Just a quick floating of an idea, not really planning on running this any time soon. If someone likes it enough, they're more than welcome to claim it. I think it's an interesting little idea, good for someone who wants to run a very simple theme game that'll still have some intriguing effects.
Dichotomy Mafia
Each night the mafia is given a choice of two people to kill. If possible, one will be a power role and the other will be a vanilla townie. The mafia must have every player as an option once before having any player repeat.
Town should probably have roughly half VTs, half PRs. The rule about seeing each player at least once as an option supercedes the 1PR/1VT rule.
Last edited by zoraster on Fri Mar 11, 2011 6:50 pm, edited 1 time in total.
zoraster wrote:Just a quick floating of an idea, not really planning on running this any time soon. If someone likes it enough, they're more than welcome to claim it. I think it's an interesting little idea, good for someone who wants to run a very simple theme game that'll still have some intriguing effects.
Dichotomy Mafia
Each night the mafia is given one of two people to kill. If possible, one will be a power role and the other will be a vanilla townie. The mafia must have every player as an option once before having any player repeat.
Town should probably have roughly half VTs, half PRs.
Not a bad idea. Would the players for killing be randomized?
"Animorpherv1's posts are so powerful that prolonged exposure may cause vertigo, nausea, acute tinnitus, and in rare cases, death." - vonflare
zoraster wrote:Just a quick floating of an idea, not really planning on running this any time soon. If someone likes it enough, they're more than welcome to claim it. I think it's an interesting little idea, good for someone who wants to run a very simple theme game that'll still have some intriguing effects.
Dichotomy Mafia
Each night the mafia is given one of two people to kill. If possible, one will be a power role and the other will be a vanilla townie. The mafia must have every player as an option once before having any player repeat.
Town should probably have roughly half VTs, half PRs.
Not a bad idea. Would the players for killing be randomized?
Could be. But I might not as it provides a great opportunity to provide some anti-swing to the game. For example, if you want the game to have a vigilante to the very end, you'd put them as the last PR option.
zoraster wrote:Just a quick floating of an idea, not really planning on running this any time soon. If someone likes it enough, they're more than welcome to claim it. I think it's an interesting little idea, good for someone who wants to run a very simple theme game that'll still have some intriguing effects.
Dichotomy Mafia
Each night the mafia is given one of two people to kill. If possible, one will be a power role and the other will be a vanilla townie. The mafia must have every player as an option once before having any player repeat.
Town should probably have roughly half VTs, half PRs.
Not a bad idea. Would the players for killing be randomized?
Could be. But I might not as it provides a great opportunity to provide some anti-swing to the game. For example, if you want the game to have a vigilante to the very end, you'd put them as the last PR option.
As long as you aren't choosing people because you like/dislike them, it's all good in my books.
"Animorpherv1's posts are so powerful that prolonged exposure may cause vertigo, nausea, acute tinnitus, and in rare cases, death." - vonflare
well, what i'd do is before the game is started have a list that's something like:
Power Roles:
1. Mason 1
2. Doctor
3. Vigilante
4. Cop
5. Mason 2
And then just cycle through those once. When everyone has been "seen" as a chance once, possibly let scum choose at will? (those were just the first PRs I thought of, not a suggestion).
zoraster wrote:well, what i'd do is before the game is started have a list that's something like:
Power Roles:
1. Mason 1
2. Doctor
3. Vigilante
4. Cop
5. Mason 2
And then just cycle through those once. When everyone has been "seen" as a chance once, possibly let scum choose at will? (those were just the first PRs I thought of, not a suggestion).
As much as I'd probably switch around the list (I'd put Mason 1 at 3, so there isn't a confirmed flying around for 4 days, and I'd put Doctor at 1, and Cop at 2), it's a good idea.
"Animorpherv1's posts are so powerful that prolonged exposure may cause vertigo, nausea, acute tinnitus, and in rare cases, death." - vonflare
I don't like Dichotomy AT ALL. You're doing at least half of the PR-hunting for the scum, and it actually increases the swing in a lot of ways (Oh, I'm sorry that the Cop claimed D2 and you hit the Townie instead of the Doc... you'll have to wait until Day 7 to kill the Doc now).
If you could work up a PR list that had absolutely zero synergy within it, AND could reliably rank them from least effective for town to most effective for town, then maybe.
I don't like Dichotomy AT ALL. You're doing at least half of the PR-hunting for the scum, and it actually increases the swing in a lot of ways (Oh, I'm sorry that the Cop claimed D2 and you hit the Townie instead of the Doc... you'll have to wait until Day 7 to kill the Doc now).
