Reckamonic's Ocarina of Time Mafia..OVER! Was Hyrule saved?


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Post Post #4600 (ISO) » Thu Jan 20, 2011 11:04 am

Post by Dekes »

EBWOP²: Nvm.
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Post Post #4601 (ISO) » Thu Jan 20, 2011 11:04 am

Post by Reckamonic »

@Ythan: Your kill hit DTM's bulletproofness... DTM didn't do anything, so your roleblock didn't do anything... and he was voteblocked, but that doesn't matter since the Goddesses were at Superhammer range.
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Post Post #4602 (ISO) » Thu Jan 20, 2011 11:10 am

Post by Ythan »

The Navi post restriction seems really obvious in retrospect.
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Post Post #4603 (ISO) » Thu Jan 20, 2011 11:11 am

Post by Reckamonic »

Last edited by Reckamonic on Thu Jan 20, 2011 11:18 am, edited 1 time in total.
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Post Post #4604 (ISO) » Thu Jan 20, 2011 11:12 am

Post by Kdub »

Crazy setup. Nice work DTM, you definitely won it for us.

Any plans for a Wind Waker or Twilight Princess Mafia?
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Post Post #4605 (ISO) » Thu Jan 20, 2011 11:14 am

Post by Ythan »

I'm going to count that as a "Win*(see mod nonsense)".
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Post Post #4606 (ISO) » Thu Jan 20, 2011 11:17 am

Post by Katsuki »

Ythan wrote:I'm going to count that as a "Win*(see mod nonsense)".
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Post Post #4607 (ISO) » Thu Jan 20, 2011 11:18 am

Post by DTMaster »

Wat. I still think town should have won in spirit though. I'll take the pity victory x.x
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Post Post #4608 (ISO) » Thu Jan 20, 2011 11:19 am

Post by Reckamonic »

Actually, DTM, check it.

SCUMMY NOM NOM NOM
Last edited by Reckamonic on Thu Jan 20, 2011 11:21 am, edited 1 time in total.
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Post Post #4609 (ISO) » Thu Jan 20, 2011 11:20 am

Post by Reckamonic »

Ythan wrote:I'm going to count that as a "Win*(see mod nonsense)".
You guys KNEW that the Mods were lynchable, then completely forgot about it.

Did you not think there was a reason the scum were letting the masons live? Poe scum got a copy of our role PM like the first night, so they knew the goddess mason hammer was a thing.
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Post Post #4610 (ISO) » Thu Jan 20, 2011 11:22 am

Post by DTMaster »

I kept the confirmed masons because they the easily manipulated. The role actions would have caught me if I didn't go all in.
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Post Post #4611 (ISO) » Thu Jan 20, 2011 11:23 am

Post by Chronopie »

I still think that being able to be killed, but not protected, is a silly role.

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Could I have altered the outcome had I targeted DTM the one night I had a action? i.e: Would I have stolen his BP. Would I have then lived?
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Post Post #4612 (ISO) » Thu Jan 20, 2011 11:23 am

Post by DTMaster »

"is flattered"
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Post Post #4613 (ISO) » Thu Jan 20, 2011 11:24 am

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Ythan wrote:I'm going to count that as a "Win*(see mod nonsense)".
Yes my Lord, but questions are dangerous, for they have answers.

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Post Post #4614 (ISO) » Thu Jan 20, 2011 11:24 am

Post by Reckamonic »

Chronopie wrote:I still think that being able to be killed, but not protected, is a silly role.

--

Could I have altered the outcome had I targeted DTM the one night I had a action? i.e: Would I have stolen his BP. Would I have then lived?
Yes, you would've stolen his Bulletproofness. I think.
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Post Post #4615 (ISO) » Thu Jan 20, 2011 11:25 am

Post by Katsuki »

If mods wern't there, town would've won D8.

And bleh, ythan ruined my 4 months worth of confirmation bias. Though, we had a very valid reason as to why his play was scummy from a debating standpoint, as my other head had outlined. :/
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Post Post #4616 (ISO) » Thu Jan 20, 2011 11:26 am

Post by Reckamonic »

I'm sad that Kotake/Koume went out so early. Then again, they did target zwet, so they kinda deserved that.

