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Post Post #2150 (ISO) » Mon Aug 15, 2011 8:33 pm

Post by TheButtonmen »

Junpei wrote:
Mastermind of Sin wrote:lolololololol DotA 2 looks like a crap game, you realize that right? Guinsoo and Pendragon are the only guys who ever truly innovated this genre. Everyone else is just copying off of them.


...

How long have you played Mobas? You look like someone who started with LoL, otherwise there's no way you could have made a post filled with so much wrong.

Dota 2 will do better because they have experienced and far stronger developers on the job.


Eh it's a lot more complicated then that, Dota 2 is going to utterly destroy HoN I think we can all agree there as HoN is just a Dota clone and is already dying. However the LoL comparison is much harder as they are two separate games and LoL has a much different target audience then Dota did (I use did as for this discussion the Chinese scene doesn't matter as steam can't monetize them in any large way and outside of Asia the Dota scene is pretty much dead*).

Now everything I've heard from Tobi_Wan_Kenobi, Kuro, Valves tournament announcment and the leaked stuff is indicating that this is very much just Dota on a new engine with next to no changes to the game mechanics which actually think that Dota2 doesn't want to compete directly with LoL. Which is both good and bad for Dota2, the good being if it tried to go toe to toe with LoL right off the bat it would be destroyed as as LoL A) is already established, B) has a lot of name recognition (no Dota doesn't don't even try to argue it does) and C) has a very very large player base (and in this genre there is no way to recruit players if their friends don't switch, if my friends play LoL there is no way your going to get me hooked on DotA). The bad being it's going to be very hard to monetize Dota2 very much or promote it as an Esport** as much of their prespective player base has already been claimed by LoL so they are going to have to start with whoever they can get to switch over from Dota to form the nucleus of their new community and then try to build enough of a scene around them that they can recruit people away from LoL (which if they can start doing will snowball, see C) of the upside).

So I'm not sure you can throw around terms like better as it's going to be apples and oranges (at least to start with***).

*It's stone cold dead in NA, dying in europe and the russia scene is hard to judge.
**I'm not actually sure they want it to be an esport contrary to the popular rumors going around at the moment, A) Valve has an awful record at promoting their games and B) Their initial PR investment with the $1.7 tourny is set up awfully if they are actually trying to support an Esports scene (though it's a nice huge shocking number for attracting casuals, which means they might actually want to compete with LoL).
***I think that sooner or later just to expand their customer base they are going to need to make a damned solid attempt to steal a large section of LoLs playerbase and I think oddly enough Riot has shown them the way with Dominon, regular Dota won't do the job but by adding alternative game modes they can appease their base while giving new players an incentive to try out their game.
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Post Post #2151 (ISO) » Mon Aug 15, 2011 8:35 pm

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Oh you said "do" not "be", well I'd disagree as LoL was basically a perfect storm and I don't expect Dota 2 to hit anywhere near numbers like 15 million users w/ 1.4 million active daily for quite a while if ever so unless Valve can monetize the shit out of Dota2 it won't "do" better then LoL.
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Post Post #2152 (ISO) » Mon Aug 15, 2011 10:16 pm

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Hmm the Soraka changes look interesting. Having played alot of Soraka recently they seem like decent changes.
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Post Post #2153 (ISO) » Mon Aug 15, 2011 10:36 pm

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Honestly, I was fully expecting for the full sustain champ to be nerfed to hell. I wasn't really disappointed.

...So when do shields somehow become OP again?
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Post Post #2154 (ISO) » Mon Aug 15, 2011 11:12 pm

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Espeonage wrote:Hmm the Soraka changes look interesting. Having played alot of Soraka recently they seem like decent changes.


There's numerous issues with the changes, but I think the primary one is that the nerfs they're doing are actually contrary to their stated goal.

They say they want to make late game healing more powerful but then do the exact opposite by nerfing the shit out of soraka's ratios. The only time a support's likely to get any ap is late game, so ap ratio cuts are just horrible. Overall, soraka's no longer going to be viable after these changes. Guess it's time I get the ip to pick up karma....
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Post Post #2155 (ISO) » Mon Aug 15, 2011 11:35 pm

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...no that's not what they want to do at all. They want to make clutch healing more powerful - that twitch "HOLY SHIT SAVED YOUR LIFE" type healing - and make sustain healing weaker. LoL has a huge problem right now with boring sustain heroes which (probably even more so than flash) cause incredibly passive laning phases. I played a ranked game recently where I ended up laning against a cho'gath as ap gragas. I rolled barrels at him, hit him, occasionally body slammed him and then a creep wave of last hits later and he's back to full health. He would roar at me, knock me up and hit me a few times, and a couple of drinks later I was full health. We both came out of the laning phase with around 200 cs and the only time I died was when my client minimised at the same time fiddle ganked me (see fiddle in ward, "VIRUS DATABASE HAS BEEN UPDATED", "YOU HAVE BEEN SLAIN"). Riot want to make laning phase more interesting, with greater chance of exciting things happening. Two sustain laners against each other is dull as fuck.

