As far as EV is concerned, it looks hard for the town to win. If the werewolves only kill town, the town can only win if the lynches are:
1. All scumlynches, in any order
2. Both werewolves on the first two days, then no more than one mislynch
3. A werewolf, then a mafia, then a werewolf, then a town, then a mafia
Just because a majority of a group of people decide it's okay doesn't mean it's not murder. - Cobblerfone
Herodotus wrote:Mafia winning 1:1 and 2:2 is fair.
As far as EV is concerned, it looks hard for the town to win. If the werewolves only kill town, the town can only win if the lynches are:
1. All scumlynches, in any order
2. Both werewolves on the first two days, then no more than one mislynch
3. A werewolf, then a mafia, then a werewolf, then a town, then a mafia
The town is quite powerful when it comes to taking out werewolves due to the two seers and (the way I see it) the mafia can work as a mini-mason group in order to reduce the wolves numbers (since its in their best interest to also scumhunt.)
Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi
1 One-Shot Publishing Cop (the cop's target has their alignment revealed in the end of night post.)
2 Vanilla Townies
(I calculate the town's chance of winning as 7/18)
Are both the target's name and alignment revealed?
Oh yeah, I wrote that wrong. The answer to your question is yes.
Have the cop claim Day 1, and investigate a pre-determined target on Night 1. Scum can't counter-claim the cop, because any fake-claim would be refuted once the results show the following day.
Perhaps only the alignment of the cop's target should be revealed? Then scum could still counter-claim if necessary. I still think it would be best for the cop to claim Day 1 and then No Lynch, though, since that would mean that the cop at least gets his investigation in before he dies. A mislynch is going to mean a scum win whenever it happens, so it's not like a No Lynch on Day 1 "wastes" a lynch or anything.
1 One-Shot Publishing Cop (the cop's target has their alignment revealed in the end of night post.)
2 Vanilla Townies
(I calculate the town's chance of winning as 7/18)
Are both the target's name and alignment revealed?
Oh yeah, I wrote that wrong. The answer to your question is yes.
Have the cop claim Day 1, and investigate a pre-determined target on Night 1. Scum can't counter-claim the cop, because any fake-claim would be refuted once the results show the following day.
I'm pretty sure its in the cop's best interest to stay hidden in order to avoid being night killed in order to turn 3p LyoL into a 50% shot.
Perhaps only the alignment of the cop's target should be revealed? Then scum could still counter-claim if necessary. I still think it would be best for the cop to claim Day 1 and then No Lynch, though, since that would mean that the cop at least gets his investigation in before he dies. A mislynch is going to mean a scum win whenever it happens, so it's not like a No Lynch on Day 1 "wastes" a lynch or anything.
Yeah, I presumed that the town would No Lynch Day One after a bit of discussion (its five players so you could probably get a feel of all the players pretty quickly even eithout the threat of an lynch.)
Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi
Does anybody have any problems with the set up? I feel that it's guaranteed two days of good talking and is 2.? days long so that's good. Its also not too dependent on luck or good play by the cop (though its better to have good play by the cop so it doesn't go too far the other way.) I know I'm biased but I'm really attached to this set up and think it works very well.
I really want to see this nominated so if there's anything anybody would reccomend me doing then I'm all ears.
Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi
A bladesmith is a type of flavor cop: in the same way that gunsmiths get false positives on cops, bladsmiths get them on doctors. Now I can't say whether or not Empking's little setup with the bladesmith assumes that Mafia kill with knives or not; that changes everything.
I was completely unsurprised to see it after looking through his very recent mention of bladesmiths in a gunsmith-based topic.
I've seen them used as the equivalent of gunsmiths for SKs and docs instead of mafia and cops. I guess that in Emp's setup, mafia have both? Or one has each?
gandalf5166 wrote:I've seen them used as the equivalent of gunsmiths for SKs and docs instead of mafia and cops. I guess that in Emp's setup, mafia have both? Or one has each?
Mafia do not have Knives in Empking's Smith. Essentially its a doc detector.
Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi