Theme Test Market

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Post Post #2950 (ISO) » Wed Jun 01, 2011 6:45 pm

Post by Seacore »

Actually, I just realised the issue the DZ. I wasn't factoring in the Night Kills.

The game will remain 16 players. The night before DZ, there will be 4 players left. 1 of which will likely be NK'd. Either way, the final day will be 3 or 4 players in the one combat. That works fine.
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Post Post #2951 (ISO) » Wed Jun 01, 2011 7:14 pm

Post by animorpherv1 »

Also, if you do get worried about that, no reveal would solve that.
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Post Post #2952 (ISO) » Wed Jun 01, 2011 7:26 pm

Post by Seacore »

I hates no reveal. Hates it.
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Post Post #2953 (ISO) » Thu Jun 02, 2011 2:01 am

Post by animorpherv1 »

Alright then.
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Post Post #2954 (ISO) » Sat Jun 04, 2011 11:43 pm

Post by ooba »

animorpherv1 wrote:The Sims 3 Mafia.
.
.
.

Evil - Killing role
Charismatic - Roleblocker
Couch Potato - Vanilla Townie
Family Oriented - Mason
Coward - Commuter
So players submit a list of 5 traits based on what they think the role is - each trait is tied to a role - you decide one trait=role for everyone so that the setup is balanced.

I'm not sure fixed trait = this role is such a good idea; Rather the idea of players suggesting five traits out of which you you pick three and create a role which captures all three traits seems much more fun to me - both from a mod-setup creation perspective and from a player perspective.
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Post Post #2955 (ISO) » Sun Jun 05, 2011 7:02 am

Post by animorpherv1 »

ooba wrote:
animorpherv1 wrote:The Sims 3 Mafia.
.
.
.

Evil - Killing role
Charismatic - Roleblocker
Couch Potato - Vanilla Townie
Family Oriented - Mason
Coward - Commuter
So players submit a list of 5 traits based on what they think the role is - each trait is tied to a role - you decide one trait=role for everyone so that the setup is balanced.

I'm not sure fixed trait = this role is such a good idea; Rather the idea of players suggesting five traits out of which you you pick three and create a role which captures all three traits seems much more fun to me - both from a mod-setup creation perspective and from a player perspective.


Hmm.. I like that idea.

Would you be willing to back-up for me?
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Post Post #2956 (ISO) » Sun Jun 05, 2011 7:05 am

Post by ooba »

animorpherv1 wrote:
ooba wrote:
animorpherv1 wrote:The Sims 3 Mafia.
.
.
.

Evil - Killing role
Charismatic - Roleblocker
Couch Potato - Vanilla Townie
Family Oriented - Mason
Coward - Commuter
So players submit a list of 5 traits based on what they think the role is - each trait is tied to a role - you decide one trait=role for everyone so that the setup is balanced.

I'm not sure fixed trait = this role is such a good idea; Rather the idea of players suggesting five traits out of which you you pick three and create a role which captures all three traits seems much more fun to me - both from a mod-setup creation perspective and from a player perspective.


Hmm.. I like that idea.

Would you be willing to back-up for me?

Sure
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Post Post #2957 (ISO) » Sun Jun 05, 2011 8:11 am

Post by animorpherv1 »

Hold on a few minutes. Let me get a list of all the traits first, and I'll send you a link to the QT.
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Post Post #2958 (ISO) » Fri Jun 10, 2011 12:59 am

Post by Twistedspoon »

TV tropes mafia

in production among others
1 Thessalonians 5:21: Test everything, but hold fast onto what is good

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Post Post #2959 (ISO) » Sat Jun 11, 2011 4:20 pm

Post by Amrun »

Twistedspoon wrote:TV tropes mafia

in production among others


Brilliant. Let me know when this is done so I can pre-/in.
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Post Post #2960 (ISO) » Sun Jun 12, 2011 2:23 am

Post by Twistedspoon »

I haven't started yet actually

I just want to see if there would be sufficient interest in one first :]
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Post Post #2961 (ISO) » Sun Jun 12, 2011 2:49 am

Post by Amrun »

I'll blackmail people into joining if necessary.
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Post Post #2962 (ISO) » Sun Jun 12, 2011 9:40 am

Post by Twistedspoon »

sounds like a Xanatos gambit
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Post Post #2963 (ISO) » Tue Jun 14, 2011 7:17 am

Post by Amrun »

Nice lampshading.
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Post Post #2964 (ISO) » Tue Jun 14, 2011 8:46 pm

Post by Quilford »

Who will the Big Bads be?
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Post Post #2965 (ISO) » Wed Jun 15, 2011 12:17 am

Post by Drench »

Amrun wrote:I'll blackmail people into joining if necessary.

Blackmail Is Such An Ugly Word.
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Post Post #2966 (ISO) » Wed Jun 15, 2011 10:46 pm

Post by Twistedspoon »

Quilford wrote:Who will the Big Bads be?

I've set up a QT to discuss this

anyone else wants in on the making of this game PM me
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Post Post #2967 (ISO) » Thu Jun 16, 2011 2:28 am

Post by InflatablePie »

I wouldn't mind helping brainstorm the setup, but I'd much rather play.

/pre-in

(I coulda sworn TheLonging was thinking of making this and said someone else had dibs on it though. Hmm. /pre-in for any form of tvtropes mafia regardless)
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Post Post #2968 (ISO) » Thu Jun 16, 2011 3:29 am

Post by AurorusVox »

InflatablePie wrote:I wouldn't mind helping brainstorm the setup, but I'd much rather play.

/pre-in


This. This so hard.

/pre-in if I literally have to type it out myself.
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Post Post #2969 (ISO) » Thu Jun 16, 2011 4:47 am

Post by Tragedy »

TV Tropes?
If you can make me understand, I could partially help.
I blame you for this.
For I have been awaiting for another heart pounding segment of
Dokidoki Precure!


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Post Post #2970 (ISO) » Thu Jun 16, 2011 11:24 am

Post by Twistedspoon »

InflatablePie wrote:
(I coulda sworn TheLonging was thinking of making this and said someone else had dibs on it though. Hmm. /pre-in for any form of tvtropes mafia regardless)

first I've heard
1 Thessalonians 5:21: Test everything, but hold fast onto what is good

"Murder is no better than cards if cards can do the trick"
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Post Post #2971 (ISO) » Fri Jun 17, 2011 7:53 am

Post by xRECKONERx »

I'm looking for a creative type/writer to help me start a series of games based on completely original flavor. This game has a long period of planning and probably won't run until after the summer. It will be a Large Theme, but I have priorities before I run this one:

1) Modern Family Mafia
2) Lost: The Final Season
3) Reck's Mad Mad Mad Mad Mind II

After these are complete, I'd like to run the first iteration of this series. If you're interested in helping out with flavor/story... or even a bit of setup designing... let me know.
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Post Post #2972 (ISO) » Fri Jun 17, 2011 5:00 pm

Post by Mr. Flay »

Do you have a type of flavor in mind, or just anything goes?
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Post Post #2973 (ISO) » Fri Jun 17, 2011 9:00 pm

Post by Meransiel »

I would like to know if anyone would be interested in a classical D&D theme.

With HP instead of straight kills.
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Post Post #2974 (ISO) » Sat Jun 18, 2011 2:22 am

Post by Mr. Flay »

Have you seen the Hurt/Heal mechanic?
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