[OLD] Open Setup Ideas and Discussion

This forum is for discussion of individual Open Setups, including theoretical balance.
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Post Post #2250 (ISO) » Sun Jan 30, 2011 8:59 am

Post by drmyshottyizsik »

Empking wrote:
drmyshottyizsik wrote:
Shotty's Simple 6P Nightless


4 Townies

1 Godfather
1 Goon
If the godfather's power only kicks in Day 1 then this is balanced but in that case this set up is essentially a more dull and bigger vengeful. Providing that the GF is just Day 1 then this isn't a bad set up.
Ok Godfather only is on day 1. That would make it fun.
empking wrote:
Shotty's Restless 5P


4 Restless Townies
1 Goon
Not Mafia
Informed minority? Yes
Uniformed majority? Yes
It's mafia.
[quote="Empking]
Shotty's Restless 7P


1 Restless Cop
4 Restless townies

2 Goons
I'm not sure of the balance but I doubt Restless is that powerful of a role to make up for the classical power of this set up.[/quote][/quote]
The restless cop is very useful. The cop may get info the night he is killed so his role is pretty powerful.
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Post Post #2251 (ISO) » Sun Jan 30, 2011 9:01 am

Post by drmyshottyizsik »

brokenscraps wrote:
drmyshottyizsik wrote:there would only be a max of 1 and then at that point the game would be in lylo.
Not quite sure I get what you're saying but what about no lynches?
If there was 1 mafia left and 1 VT left, and one restless spirit lurking then it would be lylo.
If a no lynch happens then there is no restless spirit the next day.
shotty wrote:Also the Godfather in my nightless does nothing special, but if he is lynched then the mafia insta loose
I got that, just wasn't sure if it only counted if the Godfather was lynched on day 1 or on any day, but you seem to be saying on any day.
Only day 1
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Post Post #2252 (ISO) » Sun Jan 30, 2011 2:16 pm

Post by Crazy »

Mr. Flay wrote:
brokenscraps wrote:The idea was that cult would have a night kill, I was undecided on whether it would or wouldn't and forgot to put it in. I think night start is a much better idea than what I had though which means night kill should probably be cut out as it would take much larger numbers to balance.

Flays numbers seem to work, so it'd be:

1 Love Cult Leader
15 Vanilla Townies

Night start
3 town lynches = town lose/cult win, 1 cult lynch = town win/cult lose
Cult must recruit each night, if no choice is sent there will be a random choice
There must be a lynch each day, if no majority is reached before deadline then the player with the most votes (and who reached that position first in the event of ties) is lynched
I'd suggest a trial run with Crazy's 1:9 or 1:8 2-lynch number first, might spot any glaring brokenness w/o involving 16 players. Sounds interesting, though... I agree that Mandatory Lynches is probably a good idea, but what do you do if nobody is voting anyone?
I'd just make the town repeatedly stab themselves until they all die. Unfortunately, Empking's suggestion of giving the scum a free NK actually helps the town... that's one less decoy for them.

If a 2-lynch variant is run, I think 1:9 is better than 1:8. EV in 1:9 slightly favors scum while EV in 1:8 slightly favors town.
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Post Post #2253 (ISO) » Sun Jan 30, 2011 3:56 pm

Post by brokenscraps »

Crazy wrote:Unfortunately, Empking's suggestion of giving the scum a free NK actually helps the town... that's one less decoy for them.
Make it count as a lynch and it results in a guaranteed mislynch, the strategy becomes pointless.
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Post Post #2254 (ISO) » Mon Jan 31, 2011 2:04 am

Post by Mr. Flay »

Or just call the WC "three dead townies"; don't have to mess with the definition of lynch then.
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Post Post #2255 (ISO) » Tue Feb 01, 2011 5:32 am

Post by drmyshottyizsik »

Shotty's 14P Newbie




CopDocRB            Set up            
1111 Cop, 1 doctor, 9 townies, 1 RoleBlocker, 2 goons
1011 Cop, 10 townies, 1 RoleBlocker, 2 goons
0111 doctor, 10 townies, 1 RoleBlocker, 2 goons
1001 Cop, 10 townies, 3 goons
0101 Doctor, 10 townies, 3 goons
00011 townies, 3 goons
10011 townies, 2 goons, 1 Roleblocker
Last edited by drmyshottyizsik on Tue Feb 01, 2011 7:39 am, edited 1 time in total.
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Post Post #2256 (ISO) » Tue Feb 01, 2011 5:55 am

Post by gandalf5166 »

But...... not all of those setups are balanced.
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Post Post #2257 (ISO) » Tue Feb 01, 2011 5:57 am

Post by Ythan »

That's why it's called Shotty's Newbie.
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Post Post #2258 (ISO) » Tue Feb 01, 2011 7:00 am

Post by drmyshottyizsik »

how is it unblalanced?
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Post Post #2259 (ISO) » Tue Feb 01, 2011 7:06 am

Post by Empking »

drmyshottyizsik wrote:how is it unblalanced?
Is that a serious question?

