Theme Test Market
Forum rules
- Meransiel
-
Meransiel Mafia Scum
- Meransiel
- Mafia Scum
- Mafia Scum
- Posts: 1808
- Joined: March 5, 2011
- Location: Eden
- Seacore
-
Seacore Mafia Scum
- Seacore
- Mafia Scum
- Mafia Scum
- Posts: 3109
- Joined: November 4, 2009
- Location: Australia, UCT+10
Some friends and I played with a game that was D&D based with alignments and classes. 9 players.
Lawful Good, Lawful Neutral, Lawful Evil
Neutral Good, True Neutral, Neutral Evil
Chaotic Good, Chaotic Neutral, Chaotic Evil
There were no scum, but each player wanted the three most opposing alignments to die. I think True Neutral needed 4 to die, which was fine because nobody wanted to kill them... Each alignment also had a class, the classes were known. They each had abilities.
It stopped being mafia at a point.
That point was right at the beginning.- AurorusVox
-
AurorusVox Jack of All Trades
- AurorusVox
- Jack of All Trades
- Jack of All Trades
- Posts: 8480
- Joined: March 12, 2010
- Contact:
Meransiel wrote:I would like to know if anyone would be interested in a classical D&D theme.
With HP instead of straight kills.
I've been working on an RPG-style Mafia with classes and skill trees, but alas not with an HP system (i.e. it still has lynches + NKs). Not true DnD but it has some of the same elements.
On the other hand, Parama's has got a kind of HP system, basically the Hurt/Heal mechanic that Flay linked to. You could always take a look at it and see it in action, to see how you think it'd work out for you?THE LEMON LIVES! - Cabd-
-
Twistedspoon Jack of All Trades
- Jack of All Trades
- Jack of All Trades
- Posts: 6093
- Joined: January 3, 2011
Minesweeper mafia
I was thinking about this idea for a while and was wondering if it would be possible to incorporate mineweeper into mafia.
For exaomple a minesweeper grid with player's names could be used and each lynch would be like clicking that square in the grid and the numbers that would come up would indicate the number of adjacent mafioso
would this work?1 Thessalonians 5:21: Test everything, but hold fast onto what is good
"Murder is no better than cards if cards can do the trick"
~Screwtape- Empking
-
Empking Empking's Alt's Alt
- Empking
- Empking's Alt's Alt
- Empking's Alt's Alt
- Posts: 16758
- Joined: May 4, 2008
Twistedspoon wrote:Minesweeper mafia
I was thinking about this idea for a while and was wondering if it would be possible to incorporate mineweeper into mafia.
For exaomple a minesweeper grid with player's names could be used and each lynch would be like clicking that square in the grid and the numbers that would come up would indicate the number of adjacent mafioso
would this work?
It either turns into a puzzle game (Not Mafia) or its pointless.Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi- Meransiel
-
Meransiel Mafia Scum
- Meransiel
- Mafia Scum
- Mafia Scum
- Posts: 1808
- Joined: March 5, 2011
- Location: Eden
Seacore wrote:Some friends and I played with a game that was D&D based with alignments and classes. 9 players.
Lawful Good, Lawful Neutral, Lawful Evil
Neutral Good, True Neutral, Neutral Evil
Chaotic Good, Chaotic Neutral, Chaotic Evil
There were no scum, but each player wanted the three most opposing alignments to die. I think True Neutral needed 4 to die, which was fine because nobody wanted to kill them... Each alignment also had a class, the classes were known. They each had abilities.
It stopped being mafia at a point.
That point was right at the beginning.
My game is honest-to God Mafia, i.e. two strictly opposed factions that want to kill one another. And alignment, though incorporated, is not strictly related to whether you're town or mafia.Voltaire fan. (yes, both of them). If you are a fan as well, pm me, and we'll converse for hours about why they're awesome.- Meransiel
-
Meransiel Mafia Scum
- Meransiel
- Mafia Scum
- Mafia Scum
- Posts: 1808
- Joined: March 5, 2011
- Location: Eden
AurorusVox wrote:
I've been working on an RPG-style Mafia with classes and skill trees, but alas not with an HP system (i.e. it still has lynches + NKs). Not true DnD but it has some of the same elements.
On the other hand, Parama's has got a kind of HP system, basically the Hurt/Heal mechanic that Flay linked to. You could always take a look at it and see it in action, to see how you think it'd work out for you?
I am not doing anything even RESEMBLING that. But it looks awesome.
No, as I said, lynching is normal, special actions deal damage.Voltaire fan. (yes, both of them). If you are a fan as well, pm me, and we'll converse for hours about why they're awesome.- Tragedy
-
Tragedy Jack of All Trades
- Tragedy
- Jack of All Trades
- Jack of All Trades
- Posts: 6074
- Joined: December 16, 2010
- Location: Magical~!
