@Mod: Lucersia has not posted for five days. He needs a prod as well.
Spoiler: Responding to posts
@mb53: This catch-up post is very weak. The entire post added nothing to help town, only containing a brief defense of your action and very obvious sheeping of xtoxm and vote sheeping of Tragedy. If this is your way of apoligizing for you inactivity, then I'm not impressed.
@lewarcher82: I'm not sure how that's suppose to indicate scum, as I'm not seeing it. Me, RedCoyote, and Pinky and the Brain have also agreed that this voting bloc is a good idea while not voting Espeonage, yet you never called us out for it. What makes mb53's post different from ours? That said, it is a crappy return post.
@Tragedy: Regardless of whenever or not they can be easily lynched, you're forgetting that just because one scum is lynched, it doesn't mean that there aren't other out there. Sure we can kill lurkers, but we can also solve that by the player getting replaced by an active player in the game. With a scummy slot that lacks evidence supporting otherwise, the only way to get rid of them is either lynch or vig. Killing them off is they only way we can find scums, otherwise, we will never catch scum. Lynching actively scummy players gives us information on other players alignment regardless of flip, which benefits town. Your suggestion to lynch lurkers harms town, especially if the lurker flips town, because we gain little to nothing from it and if the lurker flips town, the next day will be like the previous day, only with at least one (Probably more) dead.
Regarding your second paragraph, your concern is only justified if the vote on you was scummy. Which it clearly wasn't, thil13 may have voted you and admitted to OMGUS, but he had good reasons for jumping in.
@thil13: Why be concern about being accused for a scum tell? Only players of anti-town alignment have justification to worry about being lynched the most, because they are more concern about survival then scum hunting.
@lewarcher82: I'm not sure how that's suppose to indicate scum, as I'm not seeing it. Me, RedCoyote, and Pinky and the Brain have also agreed that this voting bloc is a good idea while not voting Espeonage, yet you never called us out for it. What makes mb53's post different from ours? That said, it is a crappy return post.
@Tragedy: Regardless of whenever or not they can be easily lynched, you're forgetting that just because one scum is lynched, it doesn't mean that there aren't other out there. Sure we can kill lurkers, but we can also solve that by the player getting replaced by an active player in the game. With a scummy slot that lacks evidence supporting otherwise, the only way to get rid of them is either lynch or vig. Killing them off is they only way we can find scums, otherwise, we will never catch scum. Lynching actively scummy players gives us information on other players alignment regardless of flip, which benefits town. Your suggestion to lynch lurkers harms town, especially if the lurker flips town, because we gain little to nothing from it and if the lurker flips town, the next day will be like the previous day, only with at least one (Probably more) dead.
Regarding your second paragraph, your concern is only justified if the vote on you was scummy. Which it clearly wasn't, thil13 may have voted you and admitted to OMGUS, but he had good reasons for jumping in.
@thil13: Why be concern about being accused for a scum tell? Only players of anti-town alignment have justification to worry about being lynched the most, because they are more concern about survival then scum hunting.