(Actually, thinking about it I don't actually think there's a single balanced set up among those choices.)
Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi
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Post Post #2260 (ISO) » Tue Feb 01, 2011 7:11 am

Post by drmyshottyizsik »

Explain
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Post Post #2261 (ISO) » Tue Feb 01, 2011 7:19 am

Post by Empking »

Everyone of those set ups is scum favoured. Other than the first one (which is unbalanced due to the introduction of the Roleblocker) none of those games should have three scum.
Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi
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Post Post #2262 (ISO) » Tue Feb 01, 2011 7:38 am

Post by drmyshottyizsik »

The mafia have to force 3 mislynches... actually 4 would be apt since there are 3 mafia... hmmmmmmmm... hold up
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Post Post #2263 (ISO) » Tue Feb 01, 2011 7:50 am

Post by bv310 »

Shotty, RUN ONE GAME. You will learn what a balanced setup is.

Also, this isn't the thread to try and push a new Newbie setup. This is the place to talk about Open Games, that are going to be run in the Open Game Queue. As for the setups proper, most Newbies have a difficult time keeping up in the 9P setups that we use currently. Adding 5 more players will just confuse most of them into leaving.
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Post Post #2264 (ISO) » Tue Feb 01, 2011 8:27 am

Post by Empking »

Empking's Jester


2 Mafia

1 Jester

1 Vig
1 Doc
3 Townies
Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi
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Post Post #2265 (ISO) » Tue Feb 01, 2011 10:55 am

Post by Crazy »

Ugh, Jesters. I'm not sure it's ever possible for them to work without some crazy variant.

I think the biggest problem is that they usually make it impossible for the town to lynch somebody without either needing the mafia's vote or the Jester's. Which means someone will have to do something against their win condition - either the Jester helps the scum win, the Jester helps the town win, or the Mafia help the Jester win.

It won't happen every game, but I think it will happen frequently enough that it's not worth it.
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Post Post #2266 (ISO) » Wed Feb 02, 2011 5:19 pm

Post by Crazy »

Sanity Check


2 Mafia Goons
1 Cop (either Sane or Insane)
1 Cop (either Naive or Paranoid)
5
3 Vanilla Townies

Both Cops get the same Role PM. Sanity is revealed upon death.
Last edited by Crazy on Tue Feb 22, 2011 2:40 pm, edited 1 time in total.
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Post Post #2267 (ISO) » Wed Feb 02, 2011 5:56 pm

Post by brokenscraps »

If the mafia go cop hunting it seems off that they'd be rewarded for killing the sane/insane cop while punished for killing the naive/paranoid cop when both would presumably play similarly.
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Post Post #2268 (ISO) » Thu Feb 03, 2011 3:20 pm

Post by drmyshottyizsik »

As I Lay Dying Mafia


1 Cop or Seer
1 Vig
8 Doctors

2 Werewolves

2 Mafia Goons
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Post Post #2269 (ISO) » Thu Feb 03, 2011 3:58 pm

Post by Herodotus »

Why?
Just because a majority of a group of people decide it's okay doesn't mean it's not murder. - Cobblerfone
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Post Post #2270 (ISO) » Thu Feb 03, 2011 3:58 pm

Post by drmyshottyizsik »

why what?
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Post Post #2271 (ISO) » Thu Feb 03, 2011 4:51 pm

Post by Herodotus »

What's the idea behind the setup?

(I can see some problems with it -- first, it randomly screws either the wolves or the mafia. Second, it looks possibly vulnerable to the strategy of: cop/seer claims D1 and NoLynch for several days in a row. Or cop doesn't claim; but either way there's a high probability of No Kill for a long time, especially at the beginning, which suggests No Lynches would let the cop/seer get some results before the first lynch. Third, you have the issue of cross-protection inherent in multi-doc setups. Some of these problems could be solved by declaring that the doctors can only protect from kills made by whichever faction can't be detected by the cop/seer.)

But even if those weren't issues, what sells the setup?

It's not just that one. I feel like this whole thread is full of setups that people have proposed for no apparent reason.
Just because a majority of a group of people decide it's okay doesn't mean it's not murder. - Cobblerfone
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Post Post #2272 (ISO) » Thu Feb 03, 2011 5:03 pm

Post by drmyshottyizsik »

Well this one was inspired by mayo clinic
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Post Post #2273 (ISO) » Thu Feb 03, 2011 5:46 pm

Post by Antihero »

drmyshottyizsik wrote:Well this one was inspired by mayo clinic
Do you think mayo clinic has some kind of design flaw in it that needs to be fixed?
Empking wrote:
Empking's Jester


2 Mafia

1 Jester

1 Vig
1 Doc
3 Townies
Jesters = ultimate suckage
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Post Post #2274 (ISO) » Thu Feb 03, 2011 5:48 pm

Post by Ythan »

Do they explicitly end/not end the game in that setup?
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