[OLD] Open Setup Ideas and Discussion

This forum is for discussion of individual Open Setups, including theoretical balance.
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Post Post #2525 (ISO) » Sun Mar 06, 2011 7:55 am

Post by drmyshottyizsik »

Frozen Flame Mafia

5 Fire Townies
5 Ice Townies


1 SK


2 Fire Goons


2 Ice Goons


Notes

So this is semi-similar to fire and ice mafia, but here's how it works.
Each day someone is lynched, just like in normal mafia.
At night, both mafia factions select someone to kill. If the person the select is of the opposite Elemental faction that they are, the NK happens, other wise, for instance if a fire goon targets a fire townie, then no one dies.
The SK kills no matter what.
The town win together, no matter what element they are, but the mafia each have separate win cons.
The fire mafia wins when the ice townies, the ice goons, and the sk are dead.
The ice mafia wins when the fire townies, the fire goons, and the sk are dead.
Last edited by drmyshottyizsik on Sun Mar 06, 2011 8:13 am, edited 1 time in total.
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Post Post #2526 (ISO) » Sun Mar 06, 2011 8:06 am

Post by Tragedy »

More harder to win as Mafia, I guess.
I blame you for this.
For I have been awaiting for another heart pounding segment of
Dokidoki Precure!


[10/15/2013 - 00:13] -
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Post Post #2527 (ISO) » Sun Mar 06, 2011 8:06 am

Post by Antihero »

Shotty, pink doesn't show up at all on sepia. I was about to ask you where the ice goons were...
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Post Post #2528 (ISO) » Sun Mar 06, 2011 8:07 am

Post by Antihero »

Where do you submit open ideas for review?
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Post Post #2529 (ISO) » Sun Mar 06, 2011 8:08 am

Post by Tragedy »

You can attempt to put a post in a Set-Up Review thread, then get someone to review the stuff, and so on and so forth.
Get yourself a back-up mod. xD
I blame you for this.
For I have been awaiting for another heart pounding segment of
Dokidoki Precure!


[10/15/2013 - 00:13] -
Tragedy
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Post Post #2530 (ISO) » Sun Mar 06, 2011 8:13 am

Post by drmyshottyizsik »

Antihero wrote:Shotty, pink doesn't show up at all on sepia. I was about to ask you where the ice goons were...
Fixed
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Post Post #2531 (ISO) » Sun Mar 06, 2011 8:16 am

Post by Antihero »

Tragedy wrote:You can attempt to put a post in a Set-Up Review thread, then get someone to review the stuff, and so on and so forth.
Get yourself a back-up mod. xD
I'm already in the Large normal queue, and I don't want to mod two large normals at once. And I actually want to play the game.

I thought we had some system of approving open setups. Am I just imagining things?
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Post Post #2532 (ISO) » Sun Mar 06, 2011 8:17 am

Post by Tragedy »

Well, not entirely.
You can get somebody else to mod the game for you.. If they're willing too. :P
I blame you for this.
For I have been awaiting for another heart pounding segment of
Dokidoki Precure!


[10/15/2013 - 00:13] -
Tragedy
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Post Post #2533 (ISO) » Sun Mar 06, 2011 8:18 am

Post by andrew94 »

parknourie wrote:What's the needle Hero?

Anyways, I will post my idea.
Midnight Snack Mafia


2 Werewolves
2 Vampires

1 Doctor
1 Silverbullet Vigilante
1 Door Opener
2 Vulnerable Townies
6 Tight Doored Townies

Two separate scum teams. They can kill each other at night.
I just named Vampires cuz the specie sounded more appropriate here. But Werewolves and Vampires are just mafia goons.
Doctor
is a Doctor. He can protect as many attack at night on one person. So if someone gets attacked by Vamp and Werewolf, he doesnt die as long as the Doc protects him
Silverbullet Vigilante
can shoot anyone at night. He Cannot kill Vampires but anyone else will die on him. (unless doc does what he does)
Door Opener
chooses to open someone's door at night. If he opens the door on Vampire, they will die. If he opens a Tight Doored Townie's door, they will become vulnerable for the night.
Vulnerable Townies
don't know that they are vulnerable. They will turn into a scum partner if attacked by one side. So if vampires attack him, he becomes a vampire. If attacked by both scum teams, he will die.
Tight Doored Townies
they are just Townies who doesnt turn into scum if they are attacked at night but will just die. They don't know they are tight doored. However, if the Door Opener opens the door on them they will be vulnerable at night meaning they can turn into scums for the night.
sounds good idea
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Post Post #2534 (ISO) » Sun Mar 06, 2011 8:23 am

Post by hitogoroshi »

I thought we had some system of approving open setups. Am I just imagining things?
I had a similar state of confusion.

