optimal play is for bodyguards to never use their ability I think
"Don’t buy a dozen eggs if you just want a hardboiled egg. Don’t buy a head of lettuce if you just want a salad. Don’t buy eggs and lettuce if you want egg salad because those are not the right ingredients." -Julius Bloop
Of course; it's not Compulsive.
But if you need to protect somebody; like other townies, then yes. That too.
But then again, they're suiciding doctors.
I blame you for this.
For I have been awaiting for another heart pounding segment of
Dokidoki Precure!
[10/15/2013 - 00:13] -
Tragedy
~
I wish for Kami-nii-sama to have better naming skills.
New try for Witch-hunt.
First try town was horribly underpowered.
The point of the game is similar to Political Conspiracy, people should be forced to decide if the deaths are accidental or intentional.
50% chance of:
1 sane cop
1 insane cop
1 plague-immune townie (same PM as bullet-proof)
4 vanillas
2 death millers (VT PM)
Random (non-death miller) player targeted by plague each night.
Everyone loses on the third lynch, everyone wins on a 'No more lynches' vote.
Yeah, I'd say so. Otherwise, other bodyguards could also be protecting that player, and town risk losing more than 1 bodyguard protecting 1 player from a NK.
Benmage: First, for the sake of irony. I'm going to illustrate how completely idiotic and hypocritical scumhunter is.
Eh, it's more that, you could be stopping a crosskill I'd say. And for what? Not like you're protecting a cop or a tracker, just another bodyguard. Although what'd happen if multiple people protected the same guy? them all dying doesn't make sense, lol.
Well I haven't posted here in a while, but here it goes.
Mafia of the Gods
1x Cop
1x Pair of picky Lovers
6x Townies
1x Pair of picky SK Lovers
1x Mafia Goon
1x Pair of picky Mafia Lovers
Ok so at night picky lovers have two choices. They can either do nothing, and live to the next day, or they can choose to have one of themselves killed, but keep the other one alive.
The benifit of that is say I was your lover,,, well for your safety you might want to kill me at night.
I think it'd be more entertaining to make it a chance for mafia/town or mafia/SK or SK/town picky lover groups.
"Fuck you. I opened up my heart to you and you stabbed it a thousand times." - Gamma, to me, right before confessing to being the town vig and murdering my scum partner N1.
A: "I'm going to kill you, cool?"
B: "Screw that, you should die."
A: "NUH UH!"
B: "YEAH HUH!"
And so on.
"Fuck you. I opened up my heart to you and you stabbed it a thousand times." - Gamma, to me, right before confessing to being the town vig and murdering my scum partner N1.
What's the benefit in killing off your Lover? If they're of confirmed alignment to you, why wouldn't you just choose "no action"?
GreyICE:
Cult: You're playing monopoly, when all of a sudden someone grabs the gameboard and throws it across the room. Then plops down a risk board. And then tells you you were playing risk all along. And that you now have 5 armies left, and control two countries in the middle of Africa.
And if they both decide to off the other? That's potentially seven deaths in a single night.
Go town.
"Fuck you. I opened up my heart to you and you stabbed it a thousand times." - Gamma, to me, right before confessing to being the town vig and murdering my scum partner N1.
2 mafia goons (killing via poison mechanic, target dies next night)
1 compulsive one shot vig.
4 townies.
EV is about 74% for scum. However, town gets three shots before scum gets their kill and only one scum shot isn’t forced. There is a chance of over 70% that this goes to a 3p lylo.
I ran the last game, and a variantion on the first two, which both proved to be fun. I think that they aren’t much worse as open, and especially the third one was more suited for an open game then a closed one.
Surrender, imagine and of course wear something nice.