[OLD] Open Setup Ideas and Discussion
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- Tragedy
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So you're giving a serial killer every single immunity?
A Role Cops quite powerful, though.
So could the role cop / jailer do both actions at same time?
I think I find the setup fine anyways.I blame you for this.
For I have been awaiting for another heart pounding segment ofDokidoki Precure!
[10/15/2013 - 00:13] -Tragedy~I wish for Kami-nii-sama to have better naming skills.- drmyshottyizsik
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Yes he does both at the same time.Tragedy wrote:So you're giving a serial killer every single immunity?
A Role Cops quite powerful, though.
So could the role cop / jailer do both actions at same time?
I think I find the setup fine anyways.
And the SK has to be immune to everything but lynches in this set up or else he will surely die fast.#freeShotty- Tragedy
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@lewarcher:
Is there a game thread in addition to the neighbors' QT's? I'm assuming so. It seems like the most protown way to play is for almost all discussion to take place in the main thread.
@DRM:
You seem to be using a variant of the janitor, otherwise the mafia and SK won't know what to claim.
Also, would you let a mafia RB or mafia janitor perform both the kill and their ability on the same night?Just because a majority of a group of people decide it's okay doesn't mean it's not murder. - Cobblerfone- drmyshottyizsik
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@Herodotus: yes, you are right... the game would work better if all the neighborhood were randomised... but still, you have pointed out a breaking strategy. I take it back.
@shotty: interesting idea, but:
1) the SK is really overpowered.
2) what happens if RC investigates SK and SK hasn't performed any kill? You have two docs who may prevent him from doing it...
3) does the RC JK target a single player with both actions or can he pick two?
4) is SK forced to kill at night?
5) can SK choose which role among those of his victims will be shown to RC?"Vote lewarcher82.
He's not pretty enough." --PoisonIvy
my projected gameRUBIK'S CUBE MAFIAwon't take place. Mechanics too complicated. I will prolly give it a shot around Christmas.- drmyshottyizsik
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drmyshottyizsik Jack of All Trades
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1) Actually it may seem that way but he's not. At the fastest he wins after 5 days...lewarcher82 wrote:@Herodotus: yes, you are right... the game would work better if all the neighborhood were randomised... but still, you have pointed out a breaking strategy. I take it back.
@shotty: interesting idea, but:
1) the SK is really overpowered.
2) what happens if RC investigates SK and SK hasn't performed any kill? You have two docs who may prevent him from doing it...
3) does the RC JK target a single player with both actions or can he pick two?
4) is SK forced to kill at night?
5) can SK choose which role among those of his victims will be shown to RC?
2) Then the RC get a no result, which he will also get when he is roleblocked.
3) He uses both actions
4) No the SK does not have to kill
5) Hmm... I was thinking the RC got the latest, but actually that would work better.#freeShotty- lewarcher82
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2 to 4 sound good (although I am not big fan of super-pr's, and your RC-JK is a little too strong, but in this case there are so many nightkills that it may actually work)
But believe me: SKisoverpowered. All being a SK is about is having a damn hard win condition. Here he can win in 5 days in a 17 player game: trust me, this is not normal for a SK. You give that role to a good player and he will just win, win and win again. I would eliminate the unroleblockable feature, if I were you."Vote lewarcher82.
He's not pretty enough." --PoisonIvy
my projected gameRUBIK'S CUBE MAFIAwon't take place. Mechanics too complicated. I will prolly give it a shot around Christmas.- drmyshottyizsik
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Hmmmm... ya that's the one I was thinking about getting rid of. Sounds good!lewarcher82 wrote:2 to 4 sound good (although I am not big fan of super-pr's, and your RC-JK is a little too strong, but in this case there are so many nightkills that it may actually work)
But believe me: SKisoverpowered. All being a SK is about is having a damn hard win condition. Here he can win in 5 days in a 17 player game: trust me, this is not normal for a SK. You give that role to a good player and he will just win, win and win again. I would eliminate the unroleblockable feature, if I were you.#freeShotty- drmyshottyizsik
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Ok so I have done a lot of thinking about games I have played and I came up with this! It's not finished but I would really like you guys's input on it.
