Dead players please wait until the final scene is posted before posting, plz. Thanks.
Actually, to keep the suspense, would all players, living and dead, wait on posting until I get the endgame scene done? I know it's asking for quite a bit, but the drama's been built up this far, I'd like to keep it going right to the end. Thanks!
)
(And then it occurred to me that I can just lock the thread. )
Papa Zito - "Your signature has been blanked...we remove signatures at a users request if said signature references them, or if it quotes from a thread in the Speakeasy, which is not allowed without permission of the poster"
Thank friggen god. I was only like 60-40 on that one and knew it wasnt going to get any better. I think MoI played a great game, and it really was the fact that he played almost exactly like I would have in scum in critical positions that I voted him.
Now Furry is officially retired (unless part 3 of this storyline happens)
I want to nominate this game for the flavor text scummy but it seems kinda trivial. It would be like entering a Rembrandt into a middle school art contest.
Looks like I get to be the first of the scum team to offer my congratulations to Furry, and to the town as a whole. Like I said in the dead QT, let no one say I would be a sore loser. This was an enjoyable game, even though I had to see most of it from beyond the veil.
The scum QT can be found here. I already posted the link earlier in the dead QT, so it is no secret anyway. Is there any common policy on whether QuickTopics become public after the game is over? I can't see any reason why they shouldn't be.
If I can make some final comments about the game and my role in it... Everything I said in my confession post was true. Had I been town in this game, you would've seen more of me on day one, and you can be sure I would've defended myself. By the way, I could guess perfectly well that SpyreX had tracked/investigated me, and since I could not make up any role claim I would expect to work, I fully intended to go down in flames and let my partners bus me. As it turned out I never got to try even the half-hearted defense I was planning, since the lynch train formed so fast.
Oh, and LynchMePls, sorry for sucking so badly in this game. It was caused by a combination of issues with time and motivation, and just plain being scum. I will see you again in some other game, hopefully on the town side that time.
Of all tyrannies,a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep but those who torment us for our own good will torment us without end they do so with the approval of their own conscience.
camn wrote:Yay!
I knew I could count on you Furry!
That makes one of us....
I actually was leaning to a MoI vote for about a week, just really had a hard time getting enough confidence to vote him. I dont like being the one who has to break a tie, I would rather argue why someone should vote with me to break a tie.
In the seventy-odd years of your young life, you've become well versed in the ways of taikompesen. In particular, your shapeshifting skills have garnered significant renown, which led to the honorable opportunity to be allowed to compete within the Shutsuskadu Rolkubun. You are also one of the few Arkons to have the privilege of acquiring a fourth name at such a young age. When strydbaruwed was initiated with the newfound alien race, the Akuhitoslik, your shapeshifting skills proved up to the task of hitoslik shapecraft, something not many Arkons were able to do. As a result, the Shukot of the Infiltration Division put you on the shinskadu team Malkyou, along with three other infiltrators.
Malkyou was among the military units sent to invade the hitoslik colony they call Liten and retrieve the newly-discovered Onaangee Gietsuk, only the second such device found in Arkon history. Although misuse resulted in the first Gietsuk's destruction, the technological advantage it lent the Arkons was immense, and it most assuredly was the reason the Arkons have triumphed in strydbaruwed over seven other alien species. It would be most disadvantageous to allow the pathetic akuhitoslik a chance to acquire a Gietsuk.
Along with an algebatto unit, you and the rest of Malkyou have ambushed a hitoslik junskadu team sent to retrieve the Geitsuk. In the confusion, you and your fellow akuhitoskadu assassinated and assimilated the identities of four akuhitoslik. Although you could simply slaughter the rest of the akuhitoslik now, Malkyou has an opportunity to use this mission to infiltrate the Funiskadu that brought them here, and an opportunity to examine hitoslik skadu technology--the one area where they are more advanced than the Arkons. Considering that success would likely mean acquisition of a fifth name and a chance to compete on the Shuk level, you have agreed to join the rest of Malkyou in attempting this charuitji...
Game Name:
MagnaofIllusion
Arkon Name:
Vrytag Akkeisoon ae Yuuikoolde Makketpaal
Arkon Age:
74
Game Role:
Hitoskadu
Team Description:
As a part of the shinskadu team Malkyou, you are impersonating a member of the human junskadu, along with three fellow akuhitoskadu: Haburikrag ae Kalmoku Magriki (Feysal), who is simply a Hitoskadu, like you; Shuk Shinwaar ae Tantlok Fokasugaan ae Tsukukrag Salkigou (Square Obscure), who is also a Shuk ou Kogee Verdetate; and Shuk Abunabed Iwarots ae Roershif Faundegrond (Nobody Special), who is also a Shuk ou Kogee Komimi.
