[OLD] Open Setup Ideas and Discussion

This forum is for discussion of individual Open Setups, including theoretical balance.
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Post Post #2450 (ISO) » Mon Feb 28, 2011 5:27 pm

Post by Andrius »

So? That doesn't mean he needs to be BP.
Especially when you're not guaranteed anything to kill him with.

Maybe.

Meh. For me, this is semblant of C9++ too much to attempt to see it as much different from it. C9++ is even a night-start, so the only thing you have over C9 is the Janitor and Trackers/Watchers. :/

Scum can get boned really easily in this game.
Especially with Cop and Doc
, loads of informative roles (MASONS). Trackers and Watchers GREATLY hinder anti-town forces, especially when, unlike in C9++, they can't just claim anything since there are town roles to keep them honest.

Scum can get boned by the role distribution too.
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Post Post #2451 (ISO) » Mon Feb 28, 2011 5:29 pm

Post by drmyshottyizsik »

But they can also easily fake claim because only the know the role of the person they NK. Also it is very needed for the RB to be BP. What is they Janitor gets lynched day 1 and the vig shoots the RB night 1. Game over right there unless he is BP
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Post Post #2452 (ISO) » Mon Feb 28, 2011 5:32 pm

Post by Andrius »

Then the scum deserve to lose N1.
Seriously.
You don't plan for the worst-case scenario and then cater the whole setup around it. The players themselves have to take some responsibility for their play and claim in the game.

Though I admit I did forget about the Janitor thing.
But regardless.
Shotty, you are scum in your game.
D1 you, as usual ( ;) ), are brought to L-1.
What do you claim, and why?
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Post Post #2453 (ISO) » Mon Feb 28, 2011 5:35 pm

Post by drmyshottyizsik »

Townie obviously.
Or if I am the BP RB I would claim for two reasons. One on the chance that there is an SK, because he wouldn't claim, and two to out the vig so the non BP janitor can NK him.
If I'm a Janitor I claim townie.
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Post Post #2454 (ISO) » Mon Feb 28, 2011 5:39 pm

Post by Andrius »

I don't have the willpower to sit here and debate this.
I'm going to study. Grab someone else in the meanwhile.
Goddamn, I need sleep.
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Post Post #2455 (ISO) » Mon Feb 28, 2011 6:12 pm

Post by Ythan »

This is similar enough in nature to C9++ that it's inadequacy next to that setup makes me doubt anyone would want to play it. Why should I /in for this over C9++?
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Post Post #2456 (ISO) » Tue Mar 01, 2011 5:39 pm

Post by drmyshottyizsik »

Well one this as way different mechanics than C9++, two it is less formulated, and three either you have a role or not, there are no innocent children if only 1 M is chosen, the SKs immunities don't change and the mafia is the same no matter what.
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Post Post #2457 (ISO) » Tue Mar 01, 2011 8:13 pm

Post by Ythan »

I said inadequacies.
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Post Post #2458 (ISO) » Wed Mar 02, 2011 7:47 am

Post by drmyshottyizsik »

i'm not trying to make a new c9++. the only real similarity between the two is that they both have varying set ups. Asking why you would in for this over c9++ is like asking why would I in for bird 7p over double cop.
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Post Post #2459 (ISO) » Wed Mar 02, 2011 11:23 am

Post by Tragedy »

Zombies vs Peasants


2 Zombies


1 Mad Scientist


9 Peasants
2 Infection-Duty Doctors
1 Regular Doctor
1 Inventor
1 Professional Gunner/Guns-seller


Notes

-Zombies can choose whom to infect or automatically kill during the night. However, only 1 Zombie can Kill while another must Infect during the night. When the target is infected, it'll take 2 Night periods in order to convert his/her target into a Zombie.
-Mad Scientist can give a colored Potion (Red, Blue, Green, Yellow, Purple or Black) to anybody, including self, during the night phase. However, it may have a negative or positive effect on the target.
-Infection-Duty Doctors can give antibiotics towards his/her target(s) during the Night Phase. If the target is infected during the same night of given medicine, s/he will refrain from turning into a zombie. However, if the target is already infected and was given the antibiotics, it will only pause the 'evolution' during the night phase and turn into a zombie during the next Night Phase. If the target is not infected, s/he will be keeping the antibiotics for any other nights (1 per Person). If the antibiotics are given towards the zombie, the Doctor will be immediately infected. Doctors cannot target themselves.
-Regular Doctor just simply protects one person during the night. If all the infection-duty doctors are dead, the regular doctor becomes an infection-duty doctor right away and can no longer protect his/her target.
-Inventor can create a certain object during the night (given from the Moderator), and can either use it during the Night Phase, keep it for another time or give it to someone else. It's quite possible for the item to have either negative or positive effects on the target.
-Professional Gunner/Guns-seller can either shoot a person during the night or temporarily give a gun for the person to use during the next Night Phase. 1 Gun per person, obviously.
I blame you for this.
For I have been awaiting for another heart pounding segment of
Dokidoki Precure!


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Post Post #2460 (ISO) » Wed Mar 02, 2011 11:55 am

Post by Herodotus »

1. The zombie faction is swingy given that their power to kill/infect is proportional to the number of them that there are. Also, if there are three+ zombies, does that mean they get one kill and two+ half-recruiments?

2. If you don't say what the potions do, it's not an open setup.

3. What's the MS's win condition? If they have to be last-in-game, they're likely to lose unless they get lucky with potion(s).