Power Roles are US
Yes there are a lot of confirmables, but with two NKs mass claiming day one is dumb, and after night one, since there are two Janitor kills that happen, a mass claim is pointless because the mafia and SK can just claim using the roles they killed the night before. If the SK is targeted by the role cop then the role cop will get back the role of one of the SK's targets.All Janitorial Roles' targets alinement's flip.#freeShotty- Silver1337
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Randomly came up with this. (Haters gonna hate this setup).
It's a fairly large game.
Once I get better at Mafia and learn more roles I'll likely come up with better setups.
Insanity is the Key
Pro-Town:
1 Cop
1 Insane Cop
1 Doctor
1 Insane Doctor
1 Paranoid Doctor
1 Doublevoter
9 Townies
Third Party:
1 Serial Killer
1 Survivor
Mafia:
2 Mafia Goons
1 Mafia Roleblocker.I'm a lurker.- drmyshottyizsik
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No sorry, but no this idea is just bad, also you are stealing the spot light from my idea!Silver1337 wrote:Randomly came up with this. (Haters gonna hate this setup).
It's a fairly large game.
Once I get better at Mafia and learn more roles I'll likely come up with better setups.
Insanity is the Key
Pro-Town:
1 Cop
1 Insane Cop
1 Doctor
1 Insane Doctor
1 Paranoid Doctor
1 Doublevoter
9 Townies
Third Party:
1 Serial Killer
1 Survivor
Mafia:
2 Mafia Goons
1 Mafia Roleblocker.#freeShotty- Silver1337
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Magic and Science
1 Hypnotist
1 Back-Up Hypnotist
1 Vanisher
1 Inventor
2 Scientists
2 Doctors
1 Watcher
1 Tracker
1 Macho Investigative Detective
7 Townspeople
Notes
-Hypnotist can hypnotize somebody into doing their bidding, causing the target to target the hypnotist's main target. Can be replaced by Back-Up Hypnotist when dead. Ally of the Vanisher. Can talk during night phase.
-Vanisher can make him/herself and another person disappear at the same time, causing the target to be unable to use their abilities during the night as they both cannot be targeted. Ally of the Hypnotist. Can talk during night phase.
-Inventor can create an invention, which is received during the next night phase. Allies with the Scientists. They can talk during Day phase.
-Scientists are basically confirmed scums with each other and the Inventor. They can decide to inject a disease onto one person, causing the target to commit suicide two days after. They can talk during Day phase.
-Doctors can possibly be Normal, Quack or Insane.
-Watcher can spy who their target targeted whom.
-Tracker can spy on who their target is visited by.
-Detective can investigate a dead body during the night phase, returning a result the night after of whom targeted the dead player or investigate the alignment of their target. The detective can be Sane or Insane. S/he cannot be protected by the doctor(s) or any invention.
-Magic Faction can only win when theScience Factionhas been all slain while theTown Factionare dominated.
-Science Faction can only win when theMagic Factionhas been all slain while theTown Factionare dominated.
-Town Faction can only win when bothScience FactionandMagic Factionhas been all slain.Last edited by Tragedy on Wed Mar 09, 2011 12:37 pm, edited 1 time in total.I blame you for this.
For I have been awaiting for another heart pounding segment ofDokidoki Precure!
[10/15/2013 - 00:13] -Tragedy~I wish for Kami-nii-sama to have better naming skills.- Herodotus
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I wouldn't call it a breaking strategy, it's just that there's little reason to use the QT's when you're almost certain that scum will read what you say anyways, and there aren't enough PR's to make QT claims or result gambits a big deal.Just because a majority of a group of people decide it's okay doesn't mean it's not murder. - Cobblerfone- drmyshottyizsik
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This thread need to focus on one game at a time.drmyshottyizsik wrote:Ok so I have done a lot of thinking about games I have played and I came up with this! It's not finished but I would really like you guys's input on it.
Power Roles are US
Yes there are a lot of confirmables, but with two NKs mass claiming day one is dumb, and after night one, since there are two Janitor kills that happen, a mass claim is pointless because the mafia and SK can just claim using the roles they killed the night before. If the SK is targeted by the role cop then the role cop will get back the role of one of the SK's targets.All Janitorial Roles' targets alinement's flip.#freeShotty- Andrius
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