It works like this:

Submit open setup
Get nominations
Go in Open Queue
When farside asks, "which setup do you want to run?", link to the setup, all of the nominations, and ask, "may I run this?".

@andrew94: No offense, but I think nominations are only supposed to come from seasoned balancers, not just people who are friends in real life. :p
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Post Post #2535 (ISO) » Sun Mar 06, 2011 8:34 am

Post by Antihero »

Massive Poisoning


1 Mafia Poisoner
1 Mafia Back-Up Poisoner
1 Roleblocker
1 Role Cop


1 Day Poisoning Maniac (immune to 2 doses of poison)


1 Poison Doctor
1 Town Poisoner
1 Town Roleblocker
1 Tracker
1 Watcher
1 Universal Backup
11 Townies


Notes

Night Start
Universal Backup will be told that they're townie. They only replace Tracker, Watcher, Poison Doctor or Roleblocker.
Poison Doctors cures people from Poison.
Poison automatically kills its target the next night.
Mafias talk during the Night
Mafia gets a Soloist kill (that is, if there's only 1 mafia member remaining, that member gains the power to nightkill)
Watchers can tell who visited their target's house.
Trackers can see who their target targetted.
Maniac can poison one person during Day Phase, which kills the target during the next night phase.
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Post Post #2536 (ISO) » Mon Mar 07, 2011 4:22 am

Post by Zachrulez »

gandalf5166 wrote:
Zachrulez wrote:
Licence to kill: Created by Gman


Variant a:

1 mafia goon
1 mafia day rolecop
1 Day Vig (One-Shot, publicly declares kill)
5 vanilla townies

Variant b:

2 mafia goons
1 Day Vig (One-Shot, publicly declares kill)
5 vanilla townies
I'm not sure that the rolecop in a would really be that useful.
I created variant b for that reason, but left in a because I couldn't make an argument for how the game would be worse off with a rolecop.
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Post Post #2537 (ISO) » Tue Mar 08, 2011 2:25 pm

Post by chkflip »

Clean Up, Aisle Three...


1 Janitor
1 Goon


2 Werewolves


1 Doctor
1 Jailkeeper
6 Townies
"Fuck you. I opened up my heart to you and you stabbed it a thousand times." - Gamma, to me, right before confessing to being the town vig and murdering my scum partner N1.
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Post Post #2538 (ISO) » Tue Mar 08, 2011 2:55 pm

Post by theplague42 »

@Antihero

I'm no balancing expert, but I have a couple questions.

Would the maniac have to declare their kill? I assume it's an SK wincon.
The poison doctor only cures poison the night that the target would die? Or does it protect during the night of poisoning as well?

If I count right, that's 17-4-1.

Otherwise, it looks like it'd be fun and interesting to play. It could also be interesting to make it 2 watchers and 2 trackers (obviously add some other stuff to balance it) and turn it into some sort of themed game around poisoners whose victim is revealed the night after. Not a theme game per-se, but based around that concept.
Part of the problem.
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Post Post #2539 (ISO) » Tue Mar 08, 2011 3:02 pm

Post by drmyshottyizsik »

Clean Up, Aisle Three...(Revised)


1 Janitor
1 Goon


2 Werewolves


1 Doctor
1 HR rep
1 Jailkeeper
6 Townies


An HR rep checks out one person at night. If they target the Janitor they get a positive other wise the get a negative result. I felt that the mafia was a bit more powerful than both the Werewolves and the town. I feel this evens things out nicely.
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Post Post #2540 (ISO) » Tue Mar 08, 2011 4:07 pm

Post by drmyshottyizsik »

thoughts?
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Post Post #2541 (ISO) » Tue Mar 08, 2011 6:36 pm

Post by Ythan »

Doesn't look like it.
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Post Post #2542 (ISO) » Tue Mar 08, 2011 11:47 pm

Post by lewarcher82 »

so, I happen to have this idea, and I would like to try it in an open game... how do I procede? The idea is the following (more or less, still needs a little work):

