[OLD] Open Setup Ideas and Discussion

This forum is for discussion of individual Open Setups, including theoretical balance.
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Post Post #3475 (ISO) » Wed Jun 15, 2011 9:31 am

Post by LlamaFluff »

Cult Multiball (Culti-Ball?)

1x Red Cult Leader
1x Purple Cult Leader

1x Red Cult Cop
1x Purple Cult Cop
1x Vigilantee
0-2 (random) Strong Willed Townie
0-2 (random) Weak Willed Townie

10-14 Vanilla Townie

*Instant action night
*Each cult member can attempt to recruit three times per game, once per night (regardless of success)
*If both cults target the same player, that player dies of insanity
*Strong willed cant be recruited
*Weak willed dies if attempted to be recruited
*Cult is unable to recruit vig, cop and other cult
*Cops get positive on leader and members
*Cult wins when they make up half the town
*Cult A = Cult B at endgame is massacre, town win.

~Action orders
*Recruit
*Investigate
*Kill
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Post Post #3476 (ISO) » Wed Jun 15, 2011 2:29 pm

Post by animorpherv1 »

so, I'm assuming that if Red Cult Cop is cult'd by Red Cult, then he effectively becomes a Vanilla?

Or are they immune to cult recruits?
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Post Post #3477 (ISO) » Wed Jun 15, 2011 2:57 pm

Post by I_Chew_On_Grass »

farside22 wrote:Tradegy game: Cultist are not normal

Earworm: Not bad game. I bit of WIFOM, claiming doesn't do anything until later in the game......

drmyshottyizsik: See Tradegy point above.
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Post Post #3478 (ISO) » Wed Jun 15, 2011 4:04 pm

Post by drmyshottyizsik »

I_Chew_On_Grass wrote:
Pick Your Weapon Mafia V3

1 Mafia Goon
1 BP GF(guilty on cop results)
1 Mafia Role Cop

1 Jailkeeper/BP IC(Receives a VT pm at the start of the game but at the start of day 2, if he wasn't lynched day 1, he is auto confirmed as town.)
1 Odd Night Vig/1 Shot Day Vig
1 Cop
7 Townies

Notes:

Before the game starts everyone who is town get a PM that looks like this.
Mod wrote:
Hello ________ welcome to Open _____. You are a member of the town. At this point you need to send me a PM telling me whether you want a Jailkeeper or a Innocent Child and whether you want an Odd Night Vig and a 3 Shot Vig. After everyone submits their votes role PMs will be sent out. Have fun!

Mafia do not get to vote.
After all votes are sent in everyones roles are determined randomly and role PMs go out.
I felt this was a nice twist on a PYP type game. Plus I feel it may satisfy Hoopla.

@GreyIce- I had that exact idea last night and came here to post it,,, but you said it!!!!

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Post Post #3479 (ISO) » Wed Jun 15, 2011 4:09 pm

Post by animorpherv1 »

Nevermind my question. Reading fail.

Llama, do the cult get back their recruit after a recruitment fail.
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Post Post #3480 (ISO) » Wed Jun 15, 2011 4:10 pm

Post by drmyshottyizsik »

Cults are not normal...
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Post Post #3481 (ISO) » Sat Jun 18, 2011 8:51 am

Post by farside22 »

DarthYoshi wrote:
Medical School of Hard Knocks



1 Mafia Goon
1 Mafia Rolecop


2 Town-Aligned Armed Compulsive Doctors
1 Town-Aligned Tracker
4 Vanilla Townies


Special mechanic: The Armed Compulsive Doctors begin the game as any typical Compulsive Doctor--they must protect one person per night and cannot choose to not protect. If their protection is ever successful, they are notified and stripped of their protecting powers, and instead given a one-shot vig ability. (This role was originated by, I think, the Fonz over on the "Should the Doctor be Euthanized?" thread--I just added the compulsive part.)

The Mafia also has a factional one-shot Hitman ability (a kill that bypasses protection).

Day start.

Seriously just something I thought off the top of my head, and the number of respective playslots may still need to be tweaked, but thoughts?


So if the mafia use a hitman and the doctor protects, the hit goes through and the doc protect isn't successful. I assume this means they ability that is 1 shot vig doesn't happen?


I really like the game above.

IChew I have think about the game a bit more.
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Post Post #3482 (ISO) » Sat Jun 18, 2011 9:41 am

Post by drmyshottyizsik »

For the record since I'm like next on the open modding list, if you do pass it farside, and it's cool with Chew I'd like to run his game instead of double cop.
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Post Post #3483 (ISO) » Sat Jun 18, 2011 9:43 am

Post by Kublai Khan »

LlamaFluff wrote:Cult Multiball (Culti-Ball?)

