[OLD] Open Setup Ideas and Discussion

This forum is for discussion of individual Open Setups, including theoretical balance.
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Post Post #3050 (ISO) » Mon Apr 18, 2011 3:25 pm

Post by Faraday »

There's no reason at all afaik. As long as the set-up is approved you get to pick what open set-up you want to run now.

second/nominate (needs a name leap of faith? too lame)
w/e that is.
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Post Post #3051 (ISO) » Mon Apr 18, 2011 3:34 pm

Post by DarthYoshi »

Faith Plus One.

It is the name of Cartman's Christian rock band in an episode of South Park several years back. :)
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Post Post #3052 (ISO) » Mon Apr 18, 2011 3:44 pm

Post by Faraday »

I like that name.
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Post Post #3053 (ISO) » Mon Apr 18, 2011 3:47 pm

Post by Beefster »

I have an interesting idea... With an unusual mechanic.

Party All Night, Every Night
  • 2 Mafia Goons
  • 1 Watcher
  • 9 Vanilla Townies*
Every player can go to another player's party each night. (But not their own, strangely enough) This does not allow night talk (because everyone got too drunk to remember anything).
The mafia must decide who kills everyone that attends the same party he does, or the host if nobody else attended. Each goon can visit a different party, but only one will kill.
The Watcher (You can think of him as the designated driver) remembers who was at the party he attended (as normal- because he wasn't drunk)
Partying is compulsory.
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Post Post #3054 (ISO) » Mon Apr 18, 2011 4:58 pm

Post by gandalf5166 »

I LIKE IT.
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Post Post #3055 (ISO) » Mon Apr 18, 2011 5:00 pm

Post by chesskid3 »

FUN FUN FUN FUN
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Post Post #3056 (ISO) » Mon Apr 18, 2011 5:30 pm

Post by Olinea »

If the Goon kills everybody at the party they attend, how is the Watcher useful? He only observes the party that he attends, so he'll die.
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Post Post #3057 (ISO) » Mon Apr 18, 2011 5:32 pm

Post by Amrun »

Olinea wrote:If the Goon kills everybody at the party they attend, how is the Watcher useful? He only observes the party that he attends, so he'll die.
This. Also, how are party attendees determined?
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Post Post #3058 (ISO) » Mon Apr 18, 2011 5:40 pm

Post by Herodotus »

Olinea wrote:If the Goon kills everybody at the party they attend, how is the Watcher useful? He only observes the party that he attends, so he'll die.
the watcher helps - a little - with finding townies and catching fakeclaims.
but this does seem unbalanced and very swingy.
Just because a majority of a group of people decide it's okay doesn't mean it's not murder. - Cobblerfone
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Post Post #3059 (ISO) » Mon Apr 18, 2011 7:10 pm

Post by Olinea »

Herodotus wrote:
Olinea wrote:If the Goon kills everybody at the party they attend, how is the Watcher useful? He only observes the party that he attends, so he'll die.
the watcher helps - a little - with finding townies and catching fakeclaims.
How does it catch a fakeclaim?

If only one Mafia member kills at a party, it really doesn't matter where the other Goon went overnight. He can tell the truth or lie about it and it doesn't make any difference. Even if the Watcher attends a party and doesn't die, he can't confirm that any other guests were Townies or the non-killing Goon.

EDIT: I suppose it's useful in that, if only one Goon remains, the Watcher can attend a safe party and clear everybody who attends it, but ehh. That's a huge slippery slope thing.
GreyICE:
Cult: You're playing monopoly, when all of a sudden someone grabs the gameboard and throws it across the room. Then plops down a risk board. And then tells you you were playing risk all along. And that you now have 5 armies left, and control two countries in the middle of Africa.
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Post Post #3060 (ISO) » Mon Apr 18, 2011 7:45 pm

Post by Herodotus »

The goon who kills may wish to claim they went to the house of someone other than the person they went to. There's a small chance the watcher was at the house they fakeclaim to have visited.
Just because a majority of a group of people decide it's okay doesn't mean it's not murder. - Cobblerfone
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Post Post #3061 (ISO) » Mon Apr 18, 2011 7:59 pm

Post by andrew94 »

theres a chance that a lot of people die in one night, making it lylo or mafia win in 1 night
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Post Post #3062 (ISO) » Mon Apr 18, 2011 9:18 pm

Post by Quilford »

How about
3 mafia goons
6 oracles
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Post Post #3063 (ISO) » Mon Apr 18, 2011 10:37 pm

Post by Mist7676 »

MINECRAFT!! (or something)
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Post Post #3064 (ISO) » Tue Apr 19, 2011 3:12 am

Post by chesskid3 »

hide and seek mafia was an interesting proof of concept for the idea
how did that one go>?
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Post Post #3065 (ISO) » Tue Apr 19, 2011 3:27 am

Post by ortolan »

Beefster wrote:I have an interesting idea... With an unusual mechanic.

