[OLD] Open Setup Ideas and Discussion

This forum is for discussion of individual Open Setups, including theoretical balance.
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Post Post #2950 (ISO) » Mon Apr 04, 2011 1:43 pm

Post by Mist7676 »

I meant to Nominate that setup.
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Post Post #2951 (ISO) » Mon Apr 04, 2011 1:45 pm

Post by Kublai Khan »

Mist7676 wrote:I meant to Nominate that setup.
Nominate it for what? Approval? It's already been approved.. Just like Gandalf said.
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Post Post #2952 (ISO) » Mon Apr 04, 2011 1:46 pm

Post by Crazy »

I suppose he meant nominate it to be run again.
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Post Post #2953 (ISO) » Mon Apr 04, 2011 1:47 pm

Post by Mist7676 »

Ok how do they choose the games that get played?

EAPCP - EXACTLY!!

EAPCP = Edit after Previewing Crazy's Post
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Post Post #2954 (ISO) » Mon Apr 04, 2011 1:52 pm

Post by hitogoroshi »

If you want a nominated setup to be run, a.) mod it yourself or b.) PM someone in the open queue you know and ask them to run one.
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Post Post #2955 (ISO) » Mon Apr 04, 2011 1:54 pm

Post by Amrun »

Olinea, what is Macho?

Question about this thread: How do we know if any set-up in this thread has been "approved?" Do we just propose it to farside ourselves if we want to mod?
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Post Post #2956 (ISO) » Mon Apr 04, 2011 1:58 pm

Post by Mist7676 »

Oh ok. I WANT TO RUN MONKS AND MASONS!! In a few months :(
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Post Post #2957 (ISO) » Mon Apr 04, 2011 2:33 pm

Post by Crazy »

hitogoroshi wrote:If you want a nominated setup to be run, a.) mod it yourself or b.) PM someone in the open queue you know and ask them to run one.
Wow, so now mods get total choice in what setup they get to use?
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Post Post #2958 (ISO) » Mon Apr 04, 2011 4:56 pm

Post by chkflip »

Empking wrote:
Amrun wrote:chkflip, pretty sure your set-up is too swingy for a lot of people on this site to like it. Personally, I don't mind that, but it annoys most people here.
Plus Mass Claim
It's an in-person game I'm trying to host, actually. I just wanted sitewide opinions on it. It could be used in a closed setup sometime in the future, though. :o
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Post Post #2959 (ISO) » Mon Apr 04, 2011 5:24 pm

Post by Olinea »

Amrun wrote:Olinea, what is Macho?

Question about this thread: How do we know if any set-up in this thread has been "approved?" Do we just propose it to farside ourselves if we want to mod?
Macho means that Doc protections on that player don't function. It's mostly used on Cops to prevent "Follow the Cop", but it has other applications.
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Post Post #2960 (ISO) » Tue Apr 05, 2011 7:53 am

Post by DarthYoshi »

Here is what my brain comes up with when it has had one too many Starbucks Doubleshots to start the day. I give you...

Faith Plus One!


11-player setup

3 Mafia Goons

2 Town-aligned Faith Healers

1 Town-aligned Sane Cop

5 Vanilla Townies


Special Mechanic: If both Faith Healers protect the same person in one night, the protection is guaranteed to not work. Y'know, competing religions and whatnot.

Day start.

What do people think? I literally just thought of it on my way to work this morning while mulling in my head the recent discussion about the brokenness of the Basic 12P setup. So feel free to critique it, both good and bad.

Edit:

version 1.1, per Empking's suggestion, is the following 13-player setup:

3 Mafia Goons
2 Town-aligned Faith Healers
1 Town-aligned Sane Cop
7 Vanilla Townies

Same special mechanic, and still daystart.
Last edited by DarthYoshi on Tue Apr 05, 2011 4:48 pm, edited 1 time in total.
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Post Post #2961 (ISO) » Tue Apr 05, 2011 7:54 am

Post by DarthYoshi »

BTW, bonus points to anyone who gets the pop culture reference in the game's title.
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Post Post #2962 (ISO) » Tue Apr 05, 2011 7:55 am

Post by Empking »

Add a couple more townies for balance.
Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi
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Post Post #2963 (ISO) » Tue Apr 05, 2011 8:03 am

Post by DarthYoshi »

@Emp: So, 13-player setup w/ 7 VTs?
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Post Post #2964 (ISO) » Tue Apr 05, 2011 8:13 am

Post by Empking »

DarthYoshi wrote:@Emp: So, 13-player setup w/ 7 VTs?
Yeah.
Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi
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Post Post #2965 (ISO) » Tue Apr 05, 2011 10:43 am

Post by Magua »

DarthYoshi wrote:Here is what my brain comes up with when it has had one too many Starbucks Doubleshots to start the day. I give you...

