[OLD] Open Setup Ideas and Discussion

This forum is for discussion of individual Open Setups, including theoretical balance.
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Post Post #2150 (ISO) » Sat Jan 15, 2011 1:55 pm

Post by Andrius »

And you have two Serial Killers and no Doctors.
Even if this wasn't open there are still gaping holes in the setup.

edit: What you're doing is giving the mafia extra kills in the hopes it will balance with the 2 SKs without taking into account that the town is defenseless and powerless against kills bouncing off the walls.
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Post Post #2151 (ISO) » Sun Jan 16, 2011 8:07 am

Post by drmyshottyizsik »

there are two possible doctors
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Post Post #2152 (ISO) » Sun Jan 16, 2011 8:57 am

Post by bv310 »

Those aren't doctors. They may become doctors in a very rare circumstance, but they would likely be dead first.
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Post Post #2153 (ISO) » Sun Jan 16, 2011 9:01 am

Post by drmyshottyizsik »

why would they most likely be dead?
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Post Post #2154 (ISO) » Sun Jan 16, 2011 9:04 am

Post by bv310 »

There are 3 kills pre night, with the potential for a fourth on D2. By D3, in a case where all abilities are used, you have 10 dead. That is half of your playerlist. Seriously, run this in the Mini Theme queue and see how it plays out. This will give you infinitely more understanding of why this is a horribly broken setup.
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Post Post #2155 (ISO) » Sun Jan 16, 2011 9:09 am

Post by gandalf5166 »

Not to mention the fact that the SKs, if they were not idiots, would just claim D1 and practically auto-win since this setup is so weighted against the scumteam. Although the psychiatrists wouldn't want to convert them early, they'd want to wait until they had vigged all of the scum first.
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Post Post #2156 (ISO) » Sun Jan 16, 2011 9:10 am

Post by gandalf5166 »

gandalf5166 wrote:Not to mention the fact that the SKs, if they were not idiots, would just claim D1 and practically auto-win since this setup is so weighted against the scumteam. Although the psychiatrists wouldn't want to convert them early, they'd want to wait until they had vigged all of the scum first.
I'm assuming that the SKs are bulletproof. If they're not, then they wouldn't want to claim until all the scum were dead, obv.
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Post Post #2157 (ISO) » Sun Jan 16, 2011 9:11 am

Post by drmyshottyizsik »

read what I posted they can only claim Spirit
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Post Post #2158 (ISO) » Sun Jan 16, 2011 9:12 am

Post by Empking »

drmyshottyizsik wrote:
Selfish Psychopaths
- Functions as a normal SK, but can be cured. They can only claim that they are Restless Spirits.
Yeah but seriously this set up is neither intersting and nor is it going to get run or even intended to get run. Stop talking about it.
Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi
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Post Post #2159 (ISO) » Sun Jan 16, 2011 9:14 am

Post by gandalf5166 »

drmyshottyizsik wrote:read what I posted they can only claim Spirit
Eh. So after all the scum are dead, a cycle gets set up so that every single claimed spirit gets checked by the psychiatrists. Same deal. The SKs have no motivation to kill once the scum are dead.
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Post Post #2160 (ISO) » Sun Jan 16, 2011 9:15 am

Post by bv310 »

Giving them a claim restriction does absolutely nothing except introduce modkills, WHICH UNBALANCE THE GAME EVEN MORE.

Run one game, Shotty. Then come back and make balanced setups.
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Post Post #2161 (ISO) » Sun Jan 16, 2011 9:44 am

Post by Mr. Flay »

bv310 wrote:Seriously, run this in chat/marathon and see how it plays out.
FTFY
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Post Post #2162 (ISO) » Sun Jan 16, 2011 9:47 am

Post by Andrius »

Mr. Flay wrote:
bv310 wrote:Seriously, run this in chat/marathon and see how it plays out.
FTFY
Hell, run it like I run setups in trial runs.
Using the setup and basic logic it isn't hard to see how the setup can fare.
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Post Post #2163 (ISO) » Sun Jan 16, 2011 1:46 pm

Post by Herodotus »

-

I'd like to ask that all discussion of "No Vanilla Crazy Mafia" stop for now, as it looks like it involves some ideas derived from an ongoing game.

-
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Post Post #2164 (ISO) » Sun Jan 16, 2011 5:53 pm

Post by drmyshottyizsik »

So Hero should we never talk about a game that has a mafia goon in it due to the fact that a newbie game is running?
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Post Post #2165 (ISO) » Sun Jan 16, 2011 5:59 pm

Post by Andrius »

drmyshottyizsik wrote:So Hero should we never talk about a game that has a mafia goon in it due to the fact that a newbie game is running?
Mafia Goon is not an original role, Shotty.
Now please, show some respect.
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Post Post #2166 (ISO) » Sun Jan 16, 2011 6:03 pm

Post by drmyshottyizsik »

He's not mad that I used his role, he is mad that I said I wished I had your role, which is a known role,you are dead in that game, stating your role is not bad and won't hurt anyone
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Post Post #2167 (ISO) » Sun Jan 16, 2011 6:11 pm

Post by Andrius »

Its
not
a known role, Shotty. That's the point.
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Post Post #2168 (ISO) » Sun Jan 16, 2011 6:12 pm

Post by drmyshottyizsik »

Then how do I know it?
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Post Post #2169 (ISO) » Sun Jan 16, 2011 6:13 pm

Post by Andrius »

You don't.
Please stop arguing.
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Post Post #2170 (ISO) » Sun Jan 16, 2011 6:14 pm

Post by drmyshottyizsik »

Oh ok, then whats the problem?
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Post Post #2171 (ISO) » Sun Jan 16, 2011 6:16 pm

Post by Andrius »

The problem is you're talking about an on-going game.
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Post Post #2172 (ISO) » Sun Jan 16, 2011 6:17 pm

Post by drmyshottyizsik »

oh I see, didn't you bring it up?
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Post Post #2173 (ISO) » Sun Jan 16, 2011 6:18 pm

Post by Andrius »

No, you're the one who posted the setup.

[/conversation over]
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Post Post #2174 (ISO) » Sun Jan 16, 2011 6:20 pm

Post by drmyshottyizsik »

I never related it to his game, you did. And [/conversation over] == End the conversation being over, so it's not over yet.
[/conversation]
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