Mole Mafia

(everyone is a neighbor in at least two neighborhoods)

players: a,b,c,d,e,f,g,h,i,j,k,l

Neighborhood A {a,b,c,l,g,i}
Neighborhood B {d,e,f,c,h,k}
Neighborhood C {g,h,i,b,e,j}
Neighborhood D {j,k,l,a,f,d}

3 random players are goons


1 random player is tracker


Thoughts?
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my projected game
RUBIK'S CUBE MAFIA
won't take place. Mechanics too complicated. I will prolly give it a shot around Christmas.
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Post Post #2543 (ISO) » Wed Mar 09, 2011 1:54 am

Post by Xalxe »

I demand that you not call it Mole Mafia. I have a theme planned that is the Mole. It will confuse me thoroughly.
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Post Post #2544 (ISO) » Wed Mar 09, 2011 2:08 am

Post by lewarcher82 »

fine by me, I can change the name, it is not the point... the point is what you guys think of the mechanics

Neighbor's Yard Mafia
may be the new name
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my projected game
RUBIK'S CUBE MAFIA
won't take place. Mechanics too complicated. I will prolly give it a shot around Christmas.
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Post Post #2545 (ISO) » Wed Mar 09, 2011 5:08 am

Post by Antihero »

theplague42 wrote:Would the maniac have to declare their kill? I assume it's an SK wincon.
They would do it by PM to the mod, not in thread.
The poison doctor only cures poison the night that the target would die? Or does it protect during the night of poisoning as well?
It protects during the night of poisoning as well.
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Post Post #2546 (ISO) » Wed Mar 09, 2011 5:09 am

Post by Antihero »

drmyshottyizsik wrote:thoughts?
Janitor = crappy role

Nay
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Post Post #2547 (ISO) » Wed Mar 09, 2011 6:48 am

Post by gandalf5166 »

I'm fine with janitors so long as their targets ALIGNMENT flip.
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Post Post #2548 (ISO) » Wed Mar 09, 2011 8:52 am

Post by drmyshottyizsik »

gandalf5166 wrote:I'm fine with janitors so long as their targets ALIGNMENT flip.
they would
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Post Post #2549 (ISO) » Wed Mar 09, 2011 10:22 am

Post by drmyshottyizsik »

Ok so I have done a lot of thinking about games I have played and I came up with this! It's not finished but I would really like you guys's input on it.

Power Roles are US

Town
1 Role cop jail keeper
2 Masons
2 Doctors
1 One-shot Vig
2 Lovers
5 Townies


3rd Party
1 One Bullet Proof, Unjailkeepable, Investigation Immune, Unroleblockable, Janitorial Serial Killer


Mafia
1 Janitor
1 Back Up Janitor
1 Bullet Proof RoleBlocker


All Janitorial Roles' targets alinement's flip.
Yes there are a lot of confirmables, but with two NKs mass claiming day one is dumb, and after night one, since there are two Janitor kills that happen, a mass claim is pointless because the mafia and SK can just claim using the roles they killed the night before. If the SK is targeted by the role cop then the role cop will get back the role of one of the SK's targets.

Fastest Mafia Win!

13:3:1(Night Zero)
8:3:1(Day One:Town Lovers were lynched, SK and Mafia target town at night and one-shot vig targets town.)
5:3:1(Day Two:Town was lynched, SK and mafia target town at night.)
2:3:1(Day Three:Town was lynched, SK and mafia target town at night)
0:3:1(Day Four:Town was lynched, SK or mafia target town at night.
Mafia Win
)
1:3:0(Day Four:SK was Lynched, Mafia target town at night.
Mafia Win
)

Fastest Town Win!

13:3:1(Night Zero)
13:0:1(Day One: Bullet Proof RoleBlocker was lynched, Sk targets Mafia and One Shot Vig targets Mafia)
13:0:0(Day Two: SK was lynched,
Town Win
)

Fastest SK Win!

13:3:1(Night Zero)
8:3:1(Day One:Town Lovers were lynched, SK and Mafia target town at night and one-shot vig targets town.)
5:3:1(Day Two:Town was lynched, SK and Mafia target town at night.)
3:2:1(Day Three:Town was lynched, SK targeted Mafia, and Mafia targeted town.)
1:1:1(Day Four:Mafia lynched, SK targeted Mafia, and Mafia Targeted town.)
0:0:1(Day Five:Anything other than the SK is lynched, SK kills remaining person.
SK Win
)
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