4. Maybe we should create a thread for Hypothetical Closed Setup Ideas and Discussion.
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Post Post #2461 (ISO) » Wed Mar 02, 2011 1:13 pm

Post by Tragedy »

Even if it's 3+ Zombies, 1 Zombie can Kill while another random Zombie can infect somebody. The number of zombies infecting or killing people doesn't really change unless there's like one zombie left, which the last zombie can either infect or kill.


Potions

Red Potion = Kill (Player X) [20% chance to fail]
Blue Potion = Protect (Player X) [50% chance to Fail]
Green Potion = Disability to vote during the next Day Phase (against Player X) [30% chance for potion to fail]
Yellow Potion = Disability to post of any content (Voting is an exception) in thread during Day Phase (Against Player X) [30% chance for potion to fail]
Purple Potion = Roleblocked (Player X) [50% chance for Potion to fail]
Black Potion = (Player X) urges to murder (Player Y) without being notified [70% chance for Potion to Fail]

Mad Scientist's goal to win is for the Town to Lose.
I blame you for this.
For I have been awaiting for another heart pounding segment of
Dokidoki Precure!


[10/15/2013 - 00:13] -
Tragedy
~
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Post Post #2462 (ISO) » Wed Mar 02, 2011 2:06 pm

Post by drmyshottyizsik »

Tragedy wrote:
Even if it's 3+ Zombies, 1 Zombie can Kill while another random Zombie can infect somebody. The number of zombies infecting or killing people doesn't really change unless there's like one zombie left, which the last zombie can either infect or kill.


Potions

Red Potion = Kill (Player X) [20% chance to fail]
Blue Potion = Protect (Player X) [50% chance to Fail]
Green Potion = Disability to vote during the next Day Phase (against Player X) [30% chance for potion to fail]
Yellow Potion = Disability to post of any content (Voting is an exception) in thread during Day Phase (Against Player X) [30% chance for potion to fail]
Purple Potion = Roleblocked (Player X) [50% chance for Potion to fail]
Black Potion = (Player X) urges to murder (Player Y) without being notified [70% chance for Potion to Fail]

Mad Scientist's goal to win is for the Town to Lose.
You have the same problem I used to have. This is not an open set up
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Post Post #2463 (ISO) » Wed Mar 02, 2011 6:05 pm

Post by drmyshottyizsik »

Shotty's Vengeful Night

7 Vengeful townies

2 Mafia Goons


Ok so in this set up. Instead of the Vengeful Townies declaring a kill in thread during the day, they instead pm the Mod who they want to kill, and it functions as a night kill.
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Post Post #2464 (ISO) » Wed Mar 02, 2011 6:08 pm

Post by Ythan »

What's the point of doing it by PM?
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Post Post #2465 (ISO) » Wed Mar 02, 2011 6:10 pm

Post by drmyshottyizsik »

So the town, nor the mafia know who is being vengekilled until the next day.
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Post Post #2466 (ISO) » Wed Mar 02, 2011 6:12 pm

Post by Ythan »

Ok cool. It doesn't matter substantially if the town knows but that might be interesting.
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Post Post #2467 (ISO) » Wed Mar 02, 2011 6:14 pm

Post by gandalf5166 »

drmyshottyizsik wrote:So the town, nor the mafia know who is being vengekilled until the next day.
But there ARE no nights in vengeful.... So basically you're just locking the thread while you wait for a vengekill.
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Post Post #2468 (ISO) » Wed Mar 02, 2011 6:15 pm

Post by Ythan »

drmyshottyizsik wrote:Shotty's Vengeful Night
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Post Post #2469 (ISO) » Wed Mar 02, 2011 6:16 pm

Post by Herodotus »

Presumably the goons have a kill.
Ythan wrote:What's the point of doing it by PM?
If the lynchee doesn't name who their target will be, it permits the possibility that the scum will target the same person, and if there are two kills, there could be some doubt which kill was made by the scum and which was chosen by the lynchee.
Also, unlike with normal vengeful townies, town can't win after a mislynch in 3-player LYLO.
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Post Post #2470 (ISO) » Wed Mar 02, 2011 6:17 pm

Post by gandalf5166 »

Oh, so scum would get a nightkill? So there would be a chance that the vengekill could target the same person as the NK.

Dammit, Hero, you said exactly what I was about to say.
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Post Post #2471 (ISO) » Wed Mar 02, 2011 6:17 pm

Post by drmyshottyizsik »

Herodotus wrote:Presumably the goons have a kill.
Ythan wrote:What's the point of doing it by PM?
If the lynchee doesn't name who their target will be, it permits the possibility that the scum will target the same person, and if there are two kills, there could be some doubt which kill was made by the scum and which was chosen by the lynchee.
Also, unlike with normal vengeful townies, town can't win after a mislynch in 3-player LYLO.
All of the above is correct.
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Post Post #2472 (ISO) » Wed Mar 02, 2011 6:18 pm

Post by gandalf5166 »

Herodotus wrote:Presumably the goons have a kill.
Ythan wrote:What's the point of doing it by PM?
If the lynchee doesn't name who their target will be, it permits the possibility that the scum will target the same person, and if there are two kills, there could be some doubt which kill was made by the scum and which was chosen by the lynchee.
Also, unlike with normal vengeful townies, town can't win after a mislynch in 3-player LYLO.
In vengeful, you don't get a vengekill in 3P.
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Post Post #2473 (ISO) » Wed Mar 02, 2011 6:19 pm

Post by Ythan »

Gandalf, for the second time, this is a new game that Shotty is just now brainstorming.
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Post Post #2474 (ISO) » Wed Mar 02, 2011 6:21 pm

Post by Herodotus »

gandalf5166 wrote:In vengeful, you don't get a vengekill in 3P.
There's a difference between the open setup "Vengeful Mafia" and a setup where all townies are vengeful.
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