If you could work up a PR list that had absolutely zero synergy within it, AND could reliably rank them from least effective for town to most effective for town, then maybe.
Yeah, that is the problem with it: it means if you miss on getting the PR you have to wait a long time before getting another shot. If I did it, i might include a scum role that allows the scum to repeat the choice the next day or sometihng once in the game.
I don't like Dichotomy AT ALL. You're doing at least half of the PR-hunting for the scum, and it actually increases the swing in a lot of ways (Oh, I'm sorry that the Cop claimed D2 and you hit the Townie instead of the Doc... you'll have to wait until Day 7 to kill the Doc now).
If you could work up a PR list that had absolutely zero synergy within it, AND could reliably rank them from least effective for town to most effective for town, then maybe.
Yeah, that is the problem with it: it means if you miss on getting the PR you have to wait a long time before getting another shot. If I did it, i might include a scum role that allows the scum to repeat the choice the next day or sometihng once in the game.
$5 says this role goes to vezo, werewolf, me or someone one the likes.
"Animorpherv1's posts are so powerful that prolonged exposure may cause vertigo, nausea, acute tinnitus, and in rare cases, death." - vonflare
Mr. Flay wrote:Ah, my mistake. Been a while since I looked at that game. So town thought THEY were a no-nighttalk scum group, at first?
Their role PM's suggested that their scumbuddies might recruit them like traitors.
@zoraster: what about running dichotomy as a vanilla game - no PR's, but the mafia can only choose between 2 townies for their kill each night?
That's a very good idea, actually!
(For what it's worth, that's the second time in a couple of months you've made a suggestion to something I've had that I think is a profound improvement over my original. In other words, Kudos.)
I don't like Dichotomy AT ALL. You're doing at least half of the PR-hunting for the scum, and it actually increases the swing in a lot of ways (Oh, I'm sorry that the Cop claimed D2 and you hit the Townie instead of the Doc... you'll have to wait until Day 7 to kill the Doc now).
If you could work up a PR list that had absolutely zero synergy within it, AND could reliably rank them from least effective for town to most effective for town, then maybe.
Yeah, that is the problem with it: it means if you miss on getting the PR you have to wait a long time before getting another shot. If I did it, i might include a scum role that allows the scum to repeat the choice the next day or sometihng once in the game.
You COULD make it an outside person doing the pairing. *Oh god here we go* Say a Survivor who knows all the PRs; he wins if he's alive at the end, and he chooses the 2 PRs marked for selection. That way he could help speed things along in a non random order. :/
Or something else like that;
"This is the true face of a man who plays paladin."
Game that begins mountainous except that there are four categories, lets say "colours" of town players, and a single colour of scum.
Hey, lets call it "rainbow mafia" and the scum are "grey"
When one colour dies, it increases the 'power' of the remaining players of that colour. Providing them with PRs.
At first the PRs are weak, but the last remaining of a colour would have a great PR.
Should have a vague balancing effect.
Oh no, it's just an idea.
Not like I'm going to be able to easily announce intended game, but it would be a good idea.
Cartoon characters are fun, btw.
I blame you for this.
For I have been awaiting for another heart pounding segment of
Dokidoki Precure!
[10/15/2013 - 00:13] -
Tragedy
~
I wish for Kami-nii-sama to have better naming skills.
I don't like Dichotomy AT ALL. You're doing at least half of the PR-hunting for the scum, and it actually increases the swing in a lot of ways (Oh, I'm sorry that the Cop claimed D2 and you hit the Townie instead of the Doc... you'll have to wait until Day 7 to kill the Doc now).
If you could work up a PR list that had absolutely zero synergy within it, AND could reliably rank them from least effective for town to most effective for town, then maybe.
Yeah, that is the problem with it: it means if you miss on getting the PR you have to wait a long time before getting another shot. If I did it, i might include a scum role that allows the scum to repeat the choice the next day or sometihng once in the game.
Doctor Who Mafia (I know BM did one ages ago, but with the 6th of the new series going to be on soon~)
Any interest? I could use a co-mod/someone to help me design it, I have a vague outline of a set-up but someone else who knows flavour would be much appreciated.
Grand Theft Auto? I don't mean one particular game in the series, I'm thinking more a compilation of the whole series.
"Fuck you. I opened up my heart to you and you stabbed it a thousand times." - Gamma, to me, right before confessing to being the town vig and murdering my scum partner N1.