[OLD] Open Setup Ideas and Discussion
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drmyshottyizsik Jack of All Trades
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there's 3 of them... idk there's not much difference, mainly the masons can confirm who the other masons are at least due to having three of them, would a sk mason/neighbor be to much?
I would set it up to were the mafia member and the sk could be on the same mason group,,, tehehe that wuold be fun,#freeShotty- Kitoari
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Kitoari Goon
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Lines of Communication
A:Neighbor with B and L
B: Neighbor with C and A
C: Neighbor with B and D
...
K: Neighbor with J and L
L: Neighbor with K and A
2 Neighbors are mafia, and also have their own QT.
1 Neighbor is an SK.
Skewing numbers so that SK <-> Mafia <-> Town happens is encouraged.Interested in doing a Dept. Heaven Large Theme. If you're interested in ironing it out, drop me a line.- mykonian
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mykonian Frisian Shoulder-Demon
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Please check my maths.Empking wrote:Empking's No Lynching Town
2 Mafia
5 VTs
If town would lynch a VT they No Lynch instead
Mafia wins if:
3 consecutive mislynches: 5/7 * 4/6 * 3/5 = 2/7
first a correct lynch and then 3 mislynches: 2/7 * 4/5 * 3/4 * 2/3 = 4/35
mislynch, correct, 2 mislynches: 5/7 * 2/6 * 3/4 * 2/3 = 5/42
2 mislynches, correct, mislynch: 5/7 * 4/6 * 2/5 * 2/3 = 8/105
I thought these were all the paths for a mafia victory, which adds to (60+24+16+25)/210 = 125/210 which is about 60%
That is pretty neat if we assume town can scumhunt better then random.Surrender, imagine and of course wear something nice.- Kelly Chen
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Kelly Chen Open-Minded
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This one should be 80/630 or 12.7%.mykonian wrote:2 mislynches, correct, mislynch: 5/7 * 4/6 * 2/5 * 2/3 = 8/105
But that's good because 64.6% is more fair than 60% for a 3.5-day game. Though I still see it as town-slanted and prefer the 6p version.
I think it's more elegant, too, to just say that the townie dies on lynch but the mafia only get to kill when a goon is lynched. I think this will get you to the same place most of the time.- Empking
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Empking Empking's Alt's Alt
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Nominate: At least one of the retalitory mountainious games- I have to say that I find the 64.6% chance the best.
Carbon - 15
2 Mafia OR 2 Werewolves
5 Vanilla Townies
The players are split into three groups: Two Masons, Two Monks and Three Un-Afilliated. Masons are guaranteed no mafia, Monks are guaranteed no werewolves.Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi- mykonian
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mykonian Frisian Shoulder-Demon
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TheButtonmen Buns of Steel
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mykonian wrote:
My firstEmpking wrote:Nominate: At least one of the retalitory mountainious games- I have to say that I find the 64.6% chance the best.second. I'm quite in love with the setup.
ThirdedRoutine day with a dirt cheap brush
Then a week goes by and it goes untouched
Then two, then three, then a month
Then the rest of your life, you beat yourself up- drmyshottyizsik
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drmyshottyizsik Jack of All Trades
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this biotch just gotTheButtonmen wrote:mykonian wrote:
My firstEmpking wrote:Nominate: At least one of the retalitory mountainious games- I have to say that I find the 64.6% chance the best.second. I'm quite in love with the setup.
Thirdedfourthedwhich means the movement should be passed#freeShotty-
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Lateralus22 Mafia Scum
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Any comments?