I wish Blooderection had stayed alive longer - the shift/vig/voteblock nonsense was hysterical to watch.


You guys KNEW the mods were a role...and just dropped it. I'm a bit saddened by that, too. As soon as I saw who DTM shot yesterday and his hammer on mothrax, I went to dramonic and was like "Fuck. That means we have to hammer Cupcake D8."

We were waiting on Night Actions to see if there was ANYTHING that could be done, but it wasn't meant to be. If only Ythan had saved his strongman kill.
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Post Post #4617 (ISO) » Thu Jan 20, 2011 11:26 am

Post by Ythan »

Reckamonic wrote:
Ythan wrote:I'm going to count that as a "Win*(see mod nonsense)".
You guys KNEW that the Mods were lynchable, then completely forgot about it.

Did you not think there was a reason the scum were letting the masons live? Poe scum got a copy of our role PM like the first night, so they knew the goddess mason hammer was a thing.
It's one thing to have a potential mod lynch influence the game somewhat but another to not give town a way to find out that not breaking normal play to lynch the mod will drastically reduce their chances at winning.
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Post Post #4618 (ISO) » Thu Jan 20, 2011 11:27 am

Post by Katsuki »

Also, TBH, once ythan claimed, DTM was confirmed scum.

I find ythan's role very interesting, as he could practically verify all the ability claims.
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Post Post #4619 (ISO) » Thu Jan 20, 2011 11:27 am

Post by Ythan »

Katsuki wrote:confirmation biasThough, we had a very valid reason as to why his play was scummy from a debating standpoint, as my other head had outlined. :/
Katsuki wrote:confirmation bias
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Post Post #4620 (ISO) » Thu Jan 20, 2011 11:28 am

Post by diddin »

I read the whole game after I flaked. According to the Poe QT it looked like ABR Sub Vezo and Bunny thought ALL of the masons were PGO's. They even threatened to suicide Bunny into one of them at one point<_<.

Amazing play by all, especially DTM and ABR, who both played it out to the finish. In my opinion DTM was pretty obvious scum the last few days and the fact that you all let the day continue without letting him post his role PM made me cry. But considering he pretty much wore the pants of the entire town for most of the game he gets mad props.

Le Cupcake and LLD both played the game like total tools though (no offense intended), so in the end it's no big deal.

I wish I hadn't replaced this:(. Right when school started catching up the game got GOOD.
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Post Post #4621 (ISO) » Thu Jan 20, 2011 11:29 am

Post by DTMaster »

1. When Ythan claimed, I understood all his actions, especially why he literally tried to get you offed Katsuki (ability counter claim lulz).
2. Generally mod lynches should have neutral effects while the modrole is alive and/or should only have concequences if you choose to lynch the mod. I kind of agree since without that role, the town would have won through ability lockdowns.
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Post Post #4622 (ISO) » Thu Jan 20, 2011 11:30 am

Post by DTMaster »

My second trump card though was to exploit the sages. I was Mothrax's target. If anything Mothrax would need to force a draw by linking everyone.
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Post Post #4623 (ISO) » Thu Jan 20, 2011 11:30 am

Post by Reckamonic »

To be completely honest -

We didn't expect the masons to live so long, especially when they were outed relatively early. The masons were, to be honest, INCREDIBLY powerful as a trio (and even as a duo), so having Ganondorf in there was a good way to balance it out. Of course, it didn't work out like that. I don't know why they were left alive for so long. In fact, we considered this EXACT endgame scenario when we created the role and said "But there's no way that would happen..."

Town would've won were it not for the modhammer, but at the same time, town wasn't exactly playing to perfection the whole game.

The ending might be wishy-washy, but I'd say the setup wound up being incredibly balanced, especially given the swinginess of the whole thing.
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Post Post #4624 (ISO) » Thu Jan 20, 2011 11:30 am

Post by Kdub »

Yeah there was luck involved in DTM pulling out the win, but I think with everything that was going on in the game, you could have made that argument no matter who won.
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