Simpsons Mafia (Game Over)


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Post Post #1950 (ISO) » Thu Mar 03, 2011 3:45 am

Post by SensFan »

I still don't think making it a 2-shot Sensor was a huge mistake. One shot is almost useless until right before endgame if the Scum are proportionally on the lynchwagon. Besides, I think we can all agree that a Sensor action is one of the best ones in the game; and for that reason I think that when either scumteam decided to leave me unkilled/unblocked the night after my 1-shot claim, they should have known that they were playing with fire. And after my 2nd shot was claimed, I think killing me was just a huge mistake.
(11:04:10 PM) senspizzaline: That's actually my bold prediction for the year
(11:04:19 PM) senspizzaline: Miami finishes 2nd in the AFCE.
(11:05:35 PM) jhawk01b: my bold prediction for the year is that whoever wins the NFC West will have a winning record
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Post Post #1951 (ISO) » Thu Mar 03, 2011 3:52 am

Post by Consigliere »

Good game folks.

I lol'ed at "Craplogic Cons" and facepalms in my direction the graveyard.

That happens to me a lot. But I play how I play....and I mainly play open games so this is newer to me...I just like the Simpsons. No regrets. :)

And yes, I am still in disagreement with the fact that Mari's role did not get sensed...Hogwash on that.

I might never have gone for Jason if he didn't scumslip, so mafia could have won this game due to my play, as I would have most assuredly been kept alive due to the sensor wagon.


BTW...No Krusty OR Maggie? WTF Mate! (I thought for sure SA was gonna flip Krusty and Hiraki Maggie)
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Post Post #1952 (ISO) » Thu Mar 03, 2011 4:01 am

Post by Zachrulez »

Mari technically wasn't a threat to the town... so... yeah I don't really get how that was a bad call.
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Post Post #1953 (ISO) » Thu Mar 03, 2011 4:12 am

Post by Consigliere »

Zachrulez wrote:Mari technically wasn't a threat to the town... so... yeah I don't really get how that was a bad call.
Agree to disagree?

Like I said...What if Mari and Bart are alive in at then end with a scum and only those 3 are left?

That possibility alone makes that role a major threat to the town....as her goal would then to be to actually sink the town....and, very simply, her goal at the time the senses went down was to kill Bart.

Just the way I see it.
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Post Post #1954 (ISO) » Thu Mar 03, 2011 4:14 am

Post by Zachrulez »

Town's already sunk at that point.
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Post Post #1955 (ISO) » Thu Mar 03, 2011 4:19 am

Post by Consigliere »

Zachrulez wrote:Town's already sunk at that point.
It is?

There wouldn't be a dayphase in that scenario?

Interesting.

Takes a little zip out of the concept of surviving...since a survivor would be let off the hook there...
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Post Post #1956 (ISO) » Thu Mar 03, 2011 4:26 am

Post by Zachrulez »

Well...

1. The odds of bart and bob living to endgame are extremely minute.

2. Town's already sunk going into that day phase because they failed to eradicate the scum prior to that point of the game.

3. The survivor has likely already survived many day phases and deserves the win at that point.
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Post Post #1957 (ISO) » Thu Mar 03, 2011 4:29 am

Post by SensFan »

Consigliere wrote:
Zachrulez wrote:Mari technically wasn't a threat to the town... so... yeah I don't really get how that was a bad call.
Agree to disagree?

Like I said...What if Mari and Bart are alive in at then end with a scum and only those 3 are left?

That possibility alone makes that role a major threat to the town....as her goal would then to be to actually sink the town....and, very simply, her goal at the time the senses went down was to kill Bart.

