[OLD] Open Setup Ideas and Discussion

This forum is for discussion of individual Open Setups, including theoretical balance.
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Post Post #3200 (ISO) » Mon May 02, 2011 5:53 am

Post by Nikanor »

Empking wrote:
Nikanor wrote:Semi-Open setup idea:
1 Watcher, worth 3 points
1 Tracker, worth 2 points
3 Reporters, worth 1 point each

3 Mafia
10 Town

Three points of power roles are assigned to the mafia.
Five points of power roles are assigned to the town.

Possible weakness: If a mafia watcher flips, all other power roles are confirmed town. Not sure how to work around this yet.


FTFY

1. What is the "3" doing in from "Reporters"?
2. How do you generate the set up?

1. Two reporters doesn't work because then I'd have to give only two points to the mafia, and then mafia wouldn't be able to get a watcher.
2. Roll 1d6. If a 1 or 2 is rolled, the mafia gets the watcher. If a 3, 4, or 5 is rolled, the mafia gets a tracker and a reporter. If a 6 is rolled, the mafia gets all three reporters. There's probably a better way to do this but this is the first method that comes to mind.
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Post Post #3201 (ISO) » Mon May 02, 2011 5:57 am

Post by Empking »

Nikanor wrote:
Empking wrote:
Nikanor wrote:Semi-Open setup idea:
1 Watcher, worth 3 points
1 Tracker, worth 2 points
3 Reporters, worth 1 point each

3 Mafia
10 Town

Three points of power roles are assigned to the mafia.
Five points of power roles are assigned to the town.

Possible weakness: If a mafia watcher flips, all other power roles are confirmed town. Not sure how to work around this yet.


FTFY

1. What is the "3" doing in from "Reporters"?
2. How do you generate the set up?

1. Two reporters doesn't work because then I'd have to give only two points to the mafia, and then mafia wouldn't be able to get a watcher.
2. Roll 1d6. If a 1 or 2 is rolled, the mafia gets the watcher. If a 3, 4, or 5 is rolled, the mafia gets a tracker and a reporter. If a 6 is rolled, the mafia gets all three reporters. There's probably a better way to do this but this is the first method that comes to mind.


OK. I get the set up now. I think the town is too weak.
Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi
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Post Post #3202 (ISO) » Mon May 02, 2011 9:23 am

Post by Herodotus »

andrew94 wrote:how about make it cant claim pschopath..

Quilford wrote:1 jester

No reveal.

UM OKAY THIS IS PROBABLY HORRIFICALLY IMBALANCED

We have a separate thread for these ideas.
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Post Post #3203 (ISO) » Tue May 03, 2011 4:36 pm

Post by Albert B. Rampage »

Alone with Soledad
(12 player)

3 Mafia Poisoners
6 OR 5 Vanilla Townies
1 Bomb (He receives a VT role PM) OR 2 Lovers
1 Doctor (can cure poisoned players)
1 Serial Killer

The mafia have no nightkills; as a team, they choose one target to poison every night. That player dies the following night unless cured on the night they would die. If the Bomb is NK'd by the SK, both die. If he is lynched, he and the player who hammered die. If he is poisoned, he dies alone.
Last edited by Albert B. Rampage on Wed May 04, 2011 5:16 am, edited 1 time in total.
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Post Post #3204 (ISO) » Tue May 03, 2011 10:00 pm

Post by Hoopla »

Albert B. Rampage wrote:The Bomb is post-restricted from claiming anything but Vanilla Town punishable by modkill.


These sort of restrictions never work. There is too much grey area the mod needs to potentially wade through. What if a player says this;

"I strongly suggest that ABR is the person who is to hammer me"
"I know there aren't any Lovers in the game"
"Okay, since we are massclaiming, if you're a Townie, claim "VT", and if you're the Bomb claim "Vanilla Town"

Which of these is okay?
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Post Post #3205 (ISO) » Tue May 03, 2011 11:20 pm

Post by MrBump »

You could just say all VTs have to claim using "Vanilla Town" as well?
Olinea: IF WE HAVE ANOTHER PROTECTIVE ROLE YOU NEED TO BE SO FAR UP MRBUMP'S ASS YOU CAN SMELL WHAT HE HAD FOR BREAKFAST
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Post Post #3206 (ISO) » Wed May 04, 2011 5:15 am

Post by Albert B. Rampage »

You're right. The bomb should not be told that he is a bomb then.
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Post Post #3207 (ISO) » Wed May 04, 2011 8:37 am

Post by edmund.angles »

I think it would be fun with a game where people a wondering if the bad things that happen are random or intentional:
Day-start.
9 players

50 % chance of:
Regular mafia: 7 VT's-2 mafia.

50 % chance of:
7 VT's - 2 Mason Survivors. Mason Survivor and mafia flips are indistinguishable.
One random death will occur among VT's each night.
Town loses on their third lynch - and wins along with end-gamed survivors after a 'No more lynches ever' vote (yes, everyone can win).

I'm thinking of a Salem witch-hunt theme.

My questions to you guys:
Can it be broken?
If not, how is the balance?
Any tips for improvement?
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Post Post #3208 (ISO) » Wed May 04, 2011 8:43 am

Post by Tragedy »

Mason Survivors...
So Town-Confirmed who are survivors.
Obviously, no one likes survivors, but..
I blame you for this.
For I have been awaiting for another heart pounding segment of
Dokidoki Precure!


