Theme Test Market

This forum is for discussion related to the game.
Forum rules
User avatar
zoraster
zoraster
He/Him
Disorganized Crime
User avatar
User avatar
zoraster
He/Him
Disorganized Crime
Disorganized Crime
Posts: 21677
Joined: June 10, 2008
Pronoun: He/Him
Location: Belmont, CA

Post Post #2800 (ISO) » Fri Mar 11, 2011 6:47 pm

Post by zoraster »

Just a quick floating of an idea, not really planning on running this any time soon. If someone likes it enough, they're more than welcome to claim it. I think it's an interesting little idea, good for someone who wants to run a very simple theme game that'll still have some intriguing effects.

Dichotomy Mafia


Each night the mafia is given a choice of two people to kill. If possible, one will be a power role and the other will be a vanilla townie. The mafia must have every player as an option once before having any player repeat.

Town should probably have roughly half VTs, half PRs. The rule about seeing each player at least once as an option supercedes the 1PR/1VT rule.
Last edited by zoraster on Fri Mar 11, 2011 6:50 pm, edited 1 time in total.
.
User avatar
animorpherv1
animorpherv1
Honey Trap
User avatar
User avatar
animorpherv1
Honey Trap
Honey Trap
Posts: 5763
Joined: April 12, 2008
Location: Untraveled Road
Contact:

Post Post #2801 (ISO) » Fri Mar 11, 2011 6:49 pm

Post by animorpherv1 »

zoraster wrote:Just a quick floating of an idea, not really planning on running this any time soon. If someone likes it enough, they're more than welcome to claim it. I think it's an interesting little idea, good for someone who wants to run a very simple theme game that'll still have some intriguing effects.

Dichotomy Mafia


Each night the mafia is given one of two people to kill. If possible, one will be a power role and the other will be a vanilla townie. The mafia must have every player as an option once before having any player repeat.

Town should probably have roughly half VTs, half PRs.
Not a bad idea. Would the players for killing be randomized?
"Animorpherv1's posts are so powerful that prolonged exposure may cause vertigo, nausea, acute tinnitus, and in rare cases, death." - vonflare

"Ani is right 100% of the time" - Alisae
User avatar
zoraster
zoraster
He/Him
Disorganized Crime
User avatar
User avatar
zoraster
He/Him
Disorganized Crime
Disorganized Crime
Posts: 21677
Joined: June 10, 2008
Pronoun: He/Him
Location: Belmont, CA

Post Post #2802 (ISO) » Fri Mar 11, 2011 6:51 pm

Post by zoraster »

animorpherv1 wrote:
zoraster wrote:Just a quick floating of an idea, not really planning on running this any time soon. If someone likes it enough, they're more than welcome to claim it. I think it's an interesting little idea, good for someone who wants to run a very simple theme game that'll still have some intriguing effects.

Dichotomy Mafia


Each night the mafia is given one of two people to kill. If possible, one will be a power role and the other will be a vanilla townie. The mafia must have every player as an option once before having any player repeat.

Town should probably have roughly half VTs, half PRs.
Not a bad idea. Would the players for killing be randomized?
Could be. But I might not as it provides a great opportunity to provide some anti-swing to the game. For example, if you want the game to have a vigilante to the very end, you'd put them as the last PR option.
.
User avatar
animorpherv1
animorpherv1
Honey Trap
User avatar
User avatar
animorpherv1
Honey Trap
Honey Trap
Posts: 5763
Joined: April 12, 2008
Location: Untraveled Road
Contact:

Post Post #2803 (ISO) » Fri Mar 11, 2011 6:53 pm

Post by animorpherv1 »

zoraster wrote:
animorpherv1 wrote:
zoraster wrote:Just a quick floating of an idea, not really planning on running this any time soon. If someone likes it enough, they're more than welcome to claim it. I think it's an interesting little idea, good for someone who wants to run a very simple theme game that'll still have some intriguing effects.

Dichotomy Mafia


Each night the mafia is given one of two people to kill. If possible, one will be a power role and the other will be a vanilla townie. The mafia must have every player as an option once before having any player repeat.

