[OLD] Open Setup Ideas and Discussion

This forum is for discussion of individual Open Setups, including theoretical balance.
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Post Post #3250 (ISO) » Sun May 08, 2011 8:01 am

Post by Antihero »

bvoigt wrote:Since we've moved from 12 to 13-player minis, would setups like C9++ benefit from an extra townie?

C9++ already is town biased. No
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Post Post #3251 (ISO) » Sun May 08, 2011 12:17 pm

Post by Tragedy »

All For One


2 Mafia Goons
-Factional Night Kill
-Wins When Everyone Else Is Dead


1 Serial Killer
-Night Kill
-Wins When Everyone Else is Dead


8 Bodyguards
-Protects Somebody During The Night
-Dies If Target Has Been Targeted
-Wins When All Anti-Town Players Are Dead


~ Day Start
~ Regular Lynch Mechanics
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Dokidoki Precure!


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Post Post #3252 (ISO) » Sun May 08, 2011 2:12 pm

Post by hitogoroshi »

optimal play is for bodyguards to never use their ability I think
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Post Post #3253 (ISO) » Sun May 08, 2011 2:29 pm

Post by Tragedy »

Of course; it's not Compulsive.
But if you need to protect somebody; like other townies, then yes. That too.
But then again, they're suiciding doctors. :P
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Post Post #3254 (ISO) » Sun May 08, 2011 2:34 pm

Post by animorpherv1 »

Reverse CPR doctors o_0
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Post Post #3255 (ISO) » Mon May 09, 2011 12:59 am

Post by Quilford »

Nominate: New Blood Mafia -1 Townie

finally something of Meransiel's I can appreciate xDDD
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Post Post #3256 (ISO) » Mon May 09, 2011 1:30 am

Post by Mist7676 »

Second


I forgot to nominate it earlier
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Post Post #3257 (ISO) » Tue May 10, 2011 9:06 am

Post by edmund.angles »

New try for Witch-hunt.
First try town was horribly underpowered.
The point of the game is similar to Political Conspiracy, people should be forced to decide if the deaths are accidental or intentional.

9 players

50% chance of:
1 sane cop
1 insane cop
1 bulletproof townie
4 vanillas
2 mafia

50% chance of:
1 sane cop
1 insane cop
1 plague-immune townie (same PM as bullet-proof)
4 vanillas
2 death millers (VT PM)
Random (non-death miller) player targeted by plague each night.
Everyone loses on the third lynch, everyone wins on a 'No more lynches' vote.
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Post Post #3258 (ISO) » Tue May 10, 2011 9:22 am

Post by Hoppster »

hitogoroshi, regarding [url=https://forum.mafiascum.net/viewtopic.php?p=3026015#p3026015]All For One[/url] wrote:optimal play is for bodyguards to never use their ability I think

Yeah, I'd say so. Otherwise, other bodyguards could also be protecting that player, and town risk losing more than 1 bodyguard protecting 1 player from a NK.
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Post Post #3259 (ISO) » Tue May 10, 2011 9:25 am

Post by Faraday »

Eh, it's more that, you could be stopping a crosskill I'd say. And for what? Not like you're protecting a cop or a tracker, just another bodyguard. Although what'd happen if multiple people protected the same guy? :? them all dying doesn't make sense, lol.
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Post Post #3260 (ISO) » Tue May 10, 2011 9:27 am

Post by Tragedy »

If more than 2 people protect one, no one will die. :P
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For I have been awaiting for another heart pounding segment of
Dokidoki Precure!


[10/15/2013 - 00:13] -
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Post Post #3261 (ISO) » Tue May 10, 2011 5:34 pm

Post by drmyshottyizsik »

Well I haven't posted here in a while, but here it goes.

Mafia of the Gods

1x Cop
1x Pair of picky Lovers
6x Townies

1x Pair of picky SK Lovers

1x Mafia Goon
1x Pair of picky Mafia Lovers


Ok so at night picky lovers have two choices. They can either do nothing, and live to the next day, or they can choose to have one of themselves killed, but keep the other one alive.