The four of you may talk with each other at any time, day or night, via Kogee Praatshab. In addition, you may collaboratively decide on a person to kill via Kogee Valbatsu. One of you must submit an action PM to me in order for the kill order to count, and you must also submit the name of the person carrying out the Kogee Valbatsu.
Role Description:
As a simple Hitoskadu, you have no special abilities other than those previously mentioned.
Alignment:
Arkon
Win Condition:
You win when the Arkons comprise at least fifty percent of all living players, or nothing can prevent such from occurring.
Your basic assimilation of your victim's memory has revealed this information about her life.
You've always had an uncanny gut feeling. When your father died in an orbital collision while you were a child, you'd felt a terrible queasiness fall all over your body, long before the first casualty report was even posted. At age sixteen, the explosion at the Malgrim Research Facility occurred, killing your boyfriend of three years as he was visiting his father at work. Once again, you felt a terrible nausea, even though you didn't hear about the explosion until days later.
Eventually, a Special Operations Branch domestic operative heard of you, and immediately you were signed on by the SOB as a part of their secret Psychic Development Program. There, you were put through rigorous testing and training, and eventually your gut feeling was conditioned to the point that you could use your gut to detect hostile forces almost a good half kilometer before a conventional infantry motion tracker. As a result, you were given supplemental training as a field operative and, upon finishing that, received an assignment with the Meggido squad.
You interacted with the other members of your squad, initially just to improve the efficiency of your gut. As you and the other Meggidos survived suicide mission after suicide mission, however, the forced friendships developed into meaningful bonds. Now, undertaking the Arkon mission, you're prepared to do your best in giving your comrades the advantage they need to successfully complete the mission.
Somehow, the Arkon ambush managed to catch you completely off guard. You hadn't even known the Arkons were nearby until their trap was sprung. As you and the surviving Meggidos and colonists break away from the horrid scene, the primary concern now revolves around getting the hell off of Liten. Preferably as a human being...
Please confirm your role via PM. If you have any questions, feel free to ask. The game thread can be found here
You've always been klienkakaku, the underdog in akutaikompesen. It's not that you were bad, but every time you competed there would always be someone better. You worked diligently, though, and eventually you began to win in taikompesen. Still the Akushukot ignored you, and it wasn't until your one hundred and twenty-fourth year that you were awarded your fourth name. Desperate to prove your worth, you pitted your skills in Kogee Komimi against six Akushuk of the art, and triumphed over all six. As a result, the Shukot of Shutsuskadu Rolkubun awarded you the title of Shuk and allowed you to change your taikompesen to that Rolkubun. Even after proving your mastery of Kogee Komimi, you did not receive the respect you felt you deserved. Thus, you engaged in verbal taikompesen with the Shukot to allow you to join a worthy taikompesen; the result was assignment to the skadu team Malkyou, something considerably beneath your station; nevertheless, you endured the humiliation.
Malkyou was among the military units sent to invade the hitoslik colony they call Liten and retrieve the newly-discovered Onaangee Gietsuk, only the second such device found in Arkon history. Although misuse resulted in the first Gietsuk's destruction, the technological advantage it lent the Arkons was immense, and it most assuredly was the reason the Arkons have triumphed in strydbaruwed over seven other alien species. It would be most disadvantageous to allow the pathetic akuhitoslik a chance to acquire a Gietsuk.
Along with an algebatto unit, you and the rest of Malkyou have ambushed a hitoslik junskadu team sent to retrieve the Geitsuk. In the confusion, you and your fellow akuhitoskadu assassinated and assimilated the identities of four akuhitoslik. Although you could simply slaughter the rest of the akuhitoslik now, Malkyou has an opportunity to use this mission to infiltrate the Funiskadu that brought them here, and an opportunity to examine hitoslik skadu technology--the one area where they are more advanced than the Arkons. Considering that success would undeniably prove your inherent skill as a competitor and as a Shuk ou Kogee Komimi, you have agreed to join the rest of Malkyou in attempting this charuitji...