Faith Plus One!


11-player setup

3 Mafia Goons

2 Town-aligned Faith Healers

1 Town-aligned Sane Cop

5 Vanilla Townies


Special Mechanic: If both Faith Healers protect the same person in one night, the protection is guaranteed to not work. Y'know, competing religions and whatnot.
One faith healer claims out loud that they will not be on the cop. Can agree to get lynched if there's a possibility of it being a mafia fakeclaim. Then gets cop to claim. Other faith healer can be on cop.

Setup then becomes follow the cop/12-player basic.
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Post Post #2966 (ISO) » Tue Apr 05, 2011 10:49 am

Post by DarthYoshi »

Magua--that's why they're faith healers and not doctors. Even if a faith healer dies and the cop is outed, scum still have a minimum 50% chance of NKing the cop regardless of faith healer protection.
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Post Post #2967 (ISO) » Tue Apr 05, 2011 10:51 am

Post by chkflip »

Nominate
13p version of Faith Plus One!

I'll even run this game if you're okay with it DY.
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Post Post #2968 (ISO) » Tue Apr 05, 2011 10:55 am

Post by Tragedy »

Bomb-Omb


2 Mafia Goons
1 Mafia Bomb


3 Bombs
7 Vanilla Townies


Notes

- Bombs will get a regular VT Role PM, unaware of their actual role. Can only kill when lynched.
- Nightless
Last edited by Tragedy on Tue Apr 05, 2011 11:05 am, edited 1 time in total.
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Post Post #2969 (ISO) » Tue Apr 05, 2011 10:58 am

Post by DarthYoshi »

Chkflip--I'm flattered; by all means, go for it. We're far enough apart in the Open queue that it should be fine.
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Post Post #2970 (ISO) » Tue Apr 05, 2011 10:59 am

Post by Magua »

DarthYoshi wrote:Magua--that's why they're faith healers and not doctors. Even if a faith healer dies and the cop is outed, scum still have a minimum 50% chance of NKing the cop regardless of faith healer protection.
Ah. Not familiar with faith healer as a standard role. Faith healers are docs that only have a 50% chance of protecting, 0% if they both target the same person?

That removes my objection, then. =P
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Post Post #2971 (ISO) » Tue Apr 05, 2011 11:00 am

Post by chkflip »

I think the Mafia Bomber and the Mafia Role Cop should be seperate roles; instead having 1 goon, 1 bomb, and 1 flavor cop.

Thanks Darth, I'll talk to the thread mod about how I go about getting that done. We just have to N'th it here right?
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Post Post #2972 (ISO) » Tue Apr 05, 2011 11:03 am

Post by DarthYoshi »

Magua--faith healers are docs with a 50% success rate. I added the 0% success rate for protecting the same person for this setup as an unconventional way to discourage the follow-the-cop tactic with the added benefit of upping the WIFOM factor. Plus, two faith healers would make for interesting scum claim/CC scenarios, I'm hoping. :)
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Post Post #2973 (ISO) » Tue Apr 05, 2011 11:07 am

Post by Tragedy »

chkflip wrote:I think the Mafia Bomber and the Mafia Role Cop should be seperate roles; instead having 1 goon, 1 bomb, and 1 flavor cop.

Thanks Darth, I'll talk to the thread mod about how I go about getting that done. We just have to N'th it here right?
Cool. :P
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Post Post #2974 (ISO) » Tue Apr 05, 2011 11:49 am

Post by drmyshottyizsik »

Sex-Bob-Omb! Mafia


2x
Town Bomb Lovers

1X
Town Syllabic

3X
Townies



1X
Hooker

1X
Goon



Both the Hooker and the Goon get a kill. If the hooker targets the Syllabic the Syllabic will kill the hooker.
If the goon targets a Bomb, then the bombs and the goon die.
If the Hooker targets a bomb then just the bombs die.
If the goon targets the Syllabic then the Syllabic dies.
#freeShotty
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