[OLD] Open Setup Ideas and Discussion

This forum is for discussion of individual Open Setups, including theoretical balance.
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Post Post #2325 (ISO) » Thu Feb 10, 2011 10:23 am

Post by Tragedy »

Murder At The Mansion
Mafia! (
WhenInRome's
Traitor In The Mansion
&
Murder At The Mansion
WC3 Custom Map Game ~ Love you!
)

Welcome to the Haunted Mansion! You're invited to a social party which anyone can chat and have fun! Drink, and drink! You all decided to party hard, so the party host decided all of you can sleep in the mansion for the night! After the other guests have left the party, some remains to stay in it. Eventually, the light has suddenly shut off, which obviously made everyone freaked out and screamed. A large sound of "THUMP" could be heard, along with massive footsteps. All of you were suddenly dragged with a weird mask which covers your whole head, then the lights turn back on. The tables were kept untouched, but blood can be seen on the stairs! The trail was below, and there left the host, dead on the ground after being stabbed on the back with an unknown weapon. Everyone had looked around, but they couldn't have identified the culprit right away! Everyone then found out, they were masked, so they couldn't even identify themselves either! Someone had tried to run towards the door and get out, but it was impossible- It was jammed. A sound could be heard, and it spoke; "Welcome, my dear puppets. Try to get out, but you cannot. Find the killers before you die first! Feel free to pull a finger at any one of the people! I warn thee, it won't be easy. 1 person will die each hour, while another dies within the next. So on and so forth, none shall be left alive, until you find the murderers.... Hide in your rooms after the hour of judging passes, your fate will be revealed upon the arrival of death, as locks cannot bypass us..."


1 Murderer
3 Servant Spier



3 Scared Guests
6 Innocent Guests


Special Notes

~Game begins within the 0th Hour, until the 1rst (1-3 Week Deadline)
~If the deadline is past and nobody is lynched, the person with the highest votes will be lynched.
~After the person with the most votes are lynched, everyone goes back to their own rooms.
~The Murderer and The Servants may speak after the end of judging/lynching.
~When the Murderer dies, a random Servant Spier will be picked to become the new Murderer.
~Scared Guests have the ability to follow someone into his/her room for the time.
~Innocent Guests have no abilities, other than voting and sitting in their room.
~Murderer have the ability to choose a person to murder, and head to the target's room. If nobody is in the target's room, the Murderer will be asked to head into another person's room to murder the owner of the room.
~Servant Spies have the ability to join someone within the target's room and are informed the number of people within the room. If a spy is separated from the group, communication disabled for the time being.
I blame you for this.
For I have been awaiting for another heart pounding segment of
Dokidoki Precure!


[10/15/2013 - 00:13] -
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Post Post #2326 (ISO) » Thu Feb 10, 2011 2:02 pm

Post by Mr. Flay »

That... sounds interesting, but really looks like an Open Setup
Theme Game
. Not sure I understand the 8th note - so the Murderer can't miss killing, they just might not get their first pick?

Also, cutting off communication is tricky, and relies on a very present Mod.
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Post Post #2327 (ISO) » Thu Feb 10, 2011 2:07 pm

Post by Tragedy »

Point #8: Let's just say you were going to kill somebody in their own room. If the target isn't there, as the room is empty, you have to repick your target. If there
is
someone else, but isn't the target or the spies, you will be forced to kill them. Sorry about that! :S

Cutting off communication for the whole hour since they separate. They don't carry radio or walkie-talkies with them- Isn't it silly? It pretty much make sense since they talk first then separate
after
they've decided who to spy/kill. Meep.
I blame you for this.
For I have been awaiting for another heart pounding segment of
Dokidoki Precure!


[10/15/2013 - 00:13] -
Tragedy
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Post Post #2328 (ISO) » Thu Feb 10, 2011 4:00 pm

Post by drmyshottyizsik »

Shotty's Final Attempt 13P Mafia

2 Goons
1 RB

2 Cops/Doctors(So you could have 2 Docs, 2 Cops, or 1 of each)
6 Townies
3 Neighbors(One is one of the goons.)
Last edited by drmyshottyizsik on Thu Feb 10, 2011 4:18 pm, edited 1 time in total.
#freeShotty
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Post Post #2329 (ISO) » Thu Feb 10, 2011 4:03 pm

Post by Mr. Flay »

Tragedy wrote:Cutting off communication for the whole hour since they separate. They don't carry radio or walkie-talkies with them- Isn't it silly? It pretty much make sense since they talk first then separate
after
they've decided who to spy/kill. Meep.
Oh okay. So they'd be incommunicado for the next "Night".
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Post Post #2330 (ISO) » Thu Feb 10, 2011 4:05 pm

Post by Andrius »

drmyshottyizsik wrote:
Shotty's Final Attempt 13P Mafia

2 Goons
1 RB

2 Cops/Doctors(So you could have 2 Docs, 2 Cops, or 1 of each)
6 Townies
3 Masons(One is one of the goons.)
They're not Masons if one is scum, Shotty. :roll:
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Post Post #2331 (ISO) » Thu Feb 10, 2011 4:06 pm

Post by drmyshottyizsik »

No they are just not confirmed masons. I've played plenty of games with one of the masons being scum.
#freeShotty
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Post Post #2332 (ISO) » Thu Feb 10, 2011 4:08 pm

Post by Andrius »

drmyshottyizsik wrote:No they are just not confirmed masons. I've played plenty of games with one of the masons being scum.
Non-confirmed Masons are "Neighbors".
Masons are alignment-confirmed. :roll:
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Post Post #2333 (ISO) » Thu Feb 10, 2011 4:18 pm

Post by drmyshottyizsik »

Shotty's Final Attempt 13P Mafia

2 Goons
1 RB

2 Cops/Doctors(So you could have 2 Docs, 2 Cops, or 1 of each)
6 Townies
3 Neighbors(One is one of the goons.)
#freeShotty
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Post Post #2334 (ISO) » Thu Feb 10, 2011 4:33 pm

Post by Mr. Flay »

2 Cops is vastly overpowered, even with the RB. By N3 they'll have half the game investigated, probably.
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Post Post #2335 (ISO) » Thu Feb 10, 2011 4:48 pm

Post by Tragedy »

Make 1 an Insane or Macho or voteless cop! A paranoid doctor... Could help too?
I guess the lucky goon has a 2 way communication link, damn.
I blame you for this.
For I have been awaiting for another heart pounding segment of
Dokidoki Precure!