Party All Night, Every Night
  • 2 Mafia Goons
  • 1 Watcher
  • 9 Vanilla Townies*
Every player can go to another player's party each night. (But not their own, strangely enough) This does not allow night talk (because everyone got too drunk to remember anything).
The mafia must decide who kills everyone that attends the same party he does, or the host if nobody else attended. Each goon can visit a different party, but only one will kill.
The Watcher (You can think of him as the designated driver) remembers who was at the party he attended (as normal- because he wasn't drunk)
Partying is compulsory.
You need to be more specific about how the parties mechanic works.
Currently modding Mole Mafia: http://www.mafiascum.net/forum/viewtopic.php?f=23&t=20529

Feel free to PM me to be ready in case I need a replacement.
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Post Post #3066 (ISO) » Tue Apr 19, 2011 10:45 am

Post by Beefster »

ortolan wrote:
Beefster wrote:I have an interesting idea... With an unusual mechanic.

Party All Night, Every Night
  • 2 Mafia Goons
  • 1 Watcher
  • 9 Vanilla Townies*
Every player can go to another player's party each night. (But not their own, strangely enough) This does not allow night talk (because everyone got too drunk to remember anything).
The mafia must decide who kills everyone that attends the same party he does, or the host if nobody else attended. Each goon can visit a different party, but only one will kill.
The Watcher (You can think of him as the designated driver) remembers who was at the party he attended (as normal- because he wasn't drunk)
Partying is compulsory.
You need to be more specific about how the parties mechanic works.
Say you have Vanillas A-D, Goons E and F, and Watcher G.
A,C, and E all attend B's party. B and G attend D's party. D and F attend G's party. Suppose the mafia decides that E will make the kill. Since A and C were at the same party E attended, A and C are killed. B was at the same party G attended, thus his results for his watch would be "B".

Suppose there was also a Vanilla H that forgot to submit an attendance. He then falls at the mercy of Random.org, which places him at B's party,
Thus he is also killed.

Suppose Goon E attended A's party instead. Since nobody else attended that party, he then kills A when he arrives back at his house.
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Post Post #3067 (ISO) » Tue Apr 19, 2011 10:58 am

Post by ReaperCharlie »

Quilford wrote:How about
3 mafia goons
6 oracles
oracles?
Show
"Take me to Pleasure Town!" "Look, the most Glorious Rainbow Ever!" "Do me on it!" -

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Post Post #3068 (ISO) » Tue Apr 19, 2011 10:59 am

Post by ReaperCharlie »

ReaperCharlie wrote:
Quilford wrote:How about
3 mafia goons
6 oracles
oracles?
In other words, that'd be f@#$^ing crazy.
Show
"Take me to Pleasure Town!" "Look, the most Glorious Rainbow Ever!" "Do me on it!" -

Spoiler:
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Tragedy
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Post Post #3069 (ISO) » Tue Apr 19, 2011 11:37 am

Post by Tragedy »

Jesters in the Palace


1 King
6 Guards


2 Jesters


NOTES

> Guards are NOT informed of whom the King are. Wins when both Jesters are dead.
> King can choose to execute whoever s/he thinks is the Jester. Wins when both Jesters are dead.
> Jesters are aligned- They may speak to each other during the whole game. When they are the last people remaining, the Town loses. They win when they're both alive.
> NIGHTLESS
I blame you for this.
For I have been awaiting for another heart pounding segment of
Dokidoki Precure!


[10/15/2013 - 00:13] -
Tragedy
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andrew94
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Post Post #3070 (ISO) » Tue Apr 19, 2011 11:43 am

Post by andrew94 »

wait...
doesnt jester win when they get lynched
i hate walls, i will only skim walls.
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Post Post #3071 (ISO) » Tue Apr 19, 2011 11:44 am

Post by Tragedy »

I'm being a twisted bastard.
I blame you for this.
For I have been awaiting for another heart pounding segment of
Dokidoki Precure!


[10/15/2013 - 00:13] -
Tragedy
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Post Post #3072 (ISO) » Tue Apr 19, 2011 9:34 pm

Post by Hoppster »

Tragedy wrote:> Jesters are aligned- They may speak to each other during the whole game. When they are the last people remaining, the Town loses. They win when they're both alive.
What's the difference between Jesters and a normal Mafia faction then in your game? :?
Benmage: First, for the sake of irony. I'm going to illustrate how completely idiotic and hypocritical scumhunter is.
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Post Post #3073 (ISO) » Tue Apr 19, 2011 10:02 pm

Post by Quilford »

ReaperCharlie wrote:
ReaperCharlie wrote:
Quilford wrote:How about
3 mafia goons
6 oracles
oracles?
In other words, that'd be f@#$^ing crazy.
Okay, sorry. For me, oracles select one person every night. When they die, the roles of all the people they have selected are revealed.

ie
Massclaiming or claiming of any sort is pointless
Scum have to blend in extremely well
Oracles have to scumhunt extremely well
Scum have to pick their kills very carefully
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Post Post #3074 (ISO) » Wed Apr 20, 2011 6:50 am

Post by Otolia »

Quilford wrote:How about
3 mafia goons
6 oracles
You could put everyone (including Mafia) oracles AND add modifier like paranoid, naive etc ... But it would be a nightmare to balance properly I guess.
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