over maliciousness?
There could be something in that, and it could explain a lot of Furcolow's posts.
Furcolow #674 wrote:"First of all, you did say you were "trying to play to your town meta""
XVART: I DON'T HAVE TO TRY. IT COMES NATURALLY.
Furcolow, I've quoted what you said twice now, and I believe Xvart has quoted it at least twice, and this is your answer?
Yeah, VI.
Unvote
LB wrote:You realize that Bowser is CSL, right?
Fate #737 wrote:As far as I'm aware the shit that Bowser has crapped onto this game has been CSL,
Five posts from a two person Hydra? Planned Lurking?
Fate, do you mean all the bowser posts have been CSL and shit, or are you saying that the three that are signed CSL are shit?
Is it just me or is the majority of what's going on Benmage/Fate and Furcolow related. Including plans about cofirming either of Fate/Benmage. Not that I'm understanding the logic behind most of them. SSBF's #725 is a good example, though there are others.
Hito #728 wrote:Good: Two townies players rob grave, no one gets anything as long as we're right on one of the two, two insanities.
Great: Townie we're sure of robs grave. Cultists not only get nothing, they have to take an insanity on the chin or else we get equipment, one insanity.
The problem with "Great" is that it's terrible if we're wrong on the townie. Furcolow doesn't want to do it, so I guess the question is, is there anyone besides him we feel safe calling "town" and making our graverobber? If not, it's not a huge deal, we can just have two people bounce the grave.
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I still don't want Benmage to go through with the murder. If he and Fate were both under intense suspicion, it might be worth it. But they're both pretty likely town. Risking the death of one pretty likely town (with losing a Rez kit being our BEST case scenario) just to make another pretty likely town a confirmed town? I don't buy it. It's not worth either losing a townie or blowing a protect just to get the equivalent of a single investigation on a likely town slot.
Ok, I don't follow the plans to confirm Ben/Fate, and I feel that that are both investigators anyway and that most of the plans wont work or will get screwed with (Even if I do think Ben is trying for murderer). So why not avoid the problem and go with "Good" and have Ben and Fate do the grave robbing?
rewq #751 wrote:If Fate v. Benmage is town on town and we rez Benmage tonight so he cannot be killed by scum
From memory Ben didn't report hearing noise so he can't be the target of an NK N1.
Hito #769 wrote:Baby Spice is actually pretty similar. Lots of tunneling on Furcolow for the belief that he's mod-confirmed scum.
Really. Where did I give that impression?
I believe it is wrong, and innacurate, for Furcolow to call himself mod confirmed town, and if he was then the mod should have killed him. That sort of thing can ruin a game and it has happened to me where I was the one mod confirmed as town and it did destroy the game.
I have never called him, or tried to indicate that he was mod confirmed scum, and indeed after reading AV's #663 I'm willing to concede that Furc did ward El G and is most likely an investigator. A VI investigator though.
RC #792 wrote:I do have a question for you, though: What would you think if you rezzed Fate tonight, but Benmage was dead by morning? <snip>
Which is why I keep thinking we should just lynch SEACORE, BABYSPICE, or one of the other OBVCULT.
You are suggesting lynching someone (possibly me) on the basis of something that cannot happen.
Why are you and Rewq pushing the same erronious idea? Master plan to get the town to waste resources/mis-lynch perhaps?
Damn, it's after midnight and there's been three pages added.
Looking to the most recent posts;
AV 954 wrote:Which would you rather see: a cult or potential murderer swing? And why?
I saw this and thought Duh! cult. but then I thought about it a bit.
Follow me here. If I have this right a murderer can win by N5, and they only need to suceed with either their first or second attempt, and their third, whereas the cult can win at best by N7. Every murder that happens will affect this of course but since a murderer doesn't care the alignment of their target we have to assume that they will hit town more than cult, which improves the chances for the cult. Of course I am ignoring res kits here for simplicity.
On this basis we are much better stringing up potential murder's as they can hurt us two ways. ie: Murderer win con and possibly making the cult win con easier.
So if given the choice between cult and potential murderer we have to seriously consider the potential murderer.
At this point I'm not sure if the SA2 method of controlling murderers, grave robbing, will work reliably since people can ward the dead, and the cult might ward the dead to prevent reveals/control access soas to get grave dust. Which means that the murderer could claim to be blocked from the grave rob attempt.
Which means a: We should consider a policy lynch on Benmage today, and b: If we don't lynch him today then if there are any overnight murders we have to lynch him tommorow. (See above for my theory that Benmage didn't stalk Fate.) This applies to any other prospective murderer as well.
We also would have to be careful of town directed stalk/murder's
Final point. We can't eliminate the cultists before a murderer can possibly win, unless there's three cultists murdered.
Alternately, we have to leave any murderer or potential murderer alive and force them to kill each other, but then we run the risk of getting to N5 and having a murderer win by killing a rival, or lynching said rival on D4 by accident.