So why the supports? Healing supports (soraka and sona especially) essentially turn whoever they're laning with into a hero with imba sustain. Soraka is the worst - you cant harass them, and you cant run them dry of mana.

Riot is a bit schizophrenic about this at the moment though, they get all shirty about sustain and nerf warwick, then they release yorick and skarner so i dunno. Hopefully this is the crest of a wave that will remove this bs boring sustain shit from the game (or at least tone it way down).
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Post Post #2156 (ISO) » Tue Aug 16, 2011 12:05 am

Post by Mastermind of Sin »

Yea, I have gotten to lvl 18 without going back to base with a couple different champs now.
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Post Post #2157 (ISO) » Tue Aug 16, 2011 2:45 am

Post by Junpei »

TheButtonmen wrote:
Junpei wrote:
Mastermind of Sin wrote:lolololololol DotA 2 looks like a crap game, you realize that right? Guinsoo and Pendragon are the only guys who ever truly innovated this genre. Everyone else is just copying off of them.


...

How long have you played Mobas? You look like someone who started with LoL, otherwise there's no way you could have made a post filled with so much wrong.

Dota 2 will do better because they have experienced and far stronger developers on the job.


Eh it's a lot more complicated then that, Dota 2 is going to utterly destroy HoN I think we can all agree there as HoN is just a Dota clone and is already dying. However the LoL comparison is much harder as they are two separate games and LoL has a much different target audience then Dota did (I use did as for this discussion the Chinese scene doesn't matter as steam can't monetize them in any large way and outside of Asia the Dota scene is pretty much dead*).

Now everything I've heard from Tobi_Wan_Kenobi, Kuro, Valves tournament announcment and the leaked stuff is indicating that this is very much just Dota on a new engine with next to no changes to the game mechanics which actually think that Dota2 doesn't want to compete directly with LoL. Which is both good and bad for Dota2, the good being if it tried to go toe to toe with LoL right off the bat it would be destroyed as as LoL A) is already established, B) has a lot of name recognition (no Dota doesn't don't even try to argue it does) and C) has a very very large player base (and in this genre there is no way to recruit players if their friends don't switch, if my friends play LoL there is no way your going to get me hooked on DotA). The bad being it's going to be very hard to monetize Dota2 very much or promote it as an Esport** as much of their prespective player base has already been claimed by LoL so they are going to have to start with whoever they can get to switch over from Dota to form the nucleus of their new community and then try to build enough of a scene around them that they can recruit people away from LoL (which if they can start doing will snowball, see C) of the upside).

So I'm not sure you can throw around terms like better as it's going to be apples and oranges (at least to start with***).

*It's stone cold dead in NA, dying in europe and the russia scene is hard to judge.
**I'm not actually sure they want it to be an esport contrary to the popular rumors going around at the moment, A) Valve has an awful record at promoting their games and B) Their initial PR investment with the $1.7 tourny is set up awfully if they are actually trying to support an Esports scene (though it's a nice huge shocking number for attracting casuals, which means they might actually want to compete with LoL).
***I think that sooner or later just to expand their customer base they are going to need to make a damned solid attempt to steal a large section of LoLs playerbase and I think oddly enough Riot has shown them the way with Dominon, regular Dota won't do the job but by adding alternative game modes they can appease their base while giving new players an incentive to try out their game.


I think that your first paragraph sums up why DotA 2 will do well. LoL is a different game than DotA now and has a whole different target audience, which is not the same hardcore gamers than DotA attracted. LoL attracts the guy who wants to mess around a bit with friends in normals and maybe try to advance in the ELO ladder (however he is guaranteed stress). Now this may sound fine as if people are playing then good right? But in reality these players won't be able to stand to a game like DotA where the competitive scene will come naturally and a lot of players will migrate over there. Why do I believe players will make the switch from LoL to Dota 2? Server Stability won't be a huge issue like LoL is, nor will patch updates or other promised released dates. Things that the community really really want the community will get (as a beta player of LoL, there are more things we didn't get that we thought we were going to than we've gotten) and that is a HUGE selling point for fans of LoL who have undergone years of dissapointmnet. And who was it that first picked up LoL? DotA gamers, and they mostly aren't satisfied (like most people from beta) and will try out Dota 2 at least for a while and as it grows most likely really enjoy it. Why wouldn't they, it is very similar to the original DotA game but more sharp and well groomed than the Warcraft 3 mod.