Just the way I see it.
You may not be used to MafiaScum terminology. A "threat to the Town" means that that person's win condition is
mutually-exclusive
with the Town's win condition; ie: It is
impossible
for both them and the Town to win.
(11:04:10 PM) senspizzaline: That's actually my bold prediction for the year
(11:04:19 PM) senspizzaline: Miami finishes 2nd in the AFCE.
(11:05:35 PM) jhawk01b: my bold prediction for the year is that whoever wins the NFC West will have a winning record
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Post Post #1958 (ISO) » Thu Mar 03, 2011 4:45 am

Post by Wraith »

I'm so glad that the town eventually saw the light about the scum. Those who read the dead QT notice that I was getting so mad that Jason was getting a free pass for so long. If I have one complaint, it's that the town was waaaaay to gullible, especially when it came to Jason's fakeclaim. Pretty much the entire case against me was the fact that I went after Jason, and I got lynched because apparently thinking the claimed doctor is evil is an irredeemable sin.
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Post Post #1959 (ISO) » Thu Mar 03, 2011 4:47 am

Post by Zachrulez »

Wraith wrote:I'm so glad that the town eventually saw the light about the scum. Those who read the dead QT notice that I was getting so mad that Jason was getting a free pass for so long. If I have one complaint, it's that the town was waaaaay to gullible, especially when it came to Jason's fakeclaim. Pretty much the entire case against me was the fact that I went after Jason, and I got lynched because apparently thinking the claimed doctor is evil is an irredeemable sin.
Now you understand why we backed off.
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Post Post #1960 (ISO) » Thu Mar 03, 2011 4:51 am

Post by Zachrulez »

In that it wasn't worth drawing all the attention to make a point about how Jason was scum when the situation was likely to resolve itself eventually anyway.
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Post Post #1961 (ISO) » Thu Mar 03, 2011 5:13 am

Post by bobsnox »

Nuts.

At least I bought SA some time.
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Post Post #1962 (ISO) » Thu Mar 03, 2011 5:54 am

Post by Tragedy »

Lolfail.
I blame you for this.
For I have been awaiting for another heart pounding segment of
Dokidoki Precure!


[10/15/2013 - 00:13] -
Tragedy
~
I wish for Kami-nii-sama to have better naming skills.
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Post Post #1963 (ISO) » Thu Mar 03, 2011 5:56 am

Post by Consigliere »

SensFan wrote:
Consigliere wrote:
Zachrulez wrote:Mari technically wasn't a threat to the town... so... yeah I don't really get how that was a bad call.
Agree to disagree?

Like I said...What if Mari and Bart are alive in at then end with a scum and only those 3 are left?

That possibility alone makes that role a major threat to the town....as her goal would then to be to actually sink the town....and, very simply, her goal at the time the senses went down was to kill Bart.

Just the way I see it.
You may not be used to MafiaScum terminology. A "threat to the Town" means that that person's win condition is
mutually-exclusive
with the Town's win condition; ie: It is
impossible
for both them and the Town to win.
You should put that in the wiki, if it isn't there already.
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Post Post #1964 (ISO) » Thu Mar 03, 2011 6:01 am

Post by Consigliere »

Wraith wrote:I'm so glad that the town eventually saw the light about the scum. Those who read the dead QT notice that I was getting so mad that Jason was getting a free pass for so long. If I have one complaint, it's that the town was waaaaay to gullible, especially when it came to Jason's fakeclaim. Pretty much the entire case against me was the fact that I went after Jason, and I got lynched because apparently thinking the claimed doctor is evil is an irredeemable sin.
That combined with the odds were fairly good from an outsider's perspective that you were scum from because of the sensor data.
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Post Post #1965 (ISO) » Thu Mar 03, 2011 6:09 am

Post by KageLord »

SensFan wrote:I still don't think making it a 2-shot Sensor was a huge mistake. One shot is almost useless until right before endgame if the Scum are proportionally on the lynchwagon. Besides, I think we can all agree that a Sensor action is one of the best ones in the game; and for that reason I think that when either scumteam decided to leave me unkilled/unblocked the night after my 1-shot claim, they should have known that they were playing with fire. And after my 2nd shot was claimed, I think killing me was just a huge mistake.
Obvious bias, but I agree with this. Depending on how scum balanced out their votes, the sensor might have been much less game-breaking. And yeah, killing someone and thereby confirming their PR (when you are sure their power is gone) is probably not the best way to go. At least while he was still alive people might have doubted him.