[10/15/2013 - 00:13] -
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Post Post #2336 (ISO) » Thu Feb 10, 2011 4:50 pm

Post by drmyshottyizsik »

Shotty's Final Attempt 13P Mafia

2 Goons
1 RB

2 Macho Cops/50 50 Cops/Doctors(So you could have 2 Docs, 2 Macho Cops, or 2 50 50 Cops or one of two.)
6 Townies
3 Neighbors(One is one of the goons.)
#freeShotty
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Post Post #2337 (ISO) » Thu Feb 10, 2011 4:57 pm

Post by gandalf5166 »

What do 50 50 cops do?
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Post Post #2338 (ISO) » Thu Feb 10, 2011 4:58 pm

Post by Tragedy »

Either 50% chance to actually get information or not, or was it on 50% chance to get Innocent or Guilty scan... I forgot which.
I blame you for this.
For I have been awaiting for another heart pounding segment of
Dokidoki Precure!


[10/15/2013 - 00:13] -
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Post Post #2339 (ISO) » Thu Feb 10, 2011 5:11 pm

Post by Ythan »

Remember that a visible restriction, like voteless, really makes a role stand out very quickly in an open game.
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Post Post #2340 (ISO) » Thu Feb 10, 2011 6:03 pm

Post by drmyshottyizsik »

50/50 cop has a 50% chance of getting a report back on what he asked for. So thoughts on the final product?
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Post Post #2341 (ISO) » Thu Feb 10, 2011 6:17 pm

Post by Leo »

I like the earlier version. There are better ways of weakening the cops. Eg. if there are 2 cops, one is insane and the other sane, but if there is only one cop, they are sane.
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Post Post #2342 (ISO) » Thu Feb 10, 2011 7:06 pm

Post by gandalf5166 »

Randomness has no place in mafia, etc.
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Post Post #2343 (ISO) » Fri Feb 11, 2011 5:34 am

Post by Tragedy »

Psycho Assassinations
Mafia

1 Godfather
1 Roleblocker


2 Psychopaths
1 Assassin


2 Psychiatrists
2 Quack Psychiatrists
1 Macho Sane Cop
1 Jailkeeper
3 Townies


Special Notes

~Godfather & Roleblocker can communicate within the Night
~Godfather sends the target to Moderator, which is sent to the Assassin

~Godfather is bulletproof, but he can send a target to the assassin to lynch a specific player
~Roleblocker can roleblock his/her target for the duration of night
~Psychopaths aren't allies, but they can kill during the night. Can be cured by Psychiatrist and reverted into a regular townie.
~Psychiatrists can cure Psychopaths. Quack Psychiatrists cannot, while they're uninformed of this issue. However, when there's no more psychopaths, every psychiatrist will revert into a Townie.
~Cop cannot be protected by Jailkeeper, while getting sane results.
~Jailkeeper can roleblock & protect his/her target!
~Townies have no abilities other than voting and accusing.
I blame you for this.
For I have been awaiting for another heart pounding segment of
Dokidoki Precure!


[10/15/2013 - 00:13] -
Tragedy
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Post Post #2344 (ISO) » Fri Feb 11, 2011 5:38 am

Post by gandalf5166 »

If the cop is immune to protection, is he also immune to the roleblocking aspect of the jailkeeper?
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Post Post #2345 (ISO) » Fri Feb 11, 2011 6:12 am

Post by Tragedy »

Nope.
I blame you for this.
For I have been awaiting for another heart pounding segment of
Dokidoki Precure!


[10/15/2013 - 00:13] -
Tragedy
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Post Post #2346 (ISO) » Fri Feb 11, 2011 12:17 pm

Post by drmyshottyizsik »

Shotty's Final Attempt 13P Mafia

2 Goons
1 RB

2 Cops/Doctors(So you could have 2 Docs, 2 Cops(One sane, one insane), or one Sane Cop and one Doctor.)
6 Townies
3 Neighbors(One is one of the goons.)
#freeShotty
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Post Post #2347 (ISO) » Fri Feb 11, 2011 12:19 pm

Post by Empking »

The Neighbours claim day 1 and are the lynch for the first couple of days? (Until a goon is lynched.)
Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi
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Post Post #2348 (ISO) » Fri Feb 11, 2011 12:22 pm

Post by drmyshottyizsik »

That would be dumb because by the time you lynch all three you have two mafia left and only 6 Town. That's a huge difference and the town is in a worse spot than the were to start with. Plus now you have no neighbors.
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Post Post #2349 (ISO) » Fri Feb 11, 2011 12:26 pm

Post by Empking »

drmyshottyizsik wrote:That would be dumb because by the time you lynch all three you have two mafia left and only 6 Town. That's a huge difference and the town is in a worse spot than the were to start with. Plus now you have no neighbors.
If scum suck so badly they had to kill all three neighbours then I'd argue that 2:6 is an enviable position for them.
Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi
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