Game Name:
HackerHuck
Arkon Name:
Shuk Abunabed Iwarots ae Roershif Faundegrond
Arkon Age:
124
Game Role:
Shuk ou Kogee Komimi
Team Description:
As a part of the shinskadu team Malkyou, you are impersonating a member of the human junskadu, along with three fellow akuhitoskadu: Haburikrag ae Kalmoku Magriki (Feysal) and Vrytag Akkeisoon ae Yuuikoolde Makketpaal (MagnaofIllusion), who are simply Hitoskadu, and Shuk Shinwaar ae Tantlok Fokasugaan ae Tsukukrag Salkigou (Square Obscure), who is also a Shuk ou Kogee Verdetate.
The four of you may talk with each other at any time, day or night, via Kogee Praatshab. In addition, you may collaboratively decide on a person to kill via Kogee Valbatsu. One of you must submit an action PM to me in order for the kill order to count, and you must also submit the name of the person carrying out Kogee Valbatsu.
Role Description:
At nighttime, as a Shuk ou Kogee Verdetate, you may establish a mental block in the mind of a player of your choice. Unless interfered with by another action, that player will be unable to perform any action that night. You cannot perform Kogee Verdetate and Kogee Valbatsu on the same night.
Alignment:
Arkon
Win Condition:
You win when the Arkons comprise at least fifty percent of all living players, or nothing can prevent such from occurring.
Your basic assimilation of your victim's memory has revealed this information about her life.
Flavor Name:
Marsha Thompson, AKA "Black Cat"
Flavor Gender:
Female
Flavor Age:
35
Flavor Role:
Munitions Operative
At one point in your life, you knew how to love people, even getting engaged to a man named Dean Lockheart when you were twenty-one. A mere month before you were to be wed, however, a group of gangsters kidnapped, raped, and tortured your future husband for the entertainment factor, and by the time they were through with him, Dean had succumbed to death's embrace. Simultaneously grief-stricken and enraged, you took your custom-built laser pistol, hunted down each and every motherfucker responsible for Dean's death, and remorselessly terminated them.
The city police uncovered evidence that you committed the murders, and would have moved in to arrest you had the Special Operations Branch not interfered on your behalf. As compensation, they conscripted you to work with the Black Star team. Your innate skill with handling, modifying, and constructing a wide array of firearms, combined with Gun-Katsu prowess, impressed your teammates. In 2483, a miscue on the part of Intelligence resulted in the deaths of every single Black Star except for you. Again, you felt numb, but the SOB quickly reassigned you to a new team and sent you on a deep-space assignment before your desire for vengeance kicked in. Less than two months later, this new team was also utterly exterminated except for you; upon reassignment to the Meggidos, your new squadmates quickly nicknamed you "Black Cat".
Although nothing drastically unfortunate occurred after you became a Meggido, you took to the habit of staying practically aloof from the rest of your squad, and they let you do it. You found bitter solace in the company of your weapons. Inanimate objects, yet when you treated them right, they'd never betray you. You've even taken to naming your personal weaponry: your laser rifle is "Sherry", your laser pistol is "Madeline", and you vibration knife is "Judith". You aren't the first soldier to name their weaponry, but you are one of the few to talk to them as if they were actual people.
In 2186, the event you pessimistically expected to occur seems to have arrived. The mission to Liten has just gone horribly wrong, with the Arkons ambushing the rendezvous between the Meggidos and the colonists. Now, with planetary communications jammed and a good number of Meggidos dead, your primary concern is to get the hell off of Liten. Preferably as a human being...
Please confirm your role via PM. If you have any questions, feel free to ask. The game thread can be found here
You are a rather pathetic excuse for an Arkon. After all, it took you seventy years to score just high enough to be allowed to compete in the Kikyplek section of the Sosikaal, and as a mere bubensol for the Algebatto Rolkubun at that. When strydbaruwed was initiated against a new alien species, the Akuhitoslik, it was discovered via a widespread test that you were quite adept at shapeshifting into hitoslik form. As a result, you were taken out of the Algebatto Rolkubun and put on the shinskadu team Malkyou, along with three other members of the Shutsuskadu Rolkubun.
Malkyou was among the military units sent to invade the hitoslik colony they call Liten and retrieve the newly-discovered Onaangee Gietsuk, only the second such device found in Arkon history. Although misuse resulted in the first Gietsuk's destruction, the technological advantage it lent the Arkons was immense, and it most assuredly was the reason the Arkons have triumphed in strydbaruwed over seven other alien species. It would be most disadvantageous to allow the pathetic akuhitoslik a chance to acquire a Gietsuk.
