[OLD] Open Setup Ideas and Discussion

This forum is for discussion of individual Open Setups, including theoretical balance.
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Post Post #2425 (ISO) » Mon Feb 28, 2011 6:14 am

Post by drmyshottyizsik »

I actually thought about that set up. It's amazing what really thinking can do :)
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Post Post #2426 (ISO) » Mon Feb 28, 2011 6:14 am

Post by Tragedy »

If you think/imagine hard enough, that is. :O
I blame you for this.
For I have been awaiting for another heart pounding segment of
Dokidoki Precure!


[10/15/2013 - 00:13] -
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Post Post #2427 (ISO) » Mon Feb 28, 2011 7:06 am

Post by gandalf5166 »

The only problem is that if SK is lynched D1, town knows it can do follow the cop.
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Post Post #2428 (ISO) » Mon Feb 28, 2011 10:26 am

Post by drmyshottyizsik »

>.> that was meant to read 1-2 doctors OR a cop for sure.
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Post Post #2429 (ISO) » Mon Feb 28, 2011 11:41 am

Post by gandalf5166 »

Oh. It's awesome then.

EDIT: 2nd
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Post Post #2430 (ISO) » Mon Feb 28, 2011 1:21 pm

Post by drmyshottyizsik »

how many Nth's is needed to get it aproved
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Post Post #2431 (ISO) » Mon Feb 28, 2011 2:31 pm

Post by Mr. Flay »

drmyshottyizsik wrote:I actually thought about that set up. It's amazing what really thinking can do :)
Well done, shotty.
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Post Post #2432 (ISO) » Mon Feb 28, 2011 2:33 pm

Post by gandalf5166 »

drmyshottyizsik wrote:how many Nth's is needed to get it aproved
I think it's more of a it gets nominated, people Nth it if they want to, and then someone comes in and looks at the nominations and decides which ones are acceptable.
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Post Post #2433 (ISO) » Mon Feb 28, 2011 2:35 pm

Post by Tragedy »

You know people would take the idea anyways. :P
I blame you for this.
For I have been awaiting for another heart pounding segment of
Dokidoki Precure!


[10/15/2013 - 00:13] -
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Post Post #2434 (ISO) » Mon Feb 28, 2011 4:08 pm

Post by Andrius »

So how exactly are roles "given out"?
Any plans for a Scum Vig?
How about them Scum Masons? I heard they're pretty bastard. :P
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Post Post #2435 (ISO) » Mon Feb 28, 2011 4:16 pm

Post by ReaperCharlie »

drmyshottyizsik wrote:Clean Up 11P
0-1 Cops
0-2 Doctors
0 or 2 Masons
0-1 Watchers
0-1 Trackers
0-1 Vigs
2-9 Townies


0-1 SKs


1 Janitor
1 BP Goon
Hmmm... let's see.

I choose:

0 Cops
0 Doctors
0 Masons
0 Watchers
0 Trackers
0 Vigs
9 Townies


0 SKs


1 Janitor
1 BP Goon


Good? :P
Show
"Take me to Pleasure Town!" "Look, the most Glorious Rainbow Ever!" "Do me on it!" -

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Post Post #2436 (ISO) » Mon Feb 28, 2011 4:18 pm

Post by Ythan »

Not the worst setup you've designed.
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Post Post #2437 (ISO) » Mon Feb 28, 2011 4:42 pm

Post by drmyshottyizsik »

Shotty's Clean Up 11P(Final Edit)
0-1 Cops
0-2 Doctors
0 or 2 Masons
0-1 Watchers
0-1 Trackers
0-1 Vigs
3-9 Townies


0-1 SKs


1 Janitor
1 BP Goon


Rolls would be assinged randomly. Basically Since there are 9 possible PRs (1 cop, 2 Doctors, 2 Masons, 1 Watcher, 1 Tracker and 1 Sk/Vig) It will work like this.
First you have to pick a random number between 0-2

If that number is 0 or 1 then there is no SK and the set up is chosen as follows:
No SK

Pick a number randomly 0-1, this determines the number of cops.
Pick a number randomly 0-2, this determines the number of doctors.
Pick a number randomly 0-2, if the number is 2 then there are masons, other wise there are not.
Pick a number randomly 0-1 this determines the number of watchers.
If six PRs have not already been selected, pick a number 0-1, this determines the number or trackers.
If six PRs have not already been selected, pick a number 0-1, this determines the number of vigs.
Since there is no SK, take 9 and subtract it by the number of PRs assigned and that is how many townies you have.

If the first random number is 2 then there is an SK and the set up selection goes like this.
SK Set Up

Pick a number randomly 0-2. If it is 0, the town get 1 doctor for sure. If it is 1, the town gets 1 cop for sure. If it is 2, the town gets 2 doctors for sure.
Pick a number randomly 0-2, this adds that many doctors to the already for sure number of doctors(There can still be a max of 2 Docotrs)
Pick a number randomly 0-1, this adds that many cops to the already for sure number of cop(There can still be a max of 1 Cop)
Pick a number randomly 0-2, if the number is 2 then there are masons, other wise there are not.
If five PRs have not already been selected, pick a number randomly 0-1 this determines the number of watchers.
If five PRs have not already been selected, pick a number 0-1, this determines the number or trackers.
Since there is an SK, take 8 and subtract by the number of PRs chosen, this is how many townies you have.