Town should probably have roughly half VTs, half PRs.
Not a bad idea. Would the players for killing be randomized?
Could be. But I might not as it provides a great opportunity to provide some anti-swing to the game. For example, if you want the game to have a vigilante to the very end, you'd put them as the last PR option.

As long as you aren't choosing people because you like/dislike them, it's all good in my books.
"Animorpherv1's posts are so powerful that prolonged exposure may cause vertigo, nausea, acute tinnitus, and in rare cases, death." - vonflare

"Ani is right 100% of the time" - Alisae
User avatar
zoraster
zoraster
He/Him
Disorganized Crime
User avatar
User avatar
zoraster
He/Him
Disorganized Crime
Disorganized Crime
Posts: 21677
Joined: June 10, 2008
Pronoun: He/Him
Location: Belmont, CA

Post Post #2804 (ISO) » Fri Mar 11, 2011 6:55 pm

Post by zoraster »

well, what i'd do is before the game is started have a list that's something like:

Power Roles:
1. Mason 1
2. Doctor
3. Vigilante
4. Cop
5. Mason 2

And then just cycle through those once. When everyone has been "seen" as a chance once, possibly let scum choose at will? (those were just the first PRs I thought of, not a suggestion).
.
User avatar
animorpherv1
animorpherv1
Honey Trap
User avatar
User avatar
animorpherv1
Honey Trap
Honey Trap
Posts: 5763
Joined: April 12, 2008
Location: Untraveled Road
Contact:

Post Post #2805 (ISO) » Fri Mar 11, 2011 7:00 pm

Post by animorpherv1 »

zoraster wrote:well, what i'd do is before the game is started have a list that's something like:

Power Roles:
1. Mason 1
2. Doctor
3. Vigilante
4. Cop
5. Mason 2

And then just cycle through those once. When everyone has been "seen" as a chance once, possibly let scum choose at will? (those were just the first PRs I thought of, not a suggestion).

As much as I'd probably switch around the list (I'd put Mason 1 at 3, so there isn't a confirmed flying around for 4 days, and I'd put Doctor at 1, and Cop at 2), it's a good idea.
"Animorpherv1's posts are so powerful that prolonged exposure may cause vertigo, nausea, acute tinnitus, and in rare cases, death." - vonflare

"Ani is right 100% of the time" - Alisae
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast
Contact:

Post Post #2806 (ISO) » Sat Mar 12, 2011 1:46 am

Post by Mr. Flay »

I can't put my finger on it, but
I don't like Dichotomy AT ALL. You're doing at least half of the PR-hunting for the scum, and it actually increases the swing in a lot of ways (Oh, I'm sorry that the Cop claimed D2 and you hit the Townie instead of the Doc... you'll have to wait until Day 7 to kill the Doc now).

If you could work up a PR list that had absolutely zero synergy within it, AND could reliably rank them from least effective for town to most effective for town, then maybe.
Retired as of October 2014.
User avatar
zoraster
zoraster
He/Him
Disorganized Crime
User avatar
User avatar
zoraster
He/Him
Disorganized Crime
Disorganized Crime
Posts: 21677
Joined: June 10, 2008
Pronoun: He/Him
Location: Belmont, CA

Post Post #2807 (ISO) » Sat Mar 12, 2011 4:23 am

Post by zoraster »

Mr. Flay wrote:
I can't put my finger on it, but
I don't like Dichotomy AT ALL. You're doing at least half of the PR-hunting for the scum, and it actually increases the swing in a lot of ways (Oh, I'm sorry that the Cop claimed D2 and you hit the Townie instead of the Doc... you'll have to wait until Day 7 to kill the Doc now).

If you could work up a PR list that had absolutely zero synergy within it, AND could reliably rank them from least effective for town to most effective for town, then maybe.
Yeah, that is the problem with it: it means if you miss on getting the PR you have to wait a long time before getting another shot. If I did it, i might include a scum role that allows the scum to repeat the choice the next day or sometihng once in the game.
.
User avatar
Herodotus
Herodotus
Black Ops
User avatar
User avatar
Herodotus
Black Ops
Black Ops
Posts: 2758
Joined: December 14, 2008

Post Post #2808 (ISO) » Sat Mar 12, 2011 4:45 am

Post by Herodotus »

Mr. Flay wrote:Ah, my mistake. Been a while since I looked at that game. So town thought THEY were a no-nighttalk scum group, at first?
Their role PM's suggested that their scumbuddies might recruit them like traitors.