Dota 2 won't compete with LoL I agree, many people will still play LoL and many will play both. The thing is that as of right now you are attracted to LoL if you're in their abnormal target group (abnormal to the genre of Mobas), have a lot of time invested/progress (mainly applies to tournament goers), or have grown into the game. But DotA 2 will have a better e-sports scene due to many more professional teams that will flock to it for not more than the DotA brand name on the label and the bad reputation LoL has as an e-sport. "We broke the record for most people viewing the stream of an esports event!" Well whoop-de-fucking-doo because that pretty much means nothing to me, that doesn't sound like you ousted DotA rather all of your users had access to the same stream so you broke the record. Now I know DotA 2 will have a pretty bad playerbase as well (Bloodline Champions is the only game in this genre that I can say has a good playerbase and that is because it is small) but that doesn't matter from a player standpoint as no matter where he goes he'll be treated poorly by most of the players so what matters is company treatment. If Dota 2 can make a guild system to make the experience in a game more personal (ie I don't want to be a huge asshole because people can easily track me to my guild and such and report me) then it will blossom all the more.

Also wanted to point out that in your list of LoL attributes you listed "A) is already established, B) has a lot of name recognition (no Dota doesn't don't even try to argue it does) and C) has a very very large player base (and in this genre there is no way to recruit players if their friends don't switch, if my friends play LoL there is no way your going to get me hooked on DotA)". LoL has been established as a game that constantly crashes, but is fun to play with friends despite many bugs. Name recognition? Go to my answer for A, but DotA has a ton of name recognition! That game was ABSOLUTELY HUGE back in the day and it still is! To say that DotA has no name recognition amongst gamers in this genre when DotA was one of the biggest titles in the genre even as a mod is ludicrous! Yeah the DotA playerbase will form naturally due to Asia and the island countries having easier tap into the competitive scene than LoLs (LoL in one of the countries there has 12600 ip champs and their ip gains are proportional to this. And most others are patches behind the US and EU countries) and the fact that many US and EU gamers will try and will attach to this game especially ones who have played LoL and want something else.

edit: The guy who posted before me about being 18 with his dorans shield or whatever never going back to base, as a general rule that is bad as unless you are freefarming somehow top racking up 178 CS there is no reason to do that as it gimps you for ganks and fear factor when dealing with enemy map presence. It essentially turns into a 5v4.5 when you're level 18 and not going back, so the enemy could try to force a teamfight on you guys and come out on top due to the item advantage due to you not going back when you had good enough gold.
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Post Post #2158 (ISO) » Tue Aug 16, 2011 2:57 am

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I want to try out dota 2 but I'm really hoping that it has a good matchmaking system. That was what drew me to LoL - I may be a noob, but at least I'm playing against other noobs and have a chance and not just wrecking the game for the other 9 players who are way better than me. I played one game of dota - it was some random pick game mode - got given a dragon character thing, fed about 10 deaths, got raged at hard by some guy who was like "JUST LEAVE NOOB JUST QUIT FUCK YOU NOOB" etc so I ragequit and never tried again. I assume dota 2 will not just be games in a random battle.net lobby and that I'll actually have the opportunity to learn the game - if that's the case, then I'll definitely check it out.
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Post Post #2159 (ISO) » Tue Aug 16, 2011 4:42 am

Post by Mastermind of Sin »

Junpei wrote:I think that your first paragraph sums up why DotA 2 will do well. LoL is a different game than DotA now and has a whole different target audience, which is not the same hardcore gamers than DotA attracted. LoL attracts the guy who wants to mess around a bit with friends in normals and maybe try to advance in the ELO ladder (however he is guaranteed stress). Now this may sound fine as if people are playing then good right? But in reality these players won't be able to stand to a game like DotA where the competitive scene will come naturally and a lot of players will migrate over there.


Attracting a casual gaming audience != not having competitive gamers in the community. LoL did what DotA and HoN couldn't. It got both types of gamers.