Along with an algebatto unit, you and the rest of Malkyou have ambushed a hitoslik junskadu team sent to retrieve the Geitsuk. In the confusion, you and your fellow akuhitoskadu assassinated and assimilated the identities of four akuhitoslik. Although you could simply slaughter the rest of the akuhitoslik now, Malkyou has an opportunity to use this mission to infiltrate the Funiskadu that brought them here, and an opportunity to examine hitoslik skadu technology--the one area where they are more advanced than the Arkons. Knowing the immense amount of glory that stands to be reaped from successfully accomplishing this venture, you and the rest of Malkyou have consented to attempting this charuitji...
Game Name:
Feysal
Arkon Name:
Haburikrag ae Kalmoku Magriki
Arkon Age:
114
Game Role:
Hitoskadu
Team Description:
As a part of the shinskadu team Malkyou, you are impersonating a member of the human junskadu, along with three fellow akuhitoskadu: Vrytag Akkeisoon ae Yuuikoolde Makketpaal (MagnaofIllusion), who is simply a Hitoskadu, like you; Shuk Shinwaar ae Tantlok Fokasugaan ae Tsukukrag Salkigou (Square Obscure), who is also a Shuk ou Kogee Verdetate; and Shuk Abunabed Iwarots ae Roershif Faundegrond (Nobody Special), who is also a Shuk ou Kogee Komimi.
The four of you may talk with each other at any time, day or night, via Kogee Praatshab. In addition, you may collaboratively decide on a person to kill via Kogee Valbatsu. One of you must submit an action PM to me in order for the kill order to count, and you must also submit the name of the person carrying out the Kogee Valbatsu.
Role Description:
As a simple Hitoskadu, you have no special abilities other than those previously mentioned.
Alignment:
Arkon
Win Condition:
You win when the Arkons comprise at least fifty percent of all living players, or nothing can prevent such from occurring.
Your basic assimilation of your victim's memory has revealed this information about his life.
You were a musical prodigy with the misfortune to be the child of poor parents on Earth. After slogging your way through the mandatory school years, you signed on with the army because at least it was a crap job that took you around the galaxy. Although you were decent enough in combat, your real value came from using your musical talents to lift the morale of the troops around you. It wasn't long before the Special Operations Branch took notice of your unique abilities and conscripted you into the Meggido squad.
Since then, you've been an integral part in keeping up the morale of your fellow squad members. They value your presence, and for once you feel like you actually belong, like you truly matter to other people. Even though the hells you and the other Meggidos face are truly terrible, you and Simona, the Megiddos' self-appointed comedian, can bring a happy note to the others' lives.
Even though the invasion of Liten is the most dangerous combat you have faced to date, you feel positive that the Meggidos will once again pull through. Of course, the Arkons caught you and your other squadmates off guard during the rendezvous with the surviving colonists, inflicting severe casualties. With your comrades dying left and right, your main concern now is simply to get the hell off of Liten. Preferably as a human being...
Please confirm your role via PM. If you have any questions, feel free to ask. The game thread can be found here
You have proven yourself most resilient in all of your akutaikompesen, and not merely in the realm of shapeshifting. You have worked hard to develop your skill in the art of Kogee Verdetate, and now, in your one hundred and thirtieth year of existence, the Shukot of the Shutsuskadu Rolkubun has seen fit to declare you a Shuk ou Kogee Verdetate, one of the best in your craft. The title also came with a reassignment to the skadu team Malkyou, and you relish the chance at a combat taikompesen.
Malkyou was among the military units sent to invade the hitoslik colony they call Liten and retrieve the newly-discovered Onaangee Gietsuk, only the second such device found in Arkon history. Although misuse resulted in the first Gietsuk's destruction, the technological advantage it lent the Arkons was immense, and it most assuredly was the reason the Arkons have triumphed in strydbaruwed over seven other alien species. It would be most disadvantageous to allow the pathetic akuhitoslik a chance to acquire a Gietsuk.
Along with an algebatto unit, you and the rest of Malkyou have ambushed a hitoslik junskadu team sent to retrieve the Geitsuk. In the confusion, you and your fellow akuhitoskadu assassinated and assimilated the identities of four akuhitoslik. Although you could simply slaughter the rest of the akuhitoslik now, Malkyou has an opportunity to use this mission to infiltrate the Funiskadu that brought them here, and an opportunity to examine hitoslik skadu technology--the one area where they are more advanced than the Arkons. Considering that success would solidify your position as a Shuk of Kogee Verdetate, you have agreed to join the rest of Malkyou in attempting this charuitji...