@zoraster: what about running dichotomy as a vanilla game - no PR's, but the mafia can only choose between 2 townies for their kill each night?
Just because a majority of a group of people decide it's okay doesn't mean it's not murder. - Cobblerfone
User avatar
animorpherv1
animorpherv1
Honey Trap
User avatar
User avatar
animorpherv1
Honey Trap
Honey Trap
Posts: 5763
Joined: April 12, 2008
Location: Untraveled Road
Contact:

Post Post #2809 (ISO) » Sat Mar 12, 2011 5:59 am

Post by animorpherv1 »

zoraster wrote:
Mr. Flay wrote:
I can't put my finger on it, but
I don't like Dichotomy AT ALL. You're doing at least half of the PR-hunting for the scum, and it actually increases the swing in a lot of ways (Oh, I'm sorry that the Cop claimed D2 and you hit the Townie instead of the Doc... you'll have to wait until Day 7 to kill the Doc now).

If you could work up a PR list that had absolutely zero synergy within it, AND could reliably rank them from least effective for town to most effective for town, then maybe.
Yeah, that is the problem with it: it means if you miss on getting the PR you have to wait a long time before getting another shot. If I did it, i might include a scum role that allows the scum to repeat the choice the next day or sometihng once in the game.

$5 says this role goes to vezo, werewolf, me or someone one the likes.
"Animorpherv1's posts are so powerful that prolonged exposure may cause vertigo, nausea, acute tinnitus, and in rare cases, death." - vonflare

"Ani is right 100% of the time" - Alisae
User avatar
gandalf5166
gandalf5166
Jack of All Trades
User avatar
User avatar
gandalf5166
Jack of All Trades
Jack of All Trades
Posts: 8523
Joined: April 4, 2010
Location: Dallas, TX

Post Post #2810 (ISO) » Sat Mar 12, 2011 6:52 am

Post by gandalf5166 »

Or you could put in a roleblocker.
User avatar
zoraster
zoraster
He/Him
Disorganized Crime
User avatar
User avatar
zoraster
He/Him
Disorganized Crime
Disorganized Crime
Posts: 21677
Joined: June 10, 2008
Pronoun: He/Him
Location: Belmont, CA

Post Post #2811 (ISO) » Sat Mar 12, 2011 9:41 am

Post by zoraster »

Herodotus wrote:
Mr. Flay wrote:Ah, my mistake. Been a while since I looked at that game. So town thought THEY were a no-nighttalk scum group, at first?
Their role PM's suggested that their scumbuddies might recruit them like traitors.

@zoraster: what about running dichotomy as a vanilla game - no PR's, but the mafia can only choose between 2 townies for their kill each night?
That's a very good idea, actually!

(For what it's worth, that's the second time in a couple of months you've made a suggestion to something I've had that I think is a profound improvement over my original. In other words, Kudos.)
.
User avatar
Andrius
Andrius
The Baker
User avatar
User avatar
Andrius
The Baker
The Baker
Posts: 12806
Joined: February 16, 2010

Post Post #2812 (ISO) » Sat Mar 12, 2011 11:43 am

Post by Andrius »

zoraster wrote:
Mr. Flay wrote:
I can't put my finger on it, but
I don't like Dichotomy AT ALL. You're doing at least half of the PR-hunting for the scum, and it actually increases the swing in a lot of ways (Oh, I'm sorry that the Cop claimed D2 and you hit the Townie instead of the Doc... you'll have to wait until Day 7 to kill the Doc now).