Why do I believe players will make the switch from LoL to Dota 2? Server Stability won't be a huge issue like LoL is, nor will patch updates or other promised released dates. Things that the community really really want the community will get (as a beta player of LoL, there are more things we didn't get that we thought we were going to than we've gotten) and that is a HUGE selling point for fans of LoL who have undergone years of dissapointmnet. And who was it that first picked up LoL? DotA gamers, and they mostly aren't satisfied (like most people from beta) and will try out Dota 2 at least for a while and as it grows most likely really enjoy it. Why wouldn't they, it is very similar to the original DotA game but more sharp and well groomed than the Warcraft 3 mod.


1) I'm very curious as to what things you thought we were going to get that didn't happen. I can think of a few, but I'd rather hear your opinion on it.
2) Being similar to the original DotA game is *not* a good thing.

Dota 2 won't compete with LoL I agree, many people will still play LoL and many will play both. The thing is that as of right now you are attracted to LoL if you're in their abnormal target group (abnormal to the genre of Mobas), have a lot of time invested/progress (mainly applies to tournament goers), or have grown into the game. But DotA 2 will have a better e-sports scene due to many more professional teams that will flock to it for not more than the DotA brand name on the label and the bad reputation LoL has as an e-sport. "We broke the record for most people viewing the stream of an esports event!" Well whoop-de-fucking-doo because that pretty much means nothing to me, that doesn't sound like you ousted DotA rather all of your users had access to the same stream so you broke the record. Now I know DotA 2 will have a pretty bad playerbase as well (Bloodline Champions is the only game in this genre that I can say has a good playerbase and that is because it is small) but that doesn't matter from a player standpoint as no matter where he goes he'll be treated poorly by most of the players so what matters is company treatment. If Dota 2 can make a guild system to make the experience in a game more personal (ie I don't want to be a huge asshole because people can easily track me to my guild and such and report me) then it will blossom all the more.


LoL hasn't had a problem getting professional eSports teams to compete. Hell, the Season 1 champions, fnatic, are probably the most well-known eSports organization in the world. They've been doing this shit forever.

Also wanted to point out that in your list of LoL attributes you listed "A) is already established, B) has a lot of name recognition (no Dota doesn't don't even try to argue it does) and C) has a very very large player base (and in this genre there is no way to recruit players if their friends don't switch, if my friends play LoL there is no way your going to get me hooked on DotA)". LoL has been established as a game that constantly crashes, but is fun to play with friends despite many bugs. Name recognition? Go to my answer for A, but DotA has a ton of name recognition! That game was ABSOLUTELY HUGE back in the day and it still is! To say that DotA has no name recognition amongst gamers in this genre when DotA was one of the biggest titles in the genre even as a mod is ludicrous! Yeah the DotA playerbase will form naturally due to Asia and the island countries having easier tap into the competitive scene than LoLs (LoL in one of the countries there has 12600 ip champs and their ip gains are proportional to this. And most others are patches behind the US and EU countries) and the fact that many US and EU gamers will try and will attach to this game especially ones who have played LoL and want something else.


a) You're missing TBM's point. DotA has major name recognition in a very small, focused subset of the gamer community. Most people who have never played DotA have no clue what it is, and they've never even heard of it. That's not name recognition. League of Legends has made a name for itself in the gamer community at large, including winning some Game of the Year awards when it was released. LoL has way better name recognition than DotA, it's not even a contest.

edit: The guy who posted before me about being 18 with his dorans shield or whatever never going back to base, as a general rule that is bad as unless you are freefarming somehow top racking up 178 CS there is no reason to do that as it gimps you for ganks and fear factor when dealing with enemy map presence. It essentially turns into a 5v4.5 when you're level 18 and not going back, so the enemy could try to force a teamfight on you guys and come out on top due to the item advantage due to you not going back when you had good enough gold.


I never said it was a good idea. However, I did have 233 CS, so...yea. It was mostly for the lulz, not any sort of strategy. I was still forcing the other gragas out of lane even though he'd gone back to buy items twice and I hadn't, lol.
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Post Post #2160 (ISO) » Tue Aug 16, 2011 5:12 am

Post by drmyshottyizsik »

I'm running a LoL mafia in the mini theme soon, just fyi.
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Post Post #2161 (ISO) » Tue Aug 16, 2011 5:22 am

Post by BBmolla »

Mastermind of Sin wrote:
Junpei wrote:
Mastermind of Sin wrote:lolololololol DotA 2 looks like a crap game, you realize that right? Guinsoo and Pendragon are the only guys who ever truly innovated this genre. Everyone else is just copying off of them.


...