- Contact:
Plants VS Zombies(Large Theme Game)
- Regular Lynch Mechanics. Some plants/zombies may have special abilities to be used during the Day Time.Day
- Instantaneous Night after Hammer. Due to the foggy mist during the Night, deaths will become Unrevealed, unless some plant's ability works otherwise.Night
Uhmm....I blame you for this.
For I have been awaiting for another heart pounding segment ofDokidoki Precure!
[10/15/2013 - 00:13] -Tragedy~I wish for Kami-nii-sama to have better naming skills.- chkflip
-
chkflip Stand Up Guy
- chkflip
- Stand Up Guy
- Stand Up Guy
- Posts: 8778
- Joined: November 5, 2010
- Mr. Flay
-
Mr. Flay Metatron
- Mr. Flay
- Metatron
- Metatron
- Posts: 24969
- Joined: March 12, 2004
- Location: Gormenghast
- Contact:
Meransiel wrote:AurorusVox wrote:
I've been working on an RPG-style Mafia with classes and skill trees, but alas not with an HP system (i.e. it still has lynches + NKs). Not true DnD but it has some of the same elements.
On the other hand, Parama's has got a kind of HP system, basically the Hurt/Heal mechanic that Flay linked to. You could always take a look at it and see it in action, to see how you think it'd work out for you?
I am not doing anything even RESEMBLING that. But it looks awesome.
No, as I said, lynching is normal, special actions deal damage.
What is damage used for, then? Can everyone do damage, and you could end up with multiple deaths some Nights? I'm not following...Retired as of October 2014.- Meransiel
-
Meransiel Mafia Scum
- Meransiel
- Mafia Scum
- Mafia Scum
- Posts: 1808
- Joined: March 5, 2011
- Location: Eden
Not everyone per se can do damage, but there is a very small number of VT (3-4) so a lot of them.
Plus, the mafia don't do...factional damage. They have independent abilities.
And obv, if your health drops to something very low, you die. So you can have multiple deaths in night, or no deaths at all...Voltaire fan. (yes, both of them). If you are a fan as well, pm me, and we'll converse for hours about why they're awesome.- AurorusVox
-
AurorusVox Jack of All Trades
- AurorusVox
- Jack of All Trades
- Jack of All Trades
- Posts: 8480
- Joined: March 12, 2010
- Contact:
Sounds pretty cool. But the issue I can see cropping up is balancing it: i.e., if lynches auto-kill people, but scum don't have a guaranteed kill in their grubby mitts, it could overpower the town a fair amount...
Could you rename VTs "NPCs"? :p
---
Out of interest, I can see mentions ofFirefly Mafiaon the search but can't find any actual games of it...has it been done recently and my searching abilities are incredibly sub-par, or was it just floated and never gone through with?
Also thought it'd be cool to see/play/theorise:The Wire Mafia(money laundering and drug dealing mechanics? cops getting in their own way?),House M.D. Mafia(multiple doctors with a chance of diagnosing the night kill?), orThe West Wing Mafia(no idea what this would be, tbh, probably lots of quick-paced talking/political or pact-making roles?!). Well, that's half my DVD boxset shelf turned into mafia games.../sighTHE LEMON LIVES! - Cabd- Empking
-
Empking Empking's Alt's Alt
- Empking
- Empking's Alt's Alt
- Empking's Alt's Alt
- Posts: 16758
- Joined: May 4, 2008
Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi- AurorusVox
-
AurorusVox Jack of All Trades
- AurorusVox
- Jack of All Trades
- Jack of All Trades
- Posts: 8480
- Joined: March 12, 2010
- Contact:
- Meransiel
-
Meransiel Mafia Scum
- Meransiel
- Mafia Scum
- Mafia Scum
- Posts: 1808
- Joined: March 5, 2011
- Location: Eden
- AlmasterGM
-
AlmasterGM Mafia Scum
- AlmasterGM
- Mafia Scum
- Mafia Scum
- Posts: 4471
- Joined: May 29, 2009
- Location: New York, USA
- Hoopla
-
Hoopla
- Hoopla
- Posts: 10788
- Joined: October 12, 2008
Twistedspoon wrote:Minesweeper mafia
I was thinking about this idea for a while and was wondering if it would be possible to incorporate mineweeper into mafia.
For exaomple a minesweeper grid with player's names could be used and each lynch would be like clicking that square in the grid and the numbers that would come up would indicate the number of adjacent mafioso
would this work?
I like minesweeper, but I don't know how you could design it so it doesn't break down into a logic puzzle type game. The theme might have to be a bit more superficial, rather than having a deep minesweeper-like mechanic.- Hoopla
-
Hoopla
- Hoopla
- Posts: 10788
- Joined: October 12, 2008
Hoopla wrote:I like minesweeper, but I don't know how you could design it so it doesn't break down into a logic puzzle type game. The theme might have to be a bit more superficial, rather than having a deep minesweeper-like mechanic.