[10/15/2013 - 00:13] -
Tragedy
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Post Post #3209 (ISO) » Wed May 04, 2011 8:50 am

Post by edmund.angles »

@Tragedy: But no the mason-survivors would only know each other. The rest don't know if the informed minority are survivors or mafia- the deaths occur just the same.

Actuallly it would be simpler without the survivors - just 9 VT's.
Simplified version:
Day-start.
9 players

50 % chance of:
Regular mafia: 7 VT's-2 mafia.

50 % chance of:
9 VT's.
One random death each night.
Everyone loses on their third lynch - and everyone wins on a 'No more lynches ever' vote.
Last edited by edmund.angles on Wed May 04, 2011 9:01 am, edited 1 time in total.
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Post Post #3210 (ISO) » Wed May 04, 2011 8:54 am

Post by Tragedy »

Then what's the point? It's an Open Game, so it's pretty obvious that there's survivors or mafias to them, although they have a knowledge of. :\
I blame you for this.
For I have been awaiting for another heart pounding segment of
Dokidoki Precure!


[10/15/2013 - 00:13] -
Tragedy
~
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Post Post #3211 (ISO) » Wed May 04, 2011 9:02 am

Post by Nikanor »

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Post Post #3212 (ISO) » Wed May 04, 2011 9:14 am

Post by edmund.angles »

@Tragedy: Even in an open game you can have chance. The players are fully informed of the two possible setups. Town must guess whether there are mafia. A 'No more lynches' vote would be an immediate win for the mafia.

@Nikanor: Yes it is pretty similar to Political Conspiracy - thanks.
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Post Post #3213 (ISO) » Thu May 05, 2011 1:32 am

Post by Mr. Flay »

edmund.angles wrote:and wins along with end-gamed survivors after a 'No more lynches ever' vote

Wha huh? You're not a Survivor if you can win after you're dead.

Also, 2:7 is horrifically scumsided.
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Post Post #3214 (ISO) » Thu May 05, 2011 3:51 am

Post by zoraster »

edmund.angles wrote:@Tragedy: But no the mason-survivors would only know each other. The rest don't know if the informed minority are survivors or mafia- the deaths occur just the same.

Actuallly it would be simpler without the survivors - just 9 VT's.
Simplified version:
Day-start.
9 players

50 % chance of:
Regular mafia: 7 VT's-2 mafia.

50 % chance of:
9 VT's.
One random death each night.
Everyone loses on their third lynch - and everyone wins on a 'No more lynches ever' vote.


other than being super scum sided if there's scum, this setup fails because there's no evaluation, there's simply an optimum strategy.


lynch twice, if you never hit scum, say no more lynches ever. Because in 7v2 if you don't hit mafia by Day 3, your chances of winning are very small (it's 3v2 mafia) and most definitely smaller than 50%. It doesn't matter how sure you are someone is scum, the better play is to not lynch.


Given that, it's not really a fun design, it's a side show. You might as well make it "you have two days to lynch. If you don't hit scum, you have a 50% chance, chosen with random.org, of winning."
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Post Post #3215 (ISO) » Thu May 05, 2011 3:58 pm

Post by Albert B. Rampage »

Albert B. Rampage wrote:
Alone with Soledad
(12 player)

3 Mafia Poisoners
6 OR 5 Vanilla Townies
1 Bomb (He receives a VT role PM) OR 2 Lovers
1 Doctor (can cure poisoned players)
1 Serial Killer

The mafia have no nightkills; as a team, they choose one target to poison every night. That player dies the following night unless cured on the night they would have died. If the Bomb is NK'd by the SK, both die. If he is lynched, he and the player who hammered die. If he is poisoned, he dies alone.


feedback please?
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Post Post #3216 (ISO) » Thu May 05, 2011 6:18 pm

Post by Herodotus »

The bomb, not knowing who they are, seems like a way to randomly destroy the SK. Did you include it to reduce the SK's chance to win? To try to force them to aim for the mafia?
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Post Post #3217 (ISO) » Thu May 05, 2011 6:24 pm

Post by Albert B. Rampage »

Herodotus wrote:The bomb, not knowing who they are, seems like a way to randomly destroy the SK. Did you include it to reduce the SK's chance to win? To try to force them to aim for the mafia?


Yeah. It's a nice surprise, when the person that quickhammered you dies along with you :P
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Post Post #3218 (ISO) » Fri May 06, 2011 2:08 am

Post by Kublai Khan »

Do the Lovers receive VT PMs as well?
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Post Post #3219 (ISO) » Fri May 06, 2011 6:26 am

Post by Albert B. Rampage »

Kublai Khan wrote:Do the Lovers receive VT PMs as well?


No, they know who each other are.
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Post Post #3220 (ISO) » Fri May 06, 2011 7:44 am

Post by Kublai Khan »

So if the lovers are to die (or are forced to claim early), then SK/Mafia know there's no bomb?
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Post Post #3221 (ISO) » Fri May 06, 2011 8:28 am

Post by Albert B. Rampage »

Correct. The doctor can still protect the lovers though.
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Post Post #3222 (ISO) » Fri May 06, 2011 8:32 am

Post by gandalf5166 »

If the doc protects the lover that isn't killed, will it save them?
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Post Post #3223 (ISO) » Fri May 06, 2011 8:32 am

Post by Albert B. Rampage »

Of course not
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Post Post #3224 (ISO) » Fri May 06, 2011 6:52 pm

Post by edmund.angles »

Thanks for the feedback guys...you are right, town needs to be a lot stronger. I guess they should even be stronger than in a regular mafia game since the no-mafia possibility favors the mafia. I'll go back to the drawing board....
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