How long have you played Mobas? You look like someone who started with LoL, otherwise there's no way you could have made a post filled with so much wrong.

Dota 2 will do better because they have experienced and far stronger developers on the job.


LMAO, I started playing DotA 8 years ago...you *do* realize that DotA was *created* by the guys who founded Riot, right?

This is false btw.

http://www.gosugamers.net/dota/thread/8 ... ota-part-1

To summarize, Dota was *created* by a guy named Eul back during the days of Reign of Chaos. He then attempted to make Dota 2 when Frozen Throne came out, and it failed. Tons of Dota versions were then created, all by different authors. The good heroes from these versions were brought together by two guys to create "Dota Allstars." Guinsoo, the Riot founder you speak of, then came in and became the lead man. He was known for terrible balance, namely a hero with a 5 second global stun and Riki with his death ward. After Guinsoo left, Icefrog took over and fixed most of the balance issues.

So yes, the guy who founded Riot took part in contributing to Dota, but I wouldn't go as far even as decided to use even go want to do look more like.
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Post Post #2162 (ISO) » Tue Aug 16, 2011 5:54 am

Post by TheButtonmen »

Junpei wrote:I think that your first paragraph sums up why DotA 2 will do well. LoL is a different game than DotA now and has a whole different target audience, which is not the same hardcore gamers than DotA attracted


That's a bad thing for Dota, not a good thing as A) Dota 2 is going to suffer from the CS1.6 / CSSource divide and their hardcore scene is going to splinter and B) There isn't enough hardcore MOBA gamers for Dota 2 to succeed on them alone.

Junpei wrote:The thing is that as of right now you are attracted to LoL if you're in their abnormal target group (abnormal to the genre of Mobas), have a lot of time invested/progress (mainly applies to tournament goers), or have grown into the game.


You say abnormal, I say massively huge. Appealing to a huge number of people is a good thing and LoL having an incredibly huge dedicated player base that Dota2 can't really appeal to isn't a good thing for Dota2 , however Valve is probably thanking Riot on their hands and knees for brining so many people into the MOBA genre as it moved them from completely inaccessible to potential clients.

Junpei wrote:But DotA 2 will have a better e-sports scene due to many more professional teams that will flock to it for not more than the DotA brand name on the label and the bad reputation LoL has as an e-sport.


A) Dota has no brand name recognition, B) LoL has a good reputation as it brought a huge potential audience into the E-sports scene and C) the big teams are already fielding / recruiting LoL teams as they aren't blind they see the viewers it's bringing in and want them sponsorships (sponsors only care about RoI, not how "good" a game is, more eyes = more dollars).

Junpei wrote:"We broke the record for most people viewing the stream of an esports event!" Well whoop-de-fucking-doo because that pretty much means nothing to me


Untried game smashed the viewership of well established games in its first year without drawing numbers away from the other events? If you think that's unimportant then I have to ask do you actually have any familiarity with E-sports / understand exactly how this all works?

Junpei wrote:that doesn't sound like you ousted DotA rather all of your users had access to the same stream so you broke the record.


Ousted Dota? From what? Obscurity?

Dota has no scene outside of Asia, there is nothing to oust.

Junpei wrote:Now I know DotA 2 will have a pretty bad playerbase as well (Bloodline Champions is the only game in this genre that I can say has a good playerbase and that is because it is small) but that doesn't matter from a player standpoint as no matter where he goes he'll be treated poorly by most of the players so what matters is company treatment.

There more then a handful of scenes that actually treat newcomers well and don't eat their young.

Junpei wrote:ut DotA has a ton of name recognition! That game was ABSOLUTELY HUGE back in the day and it still is! To say that DotA has no name recognition amongst gamers in this genre when DotA was one of the biggest titles in the genre even as a mod is ludicrous!


Dota has no name recognition outside it's own community and it was never huge outside of Asia. Name some big Dota tournaments, Dota leagues, big name Dota streamers or big name Dota casters* from outside Asia?

You can't because there is none.

And even worse the hardcore scene Dota does have is self fragmented where the Euros / Russians sort of play against each other but China does absolutely nothing with nonChinese players.

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Post Post #2163 (ISO) » Tue Aug 16, 2011 7:12 am

Post by hasdgfas »

Shanba wrote:I want to try out dota 2 but I'm really hoping that it has a good matchmaking system. That was what drew me to LoL - I may be a noob, but at least I'm playing against other noobs and have a chance and not just wrecking the game for the other 9 players who are way better than me. I played one game of dota - it was some random pick game mode - got given a dragon character thing, fed about 10 deaths, got raged at hard by some guy who was like "JUST LEAVE NOOB JUST QUIT FUCK YOU NOOB" etc so I ragequit and never tried again. I assume dota 2 will not just be games in a random battle.net lobby and that I'll actually have the opportunity to learn the game - if that's the case, then I'll definitely check it out.


