People never got lonely here. Even with the small town of 21 (technically 32 (there were a couple of Two-Headed Boys here)), there were about 105 others to play with (technically 160). Well not play with, but you know. It was a sizeable population. I feel like I should tell you about this; the people are crazy. The government has corraled some of it's troublesome population (with multiple personality disorder) into a small town to observe them. They have so many personalities in fact, there's usually chaos. It was hard for them to converse with each other. The breaking point has been thinly flirted with so many times, the town and the line between fairly normal (for them) and chaos might as well have been one and the same. And then one day, everything stopped making sense. Suffice to say, everything broke. Someone found the first body. It was unclear who, when, or who (or even what personality found which ones), but there they were, 10 dead people. In one body with two thinking minds. A final, short, blood-spattered note was found on the wall behind the body.
Replacements:
1. Setael
Each player will cycle through 5 different “personalities.” Each personality will last from 2-5 RL days, so each cycle of personalities lasts from 10-25 RL days. The length of each personality’s window will be determined before the game and will remain the same throughout.
No player can have the same personality twice.
Each personality will be color coded for convenience.
Sample Role PM:
I will be keeping a timeline for each player’s personality cycle, and will provide a specific timeline for each player.Red Personality (2-5 Days):----------------------<Role PM>
Blue Personality (2-5 Days):----------------------<Role PM>
Yellow Personality (2-5 Days):----------------------<Role PM>
Green Personality (2-5 Days):----------------------<Role PM>
Purple Personality (2-5 Days):<Role PM>
----------------------
There are 15
There are 5
All personalities will be one of the roles listed below.
The roles will be determined by chance. Each town role is assigned a range of values from 1-1500, each mafia role one from 1-500, and random.org will choose each role (repeat roles will cause rerolls).
Town:
Vanilla Townie – 1-300
Bulletproof Townie – 301-330
Town Miller – 331-400
Town Cop – 401-430
Town Day Cop – 431-450
Town Insane Cop – 451-480
Town Random Cop – 481-510
Town Day Naïve Cop – 511-530
Town Day Paranoid Cop – 531-550
Town Tracker – 551-600
Town Watcher – 601-650
Town Voyeur – 651-690
Town Mortician – 691-720
Town Roleblocker – 721-770
Town Bodyguard – 771-810
Town Elite Bodyguard – 811-830
Town Doctor – 831-920
Town Naïve Doctor – 921-950
Town Weak Doctor – 951-980
Town Hider – 981-1010
Town Commuter – 1011-1050
Town Day Commuter – 1051-1070
Town Jailkeeper – 1071-1120
Town Redirector – 1121-1150
Town Busdriver – 1151-1170
Town Vigilante – 1171-1210
Town CPR Doctor – 1211-1240
Town Poisoner – 1241-1270
Town Day Vigilante – 1271-1290
Town Supersaint – 1291-1330
Vengeful Townie – 1331-1350
Town Bomb – 1351-1380
Town Governor – 1381-1400
Town Neighbor – 1401-1450
Town Universal Backup – 1451-1500
Mafia:
Mafia Goon – 1-100
Mafia Godfather – 101-150
Mafia Ninja – 151-180
Mafia Tracker – 181-190
Mafia Watcher – 191-200
Mafia Voyeur – 201-210
Mafia Role Cop – 211-250
Mafia Janitor – 251-270
Mafia Roleblocker – 271-320
Mafia Super Roleblocker – 321-340
Mafia Doctor – 341-360
Mafia Jailkeeper – 361-385
Mafia Redirector – 386-410
Mafia Busdriver – 411-430
Mafia Poisoner – 431-445
Mafia Day Poisoner – 446-450
Mafia Assassin – 451-455
Mafia Framer – 456-475
Mafia Governor – 476-480
Mafia Neighbor – 481-500