If you could work up a PR list that had absolutely zero synergy within it, AND could reliably rank them from least effective for town to most effective for town, then maybe.
Yeah, that is the problem with it: it means if you miss on getting the PR you have to wait a long time before getting another shot. If I did it, i might include a scum role that allows the scum to repeat the choice the next day or sometihng once in the game.
You COULD make it an outside person doing the pairing. *Oh god here we go* Say a Survivor who knows all the PRs; he wins if he's alive at the end, and he chooses the 2 PRs marked for selection. That way he could help speed things along in a non random order. :/
Or something else like that;
"This is the true face of a man who plays paladin."
User avatar
Seacore
Seacore
Mafia Scum
User avatar
User avatar
Seacore
Mafia Scum
Mafia Scum
Posts: 3109
Joined: November 4, 2009
Location: Australia, UCT+10

Post Post #2813 (ISO) » Wed Mar 16, 2011 6:33 pm

Post by Seacore »

Game that begins mountainous except that there are four categories, lets say "colours" of town players, and a single colour of scum.

Hey, lets call it "rainbow mafia" and the scum are "grey"

When one colour dies, it increases the 'power' of the remaining players of that colour. Providing them with PRs.
At first the PRs are weak, but the last remaining of a colour would have a great PR.
Should have a vague balancing effect.
User avatar
Tragedy
Tragedy
Jack of All Trades
User avatar
User avatar
Tragedy
Jack of All Trades
Jack of All Trades
Posts: 6074
Joined: December 16, 2010
Location: Magical~!
Contact:

Post Post #2814 (ISO) » Thu Mar 17, 2011 8:58 am

Post by Tragedy »

Cartoon Mafia, a BASTARD MOD. :O
I blame you for this.
For I have been awaiting for another heart pounding segment of
Dokidoki Precure!


[10/15/2013 - 00:13] -
Tragedy
~
I wish for Kami-nii-sama to have better naming skills.
User avatar
zoraster
zoraster
He/Him
Disorganized Crime
User avatar
User avatar
zoraster
He/Him
Disorganized Crime
Disorganized Crime
Posts: 21677
Joined: June 10, 2008
Pronoun: He/Him
Location: Belmont, CA

Post Post #2815 (ISO) » Thu Mar 17, 2011 9:04 am

Post by zoraster »

Tragedy wrote:Cartoon Mafia, a BASTARD MOD. :O
generally speaking the test market is to bounce ideas off of people, not a place to announce your intended games.
.
User avatar
Tragedy
Tragedy
Jack of All Trades
User avatar
User avatar
Tragedy
Jack of All Trades
Jack of All Trades
Posts: 6074
Joined: December 16, 2010
Location: Magical~!
Contact:

Post Post #2816 (ISO) » Thu Mar 17, 2011 9:09 am

Post by Tragedy »

Oh no, it's just an idea.
Not like I'm going to be able to easily announce intended game, but it would be a good idea.
Cartoon characters are fun, btw. :D
I blame you for this.
For I have been awaiting for another heart pounding segment of
Dokidoki Precure!


[10/15/2013 - 00:13] -
Tragedy
~
I wish for Kami-nii-sama to have better naming skills.
Twistedspoon
Twistedspoon
Jack of All Trades
Twistedspoon
Jack of All Trades
Jack of All Trades
Posts: 6093
Joined: January 3, 2011

Post Post #2817 (ISO) » Mon Mar 28, 2011 5:31 am

Post by Twistedspoon »

Chrono trigger mafia anyone?
1 Thessalonians 5:21: Test everything, but hold fast onto what is good

"Murder is no better than cards if cards can do the trick"
~Screwtape
User avatar
Amrun
Amrun
Killed the Radio Star
User avatar
User avatar
Amrun
Killed the Radio Star
Killed the Radio Star
Posts: 22501
Joined: January 24, 2011
Location: East Coast US

Post Post #2818 (ISO) » Tue Mar 29, 2011 3:58 pm

Post by Amrun »

zoraster wrote:
Mr. Flay wrote:
I can't put my finger on it, but
I don't like Dichotomy AT ALL. You're doing at least half of the PR-hunting for the scum, and it actually increases the swing in a lot of ways (Oh, I'm sorry that the Cop claimed D2 and you hit the Townie instead of the Doc... you'll have to wait until Day 7 to kill the Doc now).

