Empking wrote:Nikanor wrote:Semi-Open setup idea:
1 Watcher, worth 3 points
1 Tracker, worth 2 points
3 Reporters, worth 1 point each
3 Mafia
10 Town
Three points of power roles are assigned to the mafia.
Five points of power roles are assigned to the town.
Possible weakness: If a mafia watcher flips, all other power roles are confirmed town. Not sure how to work around this yet.
FTFY
1. What is the "3" doing in from "Reporters"?
2. How do you generate the set up?
1. Two reporters doesn't work because then I'd have to give only two points to the mafia, and then mafia wouldn't be able to get a watcher.
2. Roll 1d6. If a 1 or 2 is rolled, the mafia gets the watcher. If a 3, 4, or 5 is rolled, the mafia gets a tracker and a reporter. If a 6 is rolled, the mafia gets all three reporters. There's probably a better way to do this but this is the first method that comes to mind.