1x Red Cult Leader
1x Purple Cult Leader

1x Red Cult Cop
1x Purple Cult Cop
1x Vigilantee
0-2 (random) Strong Willed Townie
0-2 (random) Weak Willed Townie

10-14 Vanilla Townie

*Instant action night
*Each cult member can attempt to recruit three times per game, once per night (regardless of success)
*If both cults target the same player, that player dies of insanity
*Strong willed cant be recruited
*Weak willed dies if attempted to be recruited
*Cult is unable to recruit vig, cop and other cult
*Cops get positive on leader and members
*Cult wins when they make up half the town
*Cult A = Cult B at endgame is massacre, town win.

~Action orders
*Recruit
*Investigate
*Kill


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Post Post #3484 (ISO) » Sat Jun 18, 2011 11:29 pm

Post by I_Chew_On_Grass »

drmyshottyizsik wrote:For the record since I'm like next on the open modding list, if you do pass it farside, and it's cool with Chew I'd like to run his game instead of double cop.

I don't mind,
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Post Post #3485 (ISO) » Mon Jun 20, 2011 5:07 am

Post by smashbro_of_the_SSS »

how about this? I usually play a version like this at parties with my friends. Feel free to change numbers of each faction

"Not Dead Yet"

3 Red Mafia Goons

3 Blue Mafia Goons

1 Reviver (aka Dr. Frankenstein, aka Dr. Frankie)
1 Doctor
7 Vanilla Townies



The game starts on Night 0. possibly people die.
On Day 1, it is announced who "died" but not their alignments. If they would like to talk during the day they can, but cannot vote, and do not count towards voting majority. Someone is lynched.
On Night 1, Dr. Frankie can pick one of the N0 targets or the D1 lynch to come back to life the next day. Frankie can also choose not to save anyone. Also on Night 1, there are more "deaths".
On Day 2, it is revealed who Frankie saved. That person is back in the game, alive and voting. The other two (or all three, if no one is saved) have their alignment revealed, and are dead for good. Repeat.
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Post Post #3486 (ISO) » Mon Jun 20, 2011 1:49 pm

Post by CSL »

Add some more townies. 9:3:3 does not sound good. 12:3:3 sounds better, IMO.
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Post Post #3487 (ISO) » Mon Jun 20, 2011 3:14 pm

Post by GreyICE »

Uh that game is unwinnable for the town as 9:3:3 or 12:3:3
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Post Post #3488 (ISO) » Tue Jun 21, 2011 2:20 am

Post by drmyshottyizsik »

Farside I don't mean to bug you but is PYW aproved?
Last edited by drmyshottyizsik on Tue Jun 21, 2011 4:06 am, edited 1 time in total.
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Post Post #3489 (ISO) » Tue Jun 21, 2011 2:33 am

Post by Empking »

Just make it 9:2:2.
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Post Post #3490 (ISO) » Tue Jun 21, 2011 3:51 am

Post by DarthYoshi »

Farside: correct, if the hitman ability bypasses a doc protect, then the doc does not receive the vig ability then.
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Post Post #3491 (ISO) » Wed Jun 22, 2011 3:54 am

Post by Cobblerfone »

I searched the thread to make sure this hasn't been suggested before and the closest seems to be from Mr. Rogers.

Twin Neighborhoods


12 Players; Nightstart

3 Mafia Goons
1 Cop
1 Jailkeeper
1 Roleblocker
6 Vanilla Townies

Six players are randomly assigned to be each other's neighbors with permanent night-talk (Neighborhood A) the rest become each other's neighbors (Neighborhood B).

It's nightstart but without the usual "randomness".
Last edited by Cobblerfone on Sun Jul 03, 2011 10:14 am, edited 2 times in total.
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Moderator: "You are the only two scum."
Kaboose: "Oh good so we've already beat the other team, now we just have to beat the town."
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Post Post #3492 (ISO) » Wed Jun 22, 2011 10:36 am

Post by Quilford »

Cobbler, I like it; but do scum still have their own QT?
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Post Post #3493 (ISO) » Wed Jun 22, 2011 10:42 am

Post by Cobblerfone »

Yes.
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Kaboose as Mafia in an open setup with neighborhoods: "So I'm in the West [Neighborhood], you're in the East [Neighborhood]? So pretty much I would bet the other two scum are split as well?"
Moderator: "You are the only two scum."
Kaboose: "Oh good so we've already beat the other team, now we just have to beat the town."
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Post Post #3494 (ISO) » Wed Jun 22, 2011 7:33 pm

Post by Powerrox93 »

smashbro_of_the_SSS wrote:how about this? I usually play a version like this at parties with my friends. Feel free to change numbers of each faction

"Not Dead Yet"

3 Red Mafia Goons

3 Blue Mafia Goons

1 Reviver (aka Dr. Frankenstein, aka Dr. Frankie)
1 Doctor
7 Vanilla Townies



The game starts on Night 0. possibly people die.
On Day 1, it is announced who "died" but not their alignments. If they would like to talk during the day they can, but cannot vote, and do not count towards voting majority. Someone is lynched.
On Night 1, Dr. Frankie can pick one of the N0 targets or the D1 lynch to come back to life the next day. Frankie can also choose not to save anyone. Also on Night 1, there are more "deaths".
On Day 2, it is revealed who Frankie saved. That person is back in the game, alive and voting. The other two (or all three, if no one is saved) have their alignment revealed, and are dead for good. Repeat.
I like the concept of this. But I think that the game needs to be a 9:2:2 game in order to work out
Hoping to make a comeback to mafia soon...

