Hoopla has been working on a six man format in scumchat a bit recently which caught my interest. Here's whats kicking around my brain at the moment, I'd love some feedback.
Roles:
2 Goons
4 Vanilla Townies
Special rules:
If a vanilla townie would be lynched D1 instead a No Lynch occurs.
Routine day with a dirt cheap brush
Then a week goes by and it goes untouched
Then two, then three, then a month
Then the rest of your life, you beat yourself up
I'm bringing this back once again. I just feel like there's something really cool here and I don't want to let it die. I've cleaned it up a bit more, so here we go~
Slow Rusty Guillotine Mafia (Second Revision)
You cannot no-lynch or no-kill in Slow Rusty Guillotine Mafia. Lynches are plurality, with seniority of final vote as tiebreaker. Kills are most recent kill submission, with a random kill if there are no submissions.
Some things to note. Town gets three mislynches, and loses on their fourth mislynch. Remember, with 7 townies and 3 scum, scum win even if one of their own is put on guillotine, since they will still have a voting majority the next day. The impatient vig can confirm themselves as town by announcing directly before they use their ability. The Reedemed Soul can be RB'd to stop them from claiming RS BEFORE being lynched (unless the RB'er is dead.) Overall, I think the town deserves it's three PR's, since scumhunting is harder when your associative tells have a days shipping on them. I might even be willing to take out the mafia rolecop, but I like it because it makes the impatient vig claiming "I can't confirm myself today, was roleblocked last night" much more likely, and consequently makes FAKING an impatient vig claim possible.
Last edited by hitogoroshi on Tue Dec 14, 2010 9:26 am, edited 5 times in total.
"Don’t buy a dozen eggs if you just want a hardboiled egg. Don’t buy a head of lettuce if you just want a salad. Don’t buy eggs and lettuce if you want egg salad because those are not the right ingredients." -Julius Bloop
Update: After consulting the ruinous powers of scumchat the scums kill is now odd night. This means that scum team is no longer able to instantly dogpile on the second a townie puts down their vote, now scum needs to still keep themselves concealed for D3.
Roles:
2 Goons with odd night kill
4 Vanilla Townies
Special rules:
If a vanilla townie would be lynched D1 instead a No Lynch occurs.
Routine day with a dirt cheap brush
Then a week goes by and it goes untouched
Then two, then three, then a month
Then the rest of your life, you beat yourself up
TheButtonmen wrote:Update: After consulting the ruinous powers of scumchat the scums kill is now odd night. This means that scum team is no longer able to instantly dogpile on the second a townie puts down their vote, now scum needs to still keep themselves concealed for D3.
Roles:
2 Goons with odd night kill
4 Vanilla Townies
Special rules:
If a vanilla townie would be lynched D1 instead a No Lynch occurs.
I think I'm missing sonmething here.
D1: Townie X is lynched but survives.
N1: Townie X is NK'd.
D2: Townie Y is quick lynched.
Town can no longer lynch scum. Scum wins.
Where am I going wrong?
Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi
Also, if this gets approved for the open game list, it should probably just be called Rusty Guillotine Mafia, since some people like to put the set-up name right in the title.
"Don’t buy a dozen eggs if you just want a hardboiled egg. Don’t buy a head of lettuce if you just want a salad. Don’t buy eggs and lettuce if you want egg salad because those are not the right ingredients." -Julius Bloop
Wouldn't it be better to go nightless with the scum getting a kill only if their partner dies? Although I think I've seen one like that before (4 town, 2 scum, scum gets a kill if their partner is lynched).
"It's not a logical inconsistency. B can't be correct because then C would be, but it doesn't go the other way - there's nothing wrong with C being correct. Aside from Twomz saying otherwise." --Mith
They'd have to choose every day between killing a mod confirmed townie or killing a threat. I don't see scum winning a 5:2 game of that. 4:2 would probably be ok, 2 mislynches is a town loss and 2 scum kills is a town win.
"It's not a logical inconsistency. B can't be correct because then C would be, but it doesn't go the other way - there's nothing wrong with C being correct. Aside from Twomz saying otherwise." --Mith
SaintKerrigan wrote:Couples Mafia: a 12-Player Open
Game consists of 6 pairs of two players each, who get to talk at night (so like Neighbors).
10 town and 2 scum.
Roles:
1 Mason-Lover Pair (Know that they are town, but if one is killed, the other dies.)
1 Tracker Pair (Collaboratively choose to Track someone; they learn who the target visited. If one dies, the ability is degraded to only finding out the target targeted someone.)
1 Doctor Pair (Collaboratively choose to investigate someone. If one dies, successful doc protections will only work until the end of the following day phase, at the end of the which the target automatically dies. The pair can protect each other, but a lone Doc can't protect himself.)
3 VT Pairs
From these (except the Mason-Lover pair), two scum are randomly determined. They form a separate pair that can daytalk (
not
nighttalk), nightkill, and roleblock (Roleblocking one member of a living PR pair serves to degrade the action to what it would be if one of the PR pair was dead).
2:4 nightless is 66.7% scum wins with an average game of 2.9 days.
If the scum get an NK when the first goon is lynched, it's 74.3% and 2.5 days.
A 2:5 mountainous with nights is also 2.5 days, with 77.3% scum wins.
That second one seems decent to me... I like how it preserves the "best two of three lynches" mentality of a C9.
Here's a related idea that might work: 8p 3:5, scum only NK when a goon is lynched, scum autolose if the GF is lynched. This gives 63.2% scum wins in 2.36 days. I think scum should have slightly higher odds for such a short game, but it might be fun.
Now, what is the term for a mafia faction that only kills in retaliation...?