As a part of the shinskadu team Malkyou, you are impersonating a member of the human junskadu, along with three fellow akuhitoskadu: Haburikrag ae Kalmoku Magriki (Feysal) and Vrytag Akkeisoon ae Yuuikoolde Makketpaal (MagnaofIllusion), who are simply Hitoskadu, and Shuk Abunabed Iwarots ae Roershif Faundegrond (Nobody Special), who is also a Shuk ou Kogee Komimi.
The four of you may talk with each other at any time, day or night, via Kogee Praatshab. In addition, you may collaboratively decide on a person to kill via Kogee Valbatsu. One of you must submit an action PM to me in order for the kill order to count, and you must also submit the name of the person carrying out Kogee Valbatsu.
Role Description:
At nighttime, as a Shuk ou Kogee Verdetate, you may establish a mental barrier around a player of your choice. Unless interfered with by another action, that player will be immune to death that night. You are allowed to use Kogee Verdetate on yourself; however, you cannot perform Kogee Verdetate and Kogee Valbatsu on the same night.
Alignment:
Arkon
Win Condition:
You win when the Arkons comprise at least fifty percent of all living players, or nothing can prevent such from occurring.
Your basic assimilation of your victim's memory has revealed this information about her life.
Flavor Name:
Ellen Abalyski
Flavor Gender:
Female
Flavor Age:
30
Flavor Role:
Morale Operative
You always wanted to be a real chef when you were growing up. From the first time you created macaroni and cheese from scratch as a child to the third time you won the Philo planet-wide cook-off as a high-school graduate, the passion for food has fueled your life. You rode a scholarship through a prestigious cooking academy on Bluesky and worked for a restaurant of interstellar renown before returning to your home planet at age twenty-five to open your own restaurant,
Abalyski's
. After almost five years of operation,
Abalyski's
was on track for an interstellar rating.
Of course, that's when the Arkons decided to attack the human race, prompting the UTP to initiate a draft. Since you always had good muscle development due to habitual workouts, the draft picked you up and threw you in with the rest of the army grunts. There, you made a name for yourself by preparing standard rations in a way that were actually delicious. Realizing that they couldn't let your talents be squandered by the chaps in the army, the Special Operations Branch recruited you and assigned you to their Meggido squad.
There, you've toughed through some wretched scenarios, but at the end of it all you could always come up with a good meal out of nothing more than methane and granite dust, and your teammates loved you for it. The Liten mission proved to be a different story altogether. The Arkon ambush claimed the lives of many of your friends, and of the Meggidos and colonists who still remain alive, there is not much hope. You'll help raise morale when you can, but ultimately you just need to get the hell off of Liten. Preferably as a human being...
Please confirm your role via PM. If you have any questions, feel free to ask. The game thread can be found here
Some Thoughts from the Mod
1. The final word count for the in-game flavor is 45,773 words. When the Role PM word count is tacked onto that, it becomes 55,118 words. I didn't even bother tracking down the Night Action PMs, but regardless, I did a
hell
of a lot of writing this game, even more than I'd originally anticipated (and I was already anticipating a flavor-heavy game). That said, at least I managed to actually finish the flavor process on time and make the final scene that much more poignant.
2. I am self-admittedly a flavor mod, but despite the quality of the story I presented, even I have to say I went overboard on this one. I let the story go wherever the hell it wanted to go, and I feel that this might've detracted a bit from the overall quality of the game (particularly when I got way behind on the flavor). One of the things I will have to do during my hiatus is reevaluate how I handle the flavor process of a game. I refuse to make low-quality flavor, but at the same time, there is a difference between doing well and doing too much.
3. The major new role in this game was the Medic, and despite putting two of them in the game, they still managed to die by Night 1's end. While frustrating, at least it was a humorous reminder of Murphy's Law. This role will be showing up in one of my games again at some point in the future, if only so I can actually see it in action.
4. The setup I felt was a little swingy (with a Vig and an Arkon Doc), but even though the Arkon Doc got lynched Day 1, the Vig misfired enough times that the Arkons weren't truly hurt by this loss. Then both the town protective roles went down Night 1, and a deathfest ensued. All in all, I'm happy with the setup (minus the minor fail on the Scout role, yet another half-decent attempt by me to make a combo investigative role).