Mods, was Sotty/Zach (don't remember which one said it) right in the dead QT about the cops being faction specific? If so, good balance. If not... that might be a balance issue. Two full cops, one of them a neighborizer, along with that 2-shot sensor makes town super-powered.

And Wraith, you asked in the dead QT why I didn't clear you the day you were lynched. It was mostly because I didn't like the idea of dead cop to save townie. My mostly under-the-radar playstyle made me think I probably wasn't going to die that night and town already had 2-3 scum in the bag after your flip. As it turns out, I was only killed due to my position on the two sensor wagons. I proved ineffective in part because town already had so much to go off of from the sensor, but if they cared to look back at the flipped cop's posts, they would see hints of an innocent on Hiraki and Consig, I think.
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Record:


Town: 5W/3L
Mafia: 3W/2L
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Post Post #1966 (ISO) » Thu Mar 03, 2011 6:32 am

Post by Consigliere »

KageLord wrote:
SensFan wrote:I still don't think making it a 2-shot Sensor was a huge mistake. One shot is almost useless until right before endgame if the Scum are proportionally on the lynchwagon. Besides, I think we can all agree that a Sensor action is one of the best ones in the game; and for that reason I think that when either scumteam decided to leave me unkilled/unblocked the night after my 1-shot claim, they should have known that they were playing with fire. And after my 2nd shot was claimed, I think killing me was just a huge mistake.
Obvious bias, but I agree with this. Depending on how scum balanced out their votes, the sensor might have been much less game-breaking. And yeah, killing someone and thereby confirming their PR (when you are sure their power is gone) is probably not the best way to go. At least while he was still alive people might have doubted him.

Mods, was Sotty/Zach (don't remember which one said it) right in the dead QT about the cops being faction specific? If so, good balance. If not... that might be a balance issue. Two full cops, one of them a neighborizer, along with that 2-shot sensor makes town super-powered.

And Wraith, you asked in the dead QT why I didn't clear you the day you were lynched. It was mostly because I didn't like the idea of dead cop to save townie. My mostly under-the-radar playstyle made me think I probably wasn't going to die that night and town already had 2-3 scum in the bag after your flip. As it turns out, I was only killed due to my position on the two sensor wagons. I proved ineffective in part because town already had so much to go off of from the sensor, but if they cared to look back at the flipped cop's posts, they would see hints of an innocent on Hiraki and Consig, I think.
I'm guilty of not even looking back at your posts...Once I saw Wiggum my mind refused to accept even announced cop from moderation that returns that you had anything of value.

I think knowing the shoe got my wheels turning a little too much regarding characters and what they meant. But it was fun...even if I was Craplogic Cons (I'm considering changing my username to that actually).
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Post Post #1967 (ISO) » Thu Mar 03, 2011 6:52 am

Post by Scott Brosius »

Sleepless Assassin wrote:Rename this game "Follow The
cop
Sensor Mafia".

It's like taking one of the game's most powerful tools (lynch analysis), making it 100% accurate and Mod Confirmed, and just picking off the scum. I think we had a decent shot to win if you just take out the sensor.
I'm not sure why you tried to kill DH the last night? You would have been down to 6 if you killed hiraki let's say. One mislynch of Mariyta/Cons you are down to 4 NK DBE probably no lynch at that point, could have been LYLO with you Demon and one of Mariyta/Cons if you swung a mislynch the day before. At least have a chance for town to slip up.

The reason I like this role is because it still forces you to scumhunt. I think it was Fonz who illustrated my thoughts about it, it's not as simple as a cop getting a guilty and then lynching the guilty result. You still need to figure out among a pool of players who is scum. The first shot was much more problematic for scum than the second shot. Even if the Tragedy threats had not been sensored, the complete lack of scum out of 13 players was the biggest issue. Obviously the second shot helped, but it was that first shot that really hampered scum for the rest of the game. Honestly I didn't hear a word about it from either scum group until they were at death's door so it felt a bit like sour grapes to me. I'm sorry if any member of scum groups felt slighted that they didn't have a fair chance. I stand by the balance. I was rooting for Benmage's plan to come to fruition and I was hoping SA would keep roleblocking him to prevent red scum from figuring out who the last blue scum was.