Note: Two mislynches for town. Looking at this again the PGO would have to be unknown to themselves.Last edited by Lateralus22 on Sun Dec 12, 2010 11:49 am, edited 1 time in total.- Empking
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Lateralus22
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The RB being used is bad play making the role just an annoyance to the set up.Lateralus22 wrote:
Awsome, but, why Goon over RB and what do you think of the PGO being unknown? I just realized that the PGO could claim day 1 and would be pretty much a confirmed townie.Empking wrote:
I'll2 Goons
1 PGO
1 Jailkeeper
3 Towniesnominatethis.
If the PGO being confirmed is a big problem for you:
Empking's 7p Trap
2 Goons (Goons are told which set up is in play.)
1 Jailkeeper OR PGO
1 Jailkeeper
3 TowniesPlus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi- Kitoari
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Kitoari Goon
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DB70842, continuing the tradition of newbie-esque games with Hexidecimal titles. For 9 players.
RB CP DC SPR
1 1 0 1
1 0 1 1
0 1 1 1
0 0 0 0
1 0 0 0
0 1 0 0
0 0 1 0
Key:
1 in a RB, CP, DC grants town a power role.
CP = Cop
RB = Roleblocker
DC = Doctor
SPR = If there are two power roles, scum gets the one not taken otherwise. Cop is changed to Role Cop.
Rest of the game is townies.
The only problem I see is Town drawing RB and CP and leaving scum with DC. Maybe just ban that particular setup.Interested in doing a Dept. Heaven Large Theme. If you're interested in ironing it out, drop me a line.- gandalf5166
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gandalf5166 Jack of All Trades
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- Kitoari
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Kitoari Goon
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Well, you could do it like that OR you could write it out:gandalf5166 wrote:So you just generate 4 binary numbers?
Town RB, Town Cop, Scum Doctor (fff)
Town Cop, Town Doc, Scum RB
Town RB, Town Doc, Scum Role Cop
Town Cop
Town Doc
Town RB
Mountainous
http://mafiascum.net/wiki/index.php?title=F11 see this if you don't get why I did it as binary.Interested in doing a Dept. Heaven Large Theme. If you're interested in ironing it out, drop me a line.- Hoopla
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Hoopla
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A friends and enemies inspired set-up.
Day start, Goons and VT's investigate as Vanilla. The substitute for role-cops over masons is obviously a lot less powerful, as any confirmed innocents are going to be one-way knowledge only (and might not happen at all), so you won't have that block of confirmed townies planning together. To compensate for this watering down, I've given the town a 4 mislynch vs. 3 lynch game, and also the chance to catch a scumbag via their investigations, as a result of Tracker must be scum. Whilst the Tracker is alive for scum, it operates as a pseudo-rolecop which balances against the perks I've added for town.- Empking
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Empking Empking's Alt's Alt
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Empking's Superior Newbie
2/5 chance of
1 Roleblocker
1 Goon
1 Cop
1 Doc
5 Vanilla Townies
1/5 of either of the following:
2 Goons
1 Cop
6 Townies
OR
2 Goons
1 Doc
6 Townies
OR
1 Roleblocker
1 Goon
7 Townies
7P Confirmations Ahoy
2 Goons
1 Cop
1 Barber
3 TowniesPlus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi- gandalf5166
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gandalf5166 Jack of All Trades
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Powerrox93
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What if Werewolves only win if they're the only faction rather than by endgaming? That way they would have to lynch the SK.Powerrox93 wrote:
IDK about this.Empking wrote:2:1:4
2 Werewolves
1 Un-NKable SK
1 Seer
3 Townies
Misslynch D1 and town NK by both Werewolf and SK and werewolves has won D2. Need more town roles.Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi-
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Werewolfs would still control 50% of the votes if there is a mislynch D1 and just NK on town players. If either a townie/SK votes a non-werewolf, they could just wagon that vote and still win that game.Empking wrote:
What if Werewolves only win if they're the only faction rather than by endgaming? That way they would have to lynch the SK.Powerrox93 wrote:
IDK about this.Empking wrote:2:1:4
2 Werewolves
1 Un-NKable SK
1 Seer
3 Townies
Misslynch D1 and town NK by both Werewolf and SK and werewolves has won D2. Need more town roles.
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