Maybe if you ran it like chess mafia and had two simultaneous ways for the town and scum to win. Have a minesweeper board in the opening post that players can "click" at any stage (or maybe like one click per hour) and have a time they need to beat. If town beat the puzzle before the best time, they win. If scum can lurk and prevent town from solving the puzzle before the clock runs out they win.
There's also an optional lynch available. If at any stage a player is lynched, the clock stops and goes to a nightphase where scum get a kill. If scum eliminate the town or vice versa before the time runs out or the board is solved, the game stops and a winner is declared.
Players blow up and die if they click a mine. The same player can't click twice in a row.- mykonian
-
mykonian Frisian Shoulder-Demon
- mykonian
- Frisian Shoulder-Demon
- Frisian Shoulder-Demon
- Posts: 11814
- Joined: August 27, 2008
That isn't too hard, is it?
Get a rather large amount of players. Make a grid. Randomly give places to a player. Randomly make players bombs, unknown to them (kill the player killing them/hammering them). Play minesweeper with the scumkill and the town lynch?
It's kinda hard to balance as scum won't be terribly eager to kill people and town could abuse this to try to get a double lynch by letting the scummiest player hammer. The longer the game goes on, the saver the scum kill becomes, and the more "double lynches" town will get.Surrender, imagine and of course wear something nice.- wierdalexv
-
wierdalexv Mafia Scum
- wierdalexv
- Mafia Scum
- Mafia Scum
- Posts: 1127
- Joined: February 21, 2011
- Location: Dras-Leona
@Twistedspoon: I have an idea for a Minesweeper Mafia that is somewhat like yours, but more easily balanced.
One person is the 'Player' of the Minesweeper game. Everyone else is either a mine or a number square.
Every night, the number squares can target one person. If that person is a Mine, their number will have one more added to it. (They don't know their number so they don't work like a cop.)
The Mines are just regular Mafia Goons.
Each night the 'Player' can do one of two actions. He can either:
A)Investigate a player. If they are a number square, he what number they are. If they are Mines, he dies.
B)Roleblocks a player. This will last until they they targeted again.
Open setup.
I think it's probably balancable.I'm back, sort of. Not a lot of free time to play, but I'm planning to be modding some mish mash and stuff this winter.
Eragon Mafia, a 17-Player Large Theme, will be coming to the large theme queue soon(ish) if all goes well. If you're interested, PM me to pre-in.- SnakePlissken
-
SnakePlissken Mafia Scum
- SnakePlissken
- Mafia Scum
- Mafia Scum
- Posts: 1347
- Joined: August 5, 2010
- Location: UK
- Contact:
Wacky Races Mafia (Idea partially stolen/borrowed from Pranadevil)
80's Movie mafia (Contains various key characters from various 80's movies)Showhttp://www.screen-one.net - For all your Movie needs.
http://s10.zetaboards.com/Screen_One_Forum/index/ Like talking movies & other stuff? Come and Join the discussion.
Alien (Inc. Prometheus) Mafia - Now in Planning stages. Pre Ins accepted. DM for more details- Faraday
-
Faraday ...should I be here?
- Faraday
- ...should I be here?
- ...should I be here?
- Posts: 12126
- Joined: March 29, 2009
- Location: Ireland
- animorpherv1
-
animorpherv1 Honey Trap
- animorpherv1
- Honey Trap
- Honey Trap
- Posts: 5763
- Joined: April 12, 2008
- Location: Untraveled Road
- Contact:
- Meransiel
-
Meransiel Mafia Scum
- Meransiel
- Mafia Scum
- Mafia Scum
- Posts: 1808
- Joined: March 5, 2011
- Location: Eden
Faraday wrote:upick: scummers edition (i.e. send in a mafiascum player as your rolename)
y/n?
(edit: gonna run it anyway, talked to a few people who said they'd play at goofbash anyway, and I *think* it could be fun)
/pre-inVoltaire fan. (yes, both of them). If you are a fan as well, pm me, and we'll converse for hours about why they're awesome.- AurorusVox
-
AurorusVox Jack of All Trades
- AurorusVox
- Jack of All Trades
- Jack of All Trades
- Posts: 8480
- Joined: March 12, 2010
- Contact:
- AurorusVox
Copyright © MafiaScum. All rights reserved.
- Meransiel
- animorpherv1
- Faraday
- SnakePlissken
- wierdalexv
- mykonian
- Hoopla
- Hoopla
- AlmasterGM
- Meransiel
- AurorusVox
- Empking
- AurorusVox
- Meransiel
- Mr. Flay
- chkflip
- Tragedy
- Meransiel
- Meransiel
- Empking
- AurorusVox
- Seacore
- Meransiel