If you could work up a PR list that had absolutely zero synergy within it, AND could reliably rank them from least effective for town to most effective for town, then maybe.
Yeah, that is the problem with it: it means if you miss on getting the PR you have to wait a long time before getting another shot. If I did it, i might include a scum role that allows the scum to repeat the choice the next day or sometihng once in the game.

I think this is a good idea.


I would play this game.
I survived
Tigerpocalypse 2011


Fusion Mafia, ongoing now.
User avatar
Faraday
Faraday
...should I be here?
User avatar
User avatar
Faraday
...should I be here?
...should I be here?
Posts: 12126
Joined: March 29, 2009
Location: Ireland

Post Post #2819 (ISO) » Fri Apr 01, 2011 1:57 pm

Post by Faraday »

Doctor Who Mafia (I know BM did one ages ago, but with the 6th of the new series going to be on soon~)

Any interest? I could use a co-mod/someone to help me design it, I have a vague outline of a set-up but someone else who knows flavour would be much appreciated.

edit: eh wrong thread
break my heart
User avatar
diddin
diddin
Mafia Scum
User avatar
User avatar
diddin
Mafia Scum
Mafia Scum
Posts: 1922
Joined: December 23, 2009
Location: Belvidere, IL
Contact:

Post Post #2820 (ISO) » Sat Apr 02, 2011 3:53 pm

Post by diddin »

I think I might be making a
Fire Emblem Mafia
in the future based on the first game for the NES (The one with Marth in it). Would anyone be interested?

EDIT: It would be a Mini Theme, just for clarification.
Show
Town 8/4
Mafia 2/3
3rd Party 0/0

Everyone loves Diddin-Slaxx
User avatar
Andrius
Andrius
The Baker
User avatar
User avatar
Andrius
The Baker
The Baker
Posts: 12806
Joined: February 16, 2010

Post Post #2821 (ISO) » Mon Apr 04, 2011 7:03 am

Post by Andrius »

diddin wrote:I think I might be making a
Fire Emblem Mafia
in the future based on the first game for the NES (The one with Marth in it). Would anyone be interested?

EDIT: It would be a Mini Theme, just for clarification.
YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS
Marth FTL though. :P
"This is the true face of a man who plays paladin."
User avatar
diddin
diddin
Mafia Scum
User avatar
User avatar
diddin
Mafia Scum
Mafia Scum
Posts: 1922
Joined: December 23, 2009
Location: Belvidere, IL
Contact:

Post Post #2822 (ISO) » Mon Apr 04, 2011 2:14 pm

Post by diddin »

Andrius wrote:
diddin wrote:I think I might be making a
Fire Emblem Mafia
in the future based on the first game for the NES (The one with Marth in it). Would anyone be interested?

EDIT: It would be a Mini Theme, just for clarification.
YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS
Marth FTL though. :P
If it's successful I'd make more based on the games I know well (FE1, FE6, FE7, FE8, and FE9). Kinda start a tradition.
Show
Town 8/4
Mafia 2/3
3rd Party 0/0

Everyone loves Diddin-Slaxx
User avatar
chkflip
chkflip
Stand Up Guy
User avatar
User avatar
chkflip
Stand Up Guy
Stand Up Guy
Posts: 8778
Joined: November 5, 2010

Post Post #2823 (ISO) » Mon Apr 04, 2011 4:59 pm

Post by chkflip »

Grand Theft Auto? I don't mean one particular game in the series, I'm thinking more a compilation of the whole series.
"Fuck you. I opened up my heart to you and you stabbed it a thousand times." - Gamma, to me, right before confessing to being the town vig and murdering my scum partner N1.
User avatar
Tragedy
Tragedy
Jack of All Trades
User avatar
User avatar
Tragedy
Jack of All Trades
Jack of All Trades
Posts: 6074
Joined: December 16, 2010
Location: Magical~!
Contact:

Post Post #2824 (ISO) » Tue Apr 05, 2011 9:40 am

Post by Tragedy »

Haha, reminds me of smashing people just to steal a car! :D
I blame you for this.
For I have been awaiting for another heart pounding segment of
Dokidoki Precure!


[10/15/2013 - 00:13] -
Tragedy
~
I wish for Kami-nii-sama to have better naming skills.
Post Reply