That being said, scum groups also had a ton of power, which essentially did not benefit them at all. The only two real results of the scum power (besides killing) was Benmage's role of town savior killing the blue scum team, and bobsnox replacing in and redirecting jason to prevent a kill. Otherwise, the roleblocking and jailing proved useless, blue scum wasn't alive long enough to really utilize their power.

Sideshow Bob's role could win with the town, and was so difficult to begin with, I saw it unfair for her to appear as a threat to the town.

Cops were faction specific.

Scum needed decent fake claims. I gave each scum group a Simpson (blue had Abe Simpson). I was toying with the idea of Maggie or Krusty as a x-shot vig, but I decided to keep most of the power in the Simpson family. SA's claim of Nelson was not provided that was all on his own. The fakeclaims were Ralph Wiggum, Hibbert, Maggie, Abe, Apu, Krabappel, Mariyta mentioned she had Brockman.

I can provide the role PMs if everyone likes.
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Post Post #1968 (ISO) » Thu Mar 03, 2011 7:01 am

Post by Scott Brosius »

Thanks to everyone for playing, and thanks to the replacements especially those replacing in with 30+ pages already.
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Post Post #1969 (ISO) » Thu Mar 03, 2011 7:02 am

Post by Tragedy »

79TH PAGE, WOOOT...
Pretty long game, by the way. lolol.
I blame you for this.
For I have been awaiting for another heart pounding segment of
Dokidoki Precure!


[10/15/2013 - 00:13] -
Tragedy
~
I wish for Kami-nii-sama to have better naming skills.
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Post Post #1970 (ISO) » Thu Mar 03, 2011 7:09 am

Post by Zachrulez »

By large game standards this game was actually pretty short.
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Post Post #1971 (ISO) » Thu Mar 03, 2011 8:05 am

Post by Consigliere »

Fakeclaim characters were provided by moderation, eh?

Interesting...Never played that way before...That makes more sense why certain folks weren't buying Hibbert whereas I wouldn't budge unless there was a doctor counter....I was under the impression all claims that were not made by town were shot in the dark claims.


Ha ha...Nothing like jumping in head first.
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Post Post #1972 (ISO) » Thu Mar 03, 2011 8:14 am

Post by jasonT1981 »

I actually was concerned you were the real doc, Con.. you dropped hints on day 2 of being Dr Nick. I was expecting you to counter towards the end. Its why I didn't kill you because I thought killing myself would out me.

well played
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Post Post #1973 (ISO) » Thu Mar 03, 2011 8:17 am

Post by Zachrulez »

Consigliere wrote:Fakeclaim characters were provided by moderation, eh?

Interesting...Never played that way before...That makes more sense why certain folks weren't buying Hibbert whereas I wouldn't budge unless there was a doctor counter....I was under the impression all claims that were not made by town were shot in the dark claims.


Ha ha...Nothing like jumping in head first.
Games like that are easily broken so it's frowned upon to run a game like that.
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Post Post #1974 (ISO) » Thu Mar 03, 2011 8:18 am

Post by Consigliere »

jasonT1981 wrote:I actually was concerned you were the real doc, Con.. you dropped hints on day 2 of being Dr Nick. I was expecting you to counter towards the end. Its why I didn't kill you because I thought killing myself would out me.

well played
That's funny.

I was just riffin' about Doctor Nick cuz I like his character...Another one that I'm sad wasn't in the game...Kooky doctor role of some sort would have been way awesomer than Faith Healer...Bleh...Plus I like Moe as a Hated Townie...but Flanders would have been great as that too.

Funny how the little things you don't even think about could be a big deal to another player.
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