The benifit of that is say I was your lover,,, well for your safety you might want to kill me at night.
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Post Post #3262 (ISO) » Tue May 10, 2011 5:46 pm

Post by chkflip »

I think it'd be more entertaining to make it a chance for mafia/town or mafia/SK or SK/town picky lover groups.
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Post Post #3263 (ISO) » Tue May 10, 2011 7:02 pm

Post by drmyshottyizsik »

Hmmmm... maybe.
I was just trying to see how people would react to the picky lovers idea.
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Post Post #3264 (ISO) » Tue May 10, 2011 7:08 pm

Post by gandalf5166 »

Wait, so is that choice made independently of the other member?
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Post Post #3265 (ISO) » Tue May 10, 2011 7:09 pm

Post by chkflip »

I don't think it'd be a group effort.

A: "I'm going to kill you, cool?"
B: "Screw that, you should die."
A: "NUH UH!"
B: "YEAH HUH!"

And so on.
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Post Post #3266 (ISO) » Tue May 10, 2011 7:12 pm

Post by Olinea »

What's the benefit in killing off your Lover? If they're of confirmed alignment to you, why wouldn't you just choose "no action"?
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Post Post #3267 (ISO) » Tue May 10, 2011 7:13 pm

Post by gandalf5166 »

Olinea wrote:What's the benefit in killing off your Lover? If they're of confirmed alignment to you, why wouldn't you just choose "no action"?

Because if they're going to get NK'd, you'll die too.
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Post Post #3268 (ISO) » Tue May 10, 2011 7:31 pm

Post by chkflip »

And if they both decide to off the other? That's potentially seven deaths in a single night.

Go town.
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Post Post #3269 (ISO) » Tue May 10, 2011 11:41 pm

Post by Mist7676 »

Player a and b picky lovers:
I'm gonna kill you so we both dont die!
Kills player a

Player a town picky lover has died
Player b town picky lover has shot in the night
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Post Post #3270 (ISO) » Wed May 11, 2011 8:27 am

Post by Tragedy »

Well, chkflip.
It entirely gives more advantage to town.
I blame you for this.
For I have been awaiting for another heart pounding segment of
Dokidoki Precure!


[10/15/2013 - 00:13] -
Tragedy
~
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Post Post #3271 (ISO) » Wed May 11, 2011 11:49 am

Post by drmyshottyizsik »

chkflip wrote:And if they both decide to off the other? That's potentially seven deaths in a single night.

Go town.

Both people have to agree that someone will die. Then after that random.org will choose who dies.
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Post Post #3272 (ISO) » Wed May 11, 2011 1:57 pm

Post by gandalf5166 »

drmyshottyizsik wrote:
chkflip wrote:And if they both decide to off the other? That's potentially seven deaths in a single night.

Go town.

Both people have to agree that someone will die. Then after that random.org will choose who dies.

Oh, that's stupid.
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Post Post #3273 (ISO) » Wed May 11, 2011 11:48 pm

Post by mykonian »

Mykonians 7p setups.

1 mafia lightning rod
1 mafia goon
5 vanilla townies.

EV=65% for scum

By adding one claimable role:

1 mafia lightning rod
1 mafia goon
1 gunless vig
4 vanilla townies

the EV = 55% for town.


2 mafia goons (killing via poison mechanic, target dies next night)
1 compulsive one shot vig.
4 townies.

EV is about 74% for scum. However, town gets three shots before scum gets their kill and only one scum shot isn’t forced. There is a chance of over 70% that this goes to a 3p lylo.

I ran the last game, and a variantion on the first two, which both proved to be fun. I think that they aren’t much worse as open, and especially the third one was more suited for an open game then a closed one.
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Post Post #3274 (ISO) » Thu May 12, 2011 12:05 am

Post by Empking »

I don't like the EV of the second but I like the first. Can you boost the power of the third town up a tad?

Edit: Second the First One.
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