All deaths will reveal who the player was, BUT as long as the janitor is alive, the mafia is the only one who noes who the NK was.
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Post Post #2438 (ISO) » Mon Feb 28, 2011 4:44 pm

Post by Andrius »

Wait.
So there's NO other scum power? :?
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Post Post #2439 (ISO) » Mon Feb 28, 2011 4:47 pm

Post by Tragedy »

Scum Power?
Like No Survivor that's like a Jester?
I blame you for this.
For I have been awaiting for another heart pounding segment of
Dokidoki Precure!


[10/15/2013 - 00:13] -
Tragedy
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Post Post #2440 (ISO) » Mon Feb 28, 2011 4:48 pm

Post by Ythan »

what
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Post Post #2441 (ISO) » Mon Feb 28, 2011 4:49 pm

Post by drmyshottyizsik »

Andrius wrote:Wait.
So there's NO other scum power? :?
They have a BP goon and a Janitor... how much more power do they need? I could make the goon II and BP...
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Post Post #2442 (ISO) » Mon Feb 28, 2011 4:53 pm

Post by Tragedy »

8 : 1 : 2
or
9 : 2

In most likely cases, Town was have more opportunities to win if they had more Informative Roles, by the way.
So if like there's a Watcher, a Tracker, a cop and 2 masons, it's more likely to have the game to easily end within 2-4 Days.
I blame you for this.
For I have been awaiting for another heart pounding segment of
Dokidoki Precure!


[10/15/2013 - 00:13] -
Tragedy
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Post Post #2443 (ISO) » Mon Feb 28, 2011 4:57 pm

Post by drmyshottyizsik »

a 4 day open 11 P is a good game.
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Post Post #2444 (ISO) » Mon Feb 28, 2011 5:02 pm

Post by Andrius »

Tragedy, shut up. You're not helping.
shotty wrote: BUT as long as the janitor is alive, the mafia is the only one who noes who the NK was.
Explain this. Its pretty obvious who died.

The point is, you have massive openings for town power. A Cop and MULTIPLE DOCS without a Mafia RB? Broken.
Masons and a Cop/Tracker/Watcher?

The scum are 100% vulnerable to the old-as-hell-itself Cop/Doc combo without a RB.
And with Masons/Tracker/Watcher/Vig and TWO mafia things will get ugly.
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Post Post #2445 (ISO) » Mon Feb 28, 2011 5:03 pm

Post by drmyshottyizsik »

Shotty's Clean Up 11P(Final Edit)
0-1 Cops
0-2 Doctors
0 or 2 Masons
0-1 Watchers
0-1 Trackers
0-1 Vigs
3-9 Townies


0-1 SKs


1 Janitor
1 BP Role Blocker


Rolls would be assinged randomly. Basically Since there are 9 possible PRs (1 cop, 2 Doctors, 2 Masons, 1 Watcher, 1 Tracker and 1 Sk/Vig) It will work like this.
First you have to pick a random number between 0-2

If that number is 0 or 1 then there is no SK and the set up is chosen as follows:
No SK

Pick a number randomly 0-1, this determines the number of cops.
Pick a number randomly 0-2, this determines the number of doctors.
Pick a number randomly 0-2, if the number is 2 then there are masons, other wise there are not.
Pick a number randomly 0-1 this determines the number of watchers.
If six PRs have not already been selected, pick a number 0-1, this determines the number or trackers.
If six PRs have not already been selected, pick a number 0-1, this determines the number of vigs.
Since there is no SK, take 9 and subtract it by the number of PRs assigned and that is how many townies you have.

If the first random number is 2 then there is an SK and the set up selection goes like this.
SK Set Up

Pick a number randomly 0-2. If it is 0, the town get 1 doctor for sure. If it is 1, the town gets 1 cop for sure. If it is 2, the town gets 2 doctors for sure.
Pick a number randomly 0-2, this adds that many doctors to the already for sure number of doctors(There can still be a max of 2 Docotrs)
Pick a number randomly 0-1, this adds that many cops to the already for sure number of cop(There can still be a max of 1 Cop)
Pick a number randomly 0-2, if the number is 2 then there are masons, other wise there are not.
If five PRs have not already been selected, pick a number randomly 0-1 this determines the number of watchers.
If five PRs have not already been selected, pick a number 0-1, this determines the number or trackers.
Since there is an SK, take 8 and subtract by the number of PRs chosen, this is how many townies you have.

All deaths will reveal who the player was, BUT as long as the janitor is alive, the mafia is the only one who noes what the NK's role was.
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Post Post #2446 (ISO) » Mon Feb 28, 2011 5:04 pm

Post by drmyshottyizsik »

Andrius wrote:Tragedy, shut up. You're not helping.
shotty wrote: BUT as long as the janitor is alive, the mafia is the only one who noes who the NK was.
Explain this. Its pretty obvious who died.

The point is, you have massive openings for town power. A Cop and MULTIPLE DOCS without a Mafia RB? Broken.
Masons and a Cop/Tracker/Watcher?

The scum are 100% vulnerable to the old-as-hell-itself Cop/Doc combo without a RB.
And with Masons/Tracker/Watcher/Vig and TWO mafia things will get ugly.
look at the bottom of the new edit
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Post Post #2447 (ISO) » Mon Feb 28, 2011 5:05 pm

Post by Andrius »

Does the SK have any immunities?
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Post Post #2448 (ISO) » Mon Feb 28, 2011 5:06 pm

Post by Andrius »

And why exactly is the RB Bulletproof?
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Post Post #2449 (ISO) » Mon Feb 28, 2011 5:17 pm

Post by drmyshottyizsik »

Andrius wrote:And why exactly is the RB Bulletproof?
Because there is only 2 mafia and a possible 9 town.
Andrius wrote:Does the SK have any immunities?
I was going to ask you guys about that.Should he have any?
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