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Post Post #3495 (ISO) » Fri Jun 24, 2011 2:48 am

Post by farside22 »

I_Chew_On_Grass wrote:
Pick Your Weapon Mafia V3

1 Mafia Goon
1 BP GF(guilty on cop results)
1 Mafia Role Cop

1 Jailkeeper/BP IC(Receives a VT pm at the start of the game but at the start of day 2, if he wasn't lynched day 1, he is auto confirmed as town.)
1 Odd Night Vig/1 Shot Day Vig
1 Cop
7 Townies

Notes:

Before the game starts everyone who is town get a PM that looks like this.
Mod wrote:
Hello ________ welcome to Open _____. You are a member of the town. At this point you need to send me a PM telling me whether you want a Jailkeeper or a Innocent Child and whether you want an Odd Night Vig and a 3 Shot Vig. After everyone submits their votes role PMs will be sent out. Have fun!

Mafia do not get to vote.
After all votes are sent in everyones roles are determined randomly and role PMs go out.
I felt this was a nice twist on a PYP type game. Plus I feel it may satisfy Hoopla.

@GreyIce- I had that exact idea last night and came here to post it,,, but you said it!!!!


I really feel this game is slighted towards town. What happens if there is one mafia with the BPIC, then what?
Mafia can't kill the ICBP so does that mean no win?
Also the role PM says 3 shot vig, but the set up as 1 odd night and 1shot day vig (really who would not pick the 3 shot odd vig?)
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Post Post #3496 (ISO) » Fri Jun 24, 2011 10:36 am

Post by CSL »

If 1v1 with mafia and the BP IC, the mafia should win anyways, since their loss is impossible. That should be the case.

(I ran a bastard mod game with a BP IC in a marathon game, and had the same 1v1 clause)
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Post Post #3497 (ISO) » Fri Jun 24, 2011 10:44 am

Post by Hoopla »

Bulletproof IC is just a silly role, that resides in novelty as opposed to interesting, fun or balanced. If you want the aspect of a confirmed town player living deep into the game, having protection roles external to the IC makes more sense than just giving protection straight to the IC. This way scum has a way of dealing with the role (without finicky endgame rules), and there is at least some skill behind the other protection role(s) trying to survive deep into the game.
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Post Post #3498 (ISO) » Fri Jun 24, 2011 3:02 pm

Post by I_Chew_On_Grass »

Pick Your Weapon Mafia V4

1 Mafia Goon
1 BP GF(guilty on cop results)
1 Mafia Role Cop

1 Jailkeeper/BP IC(Receives a VT pm at the start of the game but at the start of day 2, if he wasn't lynched day 1, he is auto confirmed as town.)
1 Odd Night Vig/1 Shot Day Vig
1 Cop
7 Townies

Notes:

Before the game starts everyone who is town get a PM that looks like this.
Mod wrote:
Hello ________ welcome to Open _____. You are a member of the town. At this point you need to send me a PM telling me whether you want a Jailkeeper or a Innocent Child and whether you want an Odd Night Vig or a 1 Shot Day Vig Vig. After everyone submits their votes role PMs will be sent out. Have fun!

Mafia do not get to vote.
After all votes are sent in everyones roles are determined randomly and role PMs go out.
I felt this was a nice twist on a PYP type game. Plus I feel it may satisfy Hoopla.

The Mafia Win when they hold 50% or more of the game. The BPIC will be end gamed if that is the case.
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Post Post #3499 (ISO) » Wed Jun 29, 2011 8:04 pm

Post by LlamaFluff »

Empowered Mafia

2x Town Empowerer
0-1x Town Cop
0-1x Town Doctor
0-1x Town Tracker
0-1x Town Vigilantee
0-1x Town Hider
0-1x Town Voyure
0-6x Town Townie

1x Mafia Empowerer
1x Mafia Roleblocker
1x Mafia Backup

*Empowerer targets one player each night, that players role will actually work.
*Unempowered player actions fail
*All Empowerers are unable to be protected
*Mafia Backup takes on role of first player to die (empowerer or not)
*Mafia Vig can exist due to this
*Backup ability is passive, use of gained role requires empowerer
*Empowered players can be roleblocked

Sample Town Empowerer Role

You are a Town Empowerer

Each night you may target a player, and their ability will be activated for the night. You are unable to be protected by a doctor


Power Role

You are a Town Cop

Each night you may target a player and learn if they are mafia or not mafia. If you are not impowered, your action will fail.
Last edited by LlamaFluff on Wed Jun 29, 2011 8:20 pm, edited 1 time in total.
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