In addition to this, I might check it out if there are bot games. While I don't play a lot of non-bot games in LoL anyway, I was really, really happy that I had that option in order to learn the game and practice in a less charged environment.
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Post Post #2164 (ISO) » Tue Aug 16, 2011 7:50 am

Post by inHimshallibe »

I wouldn't be continuing to play LoL without bot games. I will not play a champ I haven't before if I can't try it out on bot. I can't stand just going in blind.

pros/cons of Irelia and Jax?
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Post Post #2165 (ISO) » Tue Aug 16, 2011 8:03 am

Post by Shanba »

Jax pros:
Lategame carry (yum free stats)
Really strong early game if runed correctly (big level 2-3 burst)
Strong vs Autoattacking champions
Highly mobile
strong solo laner
cons:
while not strictly speaking rune dependent, gains more from a full runepage than 90% of other champions
no innate sustain hurts laning a bit/forces you to itemise sustain
weak midgame - has a period where it feels like he does no damage and isn't tanky at all
mediocre jungler

Irelia pros:
Imba passive makes her almost immune to cc
Lots of sustain from w and ult
Strong burst
Mobile
strong solo laner
cons:
Not as much sustained damage as jax
No innate tankiness means typical "triforce and tanky" builds are squishy until you get the triforce and get working on getting tanky
mediocre jungler
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Post Post #2166 (ISO) » Tue Aug 16, 2011 8:15 am

Post by inHimshallibe »

Everything about Jax's appearance/animation annoys me. He seems bone-crunchingly fun to play though.

I've been level 20 for three days now and the store hasn't let me buy mah runes yet, hoping I get to do so tonight with the maintenance and such. I've got a decent amount of IP for runes; the first thing I'm going to do is build the "typical runepage for typical junglers," I'm confident I have enough for that. After that page I will buy what I figure to be the "basic, handy runes," if I manage to find a decent guide on building up my rune collection.
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Post Post #2167 (ISO) » Tue Aug 16, 2011 9:31 am

Post by inHimshallibe »

Oh yeah, just to make sure I've got it right:

ArPen Quints
ArPen Red
Dodge Yellow
CDR Blue

Speaking generally, with the "I've got a jungler like WW/Noc/Olaf/Lee Sin/Udyr that hits things and doesn't afraid of anything". Is Armor Yellow more preferred? Is there something better for Blue?
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Post Post #2168 (ISO) » Tue Aug 16, 2011 9:38 am

Post by Ankamius »

If you're Jungling, Magic Resist per Level Glyphs. Hell, they're good on everyone.
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Post Post #2169 (ISO) » Tue Aug 16, 2011 9:40 am

Post by inHimshallibe »

Alright MR per Level. Thanks.

EDIT: oof. Just shy, forgot Dodge was an expensive one. Should have it in the next couple of days though.
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Post Post #2170 (ISO) » Tue Aug 16, 2011 9:41 am

Post by Ankamius »

Armor or Attack Speed Yellows are great as well.

Attack Damage and Attack Speed are decent on Quints.

On some junglers, you might need Attack Speed or Attack Damage Marks. Armor Pen isn't that bad though.
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Post Post #2171 (ISO) » Tue Aug 16, 2011 9:46 am

Post by inHimshallibe »

I'm going for a "this will be pretty good, though it may not be super-optimal" so I can try out a host of junglers, get the knack for timing and map awareness whilst jungling, etc., while in Normal Solo Queue.
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Post Post #2172 (ISO) » Tue Aug 16, 2011 9:48 am

Post by Timeater »

lol players dont know about chu, its so cute :D
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Post Post #2173 (ISO) » Tue Aug 16, 2011 9:54 am

Post by TheButtonmen »

If your looking for jungle runes then;

Red: Armor Pen
Yellow: Flat Armor

Are by far the best generic ones.
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Post Post #2174 (ISO) » Tue Aug 16, 2011 9:59 am

Post by drmyshottyizsik »

I got
Yellow: 9 Mana Regen Per Lvl
Red: 9 Armor Pen
Blue: 9 CDR
Big Boys: 3 Armour Pen

That's what I use for Caitlyn
#freeShotty
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