Tragedy wrote:
Ic.
Fixed for clarity. And good looking to boot. If you chose to run this instead of the other game, let me know.
CSL wrote:Before the day ends. I should have clarified that it was instant-night.
ConSpiracy wrote:drmyshottyizsik wrote:3 of 5
Same of 2 of 4 but the Role Cop is an option.
And.... If this is just a replacement of 2 of 4 this is not enough. Game would be extremely town sided.
DarthYoshi wrote:Medical School of Hard Knocks
1 Mafia Goon
1 Mafia Rolecop
2 Town-Aligned Armed Compulsive Doctors
1 Town-Aligned Tracker
4 Vanilla Townies
Special mechanic: The Armed Compulsive Doctors begin the game as any typical Compulsive Doctor--they must protect one person per night and cannot choose to not protect. If their protection is ever successful, they are notified and stripped of their protecting powers, and instead given a one-shot vig ability. (This role was originated by, I think, the Fonz over on the "Should the Doctor be Euthanized?" thread--I just added the compulsive part.)
The Mafia also has a factional one-shot Hitman ability (a kill that bypasses protection).
Day start.
Seriously just something I thought off the top of my head, and the number of respective playslots may still need to be tweaked, but thoughts?
CSL wrote:I like this. This makes the compulsive doctors think very carefully about who to protect, as it gives them a powerful role.
Question: will the 1-shot vig ability be compulsive?
DarthYoshi wrote:CSL wrote:I like this. This makes the compulsive doctors think very carefully about who to protect, as it gives them a powerful role.
Question: will the 1-shot vig ability be compulsive?
Thanks! I actually thought about making the one-shot vig ability be compulsive and decided against it,because if it happened on, say, the night of MyLo, town auto-loses.
I'm also open to suggestions for a more catchy title from anyone.