VasudeVa wrote:where the skill level is considerably lower than DotA or HoN and probably DotA 2
[citation needed]
No invocator runes. No auto TP/Dagger. We can start from there.
AGar wrote:Otolia wrote: (LoL isn't in the IEM, I checked. Riot paid to be allowed to organize a tournament during the WC).
Source.
Riot finance almost all the prizes like every company does. But I don't know if it's the totality (like in the CeBit) or not. As for the IEM you can check ESL World.
bv310 wrote:If anything HoN has more bad players. The inclusion of denying, coupled with the "I paid for it, so I have to keep playing it" mentality that a number of people possess means that good players are fewer, and they don't give bad players the opportunity to improve, while bad players try to tough it out for longer before they find something they can use to get good. LoL has a lower learning curve, so more players get good quicker.
Your post doesn't make any sense to me. Denying is the basis of laning and yet it's the most difficult thing to achieve.
Knight of Cydonia wrote:I wasn't aware you were already playing the DotA 2 alpha, Otolia. And there have been several very public instances of HoN players moving to LoL (mostly via /v/) and not being able to compete at high ELO. Can we just accept they're different games, and move on?
They are different games. Thing is, the title of this thread is DotA/LoL when LoL is as far away from DotA as Demigod was. I never said anybody played DotA 2 for now ... As for the several public instances, I'm gonna follow the trend
[source needed] I know though is that Riot dev team got their asses kicked by HoN dev team in LoL. I admit DivA was a DotA competitive player.
Both of them are different and perfectly respectable, I just wish LoL wasn't considered a comp game and thus suck lot of competitors into it (particularly on my national scene) because there is money. I could say the same about CoD.