5. Congratulations to the town on their first victory in one of my games! At first, I thought town had the sure victory, especially when they had all but one Arkon dead by Day 4. Magna played a hell of a game, though, and managed to take it right down to the wire. Yet another dramatic finish to a SaintKerrigan game (minus the cult controversy, lol).
6. I dropped a fairly obvious hint in the endgame scene for an upcoming game of mine that I'm expecting to overshadow Return to Liten in terms of epic scale, and not just in the flavor realm. It's been in development for over half a year, so I figured I'd go ahead and soft-advertise it. It's definitely not being run until summer at the earliest, though. (Just to drop a hint on how epic this game will be, one of the mechanics is going to revolutionize the entire player flavor and role aspect. Think RPG, but in a mafia game, and you'll get an idea of where I'm going with the mechanic.)
7. There
are
tentative idea concepts for a third Liten game, but as of now that's all there is. That said, if Liten 3 were to be run I'd definitely try to bring back the surviving characters to play a part in it.
Thanks for playing my game. It was a pleasure modding all of you (even if the flavor writing was hellish at times), and I'd love to see all of you in one of my games again.
Last edited by SaintKerrigan on Tue Feb 01, 2011 3:05 am, edited 1 time in total.
I want to nominate this game for the flavor text scummy but it seems kinda trivial. It would be like entering a Rembrandt into a middle school art contest.
Seconded.
Excellent work everyone, especially furry and Agm obviously.
I think motm should go to MOI though, who played a great game against the odds.
LlamaFluff wrote:Now Furry is officially retired (unless part 3 of this storyline happens)
"Think RPG, but in a mafia game..." I've seen something like that done off-site. It was not pretty. Of course I can't guess how RPG-like you are thinking here, but the game I'm talking about was a mess.
Most of my viable thoughts beyond that are in the dead QT so no worries. Look forward to playing with all of you again sometime (though I reserve the right to mock chess' gut reads )
Feysal wrote:"Think RPG, but in a mafia game..." I've seen something like that done off-site. It was not pretty. Of course I can't guess how RPG-like you are thinking here, but the game I'm talking about was a mess.
I guess I should clarify that I'm thinking more along the lines of video game RPG mechanics (like Dragon Age: Origins) versus something where everyone is forced to actually roleplay (I've never found that to work too well within the confines of a mafia game).
Essentially, there will be a Character Creation System, where every player gets to tech up specific skills that enhance their ability to play the game; additionally, there will be an option for every player to at least have some choice in who their flavor character is. On top of that, the Sleep Cycle and the Item and Inventory mechanics have both been revamped, and the game will have a hurt/heal-type mechanic that replaces the standard lynch (see the War in Heaven games to get an idea about the hurt/heal mechanic), and the game will end after a specific period of time
not
told to the players (unless someone wins the game first). (In retrospect, this all could probably have gone into the Game Announcement thread, but whatever. You guys get to hear it first.)
So yeah, I might as well straight-up say it: Descent into Chaos II is coming out this year, hopefully in the summer. With excellent flavor, of course...
That actually sounds similar to the game I was referring to. What we had there was a Warcraft-themed game where some people could choose their character class, stats and flavor name. The stats were needed for combat, where all players had the ability to attack, defend or escape. The problem was that resolving the battles took several actions, and since the participants of the battles could not be online at the same time with the mod, only two fights ever came to happen, both with prearranged actions. Our problem was a tight 48-hour deadline for days, which simply did not allow for drawn-out battles, and stalling a fight on purpose was liberally abused. I guess these would be less of a problem here.
Anyway, that sounds like exactly the type of game I would enjoy. I always go for games with interesting mechanics.
Wraith wrote:Also: @SK: Is Red vs. Blue Mafia based on the series, or something else?
Yes, it is based on the series. (Well, currently the first five seasons, but that part isn't set in stone.)
@ Feysal: Yeah, with the way DiC II will be set up all actions resolve at the end of a phase (and there's four phases per game-day, with each phase lasting three rl days), so waiting for people to get online won't be an issue. Your example is not far off from what I'm planning, except the stats (or attributes, as I'm calling them) extend to more than the combat (hurt/heal) mechanic. There's magical items in the game separate from the combat items, and these will have abilities more related to actual "roles" in mafia games (like cop, doc, and roleblocker).
If you're interested in this, you might be interested in reading the first Descent into Chaos game, since some of the mechanics in the sequel were present in the first one.